BBTag/Akatsuki: Difference between revisions

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===Strengths/Weaknesses===
===Strengths/Weaknesses===
'''Strengths'''
{|
*Very solid screen carry. Optimal combos can carry fullscreen with little to no effort
|-style="text-align:left;"
*Solid projectile game. B Projectile being very fast and EX Projectile shooting out multiple orbs
! Strengths !! Weaknesses
*Signature B Tatsu (C Tatsu in his home series) is very reliant
|- style="vertical-align:top;text-align:left"
*EX Tatsu causes wallbounces, leading to solo conversions for high damage
| style="width: 50%;"|
*High solo damage
* Very solid screen carry. Optimal combos can carry fullscreen with little to no effort
*Skull Breaking Axe Kick Launcher?!
* Solid projectile game. B Projectile being very fast and EX Projectile shooting out multiple orbs
*Good tools for setting up active switch shenanigans
* Signature B Tatsu (C Tatsu in his home series) is very reliable. EX Tatsu causes wallbounces, leading to solo conversions for high damage
*Strong support overall
* High solo damage
'''Weaknesses'''
* Strong support overall
*B Smart Combo followup being Air cancel
* Can unload all of your meter in a single combo, making him a monster in resonance.
*Due to Reflector being universal only, Akatsuki lost his classic shoto traits, such as losing his Shoryuken, Human Cannon, which is now assist only means no reliable AA
| style="width: 50%;"|
**5B can work, but not consistently
* B Smart combo makes Akatsuki airborne, limiting followup/cancel options
*Fairly weak mid range game
* Due to Reflector being universal only, Akatsuki lost his classic shoto traits, such as losing his Shoryuken, Human Cannon, which is now assist only means no reversal AA  
* Somewhat weak mid-range game
* Meter reliant for his extended combo game
|-
|}


{{#lst:BBTag/Akatsuki/Data|Links}}
{{#lst:BBTag/Akatsuki/Data|Links}}

Revision as of 13:53, 2 December 2019

Akatsuki
BBTag Akatsuki Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role
Support

Overview

"I am the indomitable Thunder God!"

Backstory

An officer for the Gesellschaft war instituition, trained with martial arts for a task: to protect the Gesellschaft's new invention, a massive Blitz Engine in a submarine through a trip in the Artic. Little did he know, the submarine was stuck in the ice, and Akatsuki only remained alive in cryogenic stasis. 50 years later, Akatsuki wakes up to a new landscape, and realizing this was a plot for the Gesellschaft higher ups against him, he decides to go on a rampage to destroy all Blitz Engines, equipped with his own, as the reawakened Thunder God.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • Very solid screen carry. Optimal combos can carry fullscreen with little to no effort
  • Solid projectile game. B Projectile being very fast and EX Projectile shooting out multiple orbs
  • Signature B Tatsu (C Tatsu in his home series) is very reliable. EX Tatsu causes wallbounces, leading to solo conversions for high damage
  • High solo damage
  • Strong support overall
  • Can unload all of your meter in a single combo, making him a monster in resonance.
  • B Smart combo makes Akatsuki airborne, limiting followup/cancel options
  • Due to Reflector being universal only, Akatsuki lost his classic shoto traits, such as losing his Shoryuken, Human Cannon, which is now assist only means no reversal AA
  • Somewhat weak mid-range game
  • Meter reliant for his extended combo game



Normal Moves

4A
4A
BBTag Akatsuki 4A.png
BBTag Akatsuki 4AA.png
BBTag Akatsuki 4AAA.png
Close B, but chainable?
Template:AttackDataHeader-BBTag
4A


4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 12 0 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Akatsuki 4A.png
Jib
BBTag Akatsuki 4A Hitbox.png
4A and 4AA have identical hitboxes
4AA


4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 4 13 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Akatsuki 4AA.png
Jab
BBTag Akatsuki 4A Hitbox.png
4A and 4AA have identical hitboxes
4AAA


4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 4 12 +1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 4AAA.png
Close B, but chainable?
BBTag Akatsuki 4AAA Hitbox.png
  • Mostly used to continue blockstrings after 214A or if the opponent is close
  • The entire autocombo is jump cancellable
5A
5A
BBTag Akatsuki 5A.png
i stick m legy out real far
BBTag Akatsuki 5AA.png
UNI only Dash C
BBTag Akatsuki 5AAA.png
Far 5C
BBTag Akatsuki 5AAAA.png
Explosive Blitz Shot
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 3 16 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 5A.png
BBTag Akatsuki 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 3 19 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 5AA.png
Three frames slower, but still good!
BBTag Akatsuki 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 10 4 21 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Akatsuki 5AAA.png
BBTag Akatsuki 5AAA Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 5 6 28 -13 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 13 +0 +8
BBTag Akatsuki 5AAAA.png
BBTag Akatsuki 5AAAA Hitbox.png
  • Mid range poke
  • Okay range
  • Only 5A is Jump cancellable on block
5B
5B
BBTag Akatsuki 5B.png
Don't miss this
BBTag Akatsuki 5BB.png
Same as j.8B, and its ground version
BBTag Akatsuki 5BBB.png
Air Throw
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 10 5 24 -10 B 7~9 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 37 Launch 51 12 +0 +5
BBTag Akatsuki 5B.png
Don't miss this.
BBTag Akatsuki 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 2 14+10L -9 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 22 Launch 36 11 +0 +2
BBTag Akatsuki 5BB.png
Get up here!
BBTag Akatsuki 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 3000 All 7 6 ??+0L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 85 4 18 - 100 + GBounce - - 0 +0 -
BBTag Akatsuki 5BBB.png
Get down there!
BBTag Akatsuki 5BBB Hitbox.png
  • Anti air not too relaible sadly
  • 5BB is a safejump
5C
5C
BBTag Akatsuki 5C.png
The Chad Chop
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Akatsuki 5C.png
BBTag Akatsuki 5C Hitbox.png


2A
2A
BBTag Akatsuki 2A.png
Same old 2A and also 2AAA Same old 2AA
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 2 12 -2 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Akatsuki 2A.png
From not being a low, to being a low, back to not being a low....
BBTag Akatsuki 2A Hitbox.png


  • Not a low
2B
2B
BBTag Akatsuki 2B.png
Same
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 9 6 18 -7 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 2B.png
BBTag Akatsuki 2B Hitbox.png


  • Low poke
  • Can rebeat to 5A
2C
2C
BBTag Akatsuki 2C.png
Same
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 12 5 19 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Akatsuki 2C.png
BBTag Akatsuki 2C Hitbox.png


  • sweep
j.A
j.A
BBTag Akatsuki jA.png
Old j.7/9B
BBTag Akatsuki jAA.png
Hey where have I seen this before?
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 3 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki jA.png
Coming in!
BBTag Akatsuki jA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 2 19 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 5BB.png
Hey, where have I seen this before?
BBTag Akatsuki 5BB Hitbox.png
j.B
j.B
BBTag Akatsuki jB.png
Air Chad Chop
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 12 4 25 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Akatsuki jB.png
BBTag Akatsuki jB Hitbox.png
j.C
j.C
BBTag Akatsuki jC.png
Who needs to dive kick when you got your fists?
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1500 High 20 Until L,2 21 -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5
BBTag Akatsuki jC.png
Dive kicking is for losers.
BBTag Akatsuki jC1 Hitbox.pngBBTag Akatsuki jC2 Hitbox.png


  • Instant Overhead
  • Can't be cancelled to followup solo
  • Safejump
  • Has good proration if combo-ed with an assist


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Akatsuki GroundThrow.png
Shock This!
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 200×4, 1200 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 - - - - 0, 0/+14×5, 5 -
Minimum damage 2000
BBTag Akatsuki GroundThrow.png
BBTag Akatsuki Throw Hitbox.png
Reflector
Reflector
5A+D
(Air Ok)
BBTag Akatsuki Reflector.png
Come!
BBTag Akatsuki ReflectorAttack.png
Template:AttackDataHeader-BBTag
Parry


AD
Reflector (Catch)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike and close to opponent, immediately cancels into Reflector Attack
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
On successful parry of a projectile, assist, or a distant point character, Akatsuki becomes invincible for the rest of the move and can cancel into any attack, including another parry
On successful parry of a projectile, hitstop for Akatsuki and projectile is unchanged
BBTag Akatsuki Reflector.png
Come!
BBTag Akatsuki RA1 Hitbox.png
Attack


AD Attack
Reflector (Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 Air Unblockable 20 4 20 -5 B 1~29 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +0
Minimum Damage 125
BBTag Akatsuki ReflectorAttack.png
Now go!
BBTag Akatsuki RA2 Hitbox.png
Air Parry


j.AD
Air Reflector (Catch)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike and close to opponent, immediately cancels into Air Reflector Attack
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal

On successful parry of a projectile, assist, or a distant point character, Akatsuki becomes invincible for the rest of the move and can cancel into any attack, including another parry On successful parry of a projectile, hitstop for Akatsuki and projectile is unchanged
Landing during this move does not cancel the attack. Instead it continues as if it were the ground version

BBTag Akatsuki Reflector.png
Come!
BBTag Akatsuki RA1 Hitbox.png
Air Attack


j.AD Attack
Air Reflector (Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 20 4 Until L - H 1~29 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +0
Minimum Damage 125
BBTag Akatsuki ReflectorAttack.png
Now go!
BBTag Akatsuki RA2 Hitbox.png
  • Really good DP
  • Parrying from far away let's you punish fireballs from far away if you use 2 meter for 236BC
  • Beats safejumps except for ones which use Persona air buttons
  • Can be used for Assist > DP
  • Can be used to Air to Air
  • Can be used after A/B/C Tatsu if they attempt to press a button vs it


Skills

Blitz Shot
Blitz Shot
236A/B
(Air OK)
BBTag Akatsuki BlitzShot.png
A true Hadouken clone
BBTag Akatsuki AirBlitzShot.png
Denkodan!
Template:AttackDataHeader-BBTag
Ground A


236A
A Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: 44 -13 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236A Hitbox.png
Ground B


236B
B Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: 46 -15 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236A Hitbox.png
Air A


j.236A
Air A Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: Until L+7L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki AirBlitzShot.png
BBTag Akatsuki j236A Hitbox.png
Air B


j.236B
Air B Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: Until L+7L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki AirBlitzShot.png
BBTag Akatsuki j236A Hitbox.png
  • A version is slow
  • B version is fast
  • Good tools for neutral
Armor Piercing Kick
Armor Piercing Kick
214A/B
(Air OK)
BBTag Akatsuki ArmorPiercingKick.png
CHESTO!
Template:AttackDataHeader-BBTag
Ground A


214A
A Armor Pierce Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1850 All 11 4 6+9L -2~+1 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 20 25 25 39 11 +0 +2
Minimum Damage 92
BBTag Akatsuki ArmorPiercingKick.png
I'm gonna round start Chesto.
BBTag Akatsuki 214A Hitbox.png
Does just this kick for A version
Ground B


214B
B Armor Piercing Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 1500 All×2, High 11 4(6)5(6)4 4+22L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3×2, 5 16×2, 25 20, Launch×2 45×2, 80 + GBounce 25, Launch×2 59×2, 96 + GBounce 11×2, 13 +0 +2×2, +8
Minimum Damage 50×2, 75 (175)
BBTag Akatsuki ArmorPiercingKick.png
I'm gonna round start Chesto.
BBTag Akatsuki 214A Hitbox.pngBBTag Akatsuki 214B2 Hitbox.pngBBTag Akatsuki 214B3 Hitbox.png
Air A


j.214A
Air A Armor Piercing Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1850 All 11 4 Until L + 7L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 20 25 25 39 11 +0 +2
Minimum Damage 92
BBTag Akatsuki ArmorPiercingKick.png
BBTag Akatsuki 214A Hitbox.png
Air B


