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{{#lsth:BBTag/Azrael/Data|4A}} | {{#lsth:BBTag/Azrael/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|5A}} | {{#lsth:BBTag/Azrael/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|5AA}} | {{#lsth:BBTag/Azrael/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|5AAA}} | {{#lsth:BBTag/Azrael/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|5AAAA}} | {{#lsth:BBTag/Azrael/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Fast (~20f) safe overhead. | * Fast (~20f) safe overhead. | ||
* Will frametrap mashing and stuff attempts to chicken block. | * Will frametrap mashing and stuff attempts to chicken block. | ||
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{{#lsth:BBTag/Azrael/Data|5B}} | {{#lsth:BBTag/Azrael/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|5BB}} | {{#lsth:BBTag/Azrael/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Low hit | * Low hit | ||
* Cancellable | * Cancellable | ||
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{{#lsth:BBTag/Azrael/Data|5BB Followup}} | {{#lsth:BBTag/Azrael/Data|5BB Followup}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Low hit | * Low hit | ||
}} | }} | ||
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{{#lsth:BBTag/Azrael/Data|5C}} | {{#lsth:BBTag/Azrael/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Another safe overhead | * Another safe overhead | ||
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{{#lsth:BBTag/Azrael/Data|2A}} | {{#lsth:BBTag/Azrael/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|2B}} | {{#lsth:BBTag/Azrael/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|2C}} | {{#lsth:BBTag/Azrael/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|j.A}} | {{#lsth:BBTag/Azrael/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|j.AA}} | {{#lsth:BBTag/Azrael/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|j.B}} | {{#lsth:BBTag/Azrael/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|j.C}} | {{#lsth:BBTag/Azrael/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|BC}} | {{#lsth:BBTag/Azrael/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Backward throw knocks down | * Backward throw knocks down | ||
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{{#lsth:BBTag/Azrael/Data|AD}} | {{#lsth:BBTag/Azrael/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Around a full second between the first hit being blocked and recovery, but it's still punishable if you block the second hit. | * Around a full second between the first hit being blocked and recovery, but it's still punishable if you block the second hit. | ||
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{{#lsth:BBTag/Azrael/Data|236A}} | {{#lsth:BBTag/Azrael/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|Cobra > A/B/C}} | {{#lsth:BBTag/Azrael/Data|Cobra > A/B/C}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Combo filler "rekka" | * Combo filler "rekka" | ||
* Cheesy frametrap (with delayed followups) | * Cheesy frametrap (with delayed followups) | ||
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{{#lsth:BBTag/Azrael/Data|Growler > A}} | {{#lsth:BBTag/Azrael/Data|Growler > A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Hold A to prolong Growler | * Hold A to prolong Growler | ||
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{{#lsth:BBTag/Azrael/Data|214B}} | {{#lsth:BBTag/Azrael/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Interruptible pressure reset | * Interruptible pressure reset | ||
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{{#lsth:BBTag/Azrael/Data|Valiant Crash > 6}} | {{#lsth:BBTag/Azrael/Data|Valiant Crash > 6}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Hits overhead | * Hits overhead | ||
* Obvious because of the blue flash and raised leg. Can be timed for weakpoint allowing for damage of Charged version. | * Obvious because of the blue flash and raised leg. Can be timed for weakpoint allowing for damage of Charged version. | ||
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{{#lsth:BBTag/Azrael/Data|Hornet Bunker > 8}} | {{#lsth:BBTag/Azrael/Data|Hornet Bunker > 8}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* Hits low | * Hits low | ||
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{{#lsth:BBTag/Azrael/Data|6P}} | {{#lsth:BBTag/Azrael/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* You can D cancel the last hit if the opponent is high enough in order to follow up with an aerial combo. | * You can D cancel the last hit if the opponent is high enough in order to follow up with an aerial combo. | ||
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{{#lsth:BBTag/Azrael/Data|5P}} | {{#lsth:BBTag/Azrael/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Azrael's original 6C. | * Azrael's original 6C. | ||
* Ground bounces | * Ground bounces | ||
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{{#lsth:BBTag/Azrael/Data|Absorb Projectile}} | {{#lsth:BBTag/Azrael/Data|Absorb Projectile}} | ||
{{!}}- | {{!}}- | ||
{{Description|7| | {{Description|7|text= | ||
* On successful absorption of a projectile, Azrael will automatically do a Phalanx Cannon followup | * On successful absorption of a projectile, Azrael will automatically do a Phalanx Cannon followup | ||
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{{#lsth:BBTag/Azrael/Data|236BC}} | {{#lsth:BBTag/Azrael/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Very fast, so it can punish enemy carelessness. | * Very fast, so it can punish enemy carelessness. | ||
* Can be chained into itself at least once in many situations, including when used raw. | * Can be chained into itself at least once in many situations, including when used raw. | ||
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{{#lsth:BBTag/Azrael/Data|214BC}} | {{#lsth:BBTag/Azrael/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|Distortion Skill Duo}} | {{#lsth:BBTag/Azrael/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Important points go here | * Important points go here | ||
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{{#lsth:BBTag/Azrael/Data|222BC}} | {{#lsth:BBTag/Azrael/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6| | {{Description|6|text= | ||
* Extremely punishable Astral | * Extremely punishable Astral | ||
Revision as of 01:21, 23 February 2019
Azrael |
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Overview
"Don't get in my way. I'm fine with taking all 3 of you up together"
Backstory
More commonly known as the "Mad Dog", Azrael is a man with tremendous strength that defies all logic. Bloodthirsty and only interested in fighting strong opponents, Azrael once worked as a mercenary going from battlefield to battlefield and wherever he appeared, it was guaranteed that there would be no survivors. Eventually, Azrael is sealed away by Sector Seven, thanks to the efforts of Kokonoe and Tager. However, during the events of BlazBlue Chrono Phantasma, Sector Seven releases Azrael and puts a special collar on him before sending him to Ikaruga with the task of retrieving the Azure Grimoire.
Playstyle
Azrael is a character known and feared for his ability to do highly damaging combos with the help of his drive in the BlazBlue series and the same holds true for BlazBlue Cross Tag Battle.
Although Azrael excels in dealing a lot of damage once he gets hits, his neutral can be more difficult than other characters. Azrael dash is teleport dash that moves him forward a fixed distance that has some vulnerable recovery at its end. This can make approaching an opponent and precisely spacing your pokes and jump ins difficult. In order to close the gap between your opponent, you'll need to smartly use a combination of his movement options, Gustaf, Growler+Phalanx and Partner Skills.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: The Terror
In the BlazBlue series, Azrael could 'mark' the opponent with a weakpoint with certain attacks. Hitting this mark would trigger the weakpoint and enhance the attack.
This has been adapted for BlazBlue Cross Tag Battle by having certain attacks gain enhanced properties by timing a button press right when said attack hits opponent. These attacks will gain enhanced properties like more damage, more stun, or followup attacks that allow Azrael to extend his combos in different ways than usual.
The following moves have the option to press the input again for a followup:
- 5AAAA
- 5BB
- 2A
- 2C
- j.B
- Valiant Crash
- Hornet Bunker
Normal Moves
4A
4A |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C |
Template:AttackDataHeader-BBTag
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Old 6D. |
2A
2A |
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Detailed description of the usefulness of the move go here |
2B
2B |
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Detailed description of the usefulness of the move go here |
2C
2C |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here
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j.C
j.C |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
Panzer Strike
Panzer Strike 5A+D |
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2-hit DP. |
Skills
Gustaf Buster
Gustav Buster 236A |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Tiger Magnum
Tiger Magnum 236B |
Template:AttackDataHeader-BBTag |
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Growler Field
Growler Field 214A |
Template:AttackDataHeader-BBTag |
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Sentinel Dump
Sentinel Dump 214B |
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Extra Skills
Valiant Crash
Valiant Crash 236C (Chargeable) |
Template:AttackDataHeader-BBTag |
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Hornet Bunker
Hornet Bunker 214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
6P Leopard Launcher |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
6P
5P 6C |
Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
4P
4P Growler Field |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Black Hawk Stinger
Black Hawk Stinger 236B+C |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Full Spartan
Full Spartan 214B+C |
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Detailed description of the usefulness of the move go here |
Distortion Skill Duo
Black Hawk Stinger P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Astral Heat
Patriot Apocalypse 222B+C |
Template:AttackDataHeader-BBTag
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Don't drop your 5A confirm into it in Grand Finals. |
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.