BBTag/Akihiko Sanada/Combos

From Dustloop Wiki
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

  • Combos containing BB AB AB etc. denote Boomerang Hook/Sonic Punch loop. If delay is listed next to them (e.g. delay AB), both moves need a slight delay.
  • Most combos ending with 236B can replace the ender with DP, 5C, or 236B+C for different oki and damage.

Midscreen

Solo
# Combo Position Damage Difficulty Notes
1 (2A) > 4AA > 5AA > 2B > 5A > 5B > AA > 2C > 236A Any 5932 (5008) [2] Easy Basic 4A confirm. Drops at 4A's max range.
2 AA 4A > 2B > sjc > j.B > djc > j.AA > j.C > j.214B Any 5268 [2] Easy Max height anti-air 4A combo.
3 5AA > 2B > 5A > 5B > AA > 2C > 236[B]~66~2C > 236A Any 7270 [3] Intermediate Optimal max range 5A combo.
4 5A > 5B > 2C > 214C~66 > AA > delay AB > delay AB > delay AB > A+D Any 9535 [3] Intermediate Optimal 5A combo using 1 bar of meter.
5 AA 5AA > 2B > 5A > sjc > j.AA > djc > j.AA > j.C > j.214B Any 6963 [2] Easy Max height anti-air 5A combo.
6 AA 2B > sjc > j.B > djc > j.AA > j.C > j.214B Any 5542 [2] Easy Max height anti-air 2B combo.
7 CH AA 2B > dash 5AA > 2B > 5A > sjc > j.AA > djc > j.AA > j.C > j.214B Any 6522 [2] Easy Max height counter hit anti-air 2B combo.
8 2C > 236A Any 2924 [1] Very Easy Sweep combo. Lacks any meaningful follow-ups without Cyclone state.
9 2C > 214C~66 > AA > delay AB > delay AB > delay AB > delay AB > A+D Any 8895 [3] Intermediate Cyclone level 1 or higher throw combo.
10 236A/B > 4A > 5AA > 2B > 5A > sjc > j.AA > djc > j.AA > j.C > j.214B Any 6426 [2] Easy Counter hit Corkscrew combo.
11 214A/B > AA > 2C > 236[B]~66~2C > 236A Any 4133 (5358) [3] Intermediate Assault Dive combo.
12 CH 214A/B > BB > A > 2C > 236[B]~66~2C > 236A Any 4689 (6095) [3] Intermediate Counter hit assault Dive combo.
13 4/6B+C~66 > AA > AA > delay AB > delay AB > delay A+D Any 6516 [3] Intermediate Optimal throw combo.
14 4/6B+C > BB > delay AB > delay AB > delay AB > A+D Any 7291 [3] Intermediate Cyclone level 2 or higher throw combo.
With Assists
  • (2A/4AA/5AA) 5BAA+P 214B/66 BB AB (AB AB) A+D/236B/5C/236B+C - Mostly universal combo with assist. The number of Cyclone followups you can do at the end depends on how long your lead-in combo is.
  • (2A/4AA/5AA) 5BA(AA) 2C 236A+P 214B BB AAA 236B - Slightly less damage than the above, but deals more damage prior to calling the assist, in case the opponent is waiting for you to call the assist so they can safely burst.
  • (2A/4A/5A) 5B 2C+P 214B BB AB AB 236B - Probably Akihiko's highest damage meterless combo, hitting over 10k off 5A with some assists. However, requires an assist that can pick up off 2C and go straight into 214B without losing the Cyclone levels.


Corner

Solo


With Assists


Combo Theory

Akihiko gets his big damage off Cyclone juggle loop (lv5 A Sonic Blow > B Boomerang Hook). In order to make this work, he needs to get the opponent airborne then get to level 5 Cyclone by the time he gets to A Sonic Blow. The most common way to do this is to start a Cyclone chain and combo an assist call into 214B or 66B without letting the Cyclone levels reset. As long as you have at least 1 Cyclone level by the time you go into 214B, doing BB A followup will put you at level 5 for A Sonic Blow. After getting into the loop, you just need to loop A Sonic > B Hook until the combo is about to drop. Try not to lose count of how many reps you've done; it's possible to get as many as 8 hits off certain starters.

Alternatively, Akihiko can do lv0 214B or 66 into BB AA AB. This only works early in the combo as the untech time from A Hook is a lot shorter, so you'll primarily be doing this when confirming mixups into 236X+P.


Video Examples

Basic Akihiko combos by Meno:




External Documents and References

Akihiko Combo Archive:

https://docs.google.com/spreadsheets/d/11SMkmDyQlJCpeC5di0iZ50uNIkBVgbh05ZOh7OfRirs/edit#gid=2054621331


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