< BBTag | Akihiko Sanada
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{{ | {{#lsth:BBTag/Akihiko Sanada/Data|Nav}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[BBTag/ | ==[[BBTag/Frame Data|System Data]]== | ||
{{ | {{#lsth:BBTag/Akihiko Sanada/Data|SystemData}} | ||
;Cyclone Gauge | ;Cyclone Gauge | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
|- | |- | ||
{{AttackVersion|name=4A|subtitle=}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|4A Full}} | |||
|- | |||
{{AttackVersion|name=4AA|subtitle=}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|4AA Full}} | |||
|- | |||
{{AttackVersion|name=5A|subtitle=}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|5A Full}} | |||
|- | |||
{{AttackVersion|name=5AA|subtitle=}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|5AA Full}} | |||
|- | |||
{{AttackVersion|name=5AAA|subtitle=4AAA|rowspan=2}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|5AAA Full}} | |||
|- | |||
{{Description|17|text= | |||
*Values in [] are on hit | |||
}} | |||
{{AttackVersion|name=5AAAA|subtitle=4AAAA}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|5AAAA Full}} | |||
|- | |||
{{AttackVersion|name=2A |subtitle=}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|2A Full}} | |||
|- | |||
{{AttackVersion|name=5B|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|5B Full}} | |||
|- | |||
{{Description|17|text= | |||
*Values in [] are on whiff | |||
}} | |||
|- | |||
{{AttackVersion|name=2B|subtitle=}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|2B Full}} | |||
|- | |||
{{AttackVersion|name=5C|subtitle=}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|5C Full}} | |||
|- | |||
{{AttackVersion|name=2C |subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|2C Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage increases with Cyclone Level | |||
*Values in [] are when Cyclone Level 1 or higher | |||
{{ | |||
{{ | |||
{{ | |||
*Damage increases with Cyclone | |||
}} | }} | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=j.A|subtitle=and j.BB}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|j.A Full}} | |||
|- | |||
{{AttackVersion|name=j.B|subtitle=and j.AA}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|j.B Full}} | |||
|- | |||
{{AttackVersion|name=j.C|subtitle=}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|j.C Full}} | |||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
| | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|BC Full}} | |||
|- | |- | ||
{{Description|18|text={{ColumnList |text= | |||
*Minimum Damage 100% | *Minimum Damage 100% | ||
}} | }} | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Ground Throw|subtitle=During Cyclone|rowspan=2}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|BC Cyclone Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
| | *Minimum Damage 100% | ||
*Values in [] are when performed during Ducking | |||
}} | |||
}} | |||
|- | |||
{{AttackVersion|name=Double Uppercut|subtitle=Reversal Action|rowspan=2}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|AD Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Cross Burst Attack|subtitle=}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|DP Full}} | |||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
| | |- | ||
{{AttackVersion|name=Corkscrew A|subtitle=236A|rowspan=2}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|236A Full}} | |||
|- | |- | ||
{{ | {{Description|18|text={{ColumnList |text= | ||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
*Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters) | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Corkscrew B|subtitle=236B|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|236B Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
*Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters) | |||
*Hold button to not attack at all. Total duration for this is 50F, Inv: 4-44 BP | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Boomerang Hook A|subtitle=Cyclone > A|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|Cyclone > A Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Boomerang Hook B|subtitle=Cyclone > B|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|Cyclone > B Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Sonic Punch A|subtitle=Boomerang > A|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|Boomerang > A Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Sonic Punch B|subtitle=Boomerang > B|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|Boomerang > B Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Ducking|subtitle=66}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|66 Full}} | |||
|- | |||
{{AttackVersion|name=Assault Dive A|subtitle=214A|rowspan=2}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|214A Full}} | |||
|- | |- | ||
{{ | {{Description|18|text={{ColumnList |text= | ||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Assault Dive B|subtitle=214B|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|214B Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Air Assault Dive A|subtitle=j.214A}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|j.214A Full}} | |||
|- | |- | ||
{{ | {{AttackVersion|name=Air Assault Dive B|subtitle=j.214B}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|j.214B Full}} | |||
|- | |- | ||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Corkscrew EX|subtitle=236C|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|236C Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Assault Dive EX|subtitle=214C|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|214C Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Air Assault Dive EX|subtitle=j.214C}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|j.214C Full}} | |||
|- | |- | ||
|} | |} | ||
==Partner Skills== | ==Partner Skills== | ||
*Startup includes the | *Startup includes the 18F needed to come onscreen. The character is invincible 1-18F. | ||
*During Cross Combo, startup is reduced by | *During Cross Combo, startup is reduced by 18F and this invincibility is removed. | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=5P|subtitle=5B|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|5P Full}} | |||
|- | |||
{{Description|17|text= | |||
*Values in [] are on whiff | |||
}} | |||
|- | |- | ||
{{ | {{AttackVersion|name=6P|subtitle=Corkscrew}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|6P Full}} | |||
|- | |- | ||
{{ | {{AttackVersion|name=4P|subtitle=Sonic Punch}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|4P Full}} | |||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
| | |- | ||
{{AttackVersion|name=Cyclone Uppercut|subtitle=236B+C|rowspan=7}} | |||
{{#lsth:BBTag/Akihiko Sanada/Data|236BC Level 0 Full}} | |||
|- | |||
{{#lsth:BBTag/Akihiko Sanada/Data|236BC Level 1 Full}} | |||
|- | |- | ||
{{ | {{#lsth:BBTag/Akihiko Sanada/Data|236BC Level 2 Full}} | ||
|- | |||
{{#lsth:BBTag/Akihiko Sanada/Data|236BC Level 3 Full}} | |||
|- | |||
{{#lsth:BBTag/Akihiko Sanada/Data|236BC Level 4 Full}} | |||
|- | |||
{{#lsth:BBTag/Akihiko Sanada/Data|236BC Level 5 Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Damage and P2 increases with Cyclone Level | |||
*Values in [] are for Enhanced version | |||
*Damage and P2 increases with Cyclone Level | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Maziodyne|subtitle=214B+C|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|214BC Full}} | |||
|- | |- | ||
{{ | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
}} | }} | ||
}} | |||
|- | |||
{{ | {{AttackVersion|name=Maziodyne|subtitle=Distortion Skill Duo|rowspan=2}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|Distortion Skill Duo Full}} | |||
|- | |||
{{Description|18|text={{ColumnList |text= | |||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage 100% (2000 [2500]) | *Minimum Damage 100% (2000 [2500]) | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Earth Breaker|subtitle=}} | ||
{{#lsth:BBTag/Akihiko Sanada/Data|222BC Full}} | |||
|} | |} | ||
==Revolver Action Table== | ==Revolver Action Table== | ||
{| class="wikitable" | {| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | ||
|+ Ground Revolver Action Table | |+ Ground Revolver Action Table | ||
|- | |- | ||
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|} | |} | ||
{| class="wikitable" | {| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | ||
|+ Air Revolver Action Table | |+ Air Revolver Action Table | ||
|- | |- | ||
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==Sources== | ==Sources== | ||
[[https://docs.google.com/spreadsheets/d/1ZURVCsR_HSxNRXcIgZmFhSf7Ymh9tZxoIWtcO64329I/edit#gid=617914512 Tari's Frame Data Spreadsheet]] | [[https://docs.google.com/spreadsheets/d/1ZURVCsR_HSxNRXcIgZmFhSf7Ymh9tZxoIWtcO64329I/edit#gid=617914512 Tari's Frame Data Spreadsheet]] | ||
==Navigation== | |||
{{ | {{#lsth:BBTag/Akihiko Sanada/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Akihiko Sanada/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Characters]] | [[Category:BlazBlue Characters]] | ||
[[Category:Akihiko Sanada]] | [[Category:Akihiko Sanada]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 03:21, 12 August 2019
System Data
- Cyclone Gauge
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AA | 4AAA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AAA | 4AAAA | - | - | Special, Super |
4AAAA | - | - | - | Special, Super |
5A | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA (2nd hit), 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA | - | - | Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 4A, 5A, 2A[+] | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5B | - | - | - | Cyclone, Special, Super |
2B | 5A | 5B | 5C, 2C | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A and j.BB | j.AA | j.B | j.C | Jump, Special, Super |
j.B and j.AA | - | j.BB | j.C | Jump, Special, Super |
j.C | - | - | - | Special[-], Super[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Cancels for 4AAA are on the final hit
- Can only cancel into 2A from other moves once per string, can cancel 2A into itself 3 times max
Sources
To edit frame data, edit values in BBTag/Akihiko Sanada/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •