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* Very good aerial button, covers a good space and fast start up. | * Very good aerial button, covers a good space and fast start up. | ||
* It hits behind Azrael and is good for a cross up tool. | * It hits behind Azrael and is good for a cross up tool. | ||
* Primary jump in button, commonly used with IAD. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
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{{Description|6|text= | {{Description|6|text= | ||
* Advantage based on immediate j.C | * Advantage based on immediate j.C | ||
* Stalled air movement can bait out AA attempts. | |||
* Special cancellable on landing, useful for frame trapping and combos. | |||
* Can send airborne opponents upwards when hit in an specific way. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Panzer Strike</font> ====== | ====== <font style="visibility:hidden" size="0">Panzer Strike</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_PanzerStrike.png |caption= | |image=BBTag_Azrael_PanzerStrike.png |caption="I can see the protractor on your screen." | ||
|name=Panzer Strike | |name=Panzer Strike | ||
|input=5A+D | |input=5A+D | ||
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{{Description|6|text= | {{Description|6|text= | ||
* Around a full second between the first hit being blocked and recovery, but it's still punishable if you block the second hit. | * Around a full second between the first hit being blocked and recovery, but it's still punishable if you block the second hit. | ||
* Very useful for dealing with high up diagonal enemies. However it is very committal. | |||
* Good oki from the second hit. | |||
2-hit DP. | 2-hit DP. | ||
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{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
* Will skip to attack if Azrael reaches within a certain horizontal distance from | * Will skip to attack if Azrael reaches within a certain horizontal distance from opponent. | ||
* Good way of closing a gap and forcing a RPS situation on most the cast. | |||
* Many characters with 8 frame or slower buttons are forced to super or DP out of Gustav > 4A OB. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Sentinel Dump</font> ====== | ====== <font style="visibility:hidden" size="0">Sentinel Dump</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_SentinelDump.png |caption= | |image=BBTag_Azrael_SentinelDump.png |caption= Slav Squat | ||
|input=214B | |input=214B | ||
|name=Sentinel Dump | |name=Sentinel Dump | ||
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{{Description|6|text= | {{Description|6|text= | ||
* Interruptible pressure reset | * Interruptible pressure reset | ||
* Can cross up on crouchers. | |||
* His only +OB tool. | |||
}} | }} | ||
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{{Description|6|text= | {{Description|6|text= | ||
* | * +OB from Active Switch. | ||
* Can be comboed from after a Active Switch. | |||
* Very damaging and can be used for high damage loops. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{Description|7|text= | {{Description|7|text= | ||
* On successful absorption of a projectile, Azrael will automatically do a Phalanx Cannon followup | * On successful absorption of a projectile, Azrael will automatically do a Phalanx Cannon followup | ||
* Projectile invul frame 1. | |||
* Will stop walking sooner if the opponent is within reach. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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* 33% minimum damage (1815) [31% (2015)] | * 33% minimum damage (1815) [31% (2015)] | ||
* Very fast, so it can punish enemy carelessness. | * Very fast, so it can punish enemy carelessness. | ||
* Can be | * Can lead into combos from Counter hit during Resonance Blaze. | ||
* Can be used in reaction to whiffed buttons for a 3/4ths screen punish. | |||
* Time freeze locks opponents from canceling the armor hit into DP. If the are too far, they can cancel into DP/Super. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Full Spartan</font> ====== | ====== <font style="visibility:hidden" size="0">Full Spartan</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Azrael_FullSpartan.png |caption= | |image=BBTag_Azrael_FullSpartan.png |caption=TCL but with more pzazz. | ||
|input=214B+C | |input=214B+C | ||
|name=Full Spartan | |name=Full Spartan | ||
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* Values in [] for Enhanced version | * Values in [] for Enhanced version | ||
* Minimum damage 225, 288*2, 1320 (2121) [225, 288*2, 1624 (2425)] | * Minimum damage 225, 288*2, 1320 (2121) [225, 288*2, 1624 (2425)] | ||
* Cinematic super, good for Cross Combo. | |||
* Can catch some bursts. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here |
Revision as of 06:02, 20 July 2019
Azrael |
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Overview
"Don't get in my way. I'm fine with taking all 3 of you up together"
Backstory
More commonly known as the "Mad Dog", Azrael is a man with tremendous strength that defies all logic. Bloodthirsty and only interested in fighting strong opponents, Azrael once worked as a mercenary going from battlefield to battlefield and wherever he appeared, it was guaranteed that there would be no survivors. Eventually, Azrael is sealed away by Sector Seven, thanks to the efforts of Kokonoe and Tager. However, during the events of BlazBlue Chrono Phantasma, Sector Seven releases Azrael and puts a special collar on him before sending him to Ikaruga with the task of retrieving the Azure Grimoire.
Playstyle
Azrael is a character known and feared for his ability to do highly damaging combos with the help of his drive in the BlazBlue series and the same holds true for BlazBlue Cross Tag Battle.
Although Azrael excels in dealing a lot of damage once he gets hits, his neutral can be more difficult than other characters. Azrael dash is teleport dash that moves him forward a fixed distance that has some vulnerable recovery at its end. This can make approaching an opponent and precisely spacing your pokes and jump ins difficult. In order to close the gap between your opponent, you'll need to smartly use a combination of his movement options, Gustaf, Growler+Phalanx and Partner Skills.
Strengths/Weaknesses
Strengths | Weaknesses |
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Drive: The Terror
In the BlazBlue series, Azrael could 'mark' the opponent with a weakpoint with certain attacks. Hitting this mark would trigger the weakpoint and enhance the attack.
This has been adapted for BlazBlue Cross Tag Battle by having certain attacks gain enhanced properties by timing a button press right when said attack hits opponent. These attacks will gain enhanced properties like more damage, more stun, or followup attacks that allow Azrael to extend his combos in different ways than usual.
The following moves have the option to press the input again for a followup:
- 5AAAA
- 5BB
- 2A
- 2C
- j.B
- Valiant Crash
- Hornet Bunker
Normal Moves
4A
4A |
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Detailed description of the usefulness of the move go here |
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C |
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Old 6D. |
2A
2A |
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Detailed description of the usefulness of the move go here |
2B
2B |
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Detailed description of the usefulness of the move go here |
2C
2C |
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Detailed description of the usefulness of the move go here |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag | ||||
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j.C
j.C |
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Detailed description of the usefulness of the move go here |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Detailed description of the usefulness of the move go here |
Panzer Strike
Panzer Strike 5A+D |
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2-hit DP. |
Skills
Gustaf Buster
Gustav Buster 236A |
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Detailed description of the usefulness of the move go here |
Tiger Magnum
Tiger Magnum 236B |
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Growler Field
Growler Field 214A |
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Sentinel Dump
Sentinel Dump 214B |
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Extra Skills
Valiant Crash
Valiant Crash 236C (Chargeable) |
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Hornet Bunker
Hornet Bunker 214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
6P Leopard Launcher |
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Detailed description of the usefulness of the move go here |
6P
5P 6C |
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Detailed description of the usefulness of the move go here |
4P
4P Growler Field |
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Distortion Skills
Black Hawk Stinger
Black Hawk Stinger 236B+C |
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Detailed description of the usefulness of the move go here |
Full Spartan
Full Spartan 214B+C |
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Detailed description of the usefulness of the move go here |
Distortion Skill Duo
Black Hawk Stinger P during Main Character's Distortion Skill |
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Detailed description of the usefulness of the move go here |
Astral Heat
Patriot Apocalypse 222B+C |
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Don't drop your 5A confirm into it in Grand Finals. |
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •