Difference between revisions of "BBTag/Akihiko Sanada/Frame Data"

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(Astral Heat)
(Distortion Skills)
Line 262: Line 262:
 
*Damage and P2 increases with Cyclone Level
 
*Damage and P2 increases with Cyclone Level
 
*Values in [] are for Enhanced version
 
*Values in [] are for Enhanced version
*Minimum Damage Lv 0:
+
*Lv 0 Minimum Damage 32%, 20%*3: 2020
*Minimum Damage Lv 1:
+
*Lv 1 Minimum Damage 32%, 19%*5: 2115
*Minimum Damage Lv 2:
+
*Lv 2 Minimum Damage 32%, 18%*5: 2200
*Minimum Damage Lv 3:
+
*Lv 3 Minimum Damage 32%, 17%*7: 2310
*Minimum Damage Lv 4:
+
*Lv 4 Minimum Damage 32%, 16%*7: 2408
*Minimum Damage Lv 5:
+
*Lv 5 Minimum Damage 32%, 15%*15: 2470
 +
*[Lv 0 Minimum Damage 30%*2, 18%: 2310]
 +
*[Lv 1 Minimum Damage 30%*2, 17%*3: 2445]
 +
*[Lv 2 Minimum Damage 30%*2, 17%*3: 2547]
 +
*[Lv 3 Minimum Damage 30%*2, 20%*10: 2880]
 +
*[Lv 4 Minimum Damage 30%*2, 20%*10: 3020]
 +
*[Lv 5 Minimum Damage 30%*2, 20%*6, 23%*2: 3198]
 
