BBTag/Azrael: Difference between revisions

From Dustloop Wiki
Line 427: Line 427:
====== <font style="visibility:hidden" size="0">Sentinel Dump</font> ======
====== <font style="visibility:hidden" size="0">Sentinel Dump</font> ======
{{MoveData
{{MoveData
|image=BBTag_Azrael_SentinelDump.png |caption=
|image=BBTag_Azrael_SentinelDump.png |caption= Slav Squat
|input=214B
|input=214B
|name=Sentinel Dump
|name=Sentinel Dump

Revision as of 06:02, 20 July 2019

Azrael
BBTag Azrael Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Teleport
Playstyle
Aggressive, close-range
Team role
Point

Overview

"Don't get in my way. I'm fine with taking all 3 of you up together"

Backstory

More commonly known as the "Mad Dog", Azrael is a man with tremendous strength that defies all logic. Bloodthirsty and only interested in fighting strong opponents, Azrael once worked as a mercenary going from battlefield to battlefield and wherever he appeared, it was guaranteed that there would be no survivors. Eventually, Azrael is sealed away by Sector Seven, thanks to the efforts of Kokonoe and Tager. However, during the events of BlazBlue Chrono Phantasma, Sector Seven releases Azrael and puts a special collar on him before sending him to Ikaruga with the task of retrieving the Azure Grimoire.

Playstyle

Azrael is a character known and feared for his ability to do highly damaging combos with the help of his drive in the BlazBlue series and the same holds true for BlazBlue Cross Tag Battle.

Although Azrael excels in dealing a lot of damage once he gets hits, his neutral can be more difficult than other characters. Azrael dash is teleport dash that moves him forward a fixed distance that has some vulnerable recovery at its end. This can make approaching an opponent and precisely spacing your pokes and jump ins difficult. In order to close the gap between your opponent, you'll need to smartly use a combination of his movement options, Gustaf, Growler+Phalanx and Partner Skills.

Strengths/Weaknesses

Strengths Weaknesses
  • Above average amount of health.
  • Can deal great solo damage with amazing corner carry at the cost of one meter with Valiant Charger.
  • Has unique teleporting dashes which can be used to either escape or apply pressure.
  • Has an anti-projectile move in Growler Field, which is also available as an assist.
  • Large body, slow walkspeed.
  • Maneuvering in neutral can be awkward due to his unique movement options.
  • Lacks a fast-hitting low.
  • Weakpoints progressively become harder to trigger the more they are used in a combo.


Drive: The Terror

In the BlazBlue series, Azrael could 'mark' the opponent with a weakpoint with certain attacks. Hitting this mark would trigger the weakpoint and enhance the attack.

This has been adapted for BlazBlue Cross Tag Battle by having certain attacks gain enhanced properties by timing a button press right when said attack hits opponent. These attacks will gain enhanced properties like more damage, more stun, or followup attacks that allow Azrael to extend his combos in different ways than usual.

The following moves have the option to press the input again for a followup:

  • 5AAAA
  • 5BB
  • 2A
  • 2C
  • j.B
  • Valiant Crash
  • Hornet Bunker




Normal Moves

4A
4A
BBTag Azrael 4A.png
Template:AttackDataHeader-BBTag
4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 6 9 -1 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 17 17 21 29 10 +0 +1
BBCP Azrael 5A.png
Reach for the banana
BBTag Azrael 4A Hitbox.png


  • Fast jab, can be used as a reactionary antiair is many situations.
  • Very good for stagger pressure.

Detailed description of the usefulness of the move go here

5A
5A
BBTag Azrael 5A.png
BBTag Azrael 5AA.png
BBTag Azrael 5AAA.png
BBTag Azrael 5AAAA.png
A great overhead if your opponent doesn't know that this is stuck in an autocombo
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 7 10 +1 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 17 22 19 27 33 11 +0 +2
BBCP Azrael 5B.png
Angrily grab the banana
BBTag Azrael 5A Hitbox.png
  • Fast normal, great hitbox, hits behind, can be used as a semi-reliable AA against airdash.
  • Great for stagger pressure and can be jump cancelled for IAD j.A mix on block.

Detailed description of the usefulness of the move go here

5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 3 15 0 B - CSTP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 17 23 22 + GBounce 28 36 + GBounce 11 +0 +2
BBCP Azrael 5BB.png
Headbutt the tree to shake the banana down
BBTag Azrael 5AA Hitbox.png
  • +0 OB means this can go back into 4A and frametrap lots of characters.
  • Good for bringing characters down for better grounded combos.

Detailed description of the usefulness of the move go here

5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 9 14 -4 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 23 23 28 38 12 +0 +5
BBCP Azrael 6A.png
Shoulder tackle the tree to obtain the banana
BBTag Azrael 5AAA Hitbox.png
  • Leads into a high/low mix or even throw cancelled for another layer.

Detailed description of the usefulness of the move go here

5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2000] High 21 3 20 -4 [-2] H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] Launch 19 + Down 23 [60 + GBounce] Launch 34 + Down 23 [76 + GBounce] 12 [15] +0 +5
Values in [] are for Weakpoint version
BBCP Azrael 5D.png
Hope that your opponent is stupid enough to not realize this is an overhead
BBTag Azrael 5AAAA Hitbox.png
  • Values in [] are for Weakpoint version
  • Fast (~20f) safe overhead.
  • Will frametrap mashing and stuff attempts to chicken block.

Detailed description of the usefulness of the move go here

5B
5B
BBTag Azrael 5B.png
Throw the coat
BBTag Azrael 5BB.png
Jump on the couch
BBTag Azrael SentinelDump.png
Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 6 16 -3 B - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 22 22 27 37 12 +0 +5
BBCP Azrael 5C.png
Throw the coat
BBTag Azrael 5B Hitbox.png
  • Very rewarding poke with a disjointed hitbox.
  • Special cancellable.
  • This is one of your primary ways of establishing yourself in neutral relatively safely.

Detailed description of the usefulness of the move go here

5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2000] Low 15 10 23L -14 F 11~24 F CSP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 Launch 42 + Down 23 [Down 43] Launch 57 + Down 23 [Down 43] 12 [13] +0 +5 [+8]
Values in [] are for Weakpoint version
BBCP Azrael 3C.png
Jump on the couch
BBTag Azrael 5BB Hitbox.png
  • Values in [] are for Weakpoint version
  • Low hit
  • Cancellable
  • Automatically performs followup on successful weakpoint hit
5BB Followup


5BB Followup
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All - 3 20 +7 P - CSP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+11 +11 +11
Only available after Weakpoint version of 5BB
BBCP Azrael SentinelDump.png
Dump on 'em
BBTag Azrael 214B Hitbox.png
  • Low hit.
  • Only comes out on hit with a just frame.
5C
5C
BBTag Azrael 5C.png
Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBCP Azrael 6D.png
BBTag Azrael 5C Hitbox.png


  • Another safe overhead

Old 6D.

2A
2A
BBTag Azrael 2A.png
Because Azrael's old 2B would just be too good in this game.
Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 [2000] Low 15 3 15 -1 [+3] F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 3 [5] 16 [20] 17 [25] 25 [40 + Down 23] 22 [31] 39 [56 + Down 23] 11 [15] +0 +2 [+8]
Values in [] are for Weakpoint version
BBCP Azrael 2D.png
Because Azrael's old 2B would just be too good in this game.
BBTag Azrael 2A Hitbox.png


  • Values in [] are for Weakpoint version.
  • This is his fastest low.
  • Lots of reward from this move from just frame.

Detailed description of the usefulness of the move go here

2B
2B
BBTag Azrael 2B.png
Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 6 30 -19 P 7~16 H CSJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 30 Launch 44 11 +0 +2
BBCP Azrael 2C.png
Upset he cannot get the banana; Azrael uproots the tree
BBTag Azrael 2B Hitbox.png


  • Very poor anti-air.
  • Good vs dives or very telegraphed aerial movement.
  • Not as good as 5A but useful when you need some head invul.

Detailed description of the usefulness of the move go here

2C
2C
BBTag Azrael 2C.png
Scuff them Jordans.
Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 [2000] Low 24 6 15 -2 [0] F - P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] [20] Launch 40 + Slide + Down 10 [60 + GBounce] Launch 55 + Slide + Down 10 [76 + GBounce] 12 [15] +0 +5 [+8]
Values in [] are for Weakpoint version
Maximum Slide duration 1F
BBCP Azrael 3D.png
Scuff them Jordans.
BBTag Azrael 2C Hitbox.png


  • Values in [] are for Weakpoint version
  • Similar animation to 5C however it lacks the flash and sound effect.
  • Despite the previous point. It's quite effective at checking players on defense and can open up 5C opportunities.
  • Very rewarding on hit and safe on block.

Detailed description of the usefulness of the move go here

j.A
j.A
BBTag Azrael jA.png
BBTag Azrael jAA.png
Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 9 6 14 - H - JP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 50 22 64 11 +0 +2
BBCP Azrael jB.png
BBTag Azrael jA Hitbox.png
  • Very good aerial button, covers a good space and fast start up.
  • It hits behind Azrael and is good for a cross up tool.
  • Primary jump in button, commonly used with IAD.

Detailed description of the usefulness of the move go here

j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 6 15 - H - JP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 50 22 64 11 +0 +2
BBCP Azrael jC.png
BBTag Azrael jAA Hitbox.png
  • Combo Filler, can be used to jail aerial opponents however this is fairly uncommon.

Detailed description of the usefulness of the move go here

j.B
j.B
BBTag Azrael jB.png
Template:AttackDataHeader-BBTag
j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 [2000] High 19 5 16 - H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 [90] 3 [5] 16 17 [21] 30 [60 + GBounce] 22 [27] 44 [76 + GBounce] 11 [15] +0 +2 [+8]
Values in [] are for Weakpoint version
BBCP Azrael jD.png
BONK!
BBTag Azrael jB Hitbox.png
  • Values in [] are for Weakpoint version
  • Ground bounces on weak point. Height of the ground bounce is based on the opponent's height.
  • Primarily combo filler.
j.C
j.C
BBTag Azrael jC.png
Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 22 Until L 10L +1 H - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 50 22 64 11 +0 +2
BBCP Azrael j2C.png
What rational person expects you to do this randomly
BBTag Azrael jC Hitbox.png


  • Advantage based on immediate j.C
  • Stalled air movement can bait out AA attempts.
  • Special cancellable on landing, useful for frame trapping and combos.
  • Can send airborne opponents upwards when hit in an specific way.

Detailed description of the usefulness of the move go here


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Azrael GroundThrow.png
Template:AttackDataHeader-BBTag
BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - SP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4 - Launch 60 - - - - 0, 12 +0
Minimum Damage 2000
BBCP Azrael ForwardThrow.png
BBTag Azrael Throw Hitbox.png
  • Backward throw knocks down
  • 100% minimum damage

Detailed description of the usefulness of the move go here

Panzer Strike
Panzer Strike
5A+D
BBTag Azrael PanzerStrike.png
"I can see the protractor on your screen."
Template:AttackDataHeader-BBTag
AD
Panzer Strike
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800×2 Air Unblockable, All 18 12(16)Until L+4 34L -19 B, H 1~29 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60, 60 + GBounce Launch 75, 75 + GBounce 14 +0 +5
Minimum Damage 90×2 (180)
BBTag Azrael PanzerStrike.png
"I can see the protractor on your screen."
BBTag Azrael RA1 Hitbox.pngBBTag Azrael RA2 Hitbox.pngBBTag Azrael RA3 Hitbox.png


  • Around a full second between the first hit being blocked and recovery, but it's still punishable if you block the second hit.
  • Very useful for dealing with high up diagonal enemies. However it is very committal.
  • Good oki from the second hit.

2-hit DP.


Skills

Gustaf Buster
Gustav Buster
236A Azrael's last remaining approach tool. RIP frame advantage.
Template:AttackDataHeader-BBTag
236A
Gustav Buster
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 12~31 6 26 -1 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 30 33 24 38 38 11 +0 +2
Minimum Damage 90
BBCP Azrael GustavBuster.png
Azrael's last remaining approach tool. RIP frame advantage.
BBTag Azrael 236A Hitbox.png


  • Will skip to attack if Azrael reaches within a certain horizontal distance from opponent.
  • Good way of closing a gap and forcing a RPS situation on most the cast.
  • Many characters with 8 frame or slower buttons are forced to super or DP out of Gustav > 4A OB.

Detailed description of the usefulness of the move go here

Tiger Magnum
Tiger Magnum
236B
BBTag Azrael TigerMagnum.png
BBTag Azrael CobraStrike.png
BBTag Azrael LeopardLauncher.png
Template:AttackDataHeader-BBTag
Tiger Magnum
236A


236B
Tiger Magnum
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 15 3 18 -4 B - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
Minimum Damage 90
BBCP Azrael TigerMagnum.png
THIS
BBTag Azrael 236B Hitbox.png
Cobra Strike
Tiger > A/B/C
Leopard Launcher
Cobra > A/B/C
  • Combo filler "rekka"
  • Cheesy frametrap (with delayed followups)
  • Blockstring extender with assists
Growler Field
Growler Field
214A
BBTag Azrael GrowlerField.png
That's a nice projectile you got there.
BBTag Azrael PhalanxCannon.png
It'd be a shame if somebody...reflected it.
Template:AttackDataHeader-BBTag
Growler Field
214A


214A
Growler Field
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 7 5 36 -24 B 1~28 Guard P P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 45 Launch 59 11 +0 +2
On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged
Minimum Damage 90
BBCP Azrael Growler Field.png
That's a nice projectile you got there.
BBTag Azrael 214A Hitbox.png
Phalanx Cannon
Growler > A
  • Hold A to prolong Growler
  • Becomes full invul for remaining duration on successful projectile absorb; Can cancel into Phalanx Cannon on successful projectile absorb

Absorb a projectile, throw a projectile

Sentinel Dump
Sentinel Dump
214B
BBTag Azrael SentinelDump.png
Slav Squat
Template:AttackDataHeader-BBTag
214B
Sentinel Dump
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 39 3 50 +8 P - P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+3 +0 +2
Minimum Damage 90
BBCP Azrael SentinelDump.png
Slav Squat
BBTag Azrael 214B Hitbox.png


  • Interruptible pressure reset
  • Can cross up on crouchers.
  • His only +OB tool.


Extra Skills

Valiant Crash
Valiant Crash
236C (Chargeable)
BBTag Azrael ValiantCrash.png
Go sit in the corner.
BBTag Azrael ValiantCharger.png
Hang on, I'm coming too.
Template:AttackDataHeader-BBTag
Valiant Crash
236C


236C
Valiant Crash
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1900 [2090] High 24 9 38 -28 B 11~(3 before active) HBFP Guard P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] 60 + WBounce [Launch] 60 + WBounce [75 + Valiant] Launch 75 + WBounce [75 + Valiant] 12 [20] +0 +5 [+8]
Values in [] are for Weakpoint version
Automatically becomes Weakpoint version if charged to max
On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged
Minimum Damage 190 [209]
BBCP Azrael ValiantCrash.png
Go sit in the corner.
BBTag Azrael 236C Hitbox.png
  • Values in [] are for Weakpoint version
  • Hits overhead
  • Obvious because of the blue flash and raised leg. Can be timed for weakpoint allowing for damage of Charged version.
  • 11~(3 before active) HBFP GP
Valiant Charger
Crash > 6
  • All weakpoint attacks automatically hit weakpoint
Hornet Bunker
Hornet Bunker
214C
BBTag Azrael HornetBunker.png
BBTag Azrael HornetChaser.png
Template:AttackDataHeader-BBTag
Hornet Bunker
214C


214C
Hornet Bunker
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1900 [2090] Low 24 8 24 -13 F 9~(8 before active) HBFP GP P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 [90] 4 [5] 18 [20] Launch 60 [65 + Hornet] Launch 75 [81 + Hornet] 12 [20] +0 +5 [+8]
Values in [] are for Weakpoint version
Automatically becomes Weakpoint version if charged to max
On Guard Point, hitstop for Azrael reduced by 1F. Opponent hitstop unchanged
Minimum Damage 190 [209]
BBCP Azrael HornetBunker.png
After uprooting the tree, Azrael propels it into the atmosphere
BBTag Azrael 214C Hitbox.png
  • Values in [] are for Weakpoint version
  • Hits low
  • 9~(8 before active) HBFP GP

Was way more ambiguous when it wasn't one of the two moves he has that glows blue. Can be timed for weakpoint allowing for damage of Charged version.

Hornet Chaser
Crash > 8
  • All weakpoint attacks automatically hit weakpoint


Partner Skills

5P
6P
Leopard Launcher
BBTag Azrael LeopardLauncher.png
Template:AttackDataHeader-BBTag
6P
Leopard Launcher
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All (18+)22 6 49 -19 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 5 35 Launch 60 - - 20 +0 -
Minimum Damage 125
BBCP Azrael LeopardLauncher.png
Clothesline from hell
BBTag Azrael 236BBB Hitbox.png


  • +OB from Active Switch.
  • Can be comboed from after a Active Switch.
  • Very damaging and can be used for high damage loops.

Detailed description of the usefulness of the move go here

6P
5P
6C
BBTag Azrael 6P.png
Template:AttackDataHeader-BBTag
5P
BBCF 6C
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2400 All (18)+15 8 2+21L -12 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce - - 12 +0 -
Minimum Damage 120
BBCP Azrael 6C.png
CRACK SHOOT!
BBTag Azrael 5P1 Hitbox.pngBBTag Azrael 5P2 Hitbox.pngBBTag Azrael 5P3 Hitbox.pngBBTag Azrael 5P4 Hitbox.png
  • Azrael's original 6C.
  • Ground bounces

Detailed description of the usefulness of the move go here

4P
4P
Growler Field
BBTag Azrael GrowlerField.png
BBTag Azrael PhalanxCannon.png
Template:AttackDataHeader-BBTag
Growler


4P
Growler
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All (18)+28 5 79 -68 B 1~40 P
41~121 Guard P
- 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 45 - - 11 +0 -
On Guard Point, hitstop for Azrael is 0F. Opponent hitstop unchanged
Minimum Damage 90
BBCP Azrael Growler Field.png
When you need to block out the haters on command
BBTag Azrael 214A Hitbox.png
Phalanx Cannon
Absorb Projectile


Absorb Projectile
Phalanx Cannon
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 25 Until Hit Total: 46 -2 P2 1~End All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 30 + WBounce Launch 44 + WBounce 0/+3 +3 +5
Minimum Damage 90
BBCP Azrael Phalanx Cannon.png
BBTag Azrael 214AA Hitbox.png
  • On successful absorption of a projectile, Azrael will automatically do a Phalanx Cannon followup
  • Projectile invul frame 1.
  • Will stop walking sooner if the opponent is within reach.

Detailed description of the usefulness of the move go here


Distortion Skills

Black Hawk Stinger
Black Hawk Stinger
236B+C
BBTag Azrael BlackHawkStinger.png
You wish this was as good as Bionic Arm.
Template:AttackDataHeader-BBTag
236BC
Black Hawk Stinger
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
5500 [6500] All 7+(122 Flash)+4
[7+(149 Flash)+4]
3 54 -38 B 1~13 Guard All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 26 Launch 60 Launch 75 20 +0 +5
Values in [] are for Enhanced version
On Guard Point, hitstop for Azrael is 0F. Opponent hitstop unchanged
Minimum damage: 1815 [2015]
BBTag Azrael BlackHawkStinger.pngBBCF Azrael Stinger.png
You wish this was as good as Bionic Arm.
BBTag Azrael 236BC Hitbox.png


  • Values in [] for Enhanced version
  • 33% minimum damage (1815) [31% (2015)]
  • Very fast, so it can punish enemy carelessness.
  • Can lead into combos from Counter hit during Resonance Blaze.
  • Can be used in reaction to whiffed buttons for a 3/4ths screen punish.
  • Time freeze locks opponents from canceling the armor hit into DP. If the are too far, they can cancel into DP/Super.

Detailed description of the usefulness of the move go here

Full Spartan
Full Spartan
214B+C
BBTag Azrael FullSpartan.png
TCL but with more pzazz.
Template:AttackDataHeader-BBTag
214BC
Full Spartan
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500, 1800×2, 4000
[1500, 1800×2, 5800]
All 7+(77 Flash)+1 5 44 -22 B 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
95×3, 70 4 26 Launch 360 + WBounce + Down 23 - - 20 20, 13×2, 30 +5
Values in [] are for Enhanced version
Minimum damage 225, 288×2, 1320 (2121) [225, 288×2, 1624 (2425)]
BBCF Azrael FullSpartan.png
TCL but with more pzazz.
BBTag Azrael 214BC Hitbox.png


  • Values in [] for Enhanced version
  • Minimum damage 225, 288*2, 1320 (2121) [225, 288*2, 1624 (2425)]
  • Cinematic super, good for Cross Combo.
  • Can catch some bursts.

Detailed description of the usefulness of the move go here


Distortion Skill Duo

Black Hawk Stinger
P during Main Character's Distortion Skill
BBTag Azrael BlackHawkStinger.png
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Black Hawk Stinger
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 1+(157 Flash)+1 3 54 -38 B 1~4 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 60 Launch 75 20 +0 +5
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Azrael BlackHawkStinger.pngBBCF Azrael Stinger.png
BBTag Azrael 236BC Hitbox.png


  • Values in [] for Enhanced version
  • 100% minimum damage (2000) [2500]

Detailed description of the usefulness of the move go here


Astral Heat

Patriot Apocalypse
222B+C
BBTag Azrael PatriotApocalypse.png
BBTag Azrael PatriotApocalypse2.png
Flipping the table.
Template:AttackDataHeader-BBTag
222BC
Patriot Apocalypse
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 7+(55 Flash)+9 15 128 -122 B 1~30 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 3 - -
BBCP Azrael PatriotApocalypse1.pngBBCP Azrael PatriotApocalypse3.png
Sick of the tree being so stubborn, Azrael is forced to use his last resort: • Flipping the table.
BBTag Azrael 222BC Hitbox.png


  • Extremely punishable Astral

Don't drop your 5A confirm into it in Grand Finals.


Navigation

To edit frame data, edit values in BBTag/Azrael/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.