Jump Startup: 4F
Backdash Time 28F / Invul: 1-20F All
- 1 Overview
- 2 Normal Moves
- 3 Universal Mechanics
- 4 Skills
- 5 Extra Skills
- 6 Partner Skills
- 7 Distortion Skills
- 8 Astral Heat
"Don't get in my way. I'm fine with taking all 3 of you up together"
More commonly known as the "Mad Dog", Azrael is a man with tremendous strength that defies all logic. Bloodthirsty and only interested in fighting strong opponents, Azrael once worked as a mercenary going from battlefield to battlefield and wherever he appeared, it was guaranteed that there would be no survivors. Eventually, Azrael is sealed away by Sector Seven, thanks to the efforts of Kokonoe and Tager. However, during the events of BlazBlue Chrono Phantasma, Sector Seven releases Azrael and puts a special collar on him before sending him to Ikaruga with the task of retrieving the Azure Grimoire.
Azrael is a character known and feared for his ability to do highly damaging combos with the help of his drive in the BlazBlue series and the same holds true for BlazBlue Cross Tag Battle.
Although Azrael excels in dealing a lot of damage once he gets hits, his neutral can be more difficult than other characters. Azrael dash is teleport dash that moves him forward a fixed distance that has some vulnerable recovery at its end. This can make approaching an opponent and precisely spacing your pokes and jump ins difficult. In order to close the gap between your opponent, you'll need to smartly use a combination of his movement options, Gustaf, Growler+Phalanx and Partner Skills.
Drive: The Terror
In the BlazBlue series, Azrael could 'mark' the opponent with a weakpoint with certain attacks. Hitting this mark would trigger the weakpoint and enhance the attack.
This has been adapted for BlazBlue Cross Tag Battle by having certain attacks gain enhanced properties by timing a button press right when said attack hits opponent. These attacks will gain enhanced properties like more damage, more stun, or followup attacks that allow Azrael to extend his combos in different ways than usual.
The following moves have the option to press the input again for a followup:
- Valiant Crash
- Hornet Bunker
Press A, B or C during Tiger Magnum
Press A, B or C during Cobra Strike
A during Growler Field after absorbing a projectile
Press 6 during Valiant Crash
Press 8 during Hornet Bunker
Black Hawk Stinger
|Black Hawk Stinger