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{{#lsth:BBTag/Akatsuki/Data|4A}} | {{#lsth:BBTag/Akatsuki/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= A jab. Akatsuki's old 5A, and jump cancellable. This is a pretty valuable tool at close range thanks to both its speed and 4AA's properties, making it a move you'll use often to reset pressure after things like 214A. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Akatsuki/Data|4AA}} | {{#lsth:BBTag/Akatsuki/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Another jab. Akatsuki's old 5AA smart steer, and jump cancellable. It retains its most important property, too; on hit or block, Akatsuki will move forward! This is an ideal move for closing the distance on your opponent, so use it well. If 4A whiffs and you use it again, the animation for this will play, but will functionally be the same as 4A if it hits. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Akatsuki/Data|4AAA}} | {{#lsth:BBTag/Akatsuki/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= An elbow. Akatsuki's old 5AAA smart steer, and jump cancellable. With how this is +1 on block, expect to use this a lot to force your opponent to respect you. An easy frame trap is to slightly delay into 5A. | ||
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====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akatsuki_5A.png |caption= | |image=BBTag_Akatsuki_5A.png |caption=Two frames slower, but still good! | ||
|image2=BBTag_Akatsuki_5AA.png |caption2= | |image2=BBTag_Akatsuki_5AA.png |caption2=Another kick | ||
|image3=BBTag_Akatsuki_5AAA.png |caption3= | |image3=BBTag_Akatsuki_5AAA.png |caption3=4AAA uses only my fists, so I only use my legs here | ||
|image4=BBTag_Akatsuki_5AAAA.png |caption4= | |image4=BBTag_Akatsuki_5AAAA.png |caption4=Actually, forget it | ||
|name=5A | |name=5A | ||
|data= | |data= | ||
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{{#lsth:BBTag/Akatsuki/Data|5A}} | {{#lsth:BBTag/Akatsuki/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= A kick forwards. Akatsuki's old 5B. This is a bit slower than it is in UNIST, but since it still moves Akatsuki forward a bit on use and has decent range, this still remains an excellent poke and tool for the midrange. This is the only part of his autocombo that's jump cancellable on block. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Akatsuki/Data|5AA}} | {{#lsth:BBTag/Akatsuki/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= Another kick. Akatsuki's old 66C. Combo filler. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Akatsuki/Data|5AAA}} | {{#lsth:BBTag/Akatsuki/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= A stylish kick. Akatsuki's old 5C. Still has a decent hitbox below the leg, so this should be able to consistently hit. Combo filler. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Akatsuki/Data|5AAAA}} | {{#lsth:BBTag/Akatsuki/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Akatsuki uses the blitz motor to create an explosion in front of him. Due to its lack of followups and the fact that it's punishable if 5AAA is pushblocked, you won't be using this for anything other than a Cross Raid. | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Akatsuki_5B.png |caption=Don't miss this | |image=BBTag_Akatsuki_5B.png |caption=Don't miss this | ||
|image2=BBTag_Akatsuki_5BB.png |caption2=Get up | |image2=BBTag_Akatsuki_5BB.png |caption2=Get up here! | ||
|image3=BBTag_Akatsuki_5BBB.png |caption3=Get down there! | |image3=BBTag_Akatsuki_5BBB.png |caption3=Get down there! | ||
|name=5B | |name=5B | ||
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{{#lsth:BBTag/Akatsuki/Data|5B}} | {{#lsth:BBTag/Akatsuki/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Akatsuki brings his hand forwards in an uppercut. His old 6C. Head invulnerable and moves him forward slightly, but can be a bit tricky to use. Even though this is an anti-air and launches the opponent, you strangely cannot jump cancel this. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Akatsuki/Data|5BB}} | {{#lsth:BBTag/Akatsuki/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= Akatsuki jumps into the air with a kick. Combo filler. This can be special cancelled, which allows you to make it slightly more safe by using j.236A if blocked. Just like 5B, it cannot be jump cancelled. | ||
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{{!}}- | {{!}}- | ||
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{{#lsth:BBTag/Akatsuki/Data|5BBB}} | {{#lsth:BBTag/Akatsuki/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= Akatsuki's old air throw...sort of. It will only grab an opponent in hitstun. This won't come out if 5BB is blocked prior. This can be special or super cancelled, which you'll mostly use for either his tatsus or 214B+C to extend combos, or 236B+C to end them. | ||
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{{#lsth:BBTag/Akatsuki/Data|5C}} | {{#lsth:BBTag/Akatsuki/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=An overhead chop. Akatsuki's old 6B. Quick to come out, but unsafe on block, so be wary of using this. | ||
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}} | }} | ||
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====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Akatsuki_2A.png |caption= | |image=BBTag_Akatsuki_2A.png |caption=From not being a low, to being a low, back to not being a low.... | ||
|image2=BBTag_Akatsuki_2AA.png |caption2=I repeat, ''not a low'' | |image2=BBTag_Akatsuki_2AA.png |caption2=I repeat, ''not a low'' | ||
|name=2A | |name=2A | ||
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{{#lsth:BBTag/Akatsuki/Data|2A}} | {{#lsth:BBTag/Akatsuki/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= Akatsuki does a crouching jab. '''Not a low''' unlike in UNIST for some reason. You'll either be using 4A or 2B instead, as those serve the purposes of 2A much better; 4A starts pressure while being a frame faster, while 2B is your low. | ||
}} | }} |
Revision as of 11:35, 19 January 2020
Akatsuki |
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Overview
"I am the indomitable Thunder God!"
Backstory
An officer for the Gesellschaft war instituition, trained with martial arts for a task: to protect the Gesellschaft's new invention, a massive Blitz Engine in a submarine through a trip in the Artic. Little did he know, the submarine was stuck in the ice, and Akatsuki only remained alive in cryogenic stasis. 50 years later, Akatsuki wakes up to a new landscape, and realizing this was a plot for the Gesellschaft higher ups against him, he decides to go on a rampage to destroy all Blitz Engines, equipped with his own, as the reawakened Thunder God.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C |
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An overhead chop. Akatsuki's old 6B. Quick to come out, but unsafe on block, so be wary of using this. |
2A
2A |
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Akatsuki does a crouching jab. Not a low unlike in UNIST for some reason. You'll either be using 4A or 2B instead, as those serve the purposes of 2A much better; 4A starts pressure while being a frame faster, while 2B is your low. |
2B
2B |
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2C
2C |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag | |||
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What this move is used for |
j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Reflector
Reflector 5A+D (Air Ok) |
Template:AttackDataHeader-BBTag |
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Skills
Blitz Shot
Blitz Shot 236A/B (Air OK) |
Template:AttackDataHeader-BBTag |
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Armor Piercing Kick
Armor Piercing Kick 214A/B (Air OK) |
Template:AttackDataHeader-BBTag |
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Extra Skills
Blitz Shot
EX Blitz Shot 236C (Air OK) |
Template:AttackDataHeader-BBTag |
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Armor Piercing Kick
EX Armor Piercing Kick 214C (Air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P EX Armor Piercing Kick |
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6P
6P Blitz Shot |
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4P
4P Human Cannon |
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Distortion Skills
Kamikaze
Kamikaze 236B+C |
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Thunderbolt
Thunderbolt 214B+C |
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Distortion Skill Duo
Kamikaze P during Main Character's Distortion Skill |
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Astral Heat
Ouka-Kai 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •