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====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_4A.png |caption= | |image=BBTag_Azrael_4A.png |caption= Reach for the Banana | ||
|name=4A | |name=4A | ||
|data= | |data= | ||
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}} | }} | ||
<nowiki/> | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_5A.png |caption= | |image=BBTag_Azrael_5A.png |caption= Angrily grab the banana | ||
|image2=BBTag_Azrael_5AA.png |caption2= | |image2=BBTag_Azrael_5AA.png |caption2= Headbutt the tree to shake the banana down | ||
|image3=BBTag_Azrael_5AAA.png |caption3= | |image3=BBTag_Azrael_5AAA.png |caption3= Shoulder tackle the tree to obtain the banana | ||
|image4=BBTag_Azrael_5AAAA.png |caption4= A great overhead if your opponent doesn't know that this is stuck in an autocombo | |image4=BBTag_Azrael_5AAAA.png |caption4= A great overhead if your opponent doesn't know that this is stuck in an autocombo | ||
|name=5A | |name=5A | ||
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}} | }} | ||
<nowiki/> | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
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* Values in [] are for Weakpoint version | * Values in [] are for Weakpoint version | ||
* Low hit | * Low hit | ||
* Cancellable | * Special Cancellable | ||
* Automatically performs followup on successful weakpoint hit | * Automatically performs followup on successful weakpoint hit | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Only comes out on hit with a just frame. | * Only comes out on hit with a just frame. | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
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====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_2B.png |caption= | |image=BBTag_Azrael_2B.png |caption= Upset he cannot get the banana; Azrael uproots the tree | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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* Good vs dives or very telegraphed aerial movement. | * Good vs dives or very telegraphed aerial movement. | ||
* Not as good as 5A but useful when you need some head invul. | * Not as good as 5A but useful when you need some head invul. | ||
* Jump Cancellable | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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}} | }} | ||
<nowiki/> | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
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* Can be used in reaction to whiffed buttons for a 3/4ths screen punish. | * Can be used in reaction to whiffed buttons for a 3/4ths screen punish. | ||
* Time freeze locks opponents from canceling the armor hit into DP. If the are too far, they can cancel into DP/Super. | * Time freeze locks opponents from canceling the armor hit into DP. If the are too far, they can cancel into DP/Super. | ||
* Tracks rather than going the full distance unlike in BBCF | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">Full Spartan</span> ====== | ====== <span style="visibility:hidden;font-size:0">Full Spartan</span> ====== | ||
{{MoveData | {{MoveData |
Revision as of 08:07, 27 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Azrael |
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Overview
"Don't get in my way. I'm fine with taking all 3 of you up together" | |
Lore: | More commonly known as the "Mad Dog", Azrael is a man with tremendous strength that defies all logic. Bloodthirsty and only interested in fighting strong opponents, Azrael once worked as a mercenary going from battlefield to battlefield and wherever he appeared, it was guaranteed that there would be no survivors. Eventually, Azrael is sealed away by Sector Seven, thanks to the efforts of Kokonoe and Tager. However, during the events of BlazBlue Chrono Phantasma, Sector Seven releases Azrael and puts a special collar on him before sending him to Ikaruga with the task of retrieving the Azure Grimoire. |
Drive: The Terror
In the BlazBlue series, Azrael could 'mark' the opponent with a weakpoint with certain attacks. Hitting this mark would trigger the weakpoint and enhance the attack.
This has been adapted for BlazBlue Cross Tag Battle by having certain attacks gain enhanced properties by timing a button press right when said attack hits opponent. These attacks will gain enhanced properties like more damage, more stun, or followup attacks that allow Azrael to extend his combos in different ways than usual.
The following moves have the option to press the input again for a followup:
- 5AAAA
- 5BB
- 2A
- 2C
- j.B
- Valiant Crash
- Hornet Bunker
Playstyle
Azrael Azrael is a character known and feared for his ability to do highly damaging combos with the help of his drive in the BlazBlue series and the same holds true for BlazBlue Cross Tag Battle.
Although Azrael excels in dealing a lot of damage once he gets hits, his neutral can be more difficult than other characters. Azrael dash is teleport dash that moves him forward a fixed distance that has some vulnerable recovery at its end. This can make approaching an opponent and precisely spacing your pokes and jump ins difficult. In order to close the gap between your opponent, you'll need to smartly use a combination of his movement options, Gustaf, Growler+Phalanx and Partner Skills.
- Above average amount of health.
- Can deal great solo damage with amazing corner carry at the cost of one meter with Valiant Charger.
- Has unique teleporting dashes which can be used to either escape or apply pressure.
- Has an anti-projectile move in Growler Field, which is also available as an assist.
- Large body, slow walkspeed.
- Maneuvering in neutral can be awkward due to his unique movement options.
- Lacks a fast-hitting low.
- Weakpoints progressively become harder to trigger the more they are used in a combo.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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Panzer Strike 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Gustav Buster 236A |
Template:AttackDataHeader-BBTag |
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Tiger Magnum 236B |
Template:AttackDataHeader-BBTag |
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Growler Field 214A |
Template:AttackDataHeader-BBTag |
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Sentinel Dump 214B |
Template:AttackDataHeader-BBTag |
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Extra Skills
Valiant Crash 236C (Chargeable) |
Template:AttackDataHeader-BBTag |
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Hornet Bunker 214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P BBCF 6C |
Template:AttackDataHeader-BBTag |
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6P Leopard Launcher |
Template:AttackDataHeader-BBTag |
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4P Growler Field |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Black Hawk Stinger 236B+C |
Template:AttackDataHeader-BBTag |
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Full Spartan 214B+C |
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Distortion Skill Duo
Black Hawk Stinger P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Patriot Apocalypse 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •