BBTag/Azrael/Strategy: Difference between revisions

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===Anchor===
===Anchor===
There are a few teams that want Az on the back line. Most of these comps have partners that have very strong round start options (Mitsu 5A, Carmine 5A, Aki ToD set up etc.) You generally want to make use of his strong 5P and force blockstun with his 6P. 4P is very strong as a anti-zoning tool so it can help with characters that don't enjoy getting shot. 4P can also be used as a bait to entice the opponent into punishing the assist only to punish them for extending.


===Recommended Partners===
===Recommended Partners===

Revision as of 04:26, 24 June 2019


Team Synergy

Point

Azrael is generally the point character for most his teams due to his incredible value with one bar. If you get a hit, you can get over 9k damage, take them to the corner, and set up for 2A(A) oki that can potentially kill their point character. The route mentioned is also burst safe and can cause the same situation to the opposing teams burst depending on said team. Azrael also generally needs a assist to be very effective due to a lack of solo mix options. This means having him first with an assist and burst potential at the ready is a good thing. He also is very good at generating meter due to his damage.

Anchor

There are a few teams that want Az on the back line. Most of these comps have partners that have very strong round start options (Mitsu 5A, Carmine 5A, Aki ToD set up etc.) You generally want to make use of his strong 5P and force blockstun with his 6P. 4P is very strong as a anti-zoning tool so it can help with characters that don't enjoy getting shot. 4P can also be used as a bait to entice the opponent into punishing the assist only to punish them for extending.

Recommended Partners

[Kanji Tatsumi] (see https://twitter.com/Jive_Turkey89/status/1011047015394861056)

General Tactics

Okizeme

Blockstrings

Tips and Tricks

Fighting Azrael

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