j.214B
Air B Armor Piercing Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 1500 All×2, High 11 4(8)3 Until L + 20L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3×2, 5 16 20, Launch 45 25, Launch 59 11 +0 +2
Minimum Damage 50×2, 75 (175)
BBTag Akatsuki ArmorPiercingKick.png
BBTag Akatsuki 214A Hitbox.pngBBTag Akatsuki 214B2 Hitbox.pngBBTag Akatsuki 214B3 Hitbox.png
  • A Tatsu is often used at the end of blockstrings to set up a 50/50 to see if your opponent will keep or blocking or DP
  • A Tatsu is 0 with a certain spacing
  • B Tatsu is used in combos and to set up unblockables with AS because the last hit is a high


Extra Skills

Blitz Shot
EX Blitz Shot
236C
(Air OK)
BBTag Akatsuki BlitzShot.png
One man bullet barrage
BBTag Akatsuki AirBlitzShot.png
Template:AttackDataHeader-BBTag
Ground


236C
EX Blitz Shot
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×4 All 15 P{(5)P}×3 Total 54 -3 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×4 3 16 Launch 60 Launch 74 0/+5 +5 +10
Each P in active frames represents a projectile spawned
Minimum Damage 100×4 (400)
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236C Hitbox.png
Air


j.236C
Air EX Blitz Shot
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×4 All 15 P{(5)P}×3 Total Until L+7L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×4 3 16 Launch 60 Launch 74 0/+5 +5 +10
Each P in active frames represents a projectile spawned
Minimum Damage 100×4 (400)
BBTag Akatsuki AirBlitzShot.png
One-man bullet barrage.
BBTag Akatsuki j236C Hitbox.png
  • Beats other fireballs
Armor Piercing Kick
EX Armor Piercing Kick
214C
(Air OK)
BBTag Akatsuki ArmorPiercingKick.png
CHE-CHE-CHE-CHE-CHE-CHE-CHESTO!!
Template:AttackDataHeader-BBTag
Ground


214C
EX Armor Piercing Kick
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×6, 2000 All 7 1{(6)1}×5(10)3 11+10L -7 H×7 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 17×6, Launch 40×6, 40 + WBounce 22×6, Launch 54×6, 54 + WBounce 5×6, 12 +0 +2
Minimum Damage 70×6, 200 (620)
BBTag Akatsuki ArmorPiercingKick.png
CHE-CHE-CHE-CHE-CHE-CHE-CHESTO!!
BBTag Akatsuki 214C1 Hitbox.pngBBTag Akatsuki 214C2 Hitbox.png
x6
Air


j.214C
Air EX Armor Piercing Kick
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×6, 2000 All 7 1{(6)1}×5(10)3 Until L+10L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 17×6, Launch 40×6, 40 + WBounce 22×6, Launch 54×6, 54 + WBounce 5×6, 12 +0 +2
Minimum Damage 70×6, 200 (620)
BBTag Akatsuki ArmorPiercingKick.png
CHE-CHE-CHE-CHE-CHE-CHE-CHESTO!!
BBTag Akatsuki 214C1 Hitbox.pngBBTag Akatsuki 214C2 Hitbox.png
x6
  • Good for extending the combos after 5B autocombo


Partner Skills

5P
5P
EX Armor Piercing Kick
BBTag Akatsuki ArmorPiercingKick.png
CHESTO FOREVER!!
Template:AttackDataHeader-BBTag
5P
B Armor Piercing Kick
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×3, 2000 All (18)+13 1(6)1(6)1(10)3 11+15L -12 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17×3, Launch 45×3, 60 + WBounce - - 5×3, 12 +0 -
Minimum Damage 25×3, 100 (175)
BBTag Akatsuki ArmorPiercingKick.png
CHESTO FOREVER!!
BBTag Akatsuki 214C1 Hitbox.pngBBTag Akatsuki 214C2 Hitbox.png
x3
  • Awesome 5P to start pressure in aggresive teams
6P
6P
Blitz Shot
BBTag Akatsuki BlitzShot.png
Template:AttackDataHeader-BBTag
6P
Blitz Shot
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All (18)+10 Until Hit Total: (18)+46 -15 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 - - 0/+5 +5 -
Minimum Damage 50
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236A Hitbox.png
  • Quick fireball assist
4P
4P
Human Cannon
BBTag Akatsuki HumanCannon.png
Oh, there's my DP
Template:AttackDataHeader-BBTag
4P
Human Cannon
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 800×2 All (18)+14 4,3,11 13+21L -29 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 80 Launch 95 8 +0 +5
Minimum Damage 60, 40×2 (140)
BBTag Akatsuki HumanCannon.png
Oh, there's my DP
BBTag Akatsuki 4P Hitbox.png
  • The knockback is awesome for burst punishes
  • Good AA Assist


Distortion Skills

Kamikaze
Kamikaze
236B+C
BBTag Akatsuki Kamikaze.png
"Blitz Motor engaged!"
BBTag Akatsuki Kamikaze2.png
"Brace for impact!"
Template:AttackDataHeader-BBTag
236BC
Kamikaze
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 262×23, 782, 1304, 4428
[1000, 262×25, 782, 1304, 6514]
All 1+(68 Flash)+7 7 38 -24 B 1~16 All - 80, 48×24
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 75×24, Launch×3
[75×8, Launch×21]
Stand×24, 120×2, 120 + WBounce
[Stand×8, 120×20, 120 + WBounce]
- - 1 1, 1×23, 22×2, 20 -
Values in [] are for Enhanced version
Minimum Damage 100, 20×23, 140, 260, 1151 (2111)
[Minimum Damage 100, 20×25, 78, 130, 1498 (2306)]
BBTag Akatsuki Kamikaze.pngBBTag Akatsuki Kamikaze2.png
BBTag Akatsuki 236BC Hitbox.png


  • If a fireball is parried this super can be used to punish from long distance
Thunderbolt
Thunderbolt
214B+C
BBTag Akatsuki Thunderbolt.png
I have spent countless years mastering this technique, I have been in many games, and provided hours of entertainment, to bring you...
BBTag Akatsuki Thunderbolt2.png
The ULTIMATE C H E S T O !
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214BC
Thunderbolt
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3980 [4980] All 6+(87 Flash)+10 4 32 -17 B 1~15 All - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 100 + GBounce Launch 115 + GBounce 5 +15 +15
Values in [] are for Enhanced version
Minimum Damage 796 [996]
BBTag Akatsuki Thunderbolt.pngBBTag Akatsuki Thunderbolt2.png
The ULTIMATE C H E S T O !
BBTag Akatsuki 214BC Hitbox.png


  • Allows free follow ups as it has a TON of hit stun.
  • Deals little damage in comparison to other Distortion Skills in exchange for free follow ups


Distortion Skill Duo

Kamikaze
P during Main Character's Distortion Skill
BBTag Akatsuki Kamikaze2.png
"CLENCH! YOUR! TEETH!"
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Distortion Skill Duo
Kamikaze
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500, 250×2, 1000 [500, 300×2, 1400] All 1+(84 Flash)+1 7 38 -24 B 1~8 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 21, Launch×3 Stand, 90×2, 90 + WBounce - - 1 1, 22×2, 20 -
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Akatsuki Kamikaze2.png
"CLENCH! YOUR! TEETH!"
BBTag Akatsuki 236BC Hitbox.png



Astral Heat

Ouka-Kai
222B+C
BBTag Akatsuki Ouka.png
"May the blossoms of my country forever bloom!"
BBTag Akatsuki Ouka2.png
"Let evil scatter before me!"
"SHIN! OUKA-KAI!"
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222BC
Ouka-Kai
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(75 Flash)+11 Until Hit Total 77 -45 P2 1~40 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0 - -
BBTag Akatsuki Ouka.pngBBTag Akatsuki Ouka2.png
"May the blossoms of my country forever bloom!""Let evil scatter before me!"
"SHIN! OUKA-KAI!"
BBTag Akatsuki 222BC Hitbox.png



Roadmap

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Navigation

To edit frame data, edit values in BBTag/Akatsuki/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.