Line 407: | Line 407: | ||
|version=Ground A | |version=Ground A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=36 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Usable in Cyclone and goes into Cyclone followups. | * Usable in Cyclone and goes into Cyclone followups. | ||
Line 416: | Line 416: | ||
|header=no |version=Ground B | |header=no |version=Ground B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=40 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 425: | Line 425: | ||
|header=no |version=Air A | |header=no |version=Air A | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Emergency techable on air hit | * Emergency techable on air hit | ||
Line 434: | Line 434: | ||
|header=no |version=Air B | |header=no |version=Air B | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=25 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Important points go here | * Important points go here |
Revision as of 16:04, 13 August 2018
Akihiko |
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Health:
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Overview
Backstory
Playstyle
Akihiko has a unique "rekka" mechanic that allows him to do extended juggle combos for high damage. Certain moves (throw, 5B, 66, 214X) can be followed up with Cyclone moves that build Cyclone level for each successive cancel (visible as a counter next to the Assist Gauge). Moves deal more damage at higher Cyclone levels, and certain moves (namely Sonic Blow) gain additional hitstun/untech at higher levels. Since Akihiko can chain Cyclone moves together indefinitely, it is possible to do extended combos at level 5 Cyclone for extremely high damage.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Double Uppercut
Double Uppercut 5A+D |
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Skills
Corkscrew
Corkscrew 236A/B |
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Boomerang Hook
Cyclone Follow Ups During Cyclone > A/B |
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Ducking
Ducking 66 |
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Assault Dive
Assault Dive 214A/B (air OK) |
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Extra Skills
EX Corkscrew
EX Corkscrew 236C |
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EX Assault Dive
EX Assault Dive 214C (air OK) |
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Partner Skills
5P
5P 5B |
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6P
6P Corkscrew |
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4P
4P Sonic Punch |
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Distortion Skills
Cyclone Uppercut
Cyclone Uppercut 236B+C |
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Maziodyne
Maziodyne 214B+C |
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Astral Heat
Earth Breaker 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
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- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •