Combo Notation Guide | |||||||||
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Combo List
Solo
# | Combo | Damage | Meter Cost | Type | Notes |
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1 | 5AAA > 5BBB > 214B | 6262 | 0 | Anywhere | Baby's first solo combo. Simple, intuitive, and as brain-dead easy as they come. Most of his basic combos build off of this structure. |
2 | 5AAA > 5B > 214A > 4A > 5AAA > 5B > 5AAA > 5BBB > 214B | 6926 | 0 | Corner | Meterless corner extension of combo 1. More damage and slightly more meter gain. |
3 | 5AAA > 5B > 214A > 4A > 5AAA > 5B > 5AAAAA | ~8086 | 0 | Corner | Cross Raid variation of combo 2. |
4 | 5Bch > (5AAA > 5B)*2 > 5AAA > 5BBB > 214B | 7101 | 0 | Anywhere | Anti-air conversion. Watch your timing during the last 5AAA, otherwise the 5BBB hitgrab will miss. |
5 | 6T/4T > (5AAA > 5B)*2 > 5AAA > 5BBB > 214B | 5478 | 0 | Anywhere | Basic conversion off of grab. Same structure as combo 4, albeit with more scaling. |
6 | 5AAA > 5BBB > 214C > 5AAA > 5BBB > 214B | 7976 | 1 | Midscreen and corner | Metered extension of combo 1. Significantly more damage and corner carry. |
7 | 5AAA > 5BBB > 236BC | 8209 | 2 | Anywhere | Combo 1 with a Distortion ender. Easy way to finish off a character. |
8 | 5AAA > 5B > 214A > 4A > 5AAA > 5B > 5AAA > 5BBB > 236BC | 8862 | 2 | Corner | Combo 2 with a Distortion ender. |
9 | 5AAA > 5BBB > 214C > 236BC | 9001 | 3 | Akatsuki in corner | Only possible extension if 214C does not put your opponent in the corner. |
10 | 5AAA > 5BBB > 214C > 5AAA > 5BBB > 236BC | 9907 | 3 | Midscreen and corner | Preferred extension if 214C puts your opponent in the corner. |
11 | 5AAA > 5BBB > 214C > 5AAA > 5BBB > 214BC > 5BBB > 236BC | 10922 | 5 | Midscreen and corner | Best solo damage if you're willing to spend all the cash. |
12 | (RB)(5AAA > 5BBB > 214BC)*2 > 5BBB > 214BC > 236BC | 12616 | 8 | Anywhere | Meter dump resonance combo. Super satisfying to land all three chestos. |
With Assists
TBW
Combo Theory
Video Examples
External Documents and References
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