BBTag/Azrael/Frame Data: Difference between revisions

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< BBTag‎ | Azrael
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{{#lsth:BBTag/Azrael/Data|Nav}}
{{#lst:BBTag/Azrael/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Azrael/Data|SystemData}}
{{#lst:BBTag/Azrael/Data|SystemData}}
;Weakpoints
;Weakpoints
*Timing a button press right when certain attacks hit the opponent give additional benifits.
*Timing a button press right when certain attacks hit the opponent give additional benifits.
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|-
|-
{{AttackVersion|name=4A|subtitle=}}
{{AttackVersion|name=4A|subtitle=}}
{{#lsth:BBTag/Azrael/Data|4A Full}}
{{#lst:BBTag/Azrael/Data|4A Full}}
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lsth:BBTag/Azrael/Data|5A Full}}
{{#lst:BBTag/Azrael/Data|5A Full}}
|-
|-
{{AttackVersion|name=5AA|subtitle=}}
{{AttackVersion|name=5AA|subtitle=}}
{{#lsth:BBTag/Azrael/Data|5AA Full}}
{{#lst:BBTag/Azrael/Data|5AA Full}}
|-
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{AttackVersion|name=5AAA|subtitle=}}
{{#lsth:BBTag/Azrael/Data|5AAA Full}}
{{#lst:BBTag/Azrael/Data|5AAA Full}}
|-
|-
{{AttackVersion|name=5AAAA|subtitle=|rowspan=2}}
{{AttackVersion|name=5AAAA|subtitle=|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|5AAAA Full}}
{{#lst:BBTag/Azrael/Data|5AAAA Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=2A|subtitle=|rowspan=2}}
{{AttackVersion|name=2A|subtitle=|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|2A Full}}
{{#lst:BBTag/Azrael/Data|2A Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lsth:BBTag/Azrael/Data|5B Full}}
{{#lst:BBTag/Azrael/Data|5B Full}}
|-
|-
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|5BB Full}}
{{#lst:BBTag/Azrael/Data|5BB Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=5BB Followup |subtitle=|rowspan=2}}
{{AttackVersion|name=5BB Followup |subtitle=|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|5BB Followup  Full}}
{{#lst:BBTag/Azrael/Data|5BB Followup  Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name= 2B|subtitle=}}
{{AttackVersion|name= 2B|subtitle=}}
{{#lsth:BBTag/Azrael/Data| 2B Full}}
{{#lst:BBTag/Azrael/Data| 2B Full}}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBTag/Azrael/Data|5C Full}}
{{#lst:BBTag/Azrael/Data|5C Full}}
|-
|-
{{AttackVersion|name=2C |subtitle=|rowspan=2}}
{{AttackVersion|name=2C |subtitle=|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|2C  Full}}
{{#lst:BBTag/Azrael/Data|2C  Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBTag/Azrael/Data|j.A Full}}
{{#lst:BBTag/Azrael/Data|j.A Full}}
|-
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{AttackVersion|name=j.AA|subtitle=}}
{{#lsth:BBTag/Azrael/Data|j.AA Full}}
{{#lst:BBTag/Azrael/Data|j.AA Full}}
|-
|-
{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|j.B Full}}
{{#lst:BBTag/Azrael/Data|j.B Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBTag/Azrael/Data|j.C Full}}
{{#lst:BBTag/Azrael/Data|j.C Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|BC Full}}
{{#lst:BBTag/Azrael/Data|BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|4BC Full}}
{{#lst:BBTag/Azrael/Data|4BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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{{AttackVersion|name=Panzer Striker
{{AttackVersion|name=Panzer Striker
  |subtitle=Reversal Action}}
  |subtitle=Reversal Action}}
{{#lsth:BBTag/Azrael/Data|AD Full}}
{{#lst:BBTag/Azrael/Data|AD Full}}
|-
|-
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lsth:BBTag/Azrael/Data|DP Full}}
{{#lst:BBTag/Azrael/Data|DP Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Gustav Buster |subtitle=236A}}
{{AttackVersion|name=Gustav Buster |subtitle=236A}}
{{#lsth:BBTag/Azrael/Data|236A Full}}
{{#lst:BBTag/Azrael/Data|236A Full}}
|-
|-
{{AttackVersion|name=Tiger Magnum |subtitle=236B}}
{{AttackVersion|name=Tiger Magnum |subtitle=236B}}
{{#lsth:BBTag/Azrael/Data|236B Full}}
{{#lst:BBTag/Azrael/Data|236B Full}}
|-
|-
{{AttackVersion|name=Cobra Spike |subtitle=Tiger > A/B/C}}
{{AttackVersion|name=Cobra Spike |subtitle=Tiger > A/B/C}}
{{#lsth:BBTag/Azrael/Data|Tiger > A/B/C Full}}
{{#lst:BBTag/Azrael/Data|236A X Full}}
|-
|-
{{AttackVersion|name=Leopard Launcher |subtitle=Cobra > A/B/C}}
{{AttackVersion|name=Leopard Launcher |subtitle=Cobra > A/B/C}}
{{#lsth:BBTag/Azrael/Data|Cobra > A/B/C Full}}
{{#lst:BBTag/Azrael/Data|236A X X Full}}
|-
|-
{{AttackVersion|name=Growler Field |subtitle=214A}}
{{AttackVersion|name=Growler Field |subtitle=214A}}
{{#lsth:BBTag/Azrael/Data|214A Full}}
{{#lst:BBTag/Azrael/Data|214A Full}}
|-
|-
{{AttackVersion|name=Phalanx Cannon |subtitle=Growler > A}}
{{AttackVersion|name=Phalanx Cannon |subtitle=Growler > A}}
{{#lsth:BBTag/Azrael/Data|Growler > A Full}}
{{#lst:BBTag/Azrael/Data|214A A Full}}
|-
|-
{{AttackVersion|name=Sentinel Dump |subtitle=214B}}
{{AttackVersion|name=Sentinel Dump |subtitle=214B}}
{{#lsth:BBTag/Azrael/Data|214B Full}}
{{#lst:BBTag/Azrael/Data|214B Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Valiant Crash |subtitle=236C|rowspan=2}}
{{AttackVersion|name=Valiant Crash |subtitle=236C|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|236C Full}}
{{#lst:BBTag/Azrael/Data|236C Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Valiant Chaser |subtitle=Valiant Crash > 6}}
{{AttackVersion|name=Valiant Chaser |subtitle=Valiant Crash > 6}}
{{#lsth:BBTag/Azrael/Data|Valiant Crash > 6 Full}}
{{#lst:BBTag/Azrael/Data|Valiant Crash 6 Full}}
|-
|-
{{AttackVersion|name=Hornet Bunker |subtitle=214C|rowspan=2}}
{{AttackVersion|name=Hornet Bunker |subtitle=214C|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|214C Full}}
{{#lst:BBTag/Azrael/Data|214C Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Hornet Chaser |subtitle=Hornet Bunker > 8}}
{{AttackVersion|name=Hornet Chaser |subtitle=Hornet Bunker > 8}}
{{#lsth:BBTag/Azrael/Data|Hornet Bunker > 8 Full}}
{{#lst:BBTag/Azrael/Data|Hornet Bunker 8 Full}}
|}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag}}
{{FrameDataHeader-BBTag}}
|-
|-
{{AttackVersion|name=5P |subtitle=Leopard Launcher}}
{{AttackVersion|name=5P |subtitle=BBCF 6C}}
{{#lsth:BBTag/Azrael/Data|5P Full}}
{{#lst:BBTag/Azrael/Data|5P Full}}
|-
|-
{{AttackVersion|name=6P |subtitle=BBCF 6C}}
{{AttackVersion|name=6P |subtitle=Leopard Launcher}}
{{#lsth:BBTag/Azrael/Data|6P Full}}
{{#lst:BBTag/Azrael/Data|6P Full}}
|-
|-
{{AttackVersion|name=4P |subtitle=Growler}}
{{AttackVersion|name=4P |subtitle=Growler}}
{{#lsth:BBTag/Azrael/Data|4P Full}}
{{#lst:BBTag/Azrael/Data|4P Full}}
|-
|-
{{AttackVersion|name=Phalanx Cannon |subtitle=Absorb Projectile}}
{{AttackVersion|name=Phalanx Cannon |subtitle=Absorb Projectile}}
{{#lsth:BBTag/Azrael/Data|Absorb Projectile Full}}
{{#lst:BBTag/Azrael/Data|Absorb Projectile Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Black Hawk Stinger |subtitle=236B+C|rowspan=2}}
{{AttackVersion|name=Black Hawk Stinger |subtitle=236B+C|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|236BC Full}}
{{#lst:BBTag/Azrael/Data|236BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum damage: 1815 [2015]
}}
}}


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|-
|-
{{AttackVersion|name=Full Spartan |subtitle=214B+C|rowspan=2}}
{{AttackVersion|name=Full Spartan |subtitle=214B+C|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|214BC Full}}
{{#lst:BBTag/Azrael/Data|214BC Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum damage 225, 288*2, 1320 (2121) [225, 288*2, 1624 (2425)]
}}
}}
  }}
  }}
|-
|-
{{AttackVersion|name=Black Hawk Stinger |subtitle=Distortion Skill Duo|rowspan=2}}
{{AttackVersion|name=Black Hawk Stinger |subtitle=Distortion Skill Duo|rowspan=2}}
{{#lsth:BBTag/Azrael/Data|Distortion Skill Duo Full}}
{{#lst:BBTag/Azrael/Data|Distortion Skill Duo Full}}
|-
|-
{{Description|18|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage: 2000 [2500]
}}
}}
  }}
  }}
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|-
|-
{{AttackVersion|name=Patriot Apocalypse |subtitle=222B+C}}
{{AttackVersion|name=Patriot Apocalypse |subtitle=222B+C}}
{{#lsth:BBTag/Azrael/Data|222BC Full}}
{{#lst:BBTag/Azrael/Data|222BC Full}}
|}
|}


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|-
|-
! 2A  
! 2A  
| - || - || - || Special, Super
| - || - || 5C, 2C || Special, Super
|-
|-
! 5B  
! 5B  
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==Navigation==
==Navigation==
{{#lsth:BBTag/Azrael/Data|Links}}
{{#lst:BBTag/Azrael/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Azrael/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBTag/Azrael/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}

Revision as of 06:49, 6 March 2020

System Data

Weakpoints
  • Timing a button press right when certain attacks hit the opponent give additional benifits.


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
5A
5AA
5AAA
5AAAA
  • Values in [] are for Weakpoint version
2A
  • Values in [] are for Weakpoint version
5B
5BB
  • Values in [] are for Weakpoint version
5BB Followup
  • Only available after Weakpoint version of 5BB
2B
5C
2C
  • Values in [] are for Weakpoint version
j.A
j.AA
j.B
  • Values in [] are for Weakpoint version
j.C

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
  • Minimum Damage 100%
Back Throw
  • Minimum Damage 100%
Panzer Striker
Reversal Action
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Gustav Buster
236A
Tiger Magnum
236B
Cobra Spike
Tiger > A/B/C
Leopard Launcher
Cobra > A/B/C
Growler Field
214A
Phalanx Cannon
Growler > A
Sentinel Dump
214B

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Valiant Crash
236C
  • Values in [] are for Weakpoint version
  • Automatically becomes Weakpoint version if charged to max
Valiant Chaser
Valiant Crash > 6
Hornet Bunker
214C
  • Values in [] are for Weakpoint version
  • Automatically becomes Weakpoint version if charged to max
Hornet Chaser
Hornet Bunker > 8

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
BBCF 6C
6P
Leopard Launcher
4P
Growler
Phalanx Cannon
Absorb Projectile

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Black Hawk Stinger
236B+C
  • Values in [] are for Enhanced version
  • Minimum damage: 1815 [2015]
Full Spartan
214B+C
  • Values in [] are for Enhanced version
  • Minimum damage 225, 288*2, 1320 (2121) [225, 288*2, 1624 (2425)]
Black Hawk Stinger
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Patriot Apocalypse
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A 5AA[+], 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A - 5C, 2C Special, Super
5AAA 5AAAA, 2A - 5C, 2C Special, Super
5AAAA - - - -
2A - - 5C, 2C Special, Super
5B - 5BB, 2B 5C, 2C Special, Super
5BB - - - -
5BB Followup - - - Special[-], Super[-]
2B - - - Jump, Special, Super
5C - - - -
2C - - - -
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump
j.AA - j.B j.C Jump
j.B - - j.C Jump
j.C - - - Special (on landing), Super (on landing)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Early Proration Data from Hima based on the Beta
Link

Navigation

To edit frame data, edit values in BBTag/Azrael/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.