BBTag/Akatsuki/Frame Data

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System Data[edit]

Health:
Prejump:
Backdash Time / Invul:



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A - - - - - - - - - - - - - - - - -
4AA - - - - - - - - - - - - - - - - -
4AAA - - - - - - - - - - - - - - - - -
5A - - - - - - - - - - - - - - - - -
5AA - - - - - - - - - - - - - - - - -
5AAA - - - - - - - - - - - - - - - - -
5AAAA - - - - - - - - - - - - - - - - -
2A - - - - - - - - - - - - - - - - -
5B - - - - - - - - - - - - - - - - -
5BB - - - - - - - - - - - - - - - - -
5BBB - - - - - - - - - - - - - - - - -
2B - - - - - - - - - - - - - - - - -
5C - - - - - - - - - - - - - - - - -
2C - - - - - - - - - - - - - - - - -
j.A - - - - - - - - - - - - - - - - -
j.AA - - - - - - - - - - - - - - - - -
j.B - - - - - - - - - - - - - - - - -
j.C - - - - - - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw - - - - - - - - - - - - - - - - -
  • 100% minimum damage: 0, 2000 (2000)
Reflector
Reversal Action
- - - - - - - - - - - - - - - - -
Reflector Attack - - - - - - - - - - - - - - - - -
Cross Burst Attack - - - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Blitz Shot
236A
- - - - - - - - - - - - - - - - -
B Blitz Shot
236B
- - - - - - - - - - - - - - - - -
Air A Blitz Shot
j.236A
- - - - - - - - - - - - - - - - -
Air B Blitz Shot
j.236B
- - - - - - - - - - - - - - - - -
A Armor Pierce Kick
214A
- - - - - - - - - - - - - - - - -
B Armor Pierce Kick
214B
- - - - - - - - - - - - - - - - -
Air A Armor Pierce Kick
j.214A
- - - - - - - - - - - - - - - - -
Air B Armor Pierce Kick
j.214B
- - - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Blitz Shot
236C
- - - - - - - - - - - - - - - - -
Air EX Blitz Shot
j.236C
- - - - - - - - - - - - - - - - -
EX Armor Pierce Kick
214C
- - - - - - - - - - - - - - - - -
Air EX Armor Pierce Kick
j.214C
- - - - - - - - - - - - - - - - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
B Armor Pierce Kick
- - - - - - - - - - - - - - - - -
6P
Blitz Shot
- - - - - - - - - - - - - - - - -
4P
Human Cannon
- - - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Kamikaze
236BC
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
Skull Crusher
214B+C
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
Kamikaze
Distortion Skill Duo
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • 100% Minimum Damage

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ouka Kai
222B+C
- - - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - - -
5AA 5AAA - - -
5AAA - - - -
2A - - - -
5B - 5BB - -
5BB - 5BBB - -
5BBB - - - -
2B - - - -
5C - - - -
2C - - - -
Air Revolver Action Table
A B C Cancel
j.A j.AA - - -
j.AA - - - -
j.B - j.BB - -
j.BB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Akatsuki/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

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