BBTag/Blake Belladonna: Difference between revisions

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** Can whiff the 2nd hit when Blake is too far, uncommon, but can happen.
** Can whiff the 2nd hit when Blake is too far, uncommon, but can happen.
* 5AAAAA is usual auto combo ender, can cause sandwich situations which not many auto combos can do.
* 5AAAAA is usual auto combo ender, can cause sandwich situations which not many auto combos can do.
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[[File:Blake 5A Hitbox.png|200px|5A]]
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Revision as of 03:11, 23 April 2021

Overview

Template:CharaOverview

Normal Moves

5A

5B

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5B
5BB

  • Go-to poke in the neutral. Be cautious about the space between you and the opponent for the best results.
  • [] = Blade Hit
  • Perfectly spacing the normal so that only the blade portion on the end connects will give you more hitstun/blockstun and pull the opponent towards you. On hit only, it'll also launch the opponent.
  • If only the blade portion on the end connects, 5B is jump cancelable on hit or block.
  • Can be chained into 2B on hit or block. Will only combo on hit or leave no gap on block if 5B is a blade hit.
  • If the normal is not properly spaced, it will still combo into 5BB, 2C, or 214B+C on hit.

  • 5BB has a gap on block if 5B did not hit with the blade.
  • Can OTG with 214A-B > 2A if the enemy is high and close enough.

5C

2A

2B

2C

j.A

j.2A

j.B

j.C


Universal Moves

Ground Throw

5B+C

Cat Scratch

5A+D


Skills

Quick Draw

236A/B

Duality Strike

214A (Air OK)

Ribbon Dance

214B (Air OK)

Shadow Pounce

214A/B/C -> A

Shadow Kick

214A/B/C -> B

Stone Clone

22A

Shadow Clone

22B


Extra Skills

Deadly Nightshade

236C

Uprising

214C (Air OK)

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground
Air

  • Head invincible (ground version only)
  • Can combo off A followup with 5A OTG.
  • 2A OTG after B followup will work from much higher in the air.
  • (Microdash) 2B OTG after the C follow up provides a full combo as well.

Blake has no meterless head invincible moves other than Reversal Action, so grounded 214C is one of her most important antiair moves. It costs less meter than 214B+C, and leads to a full combo, unlike reversal action. It's also not as bad on block unlike 214B+C or Reversal Action because 214C can be cancelled into Shadow Pounce, Shadow Kick, and Shadow Trick followups or clones, even on block.

Shadow Trick

214A/B/C -> C

Fire Clone

22C


Partner Skills

5P

Duality Strike

6P

Deadly Nightshade

4P

Uprising


Distortion Skills

Untouchable Beauty

236B+C

Ferocious Beast

214B+C


Distortion Skill Duo

Untouchable Beauty

P during Partner's Distortion Skill


Astral Heat

Black Death

222B+C


External References

Navigation

To edit frame data, edit values in BBTag/Blake Belladonna/Data.