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;Team role | ;Team role | ||
: | :Support | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
{| | |||
*Very solid screen carry. Optimal combos can carry fullscreen with little to no effort | |-style="text-align:left;" | ||
*Solid projectile game. B Projectile being very fast and EX Projectile shooting out multiple orbs | ! Strengths !! Weaknesses | ||
*Signature B Tatsu (C Tatsu in his home series) is very | |- style="vertical-align:top;text-align:left" | ||
| style="width: 50%;"| | |||
*High solo damage | * Very solid screen carry. Optimal combos can carry fullscreen with little to no effort | ||
* Solid projectile game. B Projectile being very fast and EX Projectile shooting out multiple orbs | |||
* Signature B Tatsu (C Tatsu in his home series) is very reliable. EX Tatsu causes wallbounces, leading to solo conversions for high damage | |||
*Strong support overall | * High solo damage | ||
* Strong support overall | |||
*B Smart | * Can unload all of your meter in a single combo, making him a monster in resonance. | ||
*Due to Reflector being universal only, Akatsuki lost his classic shoto traits, such as losing his Shoryuken, Human Cannon, which is now assist only means no | | style="width: 50%;"| | ||
* | * B Smart combo makes Akatsuki airborne, limiting followup/cancel options | ||
* Due to Reflector being universal only, Akatsuki lost his classic shoto traits, such as losing his Shoryuken, Human Cannon, which is now assist only means no reversal AA | |||
* Somewhat weak mid-range game | |||
* Meter reliant for his extended combo game | |||
|- | |||
|} | |||
{{#lst:BBTag/Akatsuki/Data|Links}} | {{#lst:BBTag/Akatsuki/Data|Links}} | ||
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{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{#lsth:BBTag/Akatsuki/Data|5A}} | {{#lsth:BBTag/Akatsuki/Data|5A}} | ||
{{!}}- | |||
{{Description|6|text= * Move description | |||
What this move is used for | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{#lsth:BBTag/Akatsuki/Data|5AA}} | {{#lsth:BBTag/Akatsuki/Data|5AA}} | ||
{{!}}- | |||
{{Description|6|text= * Move description | |||
What this move is used for | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{#lsth:BBTag/Akatsuki/Data|5AAA}} | {{#lsth:BBTag/Akatsuki/Data|5AAA}} | ||
{{!}}- | |||
{{Description|6|text= * Move description | |||
What this move is used for | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
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{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{#lsth:BBTag/Akatsuki/Data|5B}} | {{#lsth:BBTag/Akatsuki/Data|5B}} | ||
{{!}}- | |||
{{Description|6|text= * Head invulnerable anti-air | |||
* Moves forward a fair distance | |||
* Launches on hit, but not able to jump cancel or follow up much in most situations against a grounded opponent | |||
Somewhat unreliable | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{#lsth:BBTag/Akatsuki/Data|5BB}} | {{#lsth:BBTag/Akatsuki/Data|5BB}} | ||
{{!}}- | |||
{{Description|6|text= * Jumps into the air | |||
* Able to be special cancelled into fireball or tatsu | |||
What this move is used for | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{#lsth:BBTag/Akatsuki/Data|5BBB}} | {{#lsth:BBTag/Akatsuki/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= * | {{Description|7|text= * Air grab, sort of; only will grab opponents in hitstun. | ||
* Able to be special or super cancelled on hit | |||
* | |||
}} | }} | ||
}} | }} | ||
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{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{#lsth:BBTag/Akatsuki/Data|j.A}} | {{#lsth:BBTag/Akatsuki/Data|j.A}} | ||
{{!}}- | |||
{{Description|6|text= * Move description | |||
What this move is used for | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{#lsth:BBTag/Akatsuki/Data|j.AA}} | {{#lsth:BBTag/Akatsuki/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= * Move description | ||
What this move is used for | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Akatsuki/Data|j.B}} | {{#lsth:BBTag/Akatsuki/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|5|text= | {{Description|5|text= * Move description | ||
What this move is used for | |||
}} | }} | ||
}} | }} | ||
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{{AttackVersion|name=Parry}} | {{AttackVersion|name=Parry}} | ||
{{#lsth:BBTag/Akatsuki/Data|AD}} | {{#lsth:BBTag/Akatsuki/Data|AD}} | ||
{{!}}- | |||
{{Description|6|text= * A counter-type reversal | |||
* Super cancellable before the punch if the "parry" is hit | |||
You can parry a projectile and immediately cancel into 236BC for a punish at mid-range | |||
Parrying an attack up close into 214BC leads to a combo | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{#lsth:BBTag/Akatsuki/Data|AD Attack}} | {{#lsth:BBTag/Akatsuki/Data|AD Attack}} | ||
{{!}}- | |||
{{Description|6|text= * Short range punch | |||
If you don't have meter, this is fine-ish as far as counter DPs go. | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air Parry}} | {{AttackVersion|name=Air Parry}} | ||
{{#lsth:BBTag/Akatsuki/Data|j.AD}} | {{#lsth:BBTag/Akatsuki/Data|j.AD}} | ||
{{!}}- | |||
{{Description|6|text= * Move description | |||
What this move is used for | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air Attack}} | {{AttackVersion|name=Air Attack}} | ||
{{#lsth:BBTag/Akatsuki/Data|j.AD Attack}} | {{#lsth:BBTag/Akatsuki/Data|j.AD Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= * | {{Description|7|text= * Placeholder | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Blitz Shot</font> ====== | ====== <font style="visibility:hidden" size="0">Blitz Shot</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akatsuki_BlitzShot.png |caption= | |image=BBTag_Akatsuki_BlitzShot.png |caption= Hadoudan! | ||
|image2=BBTag_Akatsuki_AirBlitzShot.png |caption2= | |image2=BBTag_Akatsuki_AirBlitzShot.png |caption2= Denkoken! | ||
|input=236A/B<br>(Air OK) | |input=236A/B<br>(Air OK) | ||
|name=Blitz Shot | |name=Blitz Shot | ||
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{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{#lsth:BBTag/Akatsuki/Data|236A}} | {{#lsth:BBTag/Akatsuki/Data|236A}} | ||
{{!}}- | |||
{{Description|6|text= * Slower fireball | |||
Slow enough that you can kind of run in behind this, but fast enough that it's not really great at that. | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{#lsth:BBTag/Akatsuki/Data|236B}} | {{#lsth:BBTag/Akatsuki/Data|236B}} | ||
{{!}}- | |||
{{Description|6|text= * Fast fireball | |||
For full-screen harassment | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{#lsth:BBTag/Akatsuki/Data|j.236A}} | {{#lsth:BBTag/Akatsuki/Data|j.236A}} | ||
{{!}}- | |||
{{Description|6|text= * Slower fireball, travels downward at about 45 degrees | |||
The angle on this makes this not great outside of close range | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{#lsth:BBTag/Akatsuki/Data|j.236B}} | {{#lsth:BBTag/Akatsuki/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= * | {{Description|7|text= * Fast fireball, angle is the same as j236A | ||
Kind of redundant with j236A | |||
}} | }} | ||
}} | }} | ||
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{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{#lsth:BBTag/Akatsuki/Data|214A}} | {{#lsth:BBTag/Akatsuki/Data|214A}} | ||
{{!}}- | |||
{{Description|6|text= * A single hop kick | |||
* Safe on block | |||
Good for ending blockstrings | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{#lsth:BBTag/Akatsuki/Data|214B}} | {{#lsth:BBTag/Akatsuki/Data|214B}} | ||
{{!}}- | |||
{{Description|6|text= * A triple-kick tatsu | |||
* Last kick is an overhead | |||
You're not going to catch anybody with the overhead on this, so it's more or less combo fodder or a cross-combo tool. | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{#lsth:BBTag/Akatsuki/Data|j.214A}} | {{#lsth:BBTag/Akatsuki/Data|j.214A}} | ||
{{!}}- | |||
{{Description|6|text= * Like the grounded version, but in the air | |||
This is still pretty safe, so you can do this after a blocked 5BB to make that safe(ish?) | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{#lsth:BBTag/Akatsuki/Data|j.214B}} | {{#lsth:BBTag/Akatsuki/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= * | {{Description|7|text= * Just like regular B tatsu, but in the air. | ||
