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|- | |- | ||
! Health | ! Health | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|health}} | ||
|- | |- | ||
! Prejump | ! Prejump | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|prejump}} | ||
|- | |- | ||
! Backdash | ! Backdash | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|backdash}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=4A|subtitle=}} | {{AttackVersion|name=4A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|4A Full}} | ||
|- | |- | ||
{{AttackVersion|name=4AA|subtitle=}} | {{AttackVersion|name=4AA|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|4AA Full}} | ||
|- | |- | ||
{{AttackVersion|name=4AAA|subtitle=}} | {{AttackVersion|name=4AAA|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|4AAA Full}} | ||
|- | |- | ||
{{AttackVersion|name=5A|subtitle=}} | {{AttackVersion|name=5A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5A Full}} | ||
|- | |- | ||
{{AttackVersion|name=5AA|subtitle=}} | {{AttackVersion|name=5AA|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5AA Full}} | ||
|- | |- | ||
{{AttackVersion|name=5AAA|subtitle=}} | {{AttackVersion|name=5AAA|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5AAA Full}} | ||
|- | |- | ||
{{AttackVersion|name=5AAAA|subtitle=}} | {{AttackVersion|name=5AAAA|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5AAAA Full}} | ||
|- | |- | ||
{{AttackVersion|name=2A|subtitle=}} | {{AttackVersion|name=2A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2A Full}} | ||
|- | |- | ||
{{AttackVersion|name=5B|subtitle=}} | {{AttackVersion|name=5B|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5B Full}} | ||
|- | |- | ||
{{AttackVersion|name=5BB|subtitle=}} | {{AttackVersion|name=5BB|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5BB Full}} | ||
|- | |- | ||
{{AttackVersion|name=5BBB|subtitle=}} | {{AttackVersion|name=5BBB|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5BBB Full}} | ||
|- | |- | ||
{{AttackVersion|name=2B|subtitle=}} | {{AttackVersion|name=2B|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2B Full}} | ||
|- | |- | ||
{{AttackVersion|name=5C|subtitle=}} | {{AttackVersion|name=5C|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5C Full}} | ||
|- | |- | ||
{{AttackVersion|name=2C|subtitle=}} | {{AttackVersion|name=2C|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2C Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.A|subtitle=}} | {{AttackVersion|name=j.A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.A Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.AA|subtitle=}} | {{AttackVersion|name=j.AA|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.AA Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.B|subtitle=}} | {{AttackVersion|name=j.B|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.B Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.C|subtitle=}} | {{AttackVersion|name=j.C|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.C Full}} | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|BC Full}} | ||
|- | |- | ||
{{Description|21|text=*100% minimum damage: 0, 2000 (2000) | {{Description|21|text=*100% minimum damage: 0, 2000 (2000) | ||
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|- | |- | ||
{{AttackVersion|name=Reflector |subtitle=Reversal Action|rowspan=2}} | {{AttackVersion|name=Reflector |subtitle=Reversal Action|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|AD Full}} | ||
|- | |- | ||
{{Description|21|text= | {{Description|21|text= | ||
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|- | |- | ||
{{AttackVersion|name=Reflector Attack |subtitle=}} | {{AttackVersion|name=Reflector Attack |subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|AD Attack Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air Reflector |subtitle=Air Reversal Action|rowspan=2}} | {{AttackVersion|name=Air Reflector |subtitle=Air Reversal Action|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.AD Full}} | ||
|- | |- | ||
{{Description|21|text= | {{Description|21|text= | ||
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|- | |- | ||
{{AttackVersion|name=Air Reflector Attack |subtitle=}} | {{AttackVersion|name=Air Reflector Attack |subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.AD Attack Full}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=A Blitz Shot |subtitle=236A}} | {{AttackVersion|name=A Blitz Shot |subtitle=236A}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236A Full}} | ||
|- | |- | ||
{{AttackVersion|name=B Blitz Shot |subtitle=236B}} | {{AttackVersion|name=B Blitz Shot |subtitle=236B}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236B Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air A Blitz Shot |subtitle=j.236A}} | {{AttackVersion|name=Air A Blitz Shot |subtitle=j.236A}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236A Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air B Blitz Shot |subtitle=j.236B}} | {{AttackVersion|name=Air B Blitz Shot |subtitle=j.236B}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236B Full}} | ||
|- | |- | ||
{{AttackVersion|name=A Armor Pierce Kick |subtitle=214A}} | {{AttackVersion|name=A Armor Pierce Kick |subtitle=214A}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214A Full}} | ||
|- | |- | ||
{{AttackVersion|name=B Armor Pierce Kick |subtitle=214B}} | {{AttackVersion|name=B Armor Pierce Kick |subtitle=214B}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214B Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air A Armor Pierce Kick |subtitle=j.214A}} | {{AttackVersion|name=Air A Armor Pierce Kick |subtitle=j.214A}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214A Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air B Armor Pierce Kick |subtitle=j.214B}} | {{AttackVersion|name=Air B Armor Pierce Kick |subtitle=j.214B}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214B Full}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=EX Blitz Shot |subtitle=236C}} | {{AttackVersion|name=EX Blitz Shot |subtitle=236C}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236C Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air EX Blitz Shot |subtitle=j.236C}} | {{AttackVersion|name=Air EX Blitz Shot |subtitle=j.236C}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236C Full}} | ||
|- | |- | ||
{{AttackVersion|name=EX Armor Pierce Kick |subtitle=214C}} | {{AttackVersion|name=EX Armor Pierce Kick |subtitle=214C}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214C Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air EX Armor Pierce Kick |subtitle=j.214C}} | {{AttackVersion|name=Air EX Armor Pierce Kick |subtitle=j.214C}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214C Full}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=5P |subtitle=B Armor Pierce Kick}} | {{AttackVersion|name=5P |subtitle=B Armor Pierce Kick}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5P Full}} | ||
|- | |- | ||
{{AttackVersion|name=6P |subtitle=Blitz Shot}} | {{AttackVersion|name=6P |subtitle=Blitz Shot}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6P Full}} | ||
|- | |- | ||
{{AttackVersion|name=4P |subtitle=Human Cannon}} | {{AttackVersion|name=4P |subtitle=Human Cannon}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|4P Full}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=Kamikaze |subtitle=236BC|rowspan=2}} | {{AttackVersion|name=Kamikaze |subtitle=236BC|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236BC Full}} | ||
|- | |- | ||
{{Description|21|text={{ColumnList |text= | {{Description|21|text={{ColumnList |text= | ||
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|- | |- | ||
{{AttackVersion|name=Thunderbolt|subtitle=214B+C|rowspan=2}} | {{AttackVersion|name=Thunderbolt|subtitle=214B+C|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214BC Full}} | ||
|- | |- | ||
{{Description|21|text={{ColumnList |text= | {{Description|21|text={{ColumnList |text= | ||
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|- | |- | ||
{{AttackVersion|name=Kamikaze |subtitle=Distortion Skill Duo|rowspan=2}} | {{AttackVersion|name=Kamikaze |subtitle=Distortion Skill Duo|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo Full}} | ||
|- | |- | ||
{{Description|21|text={{ColumnList |text= | {{Description|21|text={{ColumnList |text= | ||
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|- | |- | ||
{{AttackVersion|name=Ouka-Kai |subtitle=222B+C|rowspan=2}} | {{AttackVersion|name=Ouka-Kai |subtitle=222B+C|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|222BC Full}} | ||
|- | |- | ||
{{Description|21|text= | {{Description|21|text= | ||
Line 319: | Line 319: | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} |
Revision as of 08:15, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Health | |
---|---|
Prejump | |
Backdash |
Normal Moves
Universal Mechanics
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. | Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | ||||||||||||||||||||
| ||||||||||||||||||||
Reflector Reversal Action | ||||||||||||||||||||
| ||||||||||||||||||||
Reflector Attack | ||||||||||||||||||||
Air Reflector Air Reversal Action | ||||||||||||||||||||
| ||||||||||||||||||||
Air Reflector Attack |
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[3] | 4A[+], 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AA | 4AAA, 5A | 5B, 2B | 5C, 2C | Jump, Special, Super |
4AAA | 5A | 5B, 2B | 5C, 2C | Jump, Special, Super |
5A | 5AA | 5B, 2B | 5C, 2C | Jump, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A[3] | 2A[+], 5A | 5B, 2B | 5C, 2C | Jump, Special, Super |
5B | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | 5BBB[-] | j.C | Special |
5BBB | - | - | - | Special, Super |
2B | 5A | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | - | Jump, Special |
j.AA | - | j.B | - | Jump, Special |
j.B | - | - | j.C | Jump, Special[-] |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
To edit frame data, edit values in BBTag/Akatsuki/Frame Data/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •