BBTag/Akihiko Sanada/Frame Data

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System Data[edit]

Health: 18,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
- - - - - - 6 - - +1 - - - - - -
4AA
- - - - - - 9 - - -4 - - - - - -
4AAA
- - - - - - 10 - - -5 - - - - - -
4AAAA
- - - - - - 18 - - -7 - - - - - -
5A
- - - - - - 8 - - -6 - - - - - -
5AA
- - - - - - 8 - - -4 - - - - - -
5AAA
- - - - - - 10 - - -5 - - - - - -
5AAAA
- - - - - - 18 - - -7 - - - - - -
2A
- - - - - - 6 - - -1 - - - - - -
5B
- - - - - - 10 - - -9 - - - - - -
2B
- - - - - - 7 - - -13 - - - - - -
5C
800+ - - - - - 22 - - -10 - - - - - -
2C
- - - - - - 13 - - -6 - - - - - -
j.A
and j.BB
- - - - - - 7 - - - - - - - - -
j.B
and j.AA
- - - - - - 9 - - - - - - - - -
j.C
- - - - - - 24 - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
- - - - T Throw 7+ - - - - - - - - -
Double Uppercut
Reversal Action
- - - - - - 10 - - -27 - - - - - -
Cross Burst Attack
1000 - - - H All - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Corkscrew A
236A
- - - - - - 9 - - -19 - - - - - -
Corkscrew B
236B
- - - - - - 16 - - -19 - - - - - -
Boomerang Hook A
Cyclone > A
- - - - - - 13 - - -7 - - - - - -
Boomerang Hook B
Cyclone > B
- - - - - - 21 - - -8 - - - - - -
Sonic Punch A
Boomerang > A
- - - - - - - - - - - - - - - -
Sonic Punch B
Boomerang > B
- - - - - - - - - - - - - - - -
Ducking
66
- - - - - - - - 12T - - - - - - -
Assault Dive A
214A
- - - - - - 36 - - -5 - - - - - -
Assault Dive B
214B
- - - - - - 40 - - -5 - - - - - -
Air Assault Dive A
j.214A
- - - - - - 9 - - -5 - - - - - -
Air Assault Dive B
j.214B
- - - - - - 25 - - -5 - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Corkscrew EX
236C
- - - - - - 16 - - -19 - - - - - -
Assault Dive EX
214C
- - - - - - 24 - - -5 - - - - - -
Air Assault Dive EX
j.214C
- - - - - - 9 - - -5 - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
5B
- - - - - - - - - - - - - - - -
6P
Corkscrew
- - - - - - - - - - - - - - - -
4P
Sonic Punch
- - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Cyclone Uppercut
236B+C
- - - - - - 6+6 - - -47 - - - - - -
Maziodyne
214B+C
- - - - - - 4+17 - - -36 - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Earth Breaker
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - Special, Super
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (2nd hit), 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B - - - Cyclone, Special, Super
2B 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA - j.BB j.C Jump, Special, Super
j.C - - - Special[-], Super[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Cancels for 4AAA are on the final hit
  • Can only cancel into 2A from other moves once per string, can cancel 2A into itself 3 times max

Sources[edit]

[Tari's Frame Data Spreadsheet]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


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