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;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Teleport | * Double Jump, 1 Airdash, Dash Type: Teleport | ||
;Playstyle | |||
:Aggressive, close-range | |||
;Team role: | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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|- | |- | ||
|} | |} | ||
<br clear | <br style="clear:both;"/> | ||
===Drive: The Terror=== | ===Drive: The Terror=== | ||
Line 60: | Line 66: | ||
* Valiant Crash | * Valiant Crash | ||
* Hornet Bunker | * Hornet Bunker | ||
<br clear | <br style="clear:both;"/> | ||
{{#lst:BBTag/Azrael/Data|Links}} | {{#lst:BBTag/Azrael/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
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|name=4A | |name=4A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|4A}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Fast jab, can be used as a reactionary antiair is many situations. | |||
* Very good for stagger pressure. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Azrael/Data|5A}} | |||
{{!}}- | |||
* | {{Description|7|text= | ||
* Fast normal, great hitbox, hits behind, can be used as a semi-reliable AA against airdash. | |||
* Great for stagger pressure and can be jump cancelled for IAD j.A mix on block. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Azrael/Data|5AA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* +0 OB means this can go back into 4A and frametrap lots of characters. | |||
* | * Good for bringing characters down for better grounded combos. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Azrael/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Leads into a high/low mix or even throw cancelled for another layer. | |||
* | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Azrael/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Values in [] are for Weakpoint version | |||
* Fast (~20f) safe overhead. | * Fast (~20f) safe overhead. | ||
* Will frametrap mashing and stuff attempts to chicken block. | * Will frametrap mashing and stuff attempts to chicken block. | ||
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|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Azrael/Data|5B}} | |||
{{!}}- | |||
* | {{Description|7|text= | ||
* Very rewarding poke with a disjointed hitbox. | |||
* Special cancellable. | |||
* This is one of your primary ways of establishing yourself in neutral relatively safely. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Azrael/Data|5BB}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Values in [] are for Weakpoint version | |||
* Low hit | * Low hit | ||
* Cancellable | * Cancellable | ||
* Automatically performs followup on successful weakpoint hit | |||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=5BB Followup}} | |||
{{#lsth:BBTag/Azrael/Data|5BB Followup}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Low hit. | |||
* | * Only comes out on hit with a just frame. | ||
}} | }} | ||
}} | }} | ||
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|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|5C}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Another safe overhead | * Another safe overhead | ||
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|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|2A}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Values in [] are for Weakpoint version. | |||
* This is his fastest low. | |||
* Lots of reward from this move from just frame. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|2B}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Very poor anti-air. | |||
* Good vs dives or very telegraphed aerial movement. | |||
* Not as good as 5A but useful when you need some head invul. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_2C.png |caption= | |image=BBTag_Azrael_2C.png |caption= Scuff them Jordans. | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|2C}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Values in [] are for Weakpoint version | |||
* Similar animation to 5C however it lacks the flash and sound effect. | |||
* Despite the previous point. It's quite effective at checking players on defense and can open up 5C opportunities. | |||
* Very rewarding on hit and safe on block. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Azrael/Data|j.A}} | |||
{{!}}- | |||
* | {{Description|7|text= | ||
* Very good aerial button, covers a good space and fast start up. | |||
* It hits behind Azrael and is good for a cross up tool. | |||
* Primary jump in button, commonly used with IAD. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=j.AA}} | |||
{{#lsth:BBTag/Azrael/Data|j.AA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Combo Filler, can be used to jail aerial opponents however this is fairly uncommon. | |||
* | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|j.B}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Values in [] are for Weakpoint version | |||
* Ground bounces on weak point. Height of the ground bounce is based on the opponent's height. | |||
* Primarily combo filler. | |||
* | |||
}} | }} | ||
}} | }} | ||
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|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|j.C}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Advantage based on immediate j.C | |||
* Stalled air movement can bait out AA attempts. | |||
* Special cancellable on landing, useful for frame trapping and combos. | |||
* Can send airborne opponents upwards when hit in an specific way. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
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|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|BC}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Backward throw knocks down | * Backward throw knocks down | ||
* 100% minimum damage | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Panzer Strike</font> ====== | ====== <font style="visibility:hidden" size="0">Panzer Strike</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_PanzerStrike.png |caption= | |image=BBTag_Azrael_PanzerStrike.png |caption="I can see the protractor on your screen." | ||
|name=Panzer Strike | |name=Panzer Strike | ||
|input=5A+D | |input=5A+D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|AD}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Around a full second between the first hit being blocked and recovery, but it's still punishable if you block the second hit. | * Around a full second between the first hit being blocked and recovery, but it's still punishable if you block the second hit. | ||
* Very useful for dealing with high up diagonal enemies. However it is very committal. | |||
* Good oki from the second hit. | |||
2-hit DP. | 2-hit DP. | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
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|name=Gustav Buster | |name=Gustav Buster | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|236A}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Will skip to attack if Azrael reaches within a certain horizontal distance from opponent. | |||
* Good way of closing a gap and forcing a RPS situation on most the cast. | |||
* Many characters with 8 frame or slower buttons are forced to super or DP out of Gustav > 4A OB. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 344: | Line 379: | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_TigerMagnum.png |caption= | |image=BBTag_Azrael_TigerMagnum.png |caption= | ||
|image2=BBTag_Azrael_CobraStrike.png |caption2= | |||
|image3=BBTag_Azrael_LeopardLauncher.png |caption3= | |||
|input=236B | |input=236B | ||
|name=Tiger Magnum | |name=Tiger Magnum | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Tiger Magnum|subtitle=236A}} | |||
{{#lsth:BBTag/Azrael/Data|236B}} | |||
{{!}}- | |||
{{AttackVersion|name=Cobra Strike|subtitle=Tiger > A/B/C}} | |||
{{#lsth:BBTag/Azrael/Data|Tiger > A/B/C}} | |||
{{!}}- | |||
}} | {{AttackVersion|name=Leopard Launcher|subtitle=Cobra > A/B/C}} | ||
{{#lsth:BBTag/Azrael/Data|Cobra > A/B/C}} | |||
{{!}}- | |||
{{ | {{Description|7|text= | ||
| | |||
| | |||
}} | |||
== | |||
{{ | |||
| | |||
|name=Leopard Launcher | |||
| | |||
* Combo filler "rekka" | * Combo filler "rekka" | ||
* Cheesy frametrap (with delayed followups) | * Cheesy frametrap (with delayed followups) | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_GrowlerField.png |caption=That's a nice projectile you got there. | |image=BBTag_Azrael_GrowlerField.png |caption=That's a nice projectile you got there. | ||
|image2=BBTag_Azrael_PhalanxCannon.png |caption2=It'd be a shame if somebody...reflected it. | |||
|input=214A | |input=214A | ||
|name=Growler Field | |name=Growler Field | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Growler Field|subtitle=214A}} | |||
{{#lsth:BBTag/Azrael/Data|214A}} | |||
* | {{!}}- | ||
* | {{AttackVersion|name=Phalanx Cannon|subtitle=Growler > A}} | ||
{{#lsth:BBTag/Azrael/Data|Growler > A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Hold A to prolong Growler | |||
* Becomes full invul for remaining duration on successful projectile absorb; Can cancel into Phalanx Cannon on successful projectile absorb | |||
Absorb a projectile, throw a projectile | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Sentinel Dump</font> ====== | ====== <font style="visibility:hidden" size="0">Sentinel Dump</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_SentinelDump.png |caption= | |image=BBTag_Azrael_SentinelDump.png |caption= Slav Squat | ||
|input=214B | |input=214B | ||
|name=Sentinel Dump | |name=Sentinel Dump | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|214B}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Interruptible pressure reset | * Interruptible pressure reset | ||
* Can cross up on crouchers. | |||
* His only +OB tool. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_ValiantCrash.png |caption=Go sit in the corner. | |image=BBTag_Azrael_ValiantCrash.png |caption=Go sit in the corner. | ||
|image2=BBTag_Azrael_ValiantCharger.png |caption2=Hang on, I'm coming too. | |||
|input=236C (Chargeable) | |input=236C (Chargeable) | ||
|name=Valiant Crash | |name=Valiant Crash | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Valiant Crash|subtitle=236C}} | |||
{{#lsth:BBTag/Azrael/Data|236C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Values in [] are for Weakpoint version | |||
* Hits overhead | * Hits overhead | ||
* Obvious because of the blue flash and raised leg. Can be timed for weakpoint allowing for damage of Charged version. | * Obvious because of the blue flash and raised leg. Can be timed for weakpoint allowing for damage of Charged version. | ||
* 11~(3 before active) HBFP GP | |||
}} | }} | ||
{{AttackVersion|name=Valiant Charger|subtitle=Crash > 6}} | |||
= | {{#lsth:BBTag/Azrael/Data|Valiant Crash > 6}} | ||
{{ | {{!}}- | ||
{{Description|7|text= | |||
*All weakpoint attacks automatically hit weakpoint | |||
* | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_HornetBunker.png |caption= | |image=BBTag_Azrael_HornetBunker.png |caption= | ||
|image2=BBTag_Azrael_HornetChaser.png |caption2= | |||
|input=214C | |input=214C | ||
|name=Hornet Bunker | |name=Hornet Bunker | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Hornet Bunker|subtitle=214C}} | |||
{{#lsth:BBTag/Azrael/Data|214C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Values in [] are for Weakpoint version | |||
* Hits low | * Hits low | ||
* 9~(8 before active) HBFP GP | |||
Was way more ambiguous when it wasn't one of the two moves he has that glows blue. Can be timed for weakpoint allowing for damage of Charged version. | Was way more ambiguous when it wasn't one of the two moves he has that glows blue. Can be timed for weakpoint allowing for damage of Charged version. | ||
}} | }} | ||
{{AttackVersion|name=Hornet Chaser|subtitle=Crash > 8}} | |||
= | {{#lsth:BBTag/Azrael/Data|Hornet Bunker > 8}} | ||
{{ | {{!}}- | ||
{{Description|7|text= | |||
* All weakpoint attacks automatically hit weakpoint | |||
* | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
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|name=6P | |name=6P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|6P}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* | * +OB from Active Switch. | ||
* Can be comboed from after a Active Switch. | |||
* Very damaging and can be used for high damage loops. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|name=5P | |name=5P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|5P}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Azrael's original 6C. | * Azrael's original 6C. | ||
* Ground bounces | * Ground bounces | ||
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|name=4P | |name=4P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Growler}} | |||
{{#lsth:BBTag/Azrael/Data|4P}} | |||
{{!}}- | |||
{{AttackVersion|name=Phalanx Cannon|subtitle=Absorb Projectile}} | |||
{{#lsth:BBTag/Azrael/Data|Absorb Projectile}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* On successful absorption of a projectile, Azrael will automatically do a Phalanx Cannon followup | * On successful absorption of a projectile, Azrael will automatically do a Phalanx Cannon followup | ||
* Projectile invul frame 1. | |||
* Will stop walking sooner if the opponent is within reach. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 571: | Line 569: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
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|name=Black Hawk Stinger | |name=Black Hawk Stinger | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|236BC}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Values in [] for Enhanced version | |||
* 33% minimum damage (1815) [31% (2015)] | |||
* Very fast, so it can punish enemy carelessness. | * Very fast, so it can punish enemy carelessness. | ||
* Can be | * Can lead into combos from Counter hit during Resonance Blaze. | ||
* Can be used in reaction to whiffed buttons for a 3/4ths screen punish. | |||
* Time freeze locks opponents from canceling the armor hit into DP. If the are too far, they can cancel into DP/Super. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 595: | Line 597: | ||
====== <font style="visibility:hidden" size="0">Full Spartan</font> ====== | ====== <font style="visibility:hidden" size="0">Full Spartan</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_FullSpartan.png |caption= | |image=BBTag_Azrael_FullSpartan.png |caption=TCL but with more pzazz. | ||
|input=214B+C | |input=214B+C | ||
|name=Full Spartan | |name=Full Spartan | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|214BC}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Values in [] for Enhanced version | |||
* Minimum damage 225, 288*2, 1320 (2121) [225, 288*2, 1624 (2425)] | |||
* Cinematic super, good for Cross Combo. | |||
* Can catch some bursts. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 610: | Line 616: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
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|name=Black Hawk Stinger | |name=Black Hawk Stinger | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
* | {{Description|6|text= | ||
* Values in [] for Enhanced version | |||
* 100% minimum damage (2000) [2500] | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 628: | Line 636: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
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|name=Patriot Apocalypse | |name=Patriot Apocalypse | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Azrael/Data|222BC}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Extremely punishable Astral | * Extremely punishable Astral | ||
Line 646: | Line 655: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | |||
