BBTag/Akatsuki/Frame Data

From Dustloop Wiki

System Data

name health prejump backdash forwarddash Unique Movement Options
Akatsuki 17,000 4F 22F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 6 2 12 0 100 75 2 13 14 14 18 26 10 +0 +1
4AA 1000 All 7 4 13 -3 100 75 2 13 14 14 18 26 10 +0 +1
4AAA 1500 All 7 4 12 +1 100 80 3 16 17 17 22 31 11 +0 +2
5A 1500 All 9 3 16 -2 100 80 3 16 17 17 22 31 11 +0 +2
5AA 1500 All 9 3 19 -5 100 80 3 16 17 17 22 31 11 +0 +2
5AAA 1700 All 10 4 21 -6 100 85 4 18 19 19 24 34 12 +0 +5
5AAAA 2000 All 5 6 28 -13 100 90 5 20 Launch 60 Launch 76 13 +0 +8
2A 1000 All 7 2 12 -2 100 70 1 11 12 12 16 23 9 +0 +0
5B 1700 All 10 5 24 -10 7~9 H 90 85 4 18 Launch 37 Launch 51 12 +0 +5
5BB 1500 All 11 2 14+10L -9 100 80 3 16 Launch 22 Launch 36 11 +0 +2
5BBB 0×2, 3000 All 7 6 ??+0L 80 100×2, 85 4 18 100 + GBounce 0 +0
2B 1500 Low 9 6 18 -7 90 80 3 16 17 17 22 31 11 +0 +2
5C 800 High 22 3 24 -10 100 80 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1700 Low 12 5 19 -5 90 85 4 18 Launch 26 Launch 41 12 +0 +5
j.A 1500 High 10 3 18 80 80 3 16 17 17 22 31 11 +0 +2
j.AA 1500 High 8 2 19 80 80 3 16 17 17 22 31 11 +0 +2
j.B 1700 High 12 4 25 80 85 4 18 19 19 24 34 12 +0 +5
j.C 1000, 1500 High 20 Until L,2 21 -4 80 85 4 18 Launch 19 + Down 23 Launch 34 + Down 23 12 +0 +5

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 200×4, 1200 Throw 7~30 3 23 100 50 0, 4 Launch 60 0, 0/+14×5, 5
AD Reflector (Catch) 45 1~25 Guard All
AD Attack Reflector (Attack) 2500 Air Unblockable 20 4 20 -5 1~29 All 80 60 4 18 Launch 60 Launch 75 12 +0 +0
j.AD Air Reflector (Catch) 45 1~25 Guard All
j.AD Attack Air Reflector (Attack) 2500 All 20 4 Until L 1~29 All 80 60 4 18 Launch 60 Launch 75 12 +0 +0

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Blitz Shot 1500 All 10 Until Hit Total: 44 -13 70 80 3 16 Launch 60 Launch 74 0/+5 +5 +10
236B B Blitz Shot 1500 All 10 Until Hit Total: 46 -15 70 80 3 16 Launch 60 Launch 74 0/+5 +5 +10
j.236A Air A Blitz Shot 1500 All 10 Until Hit Total: Until L+7L 70 80 3 16 Launch 60 Launch 74 0/+5 +5 +10
j.236B Air B Blitz Shot 1500 All 10 Until Hit Total: Until L+7L 70 80 3 16 Launch 60 Launch 74 0/+5 +5 +10
214A A Armor Pierce Kick 1850 All 11 4 6+9L -2~+1 80 80 3 16 20 25 25 39 11 +0 +2
214B B Armor Piercing Kick 1000×2, 1500 All×2, High 11 4(6)5(6)4 4+22L -4 80 80 3×2, 5 16×2, 25 20, Launch×2 45×2, 80 + GBounce 25, Launch×2 59×2, 96 + GBounce 11×2, 13 +0 +2×2, +8
j.214A Air A Armor Piercing Kick 1850 All 11 4 Until L + 7L 80 80 3 16 20 25 25 39 11 +0 +2
j.214B Air B Armor Piercing Kick 1000×2, 1500 All×2, High 11 4(8)3 Until L + 20L 80 80 3×2, 5 16 20, Launch 45 25, Launch 59 11 +0 +2

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C EX Blitz Shot 1000×4 All 15 P{(5)P}×3 Total 54 -3 80 80×4 3 16 Launch 60 Launch 74 0/+5 +5 +10
j.236C Air EX Blitz Shot 1000×4 All 15 P{(5)P}×3 Total Until L+7L 80 80×4 3 16 Launch 60 Launch 74 0/+5 +5 +10
214C EX Armor Piercing Kick 700×6, 2000 All 7 1{(6)1}×5(10)3 11+10L -7 80 70 3 16 17×6, Launch 40×6, 40 + WBounce 22×6, Launch 54×6, 54 + WBounce 5×6, 12 +0 +2
j.214C Air EX Armor Piercing Kick 700×6, 2000 All 7 1{(6)1}×5(10)3 Until L+10L 80 70 3 16 17×6, Launch 40×6, 40 + WBounce 22×6, Launch 54×6, 54 + WBounce 5×6, 12 +0 +2

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P B Armor Piercing Kick 500×3, 2000 All (18)+13 1(6)1(6)1(10)3 11+15L -12 70 80 3 16 17×3, Launch 45×3, 60 + WBounce 5×3, 12 +0
6P Blitz Shot 1000 All (18)+10 Until Hit Total: (18)+46 -15 70 80 3 16 Launch 60 0/+5 +5
4P Human Cannon 1200, 800×2 All (18)+14 4,3,11 13+21L -29 70 85 4 18 Launch 80 Launch 95 8 +0 +5

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Kamikaze 1000, 262×23, 782, 1304, 4428
[1000, 262×25, 782, 1304, 6514]
All 1+(68 Flash)+7 7 38 -24 1~16 All 80, 48×24 60 5 20 75×24, Launch×3
[75×8, Launch×21]
Stand×24, 120×2, 120 + WBounce
[Stand×8, 120×20, 120 + WBounce]
1 1, 1×23, 22×2, 20
214BC Thunderbolt 3980 [4980] All 6+(87 Flash)+10 4 32 -17 1~15 All 60 80 4 18 Launch 100 + GBounce Launch 115 + GBounce 5 +15 +15
Distortion Skill Duo Kamikaze 500, 250×2, 1000 [500, 300×2, 1400] All 1+(84 Flash)+1 7 38 -24 1~8 All 80 60 5 20 21, Launch×3 Stand, 90×2, 90 + WBounce 1 1, 22×2, 20

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Ouka-Kai All 1+(75 Flash)+11 Until Hit Total 77 -45 1~40 All 5 20 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4ABBTag Akatsuki 4A.pngGuardAllStartup6Recovery12Advantage0[3] 4A[+], 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AABBTag Akatsuki 4AA.pngGuardAllStartup7Recovery13Advantage-3 4AAA, 5A 5B, 2B 5C, 2C Jump, Special, Super
4AAABBTag Akatsuki 4AAA.pngGuardAllStartup7Recovery12Advantage+1 5A 5B, 2B 5C, 2C Jump, Special, Super
5ABBTag Akatsuki 5A.pngGuardAllStartup9Recovery16Advantage-2 5AA 5B, 2B 5C, 2C Jump, Special, Super
5AABBTag Akatsuki 5AA.pngGuardAllStartup9Recovery19Advantage-5 5AAA 5B, 2B 5C, 2C Special, Super
5AAABBTag Akatsuki 5AAA.pngGuardAllStartup10Recovery21Advantage-6 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAABBTag Akatsuki 5AAAA.pngGuardAllStartup5Recovery28Advantage-13 - - - -
2ABBTag Akatsuki 2A.pngGuardAllStartup7Recovery12Advantage-2[3] 2A[+], 5A 5B, 2B 5C, 2C Jump, Special, Super
5BBBTag Akatsuki 5B.pngGuardAllStartup10Recovery24Advantage-10 - 5BB, 2B 5C, 2C Special, Super
5BBBBTag Akatsuki 5BB.pngGuardAllStartup11Recovery14+10LAdvantage-9 - 5BBB[-] j.C Special
5BBBBBTag Akatsuki 5BBB.pngGuardAllStartup7Recovery??+0LAdvantage- - - - Special, Super
2BBBTag Akatsuki 2B.pngGuardLowStartup9Recovery18Advantage-7 5A 5B 5C, 2C Special, Super
5CBBTag Akatsuki 5C.pngGuardHighStartup22Recovery24Advantage-10 - - - -
2CBBTag Akatsuki 2C.pngGuardLowStartup12Recovery19Advantage-5 - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBTag Akatsuki jA.pngGuardHighStartup10Recovery18Advantage- j.AA j.B - Jump, Special
j.AABBTag Akatsuki 5BB.pngGuardHighStartup8Recovery19Advantage- - j.B - Jump, Special
j.BBBTag Akatsuki jB.pngGuardHighStartup12Recovery25Advantage- - - j.C Jump, Special[-]
j.CBBTag Akatsuki jC.pngGuardHighStartup20Recovery21Advantage-4 - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation

To edit frame data, edit values in BBTag/Akatsuki/Data.