< BBTag
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Overview
"I am the indomitable Thunder God!" | |
Lore: | Akatsuki (Real name unknown) is a former Imperial Army technical officer, who's mission is to protect a weapon that could turn the tides of the war, the Blitz Engines. As the first solider to have a Blitz Engine implanted into his body, he was dubbed as "Prototype Nr. 1". Believing he would be a threat to his goal of achieving godhood, Akatsuki's superior Murakumo sabotages his submarine and it sinks in the Artic while transporting the Blitz Engines to an allied nation. Little did Murakumo know, the submarine was stuck in the ice, and Akatsuki only remained alive in cryogenic stasis thanks to the Hibernation Control Unit and awakens 50 years later with one goal in mind, "In the event of mission failure, destroy all of the Blitz Engines.", given by Murakumo himself not expecting Akatsuki to survive. Now as the reawakened Thunder God, Akatsuki sets off to the old base in Fuji, encountering many who want the Blitz Engine inside of him. |
Pros
Cons
- Very solid screen carry. Optimal combos can carry fullscreen with little to no effort
- Solid projectile game. B Projectile being very fast and EX Projectile shooting out multiple orbs
- Signature B Tatsu (C Tatsu in his home series) is very reliable. EX Tatsu causes wallbounces, leading to solo conversions for high damage
- High solo damage, specially in the corner where he does not need meter to extend combos.
- Strong support overall, 5P is amazing at locking down the opponent, 4P has amazing floating time and 6P is a fast projectile.
- Can unload all of your meter in a single combo, making him a monster in resonance.
- B Smart combo makes Akatsuki airborne, limiting followup/cancel options
- Due to Reflector being his reversal action while his Shoryuken-type special Human Cannon is assist only, Akatsuki both no longer plays like a classic shoto and has lost access to a reliable anti-air reversal
- Somewhat weak mid-range game
- Needs meter to extend his combos midscreen
- His burst hitbox is on the smaller side.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C |
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Reflector 5A+D (Air Ok) |
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Skills
Blitz Shot 236A/B (Air OK) |
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Armor Piercing Kick 214A/B (Air OK) |
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Extra Skills
EX Blitz Shot 236C (Air OK) |
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EX Armor Piercing Kick 214C (Air OK) |
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Partner Skills
5P EX Armor Piercing Kick |
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6P Blitz Shot |
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4P Human Cannon |
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Distortion Skills
Kamikaze 236B+C |
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Thunderbolt 214B+C |
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Distortion Skill Duo
Kamikaze P during Main Character's Distortion Skill |
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Astral Heat
Ouka-Kai 222B+C |
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sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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Click [★] for character's full frame data
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