{{#lsth:BBTag/Azrael/Data|Links}} | {{#lsth:BBTag/Azrael/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Azrael/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Characters]] | [[Category:BlazBlue Characters]] | ||
[[Category:Azrael]] | [[Category:Azrael]] | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] |
Revision as of 06:02, 20 July 2019
Azrael |
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|
Overview
"Don't get in my way. I'm fine with taking all 3 of you up together"
Backstory
More commonly known as the "Mad Dog", Azrael is a man with tremendous strength that defies all logic. Bloodthirsty and only interested in fighting strong opponents, Azrael once worked as a mercenary going from battlefield to battlefield and wherever he appeared, it was guaranteed that there would be no survivors. Eventually, Azrael is sealed away by Sector Seven, thanks to the efforts of Kokonoe and Tager. However, during the events of BlazBlue Chrono Phantasma, Sector Seven releases Azrael and puts a special collar on him before sending him to Ikaruga with the task of retrieving the Azure Grimoire.
Playstyle
Azrael is a character known and feared for his ability to do highly damaging combos with the help of his drive in the BlazBlue series and the same holds true for BlazBlue Cross Tag Battle.
Although Azrael excels in dealing a lot of damage once he gets hits, his neutral can be more difficult than other characters. Azrael dash is teleport dash that moves him forward a fixed distance that has some vulnerable recovery at its end. This can make approaching an opponent and precisely spacing your pokes and jump ins difficult. In order to close the gap between your opponent, you'll need to smartly use a combination of his movement options, Gustaf, Growler+Phalanx and Partner Skills.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: The Terror
In the BlazBlue series, Azrael could 'mark' the opponent with a weakpoint with certain attacks. Hitting this mark would trigger the weakpoint and enhance the attack.
This has been adapted for BlazBlue Cross Tag Battle by having certain attacks gain enhanced properties by timing a button press right when said attack hits opponent. These attacks will gain enhanced properties like more damage, more stun, or followup attacks that allow Azrael to extend his combos in different ways than usual.
The following moves have the option to press the input again for a followup:
- 5AAAA
- 5BB
- 2A
- 2C
- j.B
- Valiant Crash
- Hornet Bunker
Normal Moves
4A
4A |
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Detailed description of the usefulness of the move go here |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C |
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Old 6D. |
2A
2A |
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Detailed description of the usefulness of the move go here |
2B
2B |
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Detailed description of the usefulness of the move go here |
2C
2C |
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Detailed description of the usefulness of the move go here |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag | ||||
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j.C
j.C |
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Detailed description of the usefulness of the move go here |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Detailed description of the usefulness of the move go here |
Panzer Strike
Panzer Strike 5A+D |
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2-hit DP. |
Skills
Gustaf Buster
Gustav Buster 236A |
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Detailed description of the usefulness of the move go here |
Tiger Magnum
Tiger Magnum 236B |
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Growler Field
Growler Field 214A |
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Sentinel Dump
Sentinel Dump 214B |
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Extra Skills
Valiant Crash
Valiant Crash 236C (Chargeable) |
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Hornet Bunker
Hornet Bunker 214C |
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Partner Skills
5P
6P Leopard Launcher |
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Detailed description of the usefulness of the move go here |
6P
5P 6C |
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Detailed description of the usefulness of the move go here |
4P
4P Growler Field |
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Distortion Skills
Black Hawk Stinger
Black Hawk Stinger 236B+C |
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Detailed description of the usefulness of the move go here |
Full Spartan
Full Spartan 214B+C |
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Detailed description of the usefulness of the move go here |
Distortion Skill Duo
Black Hawk Stinger P during Main Character's Distortion Skill |
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Detailed description of the usefulness of the move go here |
Astral Heat
Patriot Apocalypse 222B+C |
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Don't drop your 5A confirm into it in Grand Finals. |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •