Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see BBTag/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Azrael | 18,000 | 4F | 28F (1~20F Inv All) | 25F (7~15F Inv All) | Teleport Step Dash |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
4A | 1000 | All | 6 | 6 | 9 | -1 | B | 100 | 75 | CSTJP | 2 | 13 | 17 | 17 | 21 | 29 | 10 | +0 | +1 | ||
5A | 1500 | All | 7 | 7 | 10 | +1 | B | 100 | 80 | CSTJP | 3 | 17 | 22 | 19 | 27 | 33 | 11 | +0 | +2 | ||
5AA | 1500 | All | 11 | 3 | 15 | 0 | B | 100 | 80 | CSTP | 3 | 17 | 23 | 22 + GBounce | 28 | 36 + GBounce | 11 | +0 | +2 | ||
5AAA | 1700 | All | 15 | 9 | 14 | -4 | B | 100 | 85 | CSP | 4 | 18 | 23 | 23 | 28 | 38 | 12 | +0 | +5 | ||
5AAAA | 1700 [2000] | High | 21 | 3 | 20 | -4 [-2] | H | 80 | 85 [90] | P | 4 [5] | 18 [20] | Launch | 19 + Down 23 [60 + GBounce] | Launch | 34 + Down 23 [76 + GBounce] | 12 [15] | +0 | +5 | ||
2A | 1500 [2000] | Low | 15 | 3 | 15 | -1 [+3] | F | 90 | 80 [90] | CSTP | 3 [5] | 16 [20] | 17 [25] | 25 [40 + Down 23] | 22 [31] | 39 [56 + Down 23] | 11 [15] | +0 | +2 [+8] | ||
5B | 1700 | All | 13 | 6 | 16 | -3 | B | 100 | 85 | CSP | 4 | 18 | 22 | 22 | 27 | 37 | 12 | +0 | +5 | ||
5BB | 1700 [2000] | Low | 15 | 10 | 23L | -14 | F | 11~24 F | 90 | 85 [90] | CSP | 4 [5] | 18 | Launch | 42 + Down 23 [Down 43] | Launch | 57 + Down 23 [Down 43] | 12 [13] | +0 | +5 [+8] | |
5BB Followup | 1500 | All | 3 | 20 | +7 | P | 100 | 80 | CSP | 3 | 16 | Launch | 40 | Launch | 54 | 0/+11 | +11 | +11 | |||
2B | 1500 | All | 13 | 6 | 30 | -19 | P | 7~16 H | 90 | 70 | CSJP | 3 | 16 | Launch | 30 | Launch | 44 | 11 | +0 | +2 | |
5C | 800+ | High | 26 | 3 | 18 | -4 | B | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1700 [2000] | Low | 24 | 6 | 15 | -2 [0] | F | 90 | 85 [90] | P | 4 [5] | [20] | Launch | 40 + Slide + Down 10 [60 + GBounce] | Launch | 55 + Slide + Down 10 [76 + GBounce] | 12 [15] | +0 | +5 [+8] | ||
j.A | 1500 | High | 9 | 6 | 14 | H | 80 | 80 | JP | 3 | 16 | 17 | 50 | 22 | 64 | 11 | +0 | +2 | |||
j.AA | 1500 | High | 10 | 6 | 15 | H | 80 | 80 | JP | 3 | 16 | 17 | 50 | 22 | 64 | 11 | +0 | +2 | |||
j.B | 1500 [2000] | High | 19 | 5 | 16 | H | 80 | 80 [90] | P | 3 [5] | 16 | 17 [21] | 30 [60 + GBounce] | 22 [27] | 44 [76 + GBounce] | 11 [15] | +0 | +2 [+8] | |||
j.C | 1800 | All | 22 | Until L | 10L | +1 | H | 80 | 80 | P | 3 | 16 | 17 | 50 | 22 | 64 | 11 | +0 | +2 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Forward Throw | 0, 2000 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | SP | 0, 4 | Launch 60 | 0, 12 | +0 | ||||||||
4BC | Back Throw | 0, 2000 | Throw | 7~30 | 3 | 23 | T | 100 | 50 | SP | 0, 4 | Launch 40 + GBounce + Down 23 | 0, 12 | +0 | ||||||||
AD | Panzer Strike | 1800×2 | Air Unblockable, All | 18 | 12(16)Until L+4 | 34L | -19 | B, H | 1~29 All | 80 | 60 | 4 | 18 | Launch | 60, 60 + GBounce | Launch | 75, 75 + GBounce | 14 | +0 | +5 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Gustav Buster | 1800 | All | 12~31 | 6 | 26 | -1 | B | 80 | 80 | P | 3 | 30 | 33 | 24 | 38 | 38 | 11 | +0 | +2 | ||
236B | Tiger Magnum | 1800 | All | 15 | 3 | 18 | -4 | B | 80 | 80 | P | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
236B > X | Cobra Strike | 1800 | All | 10 | 5 | 18 | -6 | B | 80 | 80 | P | 3 | 16 | 23 | 36 | 28 | 50 | 11 | +0 | +2 | ||
236B > X > X | Leopard Launcher | 2100 | All | 16 | 3 | 30 | -14 | B | 80 | 85 | P | 4 | 18 | Launch | 60 | Launch | 75 | 20 | +0 | +5 | ||
214A | Growler Field | 1800 | All | 7 | 5 | 36 | -24 | B | 1~28 Guard P | 90 | 80 | P | 3 | 16 | Launch | 45 | Launch | 59 | 11 | +0 | +2 | |
214A > A | Phalanx Cannon | 1800 | All | 5 | Until Hit | Total 26 | +26 | P2 | 1~26 All | 80 | 80 | P | 3 | 16 | Launch | 40 + WBounce | Launch | 56 + WBounce | 0/+3 | +3 | +5 | |
214B | Sentinel Dump | 1800 | All | 39 | 3 | 50 | +8 | P | 100 | 80 | P | 3 | 16 | Launch | 40 | Launch | 54 | 0/+3 | +0 | +2 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | Valiant Crash | 1900 [2090] | High | 24 | 9 | 38 | -28 | B | 11~(3 before active) HBFP Guard | 80 | 85 [90] | P | 4 [5] | 18 [20] | 60 + WBounce [Launch] | 60 + WBounce [75 + Valiant] | Launch | 75 + WBounce [75 + Valiant] | 12 [20] | +0 | +5 [+8] | |
236C > 6 | Valiant Charger | 1 | CSTJP | WStick 30 | ||||||||||||||||||
214C | Hornet Bunker | 1900 [2090] | Low | 24 | 8 | 24 | -13 | F | 9~(8 before active) HBFP GP | 90 | 85 [90] | P | 4 [5] | 18 [20] | Launch | 60 [65 + Hornet] | Launch | 75 [81 + Hornet] | 12 [20] | +0 | +5 [+8] | |
214C > 8 | Hornet Chaser | 8 | CSTJP | 50 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | BBCF 6C | 2400 | All | (18)+15 | 8 | 2+21L | -12 | H | 70 | 85 | 4 | 18 | Launch | 60 + GBounce | 12 | +0 | ||||||
6P | Leopard Launcher | 2500 | All | (18+)22 | 6 | 49 | -19 | B | 70 | 90 | 5 | 35 | Launch | 60 | 20 | +0 | ||||||
4P | Growler | 1800 | All | (18)+28 | 5 | 79 | -68 | B | 1~40 P 41~121 Guard P | 70 | 80 | 3 | 16 | Launch | 45 | 11 | +0 | |||||
Absorb Projectile | Phalanx Cannon | 1800 | All | 25 | Until Hit | Total: 46 | -2 | P2 | 1~End All | 80 | 80 | 3 | 16 | Launch | 30 + WBounce | Launch | 44 + WBounce | 0/+3 | +3 | +5 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge the frame before superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Black Hawk Stinger | 5500 [6500] | All | 7+(122 Flash)+4 [7+(149 Flash)+4] | 3 | 54 | -38 | B | 1~13 Guard All | 80 | 60 | 4 | 26 | Launch | 60 | Launch | 75 | 20 | +0 | +5 | ||
214BC | Full Spartan | 1500, 1800×2, 4000 [1500, 1800×2, 5800] | All | 7+(77 Flash)+1 | 5 | 44 | -22 | B | 1~12 All | 80 | 95×3, 70 | 4 | 26 | Launch | 360 + WBounce + Down 23 | 20 | 20, 13×2, 30 | +5 | ||||
Distortion Skill Duo | Black Hawk Stinger | 2000 [2500] | All | 1+(157 Flash)+1 | 3 | 54 | -38 | B | 1~4 All | 100 | 100 | 4 | 18 | Launch | 60 | Launch | 75 | 20 | +0 | +5 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Patriot Apocalypse | All | 7+(55 Flash)+9 | 15 | 128 | -122 | B | 1~30 All | 5 | 20 | 3 |
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A | 5AA[+], 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA, 2A | - | 5C, 2C | Special, Super |
5AAA | 5AAAA, 2A | - | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A | - | - | 5C, 2C | Special, Super |
5B | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | - | - | - |
5BB Followup | - | - | - | Special[-], Super[-] |
2B | - | - | - | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | - |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump |
j.AA | - | j.B | j.C | Jump |
j.B | - | - | j.C | Jump |
j.C | - | - | - | Special (on landing), Super (on landing) |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
Sources
To edit frame data, edit values in BBTag/Azrael/Data.
System Pages
Mechanics
Application & Advanced Information
Archived Information