(→Skills) |
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Line 228: | Line 228: | ||
|version=Gustaf Buster |subtitle=236A | |version=Gustaf Buster |subtitle=236A | ||
|damage=1800 |p1=80 |p2=80 | |damage=1800 |p1=80 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=16 |active= |recovery= |frameAdv=-3 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 238: | Line 238: | ||
|version=Tiger Magnum |subtitle=236B | |version=Tiger Magnum |subtitle=236B | ||
|damage=1800 |p1=100 |p2=80 | |damage=1800 |p1=100 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-4 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 248: | Line 248: | ||
|version=Cobra Strike |subtitle=Tiger > A/B/C | |version=Cobra Strike |subtitle=Tiger > A/B/C | ||
|damage=1800 |p1=100 |p2=85 | |damage=1800 |p1=100 |p2=85 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-6 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 258: | Line 258: | ||
|version=Leopard Launcher |subtitle=Cobra > A/B/C | |version=Leopard Launcher |subtitle=Cobra > A/B/C | ||
|damage=2100 |p1=100 |p2=85 | |damage=2100 |p1=100 |p2=85 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-14 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 268: | Line 268: | ||
|version=Growler Field |subtitle=214A | |version=Growler Field |subtitle=214A | ||
|damage=1800 |p1=90 |p2=80 | |damage=1800 |p1=90 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-24 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 278: | Line 278: | ||
|version=Phalanx Cannon |subtitle=Growler > A | |version=Phalanx Cannon |subtitle=Growler > A | ||
|damage=1800 |p1=80 |p2=80 | |damage=1800 |p1=80 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
Line 288: | Line 288: | ||
|version=Sentinel Dump |subtitle=214B | |version=Sentinel Dump |subtitle=214B | ||
|damage=1800 |p1=100 |p2=80 | |damage=1800 |p1=100 |p2=80 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=+8 | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= |
Revision as of 21:27, 8 January 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
- Weakpoints
- Timing a button press right when certain attacks hit the opponent give additional benifits.
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A | 5AA[+], 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA, 2A | - | 5C, 2C | Special, Super |
5AAA | 5AAAA, 2A | - | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A | - | - | - | Special, Super |
5B | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | - | - | - |
5BB Followup | - | - | - | Special[-], Super[-] |
2B | - | - | - | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | - |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump |
j.AA | - | j.B | j.C | Jump |
j.B | - | - | j.C | Jump |
j.C | - | - | - | Special (on landing), Super (on landing) |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
Early Proration Data from Hima based on the Beta
Link
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •