BBTag/Azrael

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Azrael
BBTag Azrael Portrait.png

Health: 18,000

Jump Startup: 4F

Backdash Time 28F / Invul: 1-20F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Teleport

Overview[edit]

"Don't get in my way. I'm fine with taking all 3 of you up together"

Backstory[edit]

More commonly known as the "Mad Dog", Azrael is a man with tremendous strength that defies all logic. Bloodthirsty and only interested in fighting strong opponents, Azrael once worked as a mercenary going from battlefield to battlefield and wherever he appeared, it was guaranteed that there would be no survivors. Eventually, Azrael is sealed away by Sector Seven, thanks to the efforts of Kokonoe and Tager. However, during the events of BlazBlue Chrono Phantasma, Sector Seven releases Azrael and puts a special collar on him before sending him to Ikaruga with the task of retrieving the Azure Grimoire.

Playstyle[edit]

Azrael is a character known and feared for his ability to do highly damaging combos with the help of his drive in the BlazBlue series and the same holds true for BlazBlue Cross Tag Battle.

Although Azrael excels in dealing a lot of damage once he gets hits, his neutral can be more difficult than other characters. Azrael dash is teleport dash that moves him forward a fixed distance that has some vulnerable recovery at its end. This can make approaching an opponent and precisely spacing your pokes and jump ins difficult. In order to close the gap between your opponent, you'll need to smartly use a combination of his movement options, Gustaf, Growler+Phalanx and Partner Skills.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Above average amount of health.
  • Can deal great solo damage with amazing corner carry at the cost of one meter with Valiant Charger.
  • Has unique teleporting dashes which can be used to either escape or apply pressure.
  • Has an anti-projectile move in Growler Field, which is also available as an assist.
  • Large body, slow walkspeed.
  • Maneuvering in neutral can be awkward due to his unique movement options.
  • Lacks a fast-hitting low.
  • Weakpoints progressively become harder to trigger the more they are used in a combo.


Drive: The Terror[edit]

In the BlazBlue series, Azrael could 'mark' the opponent with a weakpoint with certain attacks. Hitting this mark would trigger the weakpoint and enhance the attack.

This has been adapted for BlazBlue Cross Tag Battle by having certain attacks gain enhanced properties by timing a button press right when said attack hits opponent. These attacks will gain enhanced properties like more damage, more stun, or followup attacks that allow Azrael to extend his combos in different ways than usual.

The following moves have the option to press the input again for a followup:

  • 5AAAA
  • 5BB
  • 2A
  • 2C
  • j.B
  • Valiant Crash
  • Hornet Bunker



Normal Moves[edit]

4A[edit]
4A
BBCP Azrael 5A.png
Damage Guard Startup Active Recovery Frame Adv.
- All 6 6 - -
  • Important points go here

Detailed description of the usefulness of the move go here


5A[edit]
5A
BBCP Azrael 5B.png
BBCP Azrael 5BB.png
BBCP Azrael 6A.png
BBCP Azrael 5D.png
A great overhead if your opponent doesn't know that this is stuck in an autocombo
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All 9 7 9 +1
  • Important points go here

Detailed description of the usefulness of the move go here

5AA - All 11 - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA - All 15 - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA - All 22 - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA
Weakpoint
- High - - - -4
  • Fast (~20f) safe overhead.
  • Will frametrap mashing and stuff attempts to chicken block.


5B[edit]
5B
BBCP Azrael 5C.png
Throw the coat
BBCP Azrael 3C.png
Jump on the couch
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BB - Low - - - -
  • Low hit
  • Cancellable
5BB
Weakpoint
- Low - - - -
  • Low hit


5C[edit]
5C
BBCP Azrael 6D.png
Damage Guard Startup Active Recovery Frame Adv.
- High - - - -4
  • Another safe overhead

Old 6D.


2A[edit]
2A
BBCP Azrael 2D.png
Because Azrael's old 2B would just be too good in this game.
Version Damage Guard Startup Active Recovery Frame Adv.
2A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

2A
Weakpoint
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2B[edit]
2B
BBCP Azrael 2C.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2C[edit]
2C
BBCP Azrael 3D.png
Skid your opponent's shoes.
Version Damage Guard Startup Active Recovery Frame Adv.
2C - Low - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

2C
Weakpoint
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
BBCP Azrael jB.png
BBCP Azrael jC.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA - High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBCP Azrael jD.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

  • Extremely plus on block.
  • His go to safe jump.
  • Be sure to start it earlier than most jump ins or else you’ll land without the attack coming out.
j.B
Weakpoint
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBCP Azrael j2C.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBCP Azrael ForwardThrow.png
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Backward throw knocks down

Detailed description of the usefulness of the move go here


Panzer Strike[edit]
Panzer Strike
5A+D
BBCF Azrael PanzerStrike.png
Because this character really needed a DP in CF.
Damage Guard Startup Active Recovery Frame Adv.
- Air Unblockable 18 - - -17
  • Around a full second between the first hit being blocked and recovery, but it's still punishable if you block the second hit.

2-hit DP.


Skills[edit]

Gustaf Buster[edit]
Gustaf Buster
236A
BBCP Azrael GustafBuster.png
Azrael's last remaining approach tool. RIP frame advantage.
Damage Guard Startup Active Recovery Frame Adv.
- All 16 - - -3
  • Important points go here

Detailed description of the usefulness of the move go here


Tiger Magnum[edit]
Tiger Magnum
236B
BBCP Azrael TigerMagnum.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -4
  • Combo filler "rekka"
  • Cheesy frametrap (with delayed followups)
  • Blockstring extender with assists


Cobra Strike[edit]
Cobra Strike
Press A, B or C during Tiger Magnum
BBCP Azrael CobraStrike.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -6
  • Combo filler "rekka"
  • Cheesy frametrap (with delayed followups)
  • Blockstring extender with assists


Leopard Launcher[edit]
Leopard Launcher
Press A, B or C during Cobra Strike
BBCP Azrael LeopardLauncher.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -14
  • Combo filler "rekka"
  • Cheesy frametrap (with delayed followups)
  • Blockstring extender with assists


Growler Field[edit]
Growler Field
214A
BBCP Azrael Growler Field.png
That's a nice projectile you got there.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -24
  • Can be released with Phalanx Cannon
  • A button can be held for longer duration

Absorbs projectiles.


Phalanx Cannon[edit]
Phalanx Cannon
A during Growler Field after absorbing a projectile
BBCP Azrael Phalanx Cannon.png
It'd be a shame if somebody...reflected it.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Only usable after a successful Growler absorb.

Throws a fireball.


Sentinel Dump[edit]
Sentinel Dump
214B
BBCP Azrael SentinelDump.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - +8
  • Interruptible pressure reset



Extra Skills[edit]

Valiant Crash[edit]
Valiant Crash
236C (Chargeable)
BBCP Azrael ValiantCrash.png
Go sit in the corner.
Damage Guard Startup Active Recovery Frame Adv.
- High 24 - - -28
  • Hits overhead
  • Obvious because of the blue flash and raised leg


Valiant Charger[edit]
Valiant Charger
Press 6 during Valiant Crash
BBCP Azrael ValiantCharger.png
Hang on, I'm coming too.
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Hornet Bunker[edit]
Hornet Bunker
214C
BBCP Azrael HornetBunker.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 24 - - -13
  • Hits low

Was way more ambiguous when it wasn't one of the two moves he has that glows blue.


Hornet Chaser[edit]
Hornet Chaser
Press 8 during Hornet Bunker
BBCP Azrael HornetChaser.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Partner Skills[edit]

5P[edit]
6P
Leopard Launcher
BBCP Azrael LeopardLauncher.png
Damage Guard Startup Active Recovery Frame Adv.
- All 35 N/A N/A +28
  • You can D cancel the last hit if the opponent is high enough in order to follow up with an aerial combo.

Detailed description of the usefulness of the move go here


6P[edit]
5P
BBCF 6C
BBCP Azrael 6C.png
Damage Guard Startup Active Recovery Frame Adv.
- All 60 N/A N/A +55
  • Ground bounces

Detailed description of the usefulness of the move go here


4P[edit]
4P
Growler Field
BBCP Azrael Growler Field.png
Damage Guard Startup Active Recovery Frame Adv.
- All 28 N/A N/A +27
  • On successful absorption of a projectile, Azrael will automatically do a Phalanx Cannon followup

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Black Hawk Stinger[edit]
Black Hawk Stinger
236B+C
BBCP Azrael BlackHawkStinger.png
You wish this was as good as Bionic Arm.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -38
  • Important points go here

Detailed description of the usefulness of the move go here


Full Spartan[edit]
Full Spartan
214B+C
BBCF Azrael FullSpartan.png
Because Scud Punishment just wouldn't work in this type of game.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -20
  • Important points go here

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Patriot Apocalypse
222B+C
BBCP Azrael PatriotApocalypse1.png
BBCP Azrael PatriotApocalypse3.png
Flipping the table.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -123
  • Extremely punishable Astral

Don't drop your 5A confirm into it in Grand Finals.



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