BBTag/Akihiko Sanada/Frame Data

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System Data[edit]

Health: 18,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All


Cyclone Gauge


Normal Moves[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 75 - 3 All 6 - 8 +1 - - - - - - -
4AA 1500 - 100 80 - - All 9 - - -4 - - - - - - -
4AAA 700*4 - 100 80 (once) - - All 10 - - -5 - - - - - - -
4AAAA 0, 500, 300*7, 1500 - 80 90 (once) - - All 18 - - -7 - - - - - - -
5A 950*2 - 100 80 (once) - - All 8 - - -6 - - - - - - -
5AA 950*2 - 100 80 (once) - - All 8 - - -4 - - - - - - -
5AAA 700*4 - 100 80 (once) - - All 10 - - -5 - - - - - - -
5AAAA 0, 500, 300*7, 1500 - 80 90 (once) - - All 18 - - -7 - - - - - - -
2A
5B 500*5 - 80 85 - - All 10 - 22 -9 - - - - - - -
2B 1500 - 90 80 - - All 7 - - -13 - - - - - - -
5C 800+ - - - - - High 22 - - -10 - - - - - - -
2C
  • Damage increases with Cyclone level
j.A
and j.BB
1000 - 80 75 - - High 7 - - - - - - - - - -
j.B
and j.AA
900*2 - 80 90 - - High 9 - - - - - - - - - -
j.C 2000 - 80 60 - - High 24 - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0. 500*4 - 100 50 - T Throw 7+ - - - - - - - - - -
  • Minimum Damage 100%
Double Uppercut
Reversal Action
(1500+200*C)*2 - 80 60 - - Air Unblockable 10 - - -27 - - - - - - -
  • Damage increases with Cyclone level
Cross Burst Attack 1000 - - - - H All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Corkscrew A
236A
2000+200xC - 80 90 - - All 9 - - -19 - - - - - - -
  • Damage increases with Cyclone level
Corkscrew B
236B
2000+200xC - 80 90 - - All 16 - - -19 - - - - - - -
  • Damage increases with Cyclone level
Boomerang Hook A
Cyclone > A
1500+150*(C-1) - 100 80 - - All 13 - - -7 - - - - - - -
  • Damage increases with Cyclone level
Boomerang Hook B
Cyclone > B
1700+150*(C-1) - 100 80 - - All 21 - - -8 - - - - - - -
  • Damage increases with Cyclone level
Sonic Punch A
Boomerang > A
1500+200*(C-1) - 100 80 - - All - - - - - - - - - - -
  • Damage increases with Cyclone level
Sonic Punch B
Boomerang > B
1700+200*(C-1) - 100 80 - - All - - - - - - - - - - -
  • Damage increases with Cyclone level
Ducking
66
- - - - - - - - - 12T - - - - - - - -
Assault Dive A
214A
(900+200*C)*2 - 80 90 - - All 36 - - -5 - - - - - - -
  • Damage increases with Cyclone level
Assault Dive B
214B
(900+200*C)*2 - 80 90 - - All 40 - - -5 - - - - - - -
  • Damage increases with Cyclone level
Air Assault Dive A
j.214A
1100*2 - 80 90 - - All 9 - - -5 - - - - - - -
Air Assault Dive B
j.214B
1300*2 - 80 90 - - All 25 - - -5 - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Corkscrew EX
236C
2200+200*C - 80 90 - - All 16 - - -19 - - - - - - -
  • Damage increases with Cyclone level
Assault Dive EX
214C
(900+200*C)*2 - 80 90 - - All 24 - - -5 - - - - - - -
  • Damage increases with Cyclone level
Air Assault Dive EX
j.214C
1300*2 - 80 90 - - All 9 - - -5 - - - - - - -


Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
5B
500*5 - 70 85 - - All - - - - - - - - - - -
6P
Corkscrew
2000 - 70 90 - - All - - - - - - - - - - -
4P
Sonic Punch
1500 - 70 80 - - All - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
-
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Cyclone Uppercut
236B+C
3000, 1500*3
[2500*2, 3500]
- 80 80, 95*3
[90]
- - All 6+6 - - -47 - - - - - - -
3000, 1050*5
[2500*2, 1500*3]
- 80 80, 95*5
[90]
- - All 6+6 - - -47 - - - - - - -
3000, 1200*5
[2500*2, 1700*3]
- 80 80, 95*5
[90]
- - All 6+6 - - -47 - - - - - - -
3000, 1000*7
[2500*2, 600*10]
- 80 80, 95*7
[90*2, 97*10]
- - All 6+6 - - -47 - - - - - - -
3000, 1150*7
[2500*2, 670*10]
- 80 80, 96*7
[90*2, 97*10]
- - All 6+6 - - -47 - - - - - - -
3000, 600*15
[2500*2, 500*6, 2200*2]
- 80 80, 98*7
[90*2, 97*6, 95*2]
- - All 6+6 - - -47 - - - - - - -
  • Damage and P2 increases with Cyclone Level
  • Values in [] are for Enhanced version
Maziodyne
214B+C
(500+50*C)*16
[(400+40*C)*24]
- 80 97 [98] - - All 4+17 - - -36 - - - - - - -
  • Values in [] are for Enhanced version
Maziodyne
Distortion Skill Duo
- - - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Earth Breaker - - - - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - Special, Super
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (2nd hit), 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B - - - Cyclone, Special, Super
2B 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA - j.BB j.C Jump, Special, Super
j.C - - - Special[-], Super[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Cancels for 4AAA are on the final hit
  • Can only cancel into 2A from other moves once per string, can cancel 2A into itself 3 times max

Sources[edit]

[Tari's Frame Data Spreadsheet]

Navigation[edit]


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System Explanations

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