Akihiko |
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Overview
"For quite some time I have remained patient for this moment that is now at hand" | |
Lore: | After a fire destroyed the orphanage he called home and took the life of his younger sister Miki, Akihiko swore he would become stronger in her memory. He took up boxing and quickly become known for his skills in the ring. Some time afterwards, he awoke to the power of persona and was recruited by Mitsuru Kirijo into the group called SEES. In the year 2009, Akihiko assisted her and the rest of the SEES with fighting the arcana shadows and ending the Dark Hour. After graduating from Gekkoukan High School, Akihiko began traveling the world to hone his boxing skills and seek out worthy opponents. |
Cyclone
Akihiko's rekka is influenced by a level system that scales from zero to five based on the number of moves he has linked together in a single chain. Before he can use cyclone moves, however, Akihiko must use one of the moves listed below. Once in it, he can cancel any special into any other special move as well as 5C and 2C. These attacks can be used an unlimited amount of times but they cannot be used in succession (i.e. Ducking > Ducking isn't possible but Ducking > Boomerang Hook > Ducking is possible). As Akihiko chains into more specials, the cyclone level increases which grants his attacks more damage, meter, and hitstun, as well as changing their properties on hit. Keep in mind that if the chain is broken in anyway such as by jumping, using supers, getting hit, or switching characters, the cyclone level will return to zero. Also note that Akihiko's assists cannot enter cyclone state and thus aren't affected by this mechanic.
Moves that enter Cyclone state: Throw, 5B, and all special moves except Corkscrew and Double Uppercut.
Moves usable in Cyclone state: Throw, 5C, 2C, all special moves, and all supers.
Moves affected by Cyclone level: Throw, 2C, all special moves, and all supers except Earth Breaker.
Playstyle
Akihiko Sanada Akihiko is a rush-down character that utilizes a unique "rekka" system that allows him to chain special moves together for aggressive pressure and mix-ups. As he fights primarily with his fists Akihiko has short range but in exchange has high movement speed and has multiple specials that allow him to bob and weave through enemy attacks. He also has access to a persona like all the other characters from P4A. These spirits have their own hitboxes and hurtboxes, meaning they can fight from different positions than where Akihiko is and can tank hits for him too, though doing so will incur a 5% health loss (but Akihiko cannot be K.O.ed by this penalty). They are also immune to Reject Guards, making them good for pressuring opponents with lots of meter. However, Akihiko is the least reliant on his persona among the P4A cast, only using it for 5 moves; 4AAAA / 5AAAA, 5C, j.C, Maziodyne, and Earth Breaker.
- Extremely high damage both raw and in combos.
- Strong mixup game with high reward.
- High HP.
- Least Persona-reliant character in the Persona cast, so he doesn't have to worry about losing extra health to bursts or counterpokes.
- Persona attacks have fantastic range.
- Extremely short range on non-persona attacks.
- Mix-up RPS can be risky if opponent guesses correctly.
- Only has one low.
- Persona attacks are slow and very unsafe on whiff or block.
Normal Moves
4A P4AU Classic, but now +1. Isn't this a rabbit punch? Pretty sure that's illegal. What was once a shit auto combo is now serviceable because of AS. Situational combo ender. | Template:AttackDataHeader-BBTag |
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5A Boom Boom Double Uppercut... but not really. Now off of a better starter. One of Akihiko's few persona moves. | Template:AttackDataHeader-BBTag |
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5B Kill Rush The original neutral killer, now contained in one button. |
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5C Unlike most 5C's, this is a bonafide combo ender. | Template:AttackDataHeader-BBTag |
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2A Poke | Template:AttackDataHeader-BBTag |
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2B For all the effort he's putting into this uppercut, it's no wonder this is the God AA. | Template:AttackDataHeader-BBTag |
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2C Imagine getting opened up high by a man with one low. | Template:AttackDataHeader-BBTag |
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j.A j.BB JoJo fans will recognize this as the legendary Zoom Punch! |
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j.B j.AA You thought there was going to be one high didn't ya? |
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j.C Massive hitbox, but is very unsafe. | Template:AttackDataHeader-BBTag |
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Universal Moves
Ground Throw 5B+C You will never understand how amazing it is that this is now his throw. |
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Double Uppercut 5A+D What a fall from grace... |
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Skills
Corkscrew 236A/B PILEBUNK--Oh, oh sorry... wrong game. |
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Cyclone Follow Ups During Cyclone > A/B Congrats, you just died. Fortunately for you it wasn't A-Hook. Unfortunately, you're still dead. |
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Ducking 66 Whatever you pressed just got you killed. |
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Assault Dive 214A/B (air OK) What boxer can and would even attempt to do this? |
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Extra Skills
EX Corkscrew 236C You didn't block it, you'll never block it. Not even the guy who used it blocked it. |
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EX Assault Dive 214C (air OK) A-Dive but blue and better and convertible and actually not A-Dive at all. |
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Partner Skills
5P 5B RUSH-DA! |
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6P Corkscrew Making every brawler comp viable since 2018. |
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4P Sonic Punch "TOO WEAK!" |
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Distortion Skills
Cyclone Uppercut 236B+C You don't have to ask if it's gonna kill. The answer is always the same. |
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Maziodyne 214B+C You really thought you were safe at the top of the screen huh |
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Distortion Skill Duo
Maziodyne P during Main Character's Distortion Skill "Now for the KO Punch!" *Shoots himself in the skull* |
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Astral Heat
Earth Breaker 222B+C Giga SUCC DON'T LOSE YOUR WAAAAAAY. |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Azrael [★]
Celica A. Mercury [★]
Es [★]
Hakumen [★]
Hazama [★]
Iron Tager [★]
Izayoi [★]
Jin Kisaragi [★]
Jubei [★]
Mai Natsume [★]
Makoto Nanaya [★]
Naoto Kurogane [★]
Nine the Phantom [★]
Noel Vermillion [★]
Nu-13 [★]
Platinum the Trinity [★]
Rachel Alucard [★]
Ragna the Bloodedge [★]
Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •