BBTag/Blake Belladonna

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Blake Belladonna
BBTag Blake Portrait.png

Health: 14,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview[edit]

"I'm a member of Team RWBY... I can't afford to disappoint."

Backstory[edit]

Blake is a fair skinned young girl of Faunus heritage with amber eyes and long, black hair who used to work as a combatant in the White Fang, a Faunus terrorist group. After leaving the organization, Blake enrolled at Beacon Academy, where she becomes a member of Team RWBY.

Blake displays a cool, reserved, and serious personality most of the time but does not lack a humorous side usually in the form of dry wit and sarcasm. Blake has also been described as a righteous and outspoken person, holding equal respect for other people's livelihoods, while still openly criticizing whoever she thinks is indefensible, regardless of their social standing or species. As a Faunus, Blake has faced discrimination in the past and wears a large bow on the top of her head when near Humans in order to be treated for her character and not her species.

Playstyle[edit]

Blake is a hybrid of zoning and Mixup potential. Her A attacks allow her to stay in close while fighting he other characters. Her B attacks give great spacing and the blade hit mechanic allows her many aerial mixup potential. Blake's clone allows Blake to follow up with whatever she choses be it zoning or rundown mixups. She a tricky character to master but with practice, she gives a big reward to all players.

Strengths/Weaknesses[edit]

Semblance: Shadow Clones[edit]

In the show, Blake's Semblance allows her to create shadow clones which act as dummies that will take an otherwise fatal hit for Blake in their place. She can also give these clones additional properties such as exploding upon contact, acting as a defensive barrier or temporarily halting enemy movement by combining different types of Dust together with her Semblance. In Blazblue CrossTag Battle, her clones are activated by inputting a special command, with the clones having different properties depending on what clone the player needs, 22A for Stone, 22B for Mist and 22C for Fire.

A few additional details:

  • Only one clone can exist on the screen at a time
  • Clones will not stop the opponent's movement and can be moved through without being harmed so long as they aren't attacked
  • Clones will shatter or disappear on their own after a set amount of time, except fire clone, it will detonate regardless of being hit
  • Clones stay on tag out
  • Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead.



Normal Moves[edit]

5A[edit]
5A
BBTag Blake 5A.png
BBTag Blake 5AA.png
BBTag Blake 5AAA.png
BBTag Blake 5AAAA.png
BBTag Blake 5AAAAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All 9 - - -7 [-12]
  • Dash Cancelable, [] is Dash Cancel version
  • Jump Cancelable

Detailed description of the usefulness of the move go here

5AA - All - - - -3 [-12]
  • Dash Cancelable, [] is Dash Cancel version
  • Jump Cancelable
  • Whiffs at max 5A range

Detailed description of the usefulness of the move go here

5AAA - All - - - -1 [-12]
  • Dash Cancelable, [] is Dash Cancel version
  • Jump Cancelable

Detailed description of the usefulness of the move go here

5AAAA - All - - - -
  • Good in combos from transitioning into B normals
  • Makes Blake Airborne

Detailed description of the usefulness of the move go here

5AAAAA - All - - - -5
  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B
BBTag Blake 5B.png
BBTag Blake 5BB.png
Phonon would be proud.
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All 15 (16 far) - - -14 (-8 far)
  • Great poke
  • [] = Blade Hit
  • Perfectly spacing the normal so that only the blade portion on the end connects will give you more hitstun/blockstun and pull the opponent towards you. On hit only, it'll also launch the opponent
  • If only the blade portion on the end connects, 5B is jump cancelable on hit or block
  • Can be chained into 2B on hit or block. Will only combo on hit or leave no gap on block if 5B is a blade hit.
  • If the normal is not properly spaced, it will still combo into 5BB, 2C, or 214B+C on hit.

Detailed description of the usefulness of the move go here

5BB - All - - - -9
  • Has a gap on block if 5B did not hit with the Blade

Detailed description of the usefulness of the move go here


5C[edit]
5C
BBTag Blake 5C.png
Damage Guard Startup Active Recovery Frame Adv.
- High 26 - - -4
  • Cannot be properly anti-aired
  • Important points go here

Detailed description of the usefulness of the move go here


2A[edit]
2A
BBTag Blake 2A.png
Damage Guard Startup Active Recovery Frame Adv.
- All 7 - - -4
  • Can be chained into itself up to 3 times
  • Dash Cancelable, [] is Dash Cancel version

Detailed description of the usefulness of the move go here


2B[edit]
2B
BBTag Blake 2B.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 17 (18 far) - - -23 (-8 far)
  • [] = Blade Hit
  • If spaced such that only the blade hits, has increased knockback and can be jump cancelled on hit or block
  • Can be chained into 5B on hit or block. Will only combo on hit or leave no gap on block if 2B is a blade hit
  • If spaced improperly, can only combo into 2C or 214B+C on hit.


Detailed description of the usefulness of the move go here


2C[edit]
2C
BBTag Blake 2C.png
Damage Guard Startup Active Recovery Frame Adv.
- Low 10 - - -4
  • Cannot be jump cancelled, but can be special cancelled.
  • One of the few moves that will combo off 2B and 5B weak hit

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
BBTag Blake jA.png
BBTag Blake jAA.png
BBTag Blake jAAA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - High 7 - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA - All 7 - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AAA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.2A[edit]
j.2A
BBTag Blake j2A.png
Damage Guard Startup Active Recovery Frame Adv.
- High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
BBTag Blake jB.png
Damage Guard Startup Active Recovery Frame Adv.
- All 18 (20 vs below) - - -
  • Unlike 5B and 2B, does not get bonus properties based on spacing
  • Hitbox starts far away from Blake and eventually travels closer to her
  • Very long untech time on counterhit. Blake has time to land, run up, and combo.

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
BBTag Blake jC.png
Damage Guard Startup Active Recovery Frame Adv.
- High 22 - - -12
  • Teleports Blake to the ground
  • Retains forward/backward momentum. IAD->j.C goes fullscreen

Detailed description of the usefulness of the move go here



Universal Moves[edit]

Ground Throw[edit]
Ground Throw
5B+C
BBTag Blake GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
- Throw 7 - - -
  • Can link 5A to combo afterwards

Detailed description of the usefulness of the move go here


Cat Scratch[edit]
Cat Scratch
5A+D
BBTag Blake CatScratch.png
Damage Guard Startup Active Recovery Frame Adv.
- Air Unblockable 11 - - -39
  • Important points go here

Blake's go to anti-air. Doesn't have a big hurtbox and since it's a DP it has long recovery frames making it very unsafe. Time your attacks accordingly to make sure it hits.



Skills[edit]

Quick Draw[edit]
Quick Draw
236A/B
BBTag Blake QuickDraw.png
Version Damage Guard Startup Active Recovery Frame Adv.
A - Low 17 - - -1
  • No hitbox between Blake and the shot; only where the bullet effect is
  • 2 hits
  • Tracks up to the max range of the move (which is still not very far from Blake)

Detailed description of the usefulness of the move go here

B - Low 27 - - +3
  • No hitbox between Blake and the shot; only where the bullet effect is
  • 3 hits
  • Tracks up to the max range of the move (about halfscreen)

Detailed description of the usefulness of the move go here


Duality Strike[edit]
Duality Strike
214A (air OK)
BBTag Blake DualityStrike.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - All 16 - - -21
  • Can cancel into followups on whiff
  • Can be canceled into clones

Detailed description of the usefulness of the move go here

Air - All - - - -
  • Can cancel into followups on whiff
  • Can be canceled into clones

Detailed description of the usefulness of the move go here


Ribbon Dance[edit]
Ribbon Dance
214B (air OK)
BBTag Blake RibbonDance.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - All 13 - - -17
  • Can cancel into followups on whiff
  • Can be canceled into clones

Detailed description of the usefulness of the move go here

Air - All - - - -
  • Can cancel into followups on whiff
  • Can be canceled into clones

Detailed description of the usefulness of the move go here


Shadow Pounce[edit]
Shadow Pounce
214A/B/C > A
BBTag Blake ShadowPounce.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -28 (-10 from 214C)
  • Important points go here

Detailed description of the usefulness of the move go here


Shadow Kick[edit]
Shadow Kick
214A/B/C > B
BBTag Blake ShadowKick.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -2 (-10 from 214B)
  • Can pick the opponent up off the ground with 2A for a combo if Blake is close to the ground and her opponent is higher in the air than her when Shadow Kick connects

Detailed description of the usefulness of the move go here


Stone Clone[edit]
Stone Clone
22A
BBTag Blake StoneClone.png
岩分身の術
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - All - - - -
  • Will shatter after taking one hit from a strike or projectile attack

Detailed description of the usefulness of the move go here

Air - All - - - -
  • Will shatter after taking one hit from a strike or projectile attack
  • Falls to the ground from wherever you were in the air after being created

Detailed description of the usefulness of the move go here


Shadow Clone[edit]
Shadow Clone
22B
BBTag Blake ShadowClone.png
影分身の術
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - All - - - -
  • Can be destroyed by opponent's attacks and your partner skills
  • On destruction, creates a purple mist that will make Blake somewhat transparent when she enters it

Detailed description of the usefulness of the move go here

Air - All - - - -
  • On destruction, creates a purple mist that will make Blake somewhat transparent when she enters it
  • Floats in place in the air where it was created

Detailed description of the usefulness of the move go here



Extra Skills[edit]

Deadly Nightshade[edit]
Deadly Nightshade
236C
BBTag Blake DeadlyNightshade.png
Round Trip
Damage Guard Startup Active Recovery Frame Adv.
- All 16 ~ 33 - - +2 ~ +3
  • Gapless between hits
  • Less advantaged at max range


Uprising[edit]
Uprising
214C (air OK)
BBTag Blake Uprising.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - All 13 - - -24
  • Head invincible (ground version only)
  • Can combo off A followup with 5A OTG
  • 2A OTG after B followup will work from much higher in the air

Blake has no meterless head invincible moves other than Reversal Action, so grounded 214C is one of her most important antiair moves. It costs less meter than 214B+C, and leads to a full combo, unlike reversal action. It's also not as bad on block unlike 214B+C or Reversal Action because 214C can be cancelled into Shadow Pounce, Shadow Kick, and Shadow Trick followups or clones, even on block.

Air - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Shadow Trick[edit]
Shadow Trick
214A/B/C > C
BBTag Blake ShadowTrick.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - variable
  • Frame advantage is -7 from 214A, -4 from 214B and -5 from 214C
  • Will appear on the other side of the opponent if Blake is within a certain distance of them. Otherwise she will stay on the same side
  • If the first special move whiffs, Shadow Trick will keep Blake in place (so she will generally whiff again)
  • Can OTG combo off Shadow Trick with (microdash) 2B on an airborne opponent

Detailed description of the usefulness of the move go here


Fire Clone[edit]
Fire Clone
22C
BBTag Blake FireClone.png
In case your other clones aren't functioning properly.
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - All - - - -
  • Can be destroyed by opponent's attacks and your partner skills
  • Explodes when it is hit. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby

Detailed description of the usefulness of the move go here

Air - All - - - -
  • Explodes when it is hit. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby
  • Floats in place in the air where it was created

Detailed description of the usefulness of the move go here


Partner Skills[edit]

5P[edit]
Duality Strike
5P
BBTag Blake DualityStrike.png
Damage Guard Startup Active Recovery Frame Adv.
- All 34 N/A N/A +24
  • Good for extending combos
  • On hit, it'll automatically do Shadow Pounce as a followup

Detailed description of the usefulness of the move go here


6P[edit]
Deadly Nightshade
6P
BBTag Blake DeadlyNightshade.png
The TRUE most degenerate assist in the history of tag fighters.
Damage Guard Startup Active Recovery Frame Adv.
- All 47 N/A N/A +37
  • Great for controlling ground space
  • Great for extending combos
  • Hitbox is high enough that most characters than crouch under it.

Detailed description of the usefulness of the move go here


4P[edit]
Uprising
4P
BBTag Blake Uprising.png
Damage Guard Startup Active Recovery Frame Adv.
- All 31 N/A N/A +27
  • Great for catching air approaches closer up
  • On hit, has a lot of untech time and be converted into a combo

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Untouchable Beauty[edit]
Untouchable Beauty
236B+C
BBTag Blake UntouchableBeauty.png
Damage Guard Startup Active Recovery Frame Adv.
- All 1+12 - - -29 ~ -18
  • 1-15f fully invulnerable

Detailed description of the usefulness of the move go here


Ferocious Beast[edit]
Ferocious Beast
214B+C
BBTag Blake FerociousBeast.png
Damage Guard Startup Active Recovery Frame Adv.
- - 1+18 - - -17
  • 1-13f fully invulnerable

Detailed description of the usefulness of the move go here



Astral Heat[edit]

Black Death
222B+C
BBTag Blake BlackDeath.png
Mr. Stark, I don't feel so good...
Damage Guard Startup Active Recovery Frame Adv.
- All 1+12 - - -24
  • 1-48f fully invulnerable

Detailed description of the usefulness of the move go here



BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
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