BBTag/Azrael: Difference between revisions

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|image2=BBTag_Azrael_5AA.png |caption2= Headbutt the tree to shake the banana down
|image2=BBTag_Azrael_5AA.png |caption2= Headbutt the tree to shake the banana down
|image3=BBTag_Azrael_5AAA.png |caption3= Shoulder tackle the tree to obtain the banana
|image3=BBTag_Azrael_5AAA.png |caption3= Shoulder tackle the tree to obtain the banana
|image4=BBTag_Azrael_5AAAA.png |caption4= A great overhead if your opponent doesn't know that this is stuck in an autocombo
|image4=BBTag_Azrael_5AAAA.png |caption4= Hope that your opponent is stupid enough to not realize this is an overhead
|name=5A
|name=5A
|data=
|data=

Revision as of 06:16, 22 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview
Overview
"Don't get in my way. I'm fine with taking all 3 of you up together"
Lore:More commonly known as the "Mad Dog", Azrael is a man with tremendous strength that defies all logic. Bloodthirsty and only interested in fighting strong opponents, Azrael once worked as a mercenary going from battlefield to battlefield and wherever he appeared, it was guaranteed that there would be no survivors. Eventually, Azrael is sealed away by Sector Seven, thanks to the efforts of Kokonoe and Tager. However, during the events of BlazBlue Chrono Phantasma, Sector Seven releases Azrael and puts a special collar on him before sending him to Ikaruga with the task of retrieving the Azure Grimoire.

 Azrael Azrael is a character known and feared for his ability to do highly damaging combos with the help of his drive in the BlazBlue series and the same holds true for BlazBlue Cross Tag Battle.

Although Azrael excels in dealing a lot of damage once he gets hits, his neutral can be more difficult than other characters. Azrael dash is teleport dash that moves him forward a fixed distance that has some vulnerable recovery at its end. This can make approaching an opponent and precisely spacing your pokes and jump ins difficult. In order to close the gap between your opponent, you'll need to smartly use a combination of his movement options, Gustaf, Growler+Phalanx and Partner Skills.

Pros
Cons
  • Above average amount of health.
  • Can deal great solo damage with amazing corner carry at the cost of one meter with Valiant Charger.
  • Has unique teleporting dashes which can be used to either escape or apply pressure.
  • Has an anti-projectile move in Growler Field, which is also available as an assist.
  • Large body, slow walkspeed.
  • Maneuvering in neutral can be awkward due to his unique movement options.
  • Lacks a fast-hitting low.
  • Weakpoints progressively become harder to trigger the more they are used in a combo.

In the BlazBlue series, Azrael could 'mark' the opponent with a weakpoint with certain attacks. Hitting this mark would trigger the weakpoint and enhance the attack.

This has been adapted for BlazBlue Cross Tag Battle by having certain attacks gain enhanced properties by timing a button press right when said attack hits opponent. These attacks will gain enhanced properties like more damage, more stun, or followup attacks that allow Azrael to extend his combos in different ways than usual.

The following moves have the option to press the input again for a followup:

  • 5AAAA
  • 5BB
  • 2A
  • 2C
  • j.B
  • Valiant Crash
  • Hornet Bunker


Azrael
BBTag Azrael Portrait.png

Normal Moves

4A
4A
BBTag Azrael 4A.png
Reach for the Banana
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  • Fast jab, can be used as a reactionary antiair is many situations.
  • Very good for stagger pressure.

Detailed description of the usefulness of the move go here

5A
5A
BBTag Azrael 5A.png
Angrily grab the banana
BBTag Azrael 5AA.png
Headbutt the tree to shake the banana down
BBTag Azrael 5AAA.png
Shoulder tackle the tree to obtain the banana
BBTag Azrael 5AAAA.png
Hope that your opponent is stupid enough to not realize this is an overhead
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5A
  • Fast normal, great hitbox, hits behind, can be used as a semi-reliable AA against airdash.
  • Great for stagger pressure and can be jump cancelled for IAD j.A mix on block.

Detailed description of the usefulness of the move go here

5AA
  • +0 OB means this can go back into 4A and frametrap lots of characters.
  • Good for bringing characters down for better grounded combos.

Detailed description of the usefulness of the move go here

5AAA
  • Leads into a high/low mix or even throw cancelled for another layer.

Detailed description of the usefulness of the move go here

5AAAA
  • Values in [] are for Weakpoint version
  • Fast (~20f) safe overhead.
  • Will frametrap mashing and stuff attempts to chicken block.

Detailed description of the usefulness of the move go here

5B
5B
BBTag Azrael 5B.png
Throw the coat
BBTag Azrael 5BB.png
Jump on the couch
BBTag Azrael SentinelDump.png
Dump on 'em
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5B
  • Very rewarding poke with a disjointed hitbox.
  • Special cancellable.
  • This is one of your primary ways of establishing yourself in neutral relatively safely.

Detailed description of the usefulness of the move go here

5BB
  • Values in [] are for Weakpoint version
  • Low hit
  • Special Cancellable
  • Automatically performs followup on successful weakpoint hit
5BB Followup
  • Only comes out on hit with a just frame.
5C
5C
BBTag Azrael 5C.png
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  • Another safe overhead

Old 6D.

2A
2A
BBTag Azrael 2A.png
Because Azrael's old 2B would just be too good in this game.
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  • Values in [] are for Weakpoint version.
  • This is his fastest low.
  • Lots of reward from this move from just frame.

Detailed description of the usefulness of the move go here

2B
2B
BBTag Azrael 2B.png
Upset he cannot get the banana; Azrael uproots the tree
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  • Very poor anti-air.
  • Good vs dives or very telegraphed aerial movement.
  • Not as good as 5A but useful when you need some head invul.
  • Jump Cancellable

Detailed description of the usefulness of the move go here

2C
2C
BBTag Azrael 2C.png
Scuff them Jordans.
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  • Values in [] are for Weakpoint version
  • Similar animation to 5C however it lacks the flash and sound effect.
  • Despite the previous point. It's quite effective at checking players on defense and can open up 5C opportunities.
  • Very rewarding on hit and safe on block.

Detailed description of the usefulness of the move go here

j.A
j.A
BBTag Azrael jA.png
BBTag Azrael jAA.png
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j.A
  • Very good aerial button, covers a good space and fast start up.
  • It hits behind Azrael and is good for a cross up tool.
  • Primary jump in button, commonly used with IAD.

Detailed description of the usefulness of the move go here

j.AA
  • Combo Filler, can be used to jail aerial opponents however this is fairly uncommon.

Detailed description of the usefulness of the move go here

j.B
j.B
BBTag Azrael jB.png
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  • Values in [] are for Weakpoint version
  • Ground bounces on weak point. Height of the ground bounce is based on the opponent's height.
  • Primarily combo filler.
j.C
j.C
BBTag Azrael jC.png
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  • Advantage based on immediate j.C
  • Stalled air movement can bait out AA attempts.
  • Special cancellable on landing, useful for frame trapping and combos.
  • Can send airborne opponents upwards when hit in an specific way.

Detailed description of the usefulness of the move go here


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Azrael GroundThrow.png
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  • Backward throw knocks down
  • 100% minimum damage

Detailed description of the usefulness of the move go here

Panzer Strike
Panzer Strike
5A+D
BBTag Azrael PanzerStrike.png
"I can see the protractor on your screen."
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  • Around a full second between the first hit being blocked and recovery, but it's still punishable if you block the second hit.
  • Very useful for dealing with high up diagonal enemies. However it is very committal.
  • Good oki from the second hit.

2-hit DP.


Skills

Gustaf Buster
Gustav Buster
236A Azrael's last remaining approach tool. RIP frame advantage.
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  • Will skip to attack if Azrael reaches within a certain horizontal distance from opponent.
  • Good way of closing a gap and forcing a RPS situation on most the cast.
  • Many characters with 8 frame or slower buttons are forced to super or DP out of Gustav > 4A OB.

Detailed description of the usefulness of the move go here

Tiger Magnum
Tiger Magnum
236B
BBTag Azrael TigerMagnum.png
THIS
BBTag Azrael CobraStrike.png
IS
BBTag Azrael LeopardLauncher.png
UNGA!
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Tiger Magnum
236A
Cobra Strike
Tiger > A/B/C
Leopard Launcher
Cobra > A/B/C
  • Combo filler "rekka"
  • Cheesy frametrap (with delayed followups)
  • Blockstring extender with assists
Growler Field
Growler Field
214A
BBTag Azrael GrowlerField.png
That's a nice projectile you got there.
BBTag Azrael PhalanxCannon.png
It'd be a shame if somebody...reflected it.
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Growler Field
214A
Phalanx Cannon
Growler > A
  • Hold A to prolong Growler
  • Becomes full invul for remaining duration on successful projectile absorb; Can cancel into Phalanx Cannon on successful projectile absorb

Absorb a projectile, throw a projectile

Sentinel Dump
Sentinel Dump
214B
BBTag Azrael SentinelDump.png
Slav Squat
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  • Interruptible pressure reset
  • Can cross up on crouchers.
  • His only +OB tool.


Extra Skills

Valiant Crash
Valiant Crash
236C (Chargeable)
BBTag Azrael ValiantCrash.png
Go sit in the corner.
BBTag Azrael ValiantCharger.png
Hang on, I'm coming too.
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Valiant Crash
236C
  • Values in [] are for Weakpoint version
  • Hits overhead
  • Obvious because of the blue flash and raised leg. Can be timed for weakpoint allowing for damage of Charged version.
  • 11~(3 before active) HBFP GP
Valiant Charger
Crash > 6
  • All weakpoint attacks automatically hit weakpoint
Hornet Bunker
Hornet Bunker
214C
BBTag Azrael HornetBunker.png
After uprooting the tree, Azrael propels it into the atmosphere
BBTag Azrael HornetChaser.png
No clue why he decided to go up with it
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Hornet Bunker
214C
  • Values in [] are for Weakpoint version
  • Hits low
  • 9~(8 before active) HBFP GP

Was way more ambiguous when it wasn't one of the two moves he has that glows blue. Can be timed for weakpoint allowing for damage of Charged version.

Hornet Chaser
Crash > 8
  • All weakpoint attacks automatically hit weakpoint
  • Air attacks can be airdash-cancelled, until you exceed 3 hits.

There isn't much of a reason to use this as Valiant Crash grants a much bigger reward.


Partner Skills

6P
5P
BBCF 6C
BBTag Azrael 6P.png
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  • Azrael's original 6C.
  • Ground bounces

Detailed description of the usefulness of the move go here

5P
6P
Leopard Launcher
BBTag Azrael LeopardLauncher.png
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  • +OB from Active Switch.
  • Can be comboed from after a Active Switch.
  • Very damaging and can be used for high damage loops.

Detailed description of the usefulness of the move go here

4P
4P
Growler Field
BBTag Azrael GrowlerField.png
BBTag Azrael PhalanxCannon.png
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Growler
Phalanx Cannon
Absorb Projectile
  • On successful absorption of a projectile, Azrael will automatically do a Phalanx Cannon followup
  • Projectile invul frame 1.
  • Will stop walking sooner if the opponent is within reach.

Detailed description of the usefulness of the move go here


Distortion Skills

Black Hawk Stinger
Black Hawk Stinger
236B+C
BBTag Azrael BlackHawkStinger.png
You wish this was as good as Bionic Arm.
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  • Values in [] for Enhanced version
  • 33% minimum damage (1815) [31% (2015)]
  • Very fast, so it can punish enemy carelessness.
  • Can lead into combos from Counter hit during Resonance Blaze.
  • Can be used in reaction to whiffed buttons for a 3/4ths screen punish.
  • Time freeze locks opponents from canceling the armor hit into DP. If the are too far, they can cancel into DP/Super.
  • Tracks rather than going the full distance unlike in BBCF

Detailed description of the usefulness of the move go here

Full Spartan
Full Spartan
214B+C
BBTag Azrael FullSpartan.png
TCL but with more pzazz.
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  • Values in [] for Enhanced version
  • Minimum damage 225, 288*2, 1320 (2121) [225, 288*2, 1624 (2425)]
  • Cinematic super, good for Cross Combo.
  • Can catch some bursts.

Detailed description of the usefulness of the move go here


Distortion Skill Duo

Black Hawk Stinger
P during Main Character's Distortion Skill
BBTag Azrael BlackHawkStinger.png
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  • Values in [] for Enhanced version
  • 100% minimum damage (2000) [2500]

Detailed description of the usefulness of the move go here


Astral Heat

Patriot Apocalypse
222B+C
BBTag Azrael PatriotApocalypse.png
BBTag Azrael PatriotApocalypse2.png
Flipping the table.
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  • Extremely punishable Astral

Don't drop your 5A confirm into it in Grand Finals.



Navigation

To edit frame data, edit values in BBTag/Azrael/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.