(16 intermediate revisions by one other user not shown) | |||
Line 111: | Line 111: | ||
* Mandatory in combos to transition into B normals. | * Mandatory in combos to transition into B normals. | ||
* Makes Blake airborne. | * Makes Blake airborne. | ||
*Can whiff the 2nd hit when Blake is too far, uncommon but can happen. | *Can whiff the 2nd hit when Blake is too far, uncommon, but can happen. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 218: | Line 218: | ||
|description= | |description= | ||
* Cannot be jump cancelled, but can be special cancelled. | * Cannot be jump cancelled, but can be special cancelled. | ||
* One of the few moves that will combo off 2B and 5B weak hit. | * One of the few moves that will true combo off 2B and 5B weak hit. | ||
*Optimal starter to deal the most damaging punishes. | *Optimal starter to deal the most damaging punishes. | ||
Line 307: | Line 307: | ||
* Teleports Blake to the ground. | * Teleports Blake to the ground. | ||
* Retains forward/backward momentum. IAD->j.C goes fullscreen. | * Retains forward/backward momentum. IAD->j.C goes fullscreen. | ||
* Special and distortion cancelable. | |||
*(aerial opponent) j.C > 236A/B safe jump is the ideal combo ender. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 362: | Line 364: | ||
|startup= 17|active= |recovery= |frameAdv= -1 | |startup= 17|active= |recovery= |frameAdv= -1 | ||
|description= | |description= | ||
* No hitbox between Blake and the shot; only where the bullet effect is | * No hitbox between Blake and the shot; only where the bullet effect is. | ||
* 2 hits | * 2 hits | ||
* Tracks up to the max range of the move (which is still not very far from Blake) | * Tracks up to the max range of the move (which is still not very far from Blake). | ||
*Hits switch to mid attacks when active switched. Unable to do unblockables. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 374: | Line 376: | ||
|startup= 27|active= |recovery= |frameAdv= +3 | |startup= 27|active= |recovery= |frameAdv= +3 | ||
|description= | |description= | ||
* No hitbox between Blake and the shot; only where the bullet effect is | * No hitbox between Blake and the shot; only where the bullet effect is. | ||
* 3 hits | * 3 hits | ||
* Tracks up to the max range of the move ( | * Tracks up to the max range of the move (a little less than halfscreen). | ||
*Hits switch to mid attacks when active switched. Unable to do unblockables. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 394: | Line 397: | ||
|startup= 16|active= |recovery= |frameAdv= -21 | |startup= 16|active= |recovery= |frameAdv= -21 | ||
|description= | |description= | ||
* Can cancel into followups on whiff | * Can cancel into followups on whiff. | ||
* Can be canceled into clones | * Can be canceled into clones. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 405: | Line 408: | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can cancel into followups on whiff | * Can cancel into followups on whiff. | ||
* Can be canceled into clones | * Can be canceled into clones. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 424: | Line 427: | ||
|startup= 13|active= |recovery= |frameAdv= -17 | |startup= 13|active= |recovery= |frameAdv= -17 | ||
|description= | |description= | ||
* Can cancel into followups on whiff | * Can cancel into followups on whiff. | ||
* Can be canceled into clones | * Can be canceled into clones. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 435: | Line 438: | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can cancel into followups on whiff | * Can cancel into followups on whiff. | ||
* Can be canceled into clones | * Can be canceled into clones. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 470: | Line 473: | ||
|startup= |active= |recovery= |frameAdv=-2 (-10 from 214B) | |startup= |active= |recovery= |frameAdv=-2 (-10 from 214B) | ||
|description= | |description= | ||
* Can pick the opponent up off the ground with 2A for a combo if Blake is close to the ground and her opponent is higher | * Can pick the opponent up off the ground with 2A for a combo if Blake is close to the ground and her opponent is a certain height higher than her when Shadow Kick connects. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 485: | Line 488: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard= | |damage=N/A |guard=N/A | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* Will shatter after taking one hit from a strike or projectile attack | * Will shatter after taking one hit from a strike or projectile attack. | ||
*Causes increased hitlag when the enemy hits the clone. Can make some safe attacks punishable. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 495: | Line 499: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air |header=no | |version=Air |header=no | ||
|damage= |guard= | |damage=N/A |guard=N/A | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* Will shatter after taking one hit from a strike or projectile attack | * Will shatter after taking one hit from a strike or projectile attack. | ||
* Falls to the ground from wherever you were in the air after being created | * Falls to the ground from wherever you were in the air after being created. | ||
*Causes increased hitlag when the enemy hits the clone. Can make some safe attacks punishable. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 514: | Line 519: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard= | |damage=N/A |guard=N/A | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* Can be destroyed by opponent's attacks and your partner skills. Automatically detonates after a certain time. | * Can be destroyed by opponent's attacks and your partner skills. Automatically detonates after a certain time. | ||
* On destruction, creates a purple mist that will make Blake | * On destruction, creates a purple mist that will make Blake moderately transparent when she enters it. | ||
Detonates on hit or after a certain amount of time passes. | Detonates on hit or after a certain amount of time passes. | ||
Line 525: | Line 530: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air |header=no | |version=Air |header=no | ||
|damage= |guard= | |damage=N/A |guard=N/A | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* On destruction, creates a purple mist that will make Blake somewhat transparent when she enters it | * On destruction, creates a purple mist that will make Blake somewhat transparent when she enters it. | ||
* Floats in place in the air where it was created | * Floats in place in the air where it was created. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 550: | Line 555: | ||
|startup= 16 ~ 33|active= |recovery= |frameAdv= +2 ~ +3 | |startup= 16 ~ 33|active= |recovery= |frameAdv= +2 ~ +3 | ||
|description= | |description= | ||
* Gapless between hits | * Gapless between hits (deals 2 hits, 1 forward and 1 pullback) | ||
* Less advantaged at max range | * Less advantaged at max range | ||
* Goes fullscreen, however Blake can't convert solo unless the enemy is close for 5A. | |||
* Great to active switch with to make the swap safe for the partner. | |||
}} | }} | ||
Line 568: | Line 575: | ||
|description= | |description= | ||
* Head invincible (ground version only) | * Head invincible (ground version only) | ||
* Can combo off A followup with 5A OTG | * Can combo off A followup with 5A OTG. | ||
* 2A OTG after B followup will work from much higher in the air | * 2A OTG after B followup will work from much higher in the air. | ||
* (Microdash) 2B OTG after the C follow up provides a full combo as well. | |||
Blake has no meterless head invincible moves other than Reversal Action, so grounded 214C is one of her most important antiair moves. It costs less meter than 214B+C, and leads to a full combo, unlike reversal action. It's also not as bad on block unlike 214B+C or Reversal Action because 214C can be cancelled into Shadow Pounce, Shadow Kick, and Shadow Trick followups or clones, even on block. | Blake has no meterless head invincible moves other than Reversal Action, so grounded 214C is one of her most important antiair moves. It costs less meter than 214B+C, and leads to a full combo, unlike reversal action. It's also not as bad on block unlike 214B+C or Reversal Action because 214C can be cancelled into Shadow Pounce, Shadow Kick, and Shadow Trick followups or clones, even on block. | ||
Line 594: | Line 602: | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=Varies | ||
|description= | |description= | ||
* Frame advantage is -7 from 214A, -4 from 214B and -5 from 214C | * Frame advantage is -7 from 214A, -4 from 214B and -5 from 214C. | ||
* Will appear on the other side of the opponent if Blake is within a certain distance of them. Otherwise she will stay on the same side | * Will appear on the other side of the opponent if Blake is within a certain distance of them. Otherwise she will stay on the same side. | ||
* If the first special move whiffs, Shadow Trick will keep Blake in place (so she will generally whiff again) | * If the first special move whiffs, Shadow Trick will keep Blake in place (so she will generally whiff again). | ||
* Can OTG combo off Shadow Trick with (microdash) 2B on an airborne opponent | * Can OTG combo off Shadow Trick with (microdash) 2B on an airborne opponent. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 617: | Line 625: | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can be destroyed by opponent's attacks and your partner skills | * Can be destroyed by opponent's attacks and your partner skills. | ||
* Explodes when it is hit. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby | * Explodes when it is hit or at the end of its duration. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 628: | Line 636: | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Explodes when it is hit. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby | * Explodes when it is hit or at the end of its duration. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby. | ||
* Floats in place in the air where it was created | * Floats in place in the air where it was created. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
Line 706: | Line 714: | ||
|description= | |description= | ||
* 1-15f fully invulnerable | * 1-15f fully invulnerable | ||
*Has a deadzone if the enemy is literally next to Blake and moves forward (not every char can do this and it varies). | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
Line 735: | Line 743: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=Permanent Deletion |guard=All | ||
|startup=1+12 |active= |recovery= |frameAdv=-24 | |startup=1+12 |active= |recovery= |frameAdv=-24 | ||
|description= | |description= | ||
* 1-48f fully invulnerable | * 1-48f fully invulnerable | ||
Detailed description of the usefulness of | Detailed description of the usefulness of deleting your opponent goes here. | ||
}} | }} |
Revision as of 01:45, 14 October 2018
Blake Belladonna |
---|
Health:
|
Overview
"I'm a member of Team RWBY... I can't afford to disappoint."
Backstory
Blake is a fair skinned young girl of Faunus heritage with amber eyes and long, black hair who used to work as a combatant in the White Fang, a Faunus terrorist group. After leaving the organization, Blake enrolled at Beacon Academy, where she becomes a member of Team RWBY.
Blake displays a cool, reserved, and serious personality most of the time but does not lack a humorous side usually in the form of dry wit and sarcasm. Blake has also been described as a righteous and outspoken person, holding equal respect for other people's livelihoods, while still openly criticizing whoever she thinks is indefensible, regardless of their social standing or species. As a Faunus, Blake has faced discrimination in the past and wears a large bow on the top of her head when near Humans in order to be treated for her character and not her species.
Playstyle
Blake is a hybrid of spacing and mix up potential. Her A normals are her main close range tools, then Blake's B normals give great spacing and the blade hit mechanic enables her to have many more options when hit/blocked. Blake's clones allow her to follow up certain attacks for defensive or offensive purposes, which is where her mix ups come into play. She a tricky character to master than the rest of the cast, but with practice, she rewards the player with strong tools at their disposal.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Semblance: Shadow Clones
In the show, Blake's Semblance allows her to create shadow clones which act as dummies that will take an otherwise fatal hit for Blake in their place. She can also give these clones additional properties such as exploding upon contact, acting as a defensive barrier or temporarily halting enemy movement by combining different types of Dust together. In Blazblue Cross Tag Battle, her clones are activated by inputting a special command, with the clones having different properties depending on what clone the player needs, 22A for Stone, 22B for Mist and 22C for Fire.
A few additional details:
- Only one clone can exist on the screen at a time.
- Clones will not stop the opponent's movement and can be moved through without being harmed so long as they aren't attacked.
- Clones will shatter or disappear on their own after a set amount of time, except fire clone, it will detonate regardless of being hit.
- Clones stay in play when Blake gets tagged out.
- Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead.
- When Blake dashes back/forward, she does NOT have invulnerability. Unlike the show, where Blake can move out of a possible hit just in time to have a clone take a hit.
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
j.A
j.A |
---|
j.2A
j.2A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Universal Moves
Ground Throw
Ground Throw 5B+C |
---|
Cat Scratch
Cat Scratch 5A+D |
---|
Skills
Quick Draw
Quick Draw 236A/B |
---|
Duality Strike
Duality Strike 214A (air OK) |
---|
Ribbon Dance
Ribbon Dance 214B (air OK) |
---|
Shadow Pounce
Shadow Pounce 214A/B/C > A |
---|
Shadow Kick
Shadow Kick 214A/B/C > B |
---|
Stone Clone
Stone Clone 22A |
---|
Shadow Clone
Shadow Clone 22B |
---|
Extra Skills
Deadly Nightshade
Deadly Nightshade 236C |
---|
Uprising
Uprising 214C (air OK) |
---|
Shadow Trick
Shadow Trick 214A/B/C > C |
---|
Fire Clone
Fire Clone 22C |
---|
Partner Skills
5P
Duality Strike 5P |
---|
6P
Deadly Nightshade 6P |
---|
4P
Uprising 4P |
---|
Distortion Skills
Untouchable Beauty
Untouchable Beauty 236B+C |
---|
Ferocious Beast
Ferocious Beast 214B+C |
---|
Astral Heat
Black Death 222B+C |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •