BBTag/Blake Belladonna: Difference between revisions

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===Playstyle===
===Playstyle===
Blake is a hybrid of zoning and Mixup potential. Her A attacks allow her to stay in close while fighting he other characters. Her B attacks give great spacing and the blade hit mechanic allows her many aerial mixup potential. Blake's clone allows Blake to follow up with whatever she choses be it zoning or rundown mixups. She a tricky character to master but with practice, she gives a big reward to all players.
Blake is a hybrid of spacing and mix up potential. Her A normals are her main close range tools, then Blake's B normals give great spacing and the blade hit mechanic enables her to have many more options when hit/blocked. Blake's clones allow her to follow up certain attacks for defensive or offensive purposes, which is where her mix ups come into play. She a tricky character to master than the rest of the cast, but with practice, she rewards the player with strong tools at their disposal.


===Strengths/Weaknesses===
===Strengths/Weaknesses===
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|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
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*Incredible in the mid screen. Oppressive normals in the form of her B buttons, as long as they are spaced to hit the tip (which are safe and jump cancelable).  
*Incredible in the mid screen. Oppressive normals in the form of her B normals, as long as they are spaced to hit with the blade (which are safe and jump cancelable on hit/block).  
*Amazing assists. Her 6P is debatably the best projectile assist in the game.
*Amazing assists. Her 6P is debatably the best projectile assist in the game.
*Strong mix up game, especially with an assist ready. Blake can easily set up sandwich situations with 214A+assist for active switch shenanigans.
*Strong mix up game, especially with an assist ready. Blake can easily set up sandwich situations with 214A+assist for active switch shenanigans.
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===Semblance: Shadow Clones===
===Semblance: Shadow Clones===
In the show, Blake's Semblance allows her to create shadow clones which act as dummies that will take an otherwise fatal hit for Blake in their place. She can also give these clones additional properties such as exploding upon contact, acting as a defensive barrier or temporarily halting enemy movement by combining different types of Dust together with her Semblance. In Blazblue Cross Tag Battle, her clones are activated by inputting a special command, with the clones having different properties depending on what clone the player needs, 22A for Stone, 22B for Mist and 22C for Fire.
In the show, Blake's Semblance allows her to create shadow clones which act as dummies that will take an otherwise fatal hit for Blake in their place. She can also give these clones additional properties such as exploding upon contact, acting as a defensive barrier or temporarily halting enemy movement by combining different types of Dust together. In Blazblue Cross Tag Battle, her clones are activated by inputting a special command, with the clones having different properties depending on what clone the player needs, 22A for Stone, 22B for Mist and 22C for Fire.


A few additional details:
A few additional details:
* Only one clone can exist on the screen at a time
* Only one clone can exist on the screen at a time.
* Clones will not stop the opponent's movement and can be moved through without being harmed so long as they aren't attacked
* Clones will not stop the opponent's movement and can be moved through without being harmed so long as they aren't attacked.
* Clones will shatter or disappear on their own after a set amount of time, except fire clone, it will detonate regardless of being hit
* Clones will shatter or disappear on their own after a set amount of time, except fire clone, it will detonate regardless of being hit.
* Clones stay on tag out
* Clones stay in play when Blake gets tagged out.
* Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead.
* Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead.
* When Blake dashes back/forward, she does NOT have invulnerability. Unlike the show, where Blake can move out of a possible hit just in time to have a clone take a hit.
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Good in combos from transitioning into B normals
* Mandatory in combos to transition into B normals.
* Makes Blake Airborne
* Makes Blake airborne.
*Can whiff the 2nd hit when Blake is too far, uncommon, but can happen.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= |active= |recovery= |frameAdv=-5
  |startup= |active= |recovery= |frameAdv=-5
  |description=
  |description=
* Important points go here
* Usual auto combo ender, can cause sandwich situations which not many auto combos can do.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= 15 (16 far) |active= |recovery= |frameAdv= -14 (-8 far)
  |startup= 15 (16 far) |active= |recovery= |frameAdv= -14 (-8 far)
  |description=
  |description=
* Great poke  
* Go-to poke in the neutral. Be cautious about the space between you and the opponent for the best results.
* [] = Blade Hit
* [] = Blade Hit
* Perfectly spacing the normal so that only the blade portion on the end connects will give you more hitstun/blockstun and pull the opponent towards you. On hit only, it'll also launch the opponent
* Perfectly spacing the normal so that only the blade portion on the end connects will give you more hitstun/blockstun and pull the opponent towards you. On hit only, it'll also launch the opponent.
* If only the blade portion on the end connects, 5B is jump cancelable on hit or block
* If only the blade portion on the end connects, 5B is jump cancelable on hit or block.
* Can be chained into 2B on hit or block. Will only combo on hit or leave no gap on block if 5B is a blade hit.
* Can be chained into 2B on hit or block. Will only combo on hit or leave no gap on block if 5B is a blade hit.
* If the normal is not properly spaced, it will still combo into 5BB, 2C, or 214B+C on hit.
* If the normal is not properly spaced, it will still combo into 5BB, 2C, or 214B+C on hit.


Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup= |active= |recovery= |frameAdv= -9
  |startup= |active= |recovery= |frameAdv= -9
  |description=
  |description=
* Has a gap on block if 5B did not hit with the Blade
* Has a gap on block if 5B did not hit with the blade.
*Can OTG with 214A-B > 2A if the enemy is high and close enough.


Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  |startup= 26|active= |recovery= |frameAdv= -4
  |startup= 26|active= |recovery= |frameAdv= -4
  |description=
  |description=
* Cannot be properly anti-aired
* Cannot be properly anti-aired.
* Important points go here
* Important points go here


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  |startup= 7|active= |recovery= |frameAdv= -4
  |startup= 7|active= |recovery= |frameAdv= -4
  |description=
  |description=
* Can be chained into itself up to 3 times
* Can be chained into itself up to 3 times.
* Dash Cancelable, [] is Dash Cancel version
* Dash Cancelable, [] is Dash Cancel version
 
*Quick poke when you are close to the enemy. Blake's fastest ground normal.
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
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  |description=
  |description=
* [] = Blade Hit
* [] = Blade Hit
* If spaced such that only the blade hits, has increased knockback and can be jump cancelled on hit or block
* If spaced such that only the blade hits, has increased knockback and can be jump cancelled on hit or block.
* Can be chained into 5B on hit or block. Will only combo on hit or leave no gap on block if 2B is a blade hit
* Can be chained into 5B on hit or block. Will only combo on hit or leave no gap on block if 2B is a blade hit.
* If spaced improperly, can only combo into 2C or 214B+C on hit.
* If spaced improperly, can only combo into 2C or 214B+C on hit.


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  |description=
  |description=
* Cannot be jump cancelled, but can be special cancelled.
* Cannot be jump cancelled, but can be special cancelled.
* One of the few moves that will combo off 2B and 5B weak hit
* One of the few moves that will true combo off 2B and 5B weak hit.
*Optimal starter to deal the most damaging punishes.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup=18 (20 vs below) |active= |recovery= |frameAdv=
  |startup=18 (20 vs below) |active= |recovery= |frameAdv=
  |description=
  |description=
* Unlike 5B and 2B, does not get bonus properties based on spacing
* Unlike 5B and 2B, does not get bonus properties based on spacing.
* Hitbox starts far away from Blake and eventually travels closer to her
*Has a deadzone on the whip itself instead of a sourspot.
* Hitbox starts far away from Blake and eventually travels closer to her.
* Very long untech time on counterhit. Blake has time to land, run up, and combo.
* Very long untech time on counterhit. Blake has time to land, run up, and combo.


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  |startup=22 |active= |recovery= |frameAdv=-12
  |startup=22 |active= |recovery= |frameAdv=-12
  |description=
  |description=
* Teleports Blake to the ground
* Teleports Blake to the ground.
* Retains forward/backward momentum. IAD->j.C goes fullscreen
* Retains forward/backward momentum. IAD->j.C goes fullscreen.
* Special and distortion cancelable.
*(aerial opponent) j.C > 236A/B  safe jump is the ideal combo ender.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= 17|active= |recovery= |frameAdv= -1
  |startup= 17|active= |recovery= |frameAdv= -1
  |description=
  |description=
* No hitbox between Blake and the shot; only where the bullet effect is
* No hitbox between Blake and the shot; only where the bullet effect is.
* 2 hits
* 2 hits
* Tracks up to the max range of the move (which is still not very far from Blake)
* Tracks up to the max range of the move (which is still not very far from Blake).
 
*Hits switch to mid attacks when active switched. Unable to do unblockables.
Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here


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  |startup= 27|active= |recovery= |frameAdv= +3
  |startup= 27|active= |recovery= |frameAdv= +3
  |description=
  |description=
* No hitbox between Blake and the shot; only where the bullet effect is
* No hitbox between Blake and the shot; only where the bullet effect is.
* 3 hits
* 3 hits
* Tracks up to the max range of the move (about halfscreen)
* Tracks up to the max range of the move (a little less than halfscreen).
*Hits switch to mid attacks when active switched. Unable to do unblockables.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= 16|active= |recovery= |frameAdv= -21
  |startup= 16|active= |recovery= |frameAdv= -21
  |description=
  |description=
* Can cancel into followups on whiff
* Can cancel into followups on whiff.
* Can be canceled into clones
* Can be canceled into clones.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can cancel into followups on whiff
* Can cancel into followups on whiff.
* Can be canceled into clones
* Can be canceled into clones.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= 13|active= |recovery= |frameAdv= -17
  |startup= 13|active= |recovery= |frameAdv= -17
  |description=
  |description=
* Can cancel into followups on whiff
* Can cancel into followups on whiff.
* Can be canceled into clones
* Can be canceled into clones.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can cancel into followups on whiff
* Can cancel into followups on whiff.
* Can be canceled into clones
* Can be canceled into clones.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= |active= |recovery= |frameAdv=-2 (-10 from 214B)
  |startup= |active= |recovery= |frameAdv=-2 (-10 from 214B)
  |description=
  |description=
* Can pick the opponent up off the ground with 2A for a combo if Blake is close to the ground and her opponent is higher in the air than her when Shadow Kick connects
* Can pick the opponent up off the ground with 2A for a combo if Blake is close to the ground and her opponent is a certain height higher than her when Shadow Kick connects.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=N/A |guard=N/A
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Will shatter after taking one hit from a strike or projectile attack
* Will shatter after taking one hit from a strike or projectile attack.
*Causes increased hitlag when the enemy hits the clone. Can make some safe attacks punishable.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air |header=no
  |version=Air |header=no
  |damage= |guard=All
  |damage=N/A |guard=N/A
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Will shatter after taking one hit from a strike or projectile attack
* Will shatter after taking one hit from a strike or projectile attack.
* Falls to the ground from wherever you were in the air after being created  
* Falls to the ground from wherever you were in the air after being created.
*Causes increased hitlag when the enemy hits the clone. Can make some safe attacks punishable.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=N/A |guard=N/A
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Can be destroyed by opponent's attacks and your partner skills. Automatically detonates after a certain time.
* Can be destroyed by opponent's attacks and your partner skills. Automatically detonates after a certain time.
* On destruction, creates a purple mist that will make Blake somewhat transparent when she enters it
* On destruction, creates a purple mist that will make Blake moderately transparent when she enters it.


Detonates on hit or after a certain amount of time passes.
Detonates on hit or after a certain amount of time passes.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air |header=no
  |version=Air |header=no
  |damage= |guard=All
  |damage=N/A |guard=N/A
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* On destruction, creates a purple mist that will make Blake somewhat transparent when she enters it
* On destruction, creates a purple mist that will make Blake somewhat transparent when she enters it.
* Floats in place in the air where it was created
* Floats in place in the air where it was created.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= 16 ~ 33|active= |recovery= |frameAdv= +2 ~ +3
  |startup= 16 ~ 33|active= |recovery= |frameAdv= +2 ~ +3
  |description=
  |description=
* Gapless between hits
* Gapless between hits (deals 2 hits, 1 forward and 1 pullback)
* Less advantaged at max range
* Less advantaged at max range
* Goes fullscreen, however Blake can't convert solo unless the enemy is close for 5A.
* Great to active switch with to make the swap safe for the partner.


  }}
  }}
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  |description=
  |description=
* Head invincible (ground version only)
* Head invincible (ground version only)
* Can combo off A followup with 5A OTG
* Can combo off A followup with 5A OTG.
* 2A OTG after B followup will work from much higher in the air
* 2A OTG after B followup will work from much higher in the air.
* (Microdash) 2B OTG after the C follow up provides a full combo as well.


Blake has no meterless head invincible moves other than Reversal Action, so grounded 214C is one of her most important antiair moves. It costs less meter than 214B+C, and leads to a full combo, unlike reversal action. It's also not as bad on block unlike 214B+C or Reversal Action because 214C can be cancelled into Shadow Pounce, Shadow Kick, and Shadow Trick followups or clones, even on block.
Blake has no meterless head invincible moves other than Reversal Action, so grounded 214C is one of her most important antiair moves. It costs less meter than 214B+C, and leads to a full combo, unlike reversal action. It's also not as bad on block unlike 214B+C or Reversal Action because 214C can be cancelled into Shadow Pounce, Shadow Kick, and Shadow Trick followups or clones, even on block.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=variable
  |startup= |active= |recovery= |frameAdv=Varies
  |description=
  |description=
* Frame advantage is -7 from 214A, -4 from 214B and -5 from 214C
* Frame advantage is -7 from 214A, -4 from 214B and -5 from 214C.
* Will appear on the other side of the opponent if Blake is within a certain distance of them. Otherwise she will stay on the same side
* Will appear on the other side of the opponent if Blake is within a certain distance of them. Otherwise she will stay on the same side.
* If the first special move whiffs, Shadow Trick will keep Blake in place (so she will generally whiff again)
* If the first special move whiffs, Shadow Trick will keep Blake in place (so she will generally whiff again).
* Can OTG combo off Shadow Trick with (microdash) 2B on an airborne opponent
* Can OTG combo off Shadow Trick with (microdash) 2B on an airborne opponent.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can be destroyed by opponent's attacks and your partner skills
* Can be destroyed by opponent's attacks and your partner skills.
* Explodes when it is hit. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby
* Explodes when it is hit or at the end of its duration. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Explodes when it is hit. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby
* Explodes when it is hit or at the end of its duration. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby.
* Floats in place in the air where it was created
* Floats in place in the air where it was created.


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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  |description=
  |description=
* 1-15f fully invulnerable
* 1-15f fully invulnerable
 
*Has a deadzone if the enemy is literally next to Blake and moves forward (not every char can do this and it varies).
Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
  }}
  }}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=Permanent Deletion |guard=All
  |startup=1+12 |active= |recovery= |frameAdv=-24
  |startup=1+12 |active= |recovery= |frameAdv=-24
  |description=
  |description=
* 1-48f fully invulnerable
* 1-48f fully invulnerable


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of deleting your opponent goes here.


  }}
  }}

Revision as of 01:45, 14 October 2018

Blake Belladonna
BBTag Blake Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"I'm a member of Team RWBY... I can't afford to disappoint."

Backstory

Blake is a fair skinned young girl of Faunus heritage with amber eyes and long, black hair who used to work as a combatant in the White Fang, a Faunus terrorist group. After leaving the organization, Blake enrolled at Beacon Academy, where she becomes a member of Team RWBY.

Blake displays a cool, reserved, and serious personality most of the time but does not lack a humorous side usually in the form of dry wit and sarcasm. Blake has also been described as a righteous and outspoken person, holding equal respect for other people's livelihoods, while still openly criticizing whoever she thinks is indefensible, regardless of their social standing or species. As a Faunus, Blake has faced discrimination in the past and wears a large bow on the top of her head when near Humans in order to be treated for her character and not her species.

Playstyle

Blake is a hybrid of spacing and mix up potential. Her A normals are her main close range tools, then Blake's B normals give great spacing and the blade hit mechanic enables her to have many more options when hit/blocked. Blake's clones allow her to follow up certain attacks for defensive or offensive purposes, which is where her mix ups come into play. She a tricky character to master than the rest of the cast, but with practice, she rewards the player with strong tools at their disposal.

Strengths/Weaknesses

Strengths Weaknesses
  • Incredible in the mid screen. Oppressive normals in the form of her B normals, as long as they are spaced to hit with the blade (which are safe and jump cancelable on hit/block).
  • Amazing assists. Her 6P is debatably the best projectile assist in the game.
  • Strong mix up game, especially with an assist ready. Blake can easily set up sandwich situations with 214A+assist for active switch shenanigans.
  • Very versatile. Can played as point to set up her pressure game or as anchor with the threat of 6P in hand.
  • Not very team dependent, Blake can pair with most of the cast with ease.
  • Lack of meterless anti airs really cause Blake to struggle against jump ins.
  • Has a higher skill floor than most of the cast. Adapting to the situation is necessary to be a strong Blake (as with any other character).
  • Be wary of using Blake's DP, it's bad.


Semblance: Shadow Clones

In the show, Blake's Semblance allows her to create shadow clones which act as dummies that will take an otherwise fatal hit for Blake in their place. She can also give these clones additional properties such as exploding upon contact, acting as a defensive barrier or temporarily halting enemy movement by combining different types of Dust together. In Blazblue Cross Tag Battle, her clones are activated by inputting a special command, with the clones having different properties depending on what clone the player needs, 22A for Stone, 22B for Mist and 22C for Fire.

A few additional details:

  • Only one clone can exist on the screen at a time.
  • Clones will not stop the opponent's movement and can be moved through without being harmed so long as they aren't attacked.
  • Clones will shatter or disappear on their own after a set amount of time, except fire clone, it will detonate regardless of being hit.
  • Clones stay in play when Blake gets tagged out.
  • Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead.
  • When Blake dashes back/forward, she does NOT have invulnerability. Unlike the show, where Blake can move out of a possible hit just in time to have a clone take a hit.


Template:CharLinks-BBTag

Normal Moves

5A
5A
BBTag Blake 5A.png
BBTag Blake 5AA.png
BBTag Blake 5AAA.png
BBTag Blake 5AAAA.png
BBTag Blake 5AAAAA.png
All 9 - - - All - - - All - - - All - - - All - - -
5B
5B
BBTag Blake 5B.png
BBTag Blake 5BB.png
Phonon would be proud.
All 15 (16 far) - - - All - - -
5C
5C
BBTag Blake 5C.png
High 26 - - -
2A
2A
BBTag Blake 2A.png
All 7 - - -
2B
2B
BBTag Blake 2B.png
Swiper no sweeping
Low 17 (18 far) - - -
2C
2C
BBTag Blake 2C.png
Low 10 - - -
j.A
j.A
BBTag Blake jA.png
BBTag Blake jAA.png
BBTag Blake jAAA.png
High 7 - - - All 7 - - - All - - -
j.2A
j.2A
BBTag Blake j2A.png
High - - -
j.B
j.B
BBTag Blake jB.png
All 18 (20 vs below) - - -
j.C
j.C
BBTag Blake jC.png
High 22 - - -


Universal Moves

Ground Throw
Ground Throw
5B+C
BBTag Blake GroundThrow.png
Throw 7 - - -
Cat Scratch
Cat Scratch
5A+D
BBTag Blake CatScratch.png
"Weeeeak."
Air Unblockable 11 - - -


Skills

Quick Draw
Quick Draw
236A/B
BBTag Blake QuickDraw.png
Low 17 - - - Low 27 - - -
Duality Strike
Duality Strike
214A (air OK)
BBTag Blake DualityStrike.png
Long since graduated from the Kaka Clan fighting school
All 16 - - - All - - -
Ribbon Dance
Ribbon Dance
214B (air OK)
BBTag Blake RibbonDance.png
All 13 - - - All - - -
Shadow Pounce
Shadow Pounce
214A/B/C > A
BBTag Blake ShadowPounce.png
All - - -
Shadow Kick
Shadow Kick
214A/B/C > B
BBTag Blake ShadowKick.png
All - - -
Stone Clone
Stone Clone
22A
BBTag Blake StoneClone.png
岩分身の術
N/A N/A - - - N/A N/A - - -
Shadow Clone
Shadow Clone
22B
BBTag Blake ShadowClone.png
影分身の術
N/A N/A - - - N/A N/A - - -


Extra Skills

Deadly Nightshade
Deadly Nightshade
236C
BBTag Blake DeadlyNightshade.png
Round Trip
All 16 ~ 33 - - -
Uprising
Uprising
214C (air OK)
BBTag Blake Uprising.png
All 13 - - - All - - -
Shadow Trick
Shadow Trick
214A/B/C > C
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All - - -
Fire Clone
Fire Clone
22C
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In case your other clones aren't functioning properly.
All - - - All - - -


Partner Skills

5P
Duality Strike
5P
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All 34 N/A N/A - - -
6P
Deadly Nightshade
6P
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The TRUE most degenerate assist in the history of tag fighters.
All 47 N/A N/A - - -
4P
Uprising
4P
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All 31 N/A N/A - - -


Distortion Skills

Untouchable Beauty
Untouchable Beauty
236B+C
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Bootleg Touga
All 1+12 - - -
Ferocious Beast
Ferocious Beast
214B+C
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"Amateur"
1+18 - - -


Astral Heat

Black Death
222B+C
BBTag Blake BlackDeath.png
Mr. Stark, I don't feel so good...
Permanent Deletion All 1+12 - - -



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