< BBTag | Akihiko Sanada
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{{ | {{NavTabs|game=BBTag|chara=Akihiko Sanada|active=frame_data}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[BBTag/ | ==[[BBTag/Frame Data|System Data]]== | ||
{{ | {| class='wikitable' | ||
|- | |||
! Health | |||
|| {{#lst:{{BASEPAGENAME}}/Data|health}} | |||
|- | |||
! Prejump | |||
|| {{#lst:{{BASEPAGENAME}}/Data|prejump}} | |||
|- | |||
! Backdash | |||
|| {{#lst:{{BASEPAGENAME}}/Data|backdash}} | |||
|- | |||
|} | |||
;Cyclone Gauge | ;Cyclone Gauge | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
| | |- | ||
{{AttackVersion|name=4A|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|4A Full}} | |||
|- | |||
{{AttackVersion|name=4AA|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|4AA Full}} | |||
|- | |||
{{AttackVersion|name=5A|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5A Full}} | |||
|- | |- | ||
{{AttackVersion|name=5AA|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AA Full}} | |||
|- | |||
{{AttackVersion|name=5AAA|subtitle=4AAA|rowspan=2}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AAA Full}} | |||
|- | |||
{{Description|21|text= | |||
*Values in [] are on hit | |||
}} | |||
{{AttackVersion|name=5AAAA|subtitle=4AAAA}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Full}} | |||
|- | |||
{{AttackVersion|name=2A |subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2A Full}} | |||
|- | |||
{{AttackVersion|name=5B|subtitle=|rowspan=2}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5B Full}} | |||
|- | |||
{{Description|21|text= | |||
*Values in [] are on whiff | |||
}} | |||
|- | |||
{{AttackVersion|name=2B|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2B Full}} | |||
|- | |||
{{AttackVersion|name=5C|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5C Full}} | |||
|- | |||
{{AttackVersion|name=2C |subtitle=|rowspan=2}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2C Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone Level | |||
*Values in [] are when Cyclone Level 1 or higher | |||
{{ | |||
{{ | |||
*Damage increases with Cyclone | |||
}} | }} | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=j.A|subtitle=and j.BB}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.A Full}} | |||
|- | |||
{{AttackVersion|name=j.B|subtitle=and j.AA}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.B Full}} | |||
|- | |||
{{AttackVersion|name=j.C|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.C Full}} | |||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
| | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | |||
{{#lst:{{BASEPAGENAME}}/Data|BC Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Minimum Damage 100% | |||
}} | |||
}} | |||
|- | |||
{{AttackVersion|name=Ground Throw|subtitle=During Cyclone|rowspan=2}} | |||
{{#lst:{{BASEPAGENAME}}/Data|BC Cyclone Full}} | |||
|- | |- | ||
{{Description|21|text={{ColumnList |text= | |||
*Minimum Damage 100% | *Minimum Damage 100% | ||
*Values in [] are when performed during Ducking | |||
}} | }} | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Double Uppercut|subtitle=Reversal Action|rowspan=2}} | |||
{{#lst:{{BASEPAGENAME}}/Data|AD Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Corkscrew A|subtitle=236A|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236A Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
*Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters) | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Corkscrew B|subtitle=236B|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236B Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
*Akihiko immediately enters 33F recovery on hit/block (technically the first 2 recovery frames are also active frames and can hit other characters) | |||
*Hold button to not attack at all. Total duration for this is 50F, Inv: 4-44 BP | |||
*If button is held and invincibility is triggered during 15-44F, Akihiko enters thumbs up stance (24F, inv 1-End All) and gains Skill depending on Cyclone Level. Lv0: 0.5 Gauge, Lv1-2: 1 Gauge, 3-4: Lv1.5 Gauge, Lv5: 2 Gauge | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Boomerang Hook A|subtitle=Cyclone > A|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Cyclone A Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Boomerang Hook B|subtitle=Cyclone > B|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Cyclone B Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
*On Guard Point, hitstop for Akihiko is reduced by 1F. Opponent hitstop is unchanged | |||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Sonic Punch A|subtitle=Boomerang > A|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Boomerang A Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Sonic Punch B|subtitle=Boomerang > B|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Boomerang B Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Ducking|subtitle=66}} | ||
{{#lst:{{BASEPAGENAME}}/Data|66 Full}} | |||
|- | |||
{{AttackVersion|name=Assault Dive A|subtitle=214A|rowspan=2}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214A Full}} | |||
|- | |- | ||
{{ | {{Description|21|text={{ColumnList |text= | ||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Assault Dive B|subtitle=214B|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214B Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Air Assault Dive A|subtitle=j.214A}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214A Full}} | |||
|- | |- | ||
{{ | {{AttackVersion|name=Air Assault Dive B|subtitle=j.214B}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214B Full}} | |||
|- | |- | ||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Corkscrew EX|subtitle=236C|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236C Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Assault Dive EX|subtitle=214C|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214C Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage increases with Cyclone level | *Damage increases with Cyclone level | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Air Assault Dive EX|subtitle=j.214C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214C Full}} | |||
|- | |- | ||
|} | |} | ||
==Partner Skills== | ==Partner Skills== | ||
*Startup includes the | *Startup includes the 18F needed to come onscreen. The character is invincible 1-18F. | ||
*During Cross Combo, startup is reduced by | *During Cross Combo, startup is reduced by 18F and this invincibility is removed. | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=5P|subtitle=5B|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5P Full}} | |||
|- | |||
{{Description|21|text= | |||
*Values in [] are on whiff | |||
}} | |||
|- | |- | ||
{{ | {{AttackVersion|name=6P|subtitle=Corkscrew}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6P Full}} | |||
|- | |- | ||
{{ | {{AttackVersion|name=4P|subtitle=Sonic Punch}} | ||
{{#lst:{{BASEPAGENAME}}/Data|4P Full}} | |||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
| | |- | ||
{{AttackVersion|name=Cyclone Uppercut|subtitle=236B+C|rowspan=7}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236BC Level 0 Full}} | |||
|- | |- | ||
{{ | {{#lst:{{BASEPAGENAME}}/Data|236BC Level 1 Full}} | ||
|- | |||
{{#lst:{{BASEPAGENAME}}/Data|236BC Level 2 Full}} | |||
|- | |||
{{#lst:{{BASEPAGENAME}}/Data|236BC Level 3 Full}} | |||
|- | |||
{{#lst:{{BASEPAGENAME}}/Data|236BC Level 4 Full}} | |||
|- | |||
{{#lst:{{BASEPAGENAME}}/Data|236BC Level 5 Full}} | |||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Damage and P2 increases with Cyclone Level | |||
*Values in [] are for Enhanced version | |||
*Damage | *Lv 0 Minimum Damage: 1120, 300*3 (2020) | ||
*Lv 1 Minimum Damage: 1120, 199*5 (2115) | |||
*Lv 2 Minimum Damage: 1120, 216*5 (2200) | |||
*Lv 3 Minimum Damage: 1120, 170*7 (2310) | |||
*Lv 4 Minimum Damage: 1120, 184*7 (2408) | |||
*Lv 5 Minimum Damage: 1120, 90*15 (2470) | |||
*[Lv 0 Minimum Damage: 840*2, 630 (2310)] | |||
*[Lv 1 Minimum Damage: 840*2, 255*3 (2445)] | |||
*[Lv 2 Minimum Damage: 840*2, 289*3 (2547)] | |||
*[Lv 3 Minimum Damage: 840*2, 120*10 (2880)] | |||
*[Lv 4 Minimum Damage: 840*2, 134*10 (3020)] | |||
*[Lv 5 Minimum Damage: 840*2, 100*6, 506*2 (3198)] | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Maziodyne|subtitle=214B+C|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214BC Full}} | |||
}} | |||
|- | |- | ||
{{ | {{Description|21|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Lv 0 Minimum Damage: 72*16 (1152) [57*24 (1368)] | |||
*Lv 1 Minimum Damage: 79*16 (1264) [63*24 (1512)] | |||
*Lv 2 Minimum Damage: 86*16 (1376) [68*24 (1632)] | |||
*Lv 3 Minimum Damage: 93*16 (1488) [74*24 (1776)] | |||
*Lv 4 Minimum Damage: 100*16 (1600) [80*24 (1920)] | |||
*Lv 5 Minimum Damage: 108*16 (1728) [86*24 (2064)] | |||
}} | |||
}} | }} | ||
|- | |||
{{AttackVersion|name=Maziodyne|subtitle=Distortion Skill Duo|rowspan=2}} | |||
{{ | {{#lst:{{BASEPAGENAME}}/Data|Distortion Skill Duo Full}} | ||
|- | |||
{{Description|21|text={{ColumnList |text= | |||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage | *Minimum Damage: 2000 [2500] | ||
}} | }} | ||
}} | }} | ||
|- | |- | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-BBTag | {{FrameDataHeader-BBTag}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=Earth Breaker|subtitle=222B+C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|222BC Full}} | |||
|} | |} | ||
==Revolver Action Table== | ==Revolver Action Table== | ||
{| class="wikitable" | {| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | ||
|+ Ground Revolver Action Table | |+ Ground Revolver Action Table | ||
|- | |- | ||
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|} | |} | ||
{| class="wikitable" | {| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | ||
|+ Air Revolver Action Table | |+ Air Revolver Action Table | ||
|- | |- | ||
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[[https://docs.google.com/spreadsheets/d/1ZURVCsR_HSxNRXcIgZmFhSf7Ymh9tZxoIWtcO64329I/edit#gid=617914512 Tari's Frame Data Spreadsheet]] | [[https://docs.google.com/spreadsheets/d/1ZURVCsR_HSxNRXcIgZmFhSf7Ymh9tZxoIWtcO64329I/edit#gid=617914512 Tari's Frame Data Spreadsheet]] | ||
==Navigation== | ==Navigation== | ||
{{notice|To edit frame data, edit values in [[ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 14:58, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Health | |
---|---|
Prejump | |
Backdash |
- Cyclone Gauge
Normal Moves
Universal Mechanics
Skills
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. | Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Corkscrew A 236A | ||||||||||||||||||||
| ||||||||||||||||||||
Corkscrew B 236B | ||||||||||||||||||||
| ||||||||||||||||||||
Boomerang Hook A Cyclone > A | ||||||||||||||||||||
| ||||||||||||||||||||
Boomerang Hook B Cyclone > B | ||||||||||||||||||||
| ||||||||||||||||||||
Sonic Punch A Boomerang > A | ||||||||||||||||||||
| ||||||||||||||||||||
Sonic Punch B Boomerang > B | ||||||||||||||||||||
| ||||||||||||||||||||
Ducking 66 | ||||||||||||||||||||
Assault Dive A 214A | ||||||||||||||||||||
| ||||||||||||||||||||
Assault Dive B 214B | ||||||||||||||||||||
| ||||||||||||||||||||
Air Assault Dive A j.214A | ||||||||||||||||||||
Air Assault Dive B j.214B |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. | Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cyclone Uppercut 236B+C | ||||||||||||||||||||
| ||||||||||||||||||||
Maziodyne 214B+C | ||||||||||||||||||||
| ||||||||||||||||||||
Maziodyne Distortion Skill Duo | ||||||||||||||||||||
|
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AA | 4AAA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AAA | 4AAAA | - | - | Special, Super |
4AAAA | - | - | - | Special, Super |
5A | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA (2nd hit), 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA | - | - | Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 4A, 5A, 2A[+] | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5B | - | - | - | Cyclone, Special, Super |
2B | 5A | 5B | 5C, 2C | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A and j.BB | j.AA | j.B | j.C | Jump, Special, Super |
j.B and j.AA | - | j.BB | j.C | Jump, Special, Super |
j.C | - | - | - | Special[-], Super[-] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Cancels for 4AAA are on the final hit
- Can only cancel into 2A from other moves once per string, can cancel 2A into itself 3 times max
Sources
To edit frame data, edit values in BBTag/Akihiko Sanada/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •