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{{# | {{#lst:BBTag/Akihiko Sanada/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run, Ducking | * Double Jump, 1 Airdash, Dash Type: Run, Ducking | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4A}} | {{AttackVersion|name=4A}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Quick jab | {{Description|7|text=* Quick jab | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AA}} | {{AttackVersion|name=4AA}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Vacuums on hit | {{Description|7|text=* Vacuums on hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAA}} | {{AttackVersion|name=4AAA}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Does not cross up, despite appearances | {{Description|7|text=* Does not cross up, despite appearances | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAAA}} | {{AttackVersion|name=4AAAA}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|4AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Whiffs on grounded opponent | {{Description|7|text=* Whiffs on grounded opponent | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Extremely short range | {{Description|7|text=* Extremely short range | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Second hit vacuums | {{Description|7|text=* Second hit vacuums | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Identical to 4AAA | {{Description|7|text=* Identical to 4AAA | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Identical to 4AAAA | {{Description|7|text=* Identical to 4AAAA | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Listed startup is at point-blank range | {{Description|6|text=* Listed startup is at point-blank range | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Usable in Cyclone | {{Description|6|text=* Usable in Cyclone | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Chains into itself 3 times. | {{Description|6|text=* Chains into itself 3 times. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Head invul | {{Description|6|text=* Head invul | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Usable in Cyclone, increases in damage as Cyclone level increases | {{Description|6|text=* Usable in Cyclone, increases in damage as Cyclone level increases | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Good Air to air | {{Description|6|text=* Good Air to air | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Hits twice | {{Description|6|text=* Hits twice | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=Better range than 5C but slower and more unsafe on block. Usable as a surprise overhead or to bait anti-airs, but make sure you have assist available to make it safe and/or pick up the combo. While nowhere near his best starter, the damage potential from it is respectable. Instant j.C can combo into 2B on CH. | {{Description|6|text=Better range than 5C but slower and more unsafe on block. Usable as a surprise overhead or to bait anti-airs, but make sure you have assist available to make it safe and/or pick up the combo. While nowhere near his best starter, the damage potential from it is respectable. Instant j.C can combo into 2B on CH. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Usable in Cyclone | {{Description|6|text=* Usable in Cyclone | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Usable in Cyclone | {{Description|6|text=* Usable in Cyclone | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Wallbounces on hit | {{Description|7|text=* Wallbounces on hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Can be held. Can cancel into 66 while weaving. | {{Description|7|text=* Can be held. Can cancel into 66 while weaving. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Boomerang Hook A|subtitle=Cyclone > A}} | {{AttackVersion|name=Boomerang Hook A|subtitle=Cyclone > A}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|Cyclone A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* First A press in Cyclone or A after Sonic Punch | {{Description|7|text=* First A press in Cyclone or A after Sonic Punch | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Boomerang Hook B|subtitle=Cyclone > B}} | {{AttackVersion|name=Boomerang Hook B|subtitle=Cyclone > B}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|Cyclone B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Press B after Sonic Punch | {{Description|7|text=* Press B after Sonic Punch | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Sonic Punch A|subtitle=Boomerang > A}} | {{AttackVersion|name=Sonic Punch A|subtitle=Boomerang > A}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|Boomerang A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Press A after Boomerang Hook | {{Description|7|text=* Press A after Boomerang Hook | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Sonic Punch B|subtitle=Boomerang > B}} | {{AttackVersion|name=Sonic Punch B|subtitle=Boomerang > B}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|Boomerang B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* First B press in Cyclone or B after Boomerang Hook | {{Description|7|text=* First B press in Cyclone or B after Boomerang Hook | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|66}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Projectile invul and low profiles | {{Description|6|text=* Projectile invul and low profiles | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground A}} | {{AttackVersion|name=Ground A}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Usable in Cyclone and goes into Cyclone followups. | {{Description|7|text=* Usable in Cyclone and goes into Cyclone followups. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground B}} | {{AttackVersion|name=Ground B}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air A}} | {{AttackVersion|name=Air A}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Emergency techable on air hit | {{Description|7|text=* Emergency techable on air hit | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air B}} | {{AttackVersion|name=Air B}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Important points go here | {{Description|7|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Crosses up | {{Description|6|text=* Crosses up | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Fast enough to combo off certain moves. Good for doing extended solo combos off 5AAA or Sonic Blow as it retains your Cyclone level and resets the opponent's height. | {{Description|7|text=Fast enough to combo off certain moves. Good for doing extended solo combos off 5AAA or Sonic Blow as it retains your Cyclone level and resets the opponent's height. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Considerably faster than the ground version, to the point that it will combo off of a jump-cancelled 2B on a grounded opponent. Unlike the A/B versions, this version ground bounces so you can use it to continue air combos. | {{Description|7|text=Considerably faster than the ground version, to the point that it will combo off of a jump-cancelled 2B on a grounded opponent. Unlike the A/B versions, this version ground bounces so you can use it to continue air combos. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Can solo convert with Active Switch > 5A | {{Description|6|text=* Can solo convert with Active Switch > 5A | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Level 0}} | {{AttackVersion|name=Level 0}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|236BC Level 0}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Level 1}} | {{AttackVersion|name=Level 1}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|236BC Level 1}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Level 2}} | {{AttackVersion|name=Level 2}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|236BC Level 2}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Level 3}} | {{AttackVersion|name=Level 3}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|236BC Level 3}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Level 4}} | {{AttackVersion|name=Level 4}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|236BC Level 4}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Level 5}} | {{AttackVersion|name=Level 5}} | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|236BC Level 5}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Damage and hits increase with Cyclone level. | {{Description|7|text=* Damage and hits increase with Cyclone level. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Hits entire screen | {{Description|6|text=* Hits entire screen | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Vacuums the opponent from full screen, making it able to punish slow attacks from considerable distance. | {{Description|6|text=* Vacuums the opponent from full screen, making it able to punish slow attacks from considerable distance. | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Akihiko Sanada/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Akihiko Sanada/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Akihiko Sanada/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:Akihiko Sanada]] | [[Category:Akihiko Sanada]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 07:37, 6 March 2020
Akihiko |
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Overview
"For quite some time I have remained patient for this moment that is now at hand"
Backstory
After a fire destroyed the orphanage he called home and took the life of his younger sister Miki, Akihiko swore he would become stronger in her memory. He took up boxing and quickly become known for his skills in the ring. Some time afterwards, he awoke to the power of persona and was recruited by Mitsuru Kirijo into the group called SEES. In the year 2009, Akihiko assisted her and the rest of the SEES with fighting the arcana shadows and ending the Dark Hour. After graduating from Gekkoukan High School, Akihiko began traveling the world to hone his boxing skills and seek out worthy opponents.
Playstyle
Akihiko is a rush-down character that utilizes a unique "rekka" system that allows him to chain special moves together for aggressive pressure and mix-ups. As he fights primarily with his fists Akihiko has short range but in exchange has high movement speed and has multiple specials that allow him to bob and weave through enemy attacks. He also has access to a persona like all the other characters from P4A. These spirits have their own hitboxes and hurtboxes, meaning they can fight from different positions than where Akihiko is and can tank hits for him too, though doing so will incur a 5% health loss (but Akihiko cannot be K.O.ed by this penalty). They are also immune to Reject Guards, making them good for pressuring opponents with lots of meter. However, Akihiko is the least reliant on his persona among the P4A cast, only using it for 5 moves; 4AAAA / 5AAAA, 5C, j.C, Maziodyne, and Earth Breaker.
Strengths/Weaknesses
Strengths | Weaknesses |
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Cyclone
Akihiko's rekka is influenced by a level system that scales from zero to five based on the number of moves he has linked together in a single chain. Before he can use cyclone moves, however, Akihiko must use one of the moves listed below. Once in it, he can cancel any special into any other special move as well as 5C and 2C. These attacks can be used an unlimited amount of times but they cannot be used in succession (i.e. Ducking > Ducking isn't possible but Ducking > Boomerang Hook > Ducking is possible). As Akihiko chains into more specials, the cyclone level increases which grants his attacks more damage, meter, and hitstun, as well as changing their properties on hit. Keep in mind that if the chain is broken in anyway such as by jumping, using supers, getting hit, or switching characters, the cyclone level will return to zero. Also note that Akihiko's assists cannot enter cyclone state and thus aren't affected by this mechanic.
Moves that enter Cyclone state: Throw, 5B, and all special moves except Corkscrew and Double Uppercut.
Moves affected by Cyclone level: Throw, 5C, 2C, all special moves, and Cyclone Uppercut.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A j.BB |
Template:AttackDataHeader-BBTag |
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j.B
j.B j.AA |
Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Double Uppercut
Double Uppercut 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Corkscrew
Corkscrew 236A/B |
Template:AttackDataHeader-BBTag |
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Boomerang Hook
Cyclone Follow Ups During Cyclone > A/B |
Template:AttackDataHeader-BBTag |
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Ducking
Ducking 66 |
Template:AttackDataHeader-BBTag |
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Assault Dive
Assault Dive 214A/B (air OK) |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Corkscrew
EX Corkscrew 236C |
Template:AttackDataHeader-BBTag |
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EX Assault Dive
EX Assault Dive 214C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P 5B |
Template:AttackDataHeader-BBTag |
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6P
6P Corkscrew |
Template:AttackDataHeader-BBTag |
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4P
4P Sonic Punch |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Cyclone Uppercut
Cyclone Uppercut 236B+C |
Template:AttackDataHeader-BBTag |
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Maziodyne
Maziodyne 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Maziodyne P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Earth Breaker 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •