BBTag/Akatsuki

From Dustloop Wiki
< BBTag
Revision as of 17:17, 28 September 2019 by 139.194.89.189 (talk) (→‎Skills)
Akatsuki
BBTag Akatsuki Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Mid-range, Aggressive
Team role
Point

Overview

Backstory

Playstyle

Strengths/Weaknesses

Strengths

  • B Tatsu
  • B Tatsu
  • B Tatsu
  • B Tatsu
  • C Tatsu
  • B Tatsu
  • EX Tatsu

Weaknesses

  • B Smart Combo followup being Air cancel
  • Due to Reflector being universal only, Akatsuki lost his classic shoto traits, such as loosing his Shoryuken, which is now assist only



Normal Moves

4A
4A
BBTag Akatsuki 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 2 12 0 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Akatsuki 4A.png
Jib
BBTag Akatsuki 4A Hitbox.png
4A and 4AA have identical hitboxes


5A
5A
BBTag Akatsuki 5A.png
Far 5B
BBTag Akatsuki 5AA.png
UNI only Dash C
BBTag Akatsuki 5AAA.png
Far 5C
BBTag Akatsuki 5AAAA.png
Explosive Blitz Shot
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 3 16 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 5A.png
BBTag Akatsuki 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 3 19 -5 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 5AA.png
Three frames slower, but still good!
BBTag Akatsuki 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 10 4 21 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Akatsuki 5AAA.png
BBTag Akatsuki 5AAA Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 5 6 28 -13 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 20 Launch 60 Launch 76 13 +0 +8
BBTag Akatsuki 5AAAA.png
BBTag Akatsuki 5AAAA Hitbox.png
5B
5B
BBTag Akatsuki 5B.png
Signature 6C Launcher
BBTag Akatsuki 5BB.png
Same as j.8B, and its ground version
BBTag Akatsuki 5BBB.png
Air Throw
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 10 5 24 -10 B 7~9 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 37 Launch 51 12 +0 +5
BBTag Akatsuki 5B.png
Don't miss this.
BBTag Akatsuki 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 2 14+10L -9 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 22 Launch 36 11 +0 +2
BBTag Akatsuki 5BB.png
Get up here!
BBTag Akatsuki 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 3000 All 7 6 ??+0L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 85 4 18 - 100 + GBounce - - 0 +0 -
BBTag Akatsuki 5BBB.png
Get down there!
BBTag Akatsuki 5BBB Hitbox.png
5C
5C
BBTag Akatsuki 5C.png
Kabuto Wari 6B
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Akatsuki 5C.png
BBTag Akatsuki 5C Hitbox.png


2A
2A
BBTag Akatsuki 2A.png
Same old 2A and its followup
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 7 2 12 -2 F - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Akatsuki 2A.png
From not being a low, to being a low, back to not being a low....
BBTag Akatsuki 2A Hitbox.png


2B
2B
BBTag Akatsuki 2B.png
Same
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 9 6 18 -7 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 2B.png
BBTag Akatsuki 2B Hitbox.png


2C
2C
BBTag Akatsuki 2C.png
Same
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 12 5 19 -5 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 26 Launch 41 12 +0 +5
BBTag Akatsuki 2C.png
BBTag Akatsuki 2C Hitbox.png


j.A
j.A
BBTag Akatsuki jA.png
Old j.7/9B
BBTag Akatsuki jAA.png
j.8B
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 3 18 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki jA.png
Coming in!
BBTag Akatsuki jA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 2 19 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Akatsuki 5BB.png
Hey, where have I seen this before?
BBTag Akatsuki 5BB Hitbox.png
j.B
j.B
BBTag Akatsuki jB.png
UNI only 7/9C
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 12 4 25 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Akatsuki jB.png
BBTag Akatsuki jB Hitbox.png
j.C
j.C
BBTag Akatsuki jC.png
Dive Punch
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1500 High 20 Until L,2 21 -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5
BBTag Akatsuki jC.png
Dive kicking is for losers.
BBTag Akatsuki jC1 Hitbox.pngBBTag Akatsuki jC2 Hitbox.png



Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Akatsuki GroundThrow.png
Shock This!
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 200×4, 1200 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 - - - - 0, 0/+14×5, 5 -
Minimum damage 2000
BBTag Akatsuki GroundThrow.png
BBTag Akatsuki Throw Hitbox.png
Reflector
Reflector
5A+D
BBTag Akatsuki Reflector.png
Come!
BBTag Akatsuki ReflectorAttack.png
Template:AttackDataHeader-BBTag
Parry