}}
 
}}
 
}}
 
}}

Revision as of 21:28, 15 October 2019

System Data

Health: 18,000
Prejump: 4F
Backdash Time 23F / Invul: 1-7F All

Cyclone Gauge


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 75 B All 5 2 11 +1 2 13 14 14 8 - -
4AA 1500 - 100 80 B All 9 2 19 -4 3 16 17 17 9 - -
5A 950*2 - 100 85 (Once) B All 7 3(3)3 20 -6 3 16 17 17 5, 13 - -
5AA 950*2 - 100 80 (Once) B All 8 5(3)2 19 -4 3 16 17 17 11, 9 - -
5AAA
4AAA
700*2 - 100 80 (Once) B All 10 2(10)2 [2(10)2(10)2] 20 -5 3 16 17*3, Launch 17*3, 30 5 - -
  • Values in [] are on hit
5AAAA
4AAAA
500, 0, 300*7, 1500 - 90 80 (once) B All 18 4 - -7 3, 5*8 16 Launch 60 + GBounce*8 11, 0*9 - -
2A 1000 - 100 70 F All 6 2 11 -1 1 11 12 12 7 - -
5B 500*5 - 80 85 (once) B All 9~21 2(2)1(2)2(2)1(3)5 [3] 23 [26] -9 4 18 23*4, 21 27 1*4, 7 - -
  • Values in [] are on whiff
2B 1500 - 90 80 B All 7 5 25 -13 3 16 17 21 15 5-11 H -
5C 800+ - 100 100 B High 22 5 22 -10 3 16 - - 11 - -
2C 1700+150*(C-1) - 90 85 F Low 13 [9] 5 20 [29] -6 [-15] 4 18 Launch 40 12 - -
  • Damage increases with Cyclone Level
  • Values in [] are when Cyclone Level 1 or higher
j.A
and j.BB
1500 - 100 80 H High 7 2 11 - 3 16 17 24 8 - -
j.B
and j.AA
900*2 - 100 90 (Once) H High 9 3(3)3 15 - 3 16 17 24 9 - -
j.C 2000 - 80 90 H High 21 4 35+4L - 5 20 21 50 + Down 24 13 - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 500*4 - 100 50 (once) T Throw 7~30 3 23 - 0, 3*4 - - 30, 35*3, 35 + GBounce 0, 11, 4/+5, 8*2 - -
  • Minimum Damage 100%
Ground Throw
During Cyclone
0, 500*4 - 100 50 (once) T Throw 20 [3] 3 23 - 0, 3*4 - - 30, 35*3, 35 + GBounce 0, 11, 4/+5, 8*2 4-13 P [None] -
  • Minimum Damage 100%
  • Values in [] are when performed during Ducking
Double Uppercut
Reversal Action
(1500+200*C)*2 - 80 60 (once) B Air Unblockable 10 3(4)3 43 -27 4 18 Launch 60 12 1-19 All -
  • Damage increases with Cyclone level
Cross Burst Attack 1000 - - - H All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Corkscrew A
236A
2000+200xC - 80 90 B All 9 8 31 -13 5 20 Launch 70 + WBounce 9/+0/-4 - -
  • Damage increases with Cyclone level
  • Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters)
Corkscrew B
236B
2000+200xC - 80 90 B All 16~48 8 31 -13 5 20 Launch 70 + WBounce 9 5-11~43 P -
  • Damage increases with Cyclone level
  • Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters)
  • Hold button to not attack at all. Total duration for this is 50F, Inv: 4-44 BP
Boomerang Hook A
Cyclone > A
1350+(150*C) - 100 80/80/85/85/90 B All 13 3 18 -5 3 15 17 17 11 - -
  • Damage increases with Cyclone level
Boomerang Hook B
Cyclone > B
1550+(150*C) - 90 80/80/85/85/90 B All 21 3 18 -5 3 15 17 17 11 4-20 Guard B -
  • Damage increases with Cyclone level
Sonic Punch A
Boomerang > A
1300+(200*C) - 90 80/80/85/85/90 B All 13 4 18 -6 3 15 17 17/17/17/17/24 11 - -
  • Damage increases with Cyclone level
Sonic Punch B
Boomerang > B
1500+(200*C) - 90 80/80/85/85/90 B All 21 3 18 -5 3 15 17 17 11 4-20 Guard B -
  • Damage increases with Cyclone level
Ducking
66
- - - - - - - - 25 - - - - - - 5-17 P -
Assault Dive A
214A
(900+200*C)*2 - 80 80 H, B High, All 26 Until L(4)2 22 -5 4 18 19 40 12 - -
  • Damage increases with Cyclone level
Assault Dive B
214B
(900+200*C)*2 - 80 95 H, B High, All 40 Until L(4)2 22 -5 4 18 19, Launch 40 12 - -
  • Damage increases with Cyclone level
Air Assault Dive A
j.214A
1100*2 - 80 90 H, B High, All 10 Until L(4)2 22 -5 4 18 19, Launch 40 12 - -
Air Assault Dive B
j.214B
1300*2 - 80 90 H, B High, All 25 Until L(4)2 22 -5 4 18 19, Launch 40 12 - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Corkscrew EX
236C
2200+200*C - 80 90 B All 16 8 31 -18 5 20 21 70 9/+0/-4 4-11 P -
  • Damage increases with Cyclone level
Assault Dive EX
214C
(900+200*C)*2 - 80 80 H, B High, All 24 Until L(4)2 22 -5 4*2 18 19 40 12 - -
  • Damage increases with Cyclone level
Air Assault Dive EX
j.214C
1300*2 - 80 80 H, B High, All 10 Until L(4)2 22 -5 4*2 18 19 40 12 - -

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
5B
500*5 - 80 85 (once) B All (18)+9~21 2(2)1(2)2(2)1(3)5 [3] 23 [26] -9 4 18 19*4, Launch 50*5 1*4, 7 - -
  • Values in [] are on whiff
6P
Corkscrew
2000 - 70 90 B All (18)+24 8 41 -28 5 20 Launch 50 + WBounce 50 9 - -
4P
Sonic Punch
1500 - 70 80 B All (18)+10 4 23 -10 3 16 Launch 60 11 - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Cyclone Uppercut
236B+C
3500, 1500*3
[2800*2, 3500]
- 80 80, 95*3 [90*2, 75] B All 6+6 [3+4] 3(6)4,2,6
[3(6)2(??+15)2]
Until L+24 -47 [-36] 5 20 Launch 80 25, 4*3 [20, 10*2] 1-22 All
[1-15 All]
-
3500, 1050*5
[2800*2, 1500*3]
- 80 80, 95*5
[90]
B All 6+1 [3+4] 3(6)2*3,3*2
[3(6)2(??+15)6,4,8]
Until L+24L -50 [-43] 5 20 Launch 80 25, 3, 2*4 [20, 10*2, 8*3] 1-17 All
[1-15 All]
-
3500, 1200*5
[2800*2, 1700*3]
- 80 80, 95*5
[90]
B All 6+1 [3+4] 3(6)2*3,3*2
[3(6)2(??+10)6,4,8]
Until L+24L -50 [-43] 5 20 Launch 80 25, 3, 2*4 [20, 10*2, 8*3] 1-17 All
[1-15 All]
-
3500, 1000*7
[2500*2, 600*10]
- 80 80, 95*7
[90*2, 97*10]
B All 6+1 [3+4] 3(6)2*3,1*3,3
[3(6)2(??+10)6,1*7,3]
Until L+24L -57 [-48] 5 20 Launch 80 25, 2*7
[20, 10*3, 2*8]
1-17 All
[1-15 All]
-
3500, 1150*7
[2500*2, 670*10]
- 80 80, 95*7
[90*2, 97*10]
B All 6+1 [3+4] 3(6)2*3,1*3,3
[3(6)2(??+10)6,1*7,3]
Until L+24L -57 [-48] 5 - Launch 80 25, 2*7
[20, 10*3, 2*8]
1-17 All
[1-15 All]
-
3500, 600*15
[2500*2, 500*6, 2200*2]
- 80 80, 98*15
[90*2, 97*6, 95*2]
- All 6+1 [3+4] 3(6)2*7,1*8
[3(6)2(??+10)6,2*3,3*2(??+24)9,12]
Until L+24L -99 [-105] - 20 Launch 80*15, 100
[80]
25, 12, 6, 3*3, 1*10
[20, 10*2, 2*5, 25*2]
1-17 All
[1-15 All]
-
  • Damage and P2 increases with Cyclone Level
  • Values in [] are for Enhanced version
  • Lv 0 Minimum Damage 32%, 20%*3: 2020
  • Lv 1 Minimum Damage 32%, 19%*5: 2115
  • Lv 2 Minimum Damage 32%, 18%*5: 2200
  • Lv 3 Minimum Damage 32%, 17%*7: 2310
  • Lv 4 Minimum Damage 32%, 16%*7: 2408
  • Lv 5 Minimum Damage 32%, 15%*15: 2470
  • [Lv 0 Minimum Damage 30%*2, 18%: 2310]
  • [Lv 1 Minimum Damage 30%*2, 17%*3: 2445]
  • [Lv 2 Minimum Damage 30%*2, 17%*3: 2547]
  • [Lv 3 Minimum Damage 30%*2, 20%*10: 2880]
  • [Lv 4 Minimum Damage 30%*2, 20%*10: 3020]
  • [Lv 5 Minimum Damage 30%*2, 20%*6, 23%*2: 3198]
Maziodyne
214B+C
(480+48*C)*16
[(410+41*C)*24]
- 80 97 [98] P2 All 4+12 {1(1)}*15,1
[{1(1)}*23,1]
Total: 98 [Total: 113] -36 [-35] 3 16 Launch 100 0 1-22 All -
  • Values in [] are for Enhanced version
  • Lv 0 Minimum Damage 15% [14%]: 1152 [1368]
  • Lv 1 Minimum Damage 15% [14%]: 1264 [1512]
  • Lv 2 Minimum Damage 15% [14%]: 1376 [1632]
  • Lv 3 Minimum Damage 15% [14%]: 1488 [1776]
  • Lv 4 Minimum Damage 15% [14%]: 1600 [1920]
  • Lv 5 Minimum Damage 15% [14%]: 1728 [2064]
Maziodyne
Distortion Skill Duo
125*16 [100*23, 200] - 100 100 P2 All 1+1 {1(1)}*15,1
[{1(1)}*23,1]
Total: 83 [Total: 97] -35 [-33] 3 16 Launch 100 0 1-6 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100%: 2000 [2500]

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Earth Breaker
222B+C
- - - - - All 1+11 - Total: 140 -95 5 20 - 10000 0/+13 1-44 All -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - Special, Super
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA (2nd hit), 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B - - - Cyclone, Special, Super
2B 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA - j.BB j.C Jump, Special, Super
j.C - - - Special[-], Super[-]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Cancels for 4AAA are on the final hit
  • Can only cancel into 2A from other moves once per string, can cancel 2A into itself 3 times max

Sources

[Tari's Frame Data Spreadsheet]

Navigation


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