BBTag/Aegis/Strategy

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 Aegis


Team Synergy

Team-building with Aegis is extremely nuanced and probably the most difficult part of actually playing the character. She is very much a point-focused character that needs a partners that benefit her either by augmenting her okizeme(Jin/Vatista) or help her play neutral better(Hyde).
It's not easy to make an entirely awful team with this charater, but niche picks beyond what is recommend will require significant lab time and match experience to get the best results.

Point

Not the best point character, however her recommended partners are able to get her offense started very quickly if the opponent doesn't understand how the character works at all. Usually what you want to look for in partners as point Aegis is multi-hit assists to make it hard to pushblock her, or long range attacks vertically/horizontally so she is able to zone -> convert to okizeme more effectively.

Anchor

Can be used in this position, however your gameplan should be to get Aigis in to start her offense. Recommended partners for this position are actually characters with long/midrange pokes(Aegis's weakness as a point) such as Orie/Mitsuru.

Recommended Partners

From jawnsunn's Aegis Overview Document

Vatista:

Was an underrated comp at 1.3, but 1.5 made her one of Aigis’s best partners due to 5P lockdown on block and easy confirm on hit. Has several ways to active switch into Aigis when’s she’s on point as well. She’s also a decent character+anchor in her own right with good midrange buttons in 2A/5A/5B.

Hyde:

6P assist is multihit and denies a lot of pushblock attempts while you're doing Orgia high/lows depending on where you place your jA/2As. 5P is a good general purpose assist that's fast and hits twice always. 4P is okay for burst punish, but 5P does that too. This is on top of Hyde just being a very solid fundamental character with a strong 2B anti-air, long 5A poke, and good damage output paired with assists and cross combo.

Jin:

Reasons to pick this character are very similar to Hyde. 6P assist that summons a delayed multihit icesword that can be called at neutral or during knockdown. 5P icecar being a decent combo extension tool, while 4P is a very fast anti-air assist that doubles as a burst punish tool. Solid character as well with strong normals like 5A/2C/jA, and very high damage output thanks to corner jC loops.

General Tactics

Okizeme

BBTAG Aegis can create one of the most consistent high/low mixup situations in the game off of one hitconfirm compared to the rest of the cast. Usually involves airdash jA/empty airdash and Orgia Dash(either jA or 663 2A for low). Ideally, you'd want to not be using your orgia meter to be doing meaty jA/empty low, but spending the 1 bar is also the easiest way for developing the mixup compared to using specific enders.


Oki Options

Airdash jA(off of jC enders): high, deep air-to-ground, has options if blocked(jAA, orgia jA, jA 2A, etc), and is a safejump. Can't escape from dealing with the jA by forward teching.
Empty airdash 2A(off of jC enders): low, used mainly to call out fuzzy jump/block attempts, and can be called out by reversals. Like with airdash jA, opponent cannot front tech to avoid without putting themselves in a much more worse situation.
Orgia Dash(66) jA/2A: hard to react to without resorting to fuzzy block and can be a safejump(reversals will always call out the 2A option).
Orgia Dash(66) Brake: The brake itself isn't the special part about this option but rather the option to do double jump or back airdash if you still have an air action available to you. Back AD avoids a lot of Reversal Actions(usually because opponents try to pushblock without reacting to the jA being blocked) while double jump avoids shorter anti-air callouts(anything that isn't Wald 2B basically...)

Choosing an Oki Route

Identify what part of the screen you are in. Are you in the corner? Midscreen? Is your opponent in the corner? Once you're able to figure that out, pick an ender based on how long the combo is(due in part of hitstun decay). Make sure to take a look at the "Primary Combo Enders" section of the Aegis wiki to understand what type of enders you can do. Most easiest to learn is j214A ender(You'll be learning the double mortar route eventually anyway.) while the most important one is the corner sj7 jB(1) jC -> airdash jA/2A.

Blockstrings

Due to pushblock existing, the Aegis player needs to be very smart about their button and orgia placement in order to make the most out of the pressure situation.

2C

Important button to list as it is both a very good tool in Aegis's kit and a trap that no player should try to fall in the habit of when playing this character. It's a decent forward moving button that can be orgia cancelled such that you are able to continue doing pressure(2C 66jA -> stuff) if the opponent hasn't pushblocked or just gotten hit by the jA. The trap is actually thinking that it's your primary mixup when it should be thought of as a pressure extender instead. If Aegis does a 2C, there are no other lows to fear beyond orgia dash 2A so all your opponent needs to do is block high and react low.

5A

Not a very long poke, but at it's most effective ranges you can either continue the autocombo(Athena is still near the opponent if they pushblock BTW) or go straight into orgia for high/low. Can cancel into whiff 2A, but it's fairly minus and can be called out so don't really on that gatling route.

4A/2A

Stubby buttons, but her least minus moves on block. Both chain into each other 3 times and 2A can chain into itself 3 times. Very easy to frame trap off of a 4A/2A by cancelling into 5A, staggering into 2A, or cancelling into a 2C. Can also continue the 4A autocombo and go into 4AA to frametrap with 5A/2C or orgia cancel.

Orgia Dash

This is how you get most of your hits in pressure. To make this land in pressure, you need to play around the pushblock mechanic by staggers, assist usage, and/or, button placement. Your main options off of Orgia are jA, 2A(by doing 663 for fastest low), and brake->back AD/DJ(double-jump).
jA and 2A usage are fairly self-explanatory for this section, however brake(66-4)->back AD/DJ is fairly niche but still an option to consider when developing the mixup with this character. Back airdash is effective for baiting reversal action and preemptive pushblock attempts, and is also fairly decent at keeping pressure onto the opponent through airdash+assist as you are able to neutral call assist in air states. Double jump allows to bait short anti-air attempts from longer orgia cancelled pokes(max range 5A) and keep pressure by using jC->orgia dash. Can also neutral call assists in double jump state.

Tips and Tricks

Fighting Aegis

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