AD
Reflector (Catch)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On successful parry of a strike and close to opponent, immediately cancels into Reflector Attack
On successful parry of a strike, the opponent is forced into 20f of hitstop for the counter attack, except if the strike is a 'Persona' style normal
On successful parry of a projectile, assist, or a distant point character, Akatsuki becomes invincible for the rest of the move and can cancel into any attack, including another parry
On successful parry of a projectile, hitstop for Akatsuki and projectile is unchanged
BBTag Akatsuki Reflector.png
Come!
BBTag Akatsuki RA1 Hitbox.png
Attack


AD Attack
Reflector (Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 Air Unblockable 20 4 20 -5 B 1~29 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +0
Minimum Damage 125
BBTag Akatsuki ReflectorAttack.png
Now go!
BBTag Akatsuki RA2 Hitbox.png


Skills

Blitz Shot
Blitz Shot
236A/B<(Air OK)
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki AirBlitzShot.png
Template:AttackDataHeader-BBTag
236A


236A
A Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: 44 -13 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236A Hitbox.png
j.236A


j.236A
Air A Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: Until L+7L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki AirBlitzShot.png
BBTag Akatsuki j236A Hitbox.png
236B


236B
B Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: 46 -15 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236A Hitbox.png
j.236B


j.236B
Air B Blitz Shot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 10 Until Hit Total: Until L+7L - P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 Launch 74 0/+5 +5 +10
Minimum Damage 75
BBTag Akatsuki AirBlitzShot.png
BBTag Akatsuki j236A Hitbox.png
Armor Pierce Kick
Armor Pierce Kick
214A/B
(Air OK)
CHESTO!!
Template:AttackDataHeader-BBTag
Ground A


214A
A Armor Pierce Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1850 All 11 4 6+9L -2~+1 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 20 25 25 39 11 +0 +2
Minimum Damage 92
BBTag Akatsuki ArmorPiercingKick.png
I'm gonna round start Chesto.
BBTag Akatsuki 214A Hitbox.png
Does just this kick for A version
Gound B


214B
B Armor Piercing Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 1500 All×2, High 11 4(6)5(6)4 4+22L -4 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3×2, 5 16×2, 25 20, Launch×2 45×2, 80 + GBounce 25, Launch×2 59×2, 96 + GBounce 11×2, 13 +0 +2×2, +8
Minimum Damage 50×2, 75 (175)
BBTag Akatsuki ArmorPiercingKick.png
I'm gonna round start Chesto.
BBTag Akatsuki 214A Hitbox.pngBBTag Akatsuki 214B2 Hitbox.pngBBTag Akatsuki 214B3 Hitbox.png
Air A


j.214A
Air A Armor Piercing Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1850 All 11 4 Until L + 7L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 20 25 25 39 11 +0 +2
Minimum Damage 92
BBTag Akatsuki ArmorPiercingKick.png
BBTag Akatsuki 214A Hitbox.png
Air B


j.214B
Air B Armor Piercing Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2, 1500 All×2, High 11 4(8)3 Until L + 20L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3×2, 5 16 20, Launch 45 25, Launch 59 11 +0 +2
Minimum Damage 50×2, 75 (175)
BBTag Akatsuki ArmorPiercingKick.png
BBTag Akatsuki 214A Hitbox.pngBBTag Akatsuki 214B2 Hitbox.pngBBTag Akatsuki 214B3 Hitbox.png


Extra Skills

BlitzShot
EX Blitz Shot
236C
(Air OK)
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki AirBlitzShot.png
Template:AttackDataHeader-BBTag
Ground


236C
EX Blitz Shot
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×4 All 15 P{(5)P}×3 Total 54 -3 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×4 3 16 Launch 60 Launch 74 0/+5 +5 +10
Each P in active frames represents a projectile spawned
Minimum Damage 100×4 (400)
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236C Hitbox.png
Air


j.236C
Air EX Blitz Shot
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×4 All 15 P{(5)P}×3 Total Until L+7L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×4 3 16 Launch 60 Launch 74 0/+5 +5 +10
Each P in active frames represents a projectile spawned
Minimum Damage 100×4 (400)
BBTag Akatsuki AirBlitzShot.png
One-man bullet barrage.
BBTag Akatsuki j236C Hitbox.png
Armor Pierce Kick
EX Armor Pierce Kick
214C
(Air OK)
CHECHECHECHECHECHESTO!!
Template:AttackDataHeader-BBTag
Ground


214C
EX Armor Piercing Kick
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×6, 2000 All 7 1{(6)1}×5(10)3 11+10L -7 H×7 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 17×6, Launch 40×6, 40 + WBounce 22×6, Launch 54×6, 54 + WBounce 5×6, 12 +0 +2
Minimum Damage 70×6, 200 (620)
BBTag Akatsuki ArmorPiercingKick.png
CHE-CHE-CHE-CHE-CHE-CHE-CHESTO!!
BBTag Akatsuki 214C1 Hitbox.pngBBTag Akatsuki 214C2 Hitbox.png
x6
Air


j.214C
Air EX Armor Piercing Kick
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×6, 2000 All 7 1{(6)1}×5(10)3 Until L+10L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 17×6, Launch 40×6, 40 + WBounce 22×6, Launch 54×6, 54 + WBounce 5×6, 12 +0 +2
Minimum Damage 70×6, 200 (620)
BBTag Akatsuki ArmorPiercingKick.png
CHE-CHE-CHE-CHE-CHE-CHE-CHESTO!!
BBTag Akatsuki 214C1 Hitbox.pngBBTag Akatsuki 214C2 Hitbox.png
x6


Partner Skills

5P
5P
EX Armor Pierce Kick CHESTO FOREVER!!
Template:AttackDataHeader-BBTag
5P
B Armor Piercing Kick
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×3, 2000 All (18)+13 1(6)1(6)1(10)3 11+15L -12 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17×3, Launch 45×3, 60 + WBounce - - 5×3, 12 +0 -
Minimum Damage 25×3, 100 (175)
BBTag Akatsuki ArmorPiercingKick.png
CHESTO FOREVER!!
BBTag Akatsuki 214C1 Hitbox.pngBBTag Akatsuki 214C2 Hitbox.png
x3
6P
6P
Blitz Shot
BBTag Akatsuki BlitzShot.png
Template:AttackDataHeader-BBTag
6P
Blitz Shot
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All (18)+10 Until Hit Total: (18)+46 -15 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 60 - - 0/+5 +5 -
Minimum Damage 50
BBTag Akatsuki BlitzShot.png
BBTag Akatsuki 236A Hitbox.png
4P
4P
Human Cannon
BBTag Akatsuki HumanCannon.png
Template:AttackDataHeader-BBTag
4P
Human Cannon
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 800×2 All (18)+14 4,3,11 13+21L -29 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 80 Launch 95 8 +0 +5
Minimum Damage 60, 40×2 (140)
BBTag Akatsuki HumanCannon.png
Oh, there's my DP
BBTag Akatsuki 4P Hitbox.png


Distortion Skills

Kamikaze
Kamikaze
236B+C
BBTag Akatsuki Kamikaze.png
BBTag Akatsuki Kamikaze2.png
Template:AttackDataHeader-BBTag
236BC
Kamikaze
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 262×23, 782, 1304, 4428
[1000, 262×25, 782, 1304, 6514]
All 1+(68 Flash)+7 7 38 -24 B 1~16 All - 80, 48×24
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 75×24, Launch×3
[75×8, Launch×21]
Stand×24, 120×2, 120 + WBounce
[Stand×8, 120×20, 120 + WBounce]
- - 1 1, 1×23, 22×2, 20 -
Values in [] are for Enhanced version
Minimum Damage 100, 20×23, 140, 260, 1151 (2111)
[Minimum Damage 100, 20×25, 78, 130, 1498 (2306)]
BBTag Akatsuki Kamikaze.pngBBTag Akatsuki Kamikaze2.png
BBTag Akatsuki 236BC Hitbox.png


Skull Crusher
Skull Crusher
214B+C
(Air OK)
A super powered CHESTO!
Template:AttackDataHeader-BBTag
Ground


214BC
Thunderbolt
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3980 [4980] All 6+(87 Flash)+10 4 32 -17 B 1~15 All - 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4 18 Launch 100 + GBounce Launch 115 + GBounce 5 +15 +15
Values in [] are for Enhanced version
Minimum Damage 796 [996]
BBTag Akatsuki Thunderbolt.pngBBTag Akatsuki Thunderbolt2.png
The ULTIMATE C H E S T O !
BBTag Akatsuki 214BC Hitbox.png
Air


Distortion Skill Duo

Kamikaze
P during Main Character's Distortion Skill
BBTag Akatsuki Kamikaze.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Kamikaze
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500, 250×2, 1000 [500, 300×2, 1400] All 1+(84 Flash)+1 7 38 -24 B 1~8 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 21, Launch×3 Stand, 90×2, 90 + WBounce - - 1 1, 22×2, 20 -
Values in [] are for Enhanced version
Minimum Damage 2000 [2500]
BBTag Akatsuki Kamikaze2.png
"CLENCH! YOUR! TEETH!"
BBTag Akatsuki 236BC Hitbox.png



Astral Heat

Ouka Kai
222B+C
BBTag Akatsuki Ouka.png
Template:AttackDataHeader-BBTag
222BC
Ouka-Kai
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 1+(75 Flash)+11 Until Hit Total 77 -45 P2 1~40 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0 - -
BBTag Akatsuki Ouka.pngBBTag Akatsuki Ouka2.png
"May the blossoms of my country forever bloom!""Let evil scatter before me!"
"SHIN! OUKA-KAI!"
BBTag Akatsuki 222BC Hitbox.png



Navigation

To edit frame data, edit values in BBTag/Akatsuki/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.