* Akatsuki will bring the opponent to the ground regardless of height, and in resonance this can be super cancelled. | |||
* | |||
}} | }} | ||
Line 346: | Line 421: | ||
====== <font style="visibility:hidden" size="0">Blitz Shot</font> ====== | ====== <font style="visibility:hidden" size="0">Blitz Shot</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akatsuki_BlitzShot.png |caption= | |image=BBTag_Akatsuki_BlitzShot.png |caption=Swiggy swootral, I now control neutral | ||
|image2=BBTag_Akatsuki_AirBlitzShot.png |caption2= | |image2=BBTag_Akatsuki_AirBlitzShot.png |caption2=One man bullet barrage | ||
|input=236C<br>(Air OK) | |input=236C<br>(Air OK) | ||
|name=EX Blitz Shot | |name=EX Blitz Shot | ||
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{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth:BBTag/Akatsuki/Data|236C}} | {{#lsth:BBTag/Akatsuki/Data|236C}} | ||
{{!}}- | |||
{{Description|6|text= * Travels slower than even 236A | |||
* His multiple times | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Akatsuki/Data|j.236C}} | {{#lsth:BBTag/Akatsuki/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= * | {{Description|7|text= * Multi-hits | ||
* Travels 45 degrees downward | |||
May have some kind of use in extended air combos? | |||
}} | }} | ||
}} | }} | ||
Line 373: | Line 456: | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth:BBTag/Akatsuki/Data|214C}} | {{#lsth:BBTag/Akatsuki/Data|214C}} | ||
{{!}}- | |||
{{Description|6|text= * Wallbounce on hit | |||
This is how you extend Akatsuki's limited combo game. | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth:BBTag/Akatsuki/Data|j.214C}} | {{#lsth:BBTag/Akatsuki/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= * | {{Description|7|text= * Wallbounce on hit | ||
}} | }} | ||
}} | }} |
Revision as of 22:54, 2 December 2019
Akatsuki |
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|
Overview
"I am the indomitable Thunder God!"
Backstory
An officer for the Gesellschaft war instituition, trained with martial arts for a task: to protect the Gesellschaft's new invention, a massive Blitz Engine in a submarine through a trip in the Artic. Little did he know, the submarine was stuck in the ice, and Akatsuki only remained alive in cryogenic stasis. 50 years later, Akatsuki wakes up to a new landscape, and realizing this was a plot for the Gesellschaft higher ups against him, he decides to go on a rampage to destroy all Blitz Engines, equipped with his own, as the reawakened Thunder God.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
2A
2A |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
2B
2B |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
2C
2C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
j.A
j.A | Template:AttackDataHeader-BBTag |
---|
j.B
j.B | Template:AttackDataHeader-BBTag | |||
---|---|---|---|---|
What this move is used for |
j.C
j.C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
Reflector
Reflector 5A+D (Air Ok) |
Template:AttackDataHeader-BBTag |
---|
Skills
Blitz Shot
Blitz Shot 236A/B (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Armor Piercing Kick
Armor Piercing Kick 214A/B (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
Blitz Shot
EX Blitz Shot 236C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Armor Piercing Kick
EX Armor Piercing Kick 214C (Air OK) |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
5P
5P EX Armor Piercing Kick |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
6P
6P Blitz Shot |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
4P
4P Human Cannon |
Template:AttackDataHeader-BBTag | ||||
---|---|---|---|---|---|
|
Distortion Skills
Kamikaze
Kamikaze 236B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Thunderbolt
Thunderbolt 214B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Distortion Skill Duo
Kamikaze P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Astral Heat
Ouka-Kai 222B+C |
Template:AttackDataHeader-BBTag
| ||||
---|---|---|---|---|---|
|
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •