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===Playstyle=== | ===Playstyle=== | ||
Blake is a hybrid of | Blake is a hybrid of spacing and mix up potential. Her A normals are her main close range tools, then Blake's B normals give great spacing and the blade hit mechanic enables her to have many more options when hit/blocked. Blake's clones allow her to follow up certain attacks for defensive or offensive purposes, which is where her mix ups come into play. She a tricky character to master than the rest of the cast, but with practice, she rewards the player with strong tools at their disposal. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
*Incredible in the mid screen. Oppressive normals in the form of her B normals, as long as they are spaced to hit with the blade (which are safe and jump cancelable on hit/block). | |||
*Amazing assists. Her 6P is debatably the best projectile assist in the game. | |||
*Strong mix up game, especially with an assist ready. Blake can easily set up sandwich situations with 214A+assist for active switch shenanigans. | |||
*Very versatile. Can played as point to set up her pressure game or as anchor with the threat of 6P in hand. | |||
*Not very team dependent, Blake can pair with most of the cast with ease. | |||
| style="width: 50%;"| | |||
*Lack of meterless anti airs really cause Blake to struggle against jump ins. | |||
*Has a higher skill floor than most of the cast. Adapting to the situation is necessary to be a strong Blake (as with any other character). | |||
*Has to work hard to get good damage | |||
*Be wary of using Blake's DP, it's bad. | |||
|- | |||
|} | |||
<br clear=all/> | |||
===Semblance: Shadow Clones=== | ===Semblance: Shadow Clones=== | ||
In the show, Blake's Semblance allows her to create shadow clones which act as dummies that will take an otherwise fatal hit for Blake in their place. She can also give these clones additional properties such as exploding upon contact, acting as a defensive barrier or temporarily halting enemy movement by combining different types of Dust together | In the show, Blake's Semblance allows her to create shadow clones which act as dummies that will take an otherwise fatal hit for Blake in their place. She can also give these clones additional properties such as exploding upon contact, acting as a defensive barrier or temporarily halting enemy movement by combining different types of Dust together. In Blazblue Cross Tag Battle, her clones are activated by inputting a special command, with the clones having different properties depending on what clone the player needs, 22A for Stone, 22B for Mist and 22C for Fire. | ||
A few additional details: | A few additional details: | ||
* Only one clone can exist on the screen at a time | * Only one clone can exist on the screen at a time. | ||
* Clones will not stop the opponent's movement and can be moved through without being harmed so long as they aren't attacked | * Clones will not stop the opponent's movement and can be moved through without being harmed so long as they aren't attacked. | ||
* Clones will shatter or disappear on their own after a set amount of time, except fire clone, it will detonate regardless of being hit | * Clones will shatter or disappear on their own after a set amount of time, except fire clone, it will detonate regardless of being hit. | ||
* Clones stay | * Clones stay in play when Blake gets tagged out. | ||
* Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead. | * Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead. | ||
* When Blake dashes back/forward, she does NOT have invulnerability. Unlike the show, where Blake can move out of a possible hit just in time to have a clone take a hit. | |||
<br clear=all/> | <br clear=all/> | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Mandatory in combos to transition into B normals. | ||
* Makes Blake | * Makes Blake airborne. | ||
*Can whiff the 2nd hit when Blake is too far, uncommon, but can happen. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv=-5 | |startup= |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* | * Usual auto combo ender, can cause sandwich situations which not many auto combos can do. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= 15 (16 far) |active= |recovery= |frameAdv= -14 (-8 far) | |startup= 15 (16 far) |active= |recovery= |frameAdv= -14 (-8 far) | ||
|description= | |description= | ||
* | * Go-to poke in the neutral. Be cautious about the space between you and the opponent for the best results. | ||
* [] = Blade Hit | * [] = Blade Hit | ||
* Perfectly spacing the normal so that only the blade portion on the end connects will give you more hitstun/blockstun and pull the opponent towards you. On hit only, it'll also launch the opponent | * Perfectly spacing the normal so that only the blade portion on the end connects will give you more hitstun/blockstun and pull the opponent towards you. On hit only, it'll also launch the opponent. | ||
* If only the blade portion on the end connects, 5B is jump cancelable on hit or block | * If only the blade portion on the end connects, 5B is jump cancelable on hit or block. | ||
* Can be chained into 2B on hit or block. Will only combo on hit or leave no gap on block if 5B is a blade hit. | * Can be chained into 2B on hit or block. Will only combo on hit or leave no gap on block if 5B is a blade hit. | ||
* If the normal is not properly spaced, it will still combo into 5BB, 2C, or 214B+C on hit. | * If the normal is not properly spaced, it will still combo into 5BB, 2C, or 214B+C on hit. | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= -9 | |startup= |active= |recovery= |frameAdv= -9 | ||
|description= | |description= | ||
* Has a gap on block if 5B did not hit with the | * Has a gap on block if 5B did not hit with the blade. | ||
*Can OTG with 214A-B > 2A if the enemy is high and close enough. | |||
}} | }} | ||
}} | }} | ||
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|startup= 26|active= |recovery= |frameAdv= -4 | |startup= 26|active= |recovery= |frameAdv= -4 | ||
|description= | |description= | ||
* Cannot be properly anti-aired | * Cannot be properly anti-aired. | ||
* Important points go here | * Important points go here | ||
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|startup= 7|active= |recovery= |frameAdv= -4 | |startup= 7|active= |recovery= |frameAdv= -4 | ||
|description= | |description= | ||
* Can be chained into itself up to 3 times | * Can be chained into itself up to 3 times. | ||
* Dash Cancelable, [] is Dash Cancel version | * Dash Cancelable, [] is Dash Cancel version | ||
*Quick poke when you are close to the enemy. Blake's fastest ground normal. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blake_2B.png |caption= | |image=BBTag_Blake_2B.png |caption=Swiper no sweeping | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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|description= | |description= | ||
* [] = Blade Hit | * [] = Blade Hit | ||
* If spaced such that only the blade hits, has increased knockback and can be jump cancelled on hit or block | * If spaced such that only the blade hits, has increased knockback and can be jump cancelled on hit or block. | ||
* Can be chained into 5B on hit or block. Will only combo on hit or leave no gap on block if 2B is a blade hit | * Can be chained into 5B on hit or block. Will only combo on hit or leave no gap on block if 2B is a blade hit. | ||
* If spaced improperly, can only combo into 2C or 214B+C on hit. | * If spaced improperly, can only combo into 2C or 214B+C on hit. | ||
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|description= | |description= | ||
* Cannot be jump cancelled, but can be special cancelled. | * Cannot be jump cancelled, but can be special cancelled. | ||
* One of the few moves that will combo off 2B and 5B weak hit | * One of the few moves that will true combo off 2B and 5B weak hit. | ||
*Optimal starter to deal the most damaging punishes. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blake_jB.png |caption= | |image=BBTag_Blake_jB.png |caption=I'll mow you down! | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
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|startup=18 (20 vs below) |active= |recovery= |frameAdv= | |startup=18 (20 vs below) |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Unlike 5B and 2B, does not get bonus properties based on spacing | * Unlike 5B and 2B, does not get bonus properties based on spacing. | ||
* Hitbox starts far away from Blake and eventually travels closer to her | *Has a deadzone on the whip itself instead of a sourspot. | ||
* Hitbox starts far away from Blake and eventually travels closer to her. | |||
* Very long untech time on counterhit. Blake has time to land, run up, and combo. | * Very long untech time on counterhit. Blake has time to land, run up, and combo. | ||
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|startup=22 |active= |recovery= |frameAdv=-12 | |startup=22 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
* Teleports Blake to the ground | * Teleports Blake to the ground. | ||
* Retains forward/backward momentum. IAD->j.C goes fullscreen | * Retains forward/backward momentum. IAD->j.C goes fullscreen. | ||
* Special and distortion cancelable. | |||
*(aerial opponent) j.C > 236A/B safe jump is the ideal combo ender. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Quick Draw</font> ====== | ====== <font style="visibility:hidden" size="0">Quick Draw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blake_QuickDraw.png |caption= | |image=BBTag_Blake_QuickDraw.png |caption= ''"I can't promise to fight fair though."'' | ||
|input=236A/B | |input=236A/B | ||
|name=Quick Draw | |name=Quick Draw | ||
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|startup= 17|active= |recovery= |frameAdv= -1 | |startup= 17|active= |recovery= |frameAdv= -1 | ||
|description= | |description= | ||
* No hitbox between Blake and the shot; only where the bullet effect is | * No hitbox between Blake and the shot; only where the bullet effect is. | ||
* 2 hits | * 2 hits | ||
* Tracks up to the max range of the move (which is still not very far from Blake) | * Tracks up to the max range of the move (which is still not very far from Blake). | ||
*Hits switch to mid attacks when active switched. Unable to do unblockables. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= 27|active= |recovery= |frameAdv= +3 | |startup= 27|active= |recovery= |frameAdv= +3 | ||
|description= | |description= | ||
* No hitbox between Blake and the shot; only where the bullet effect is | * No hitbox between Blake and the shot; only where the bullet effect is. | ||
* 3 hits | * 3 hits | ||
* Tracks up to the max range of the move ( | * Tracks up to the max range of the move (a little less than halfscreen). | ||
*Hits switch to mid attacks when active switched. Unable to do unblockables. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= 16|active= |recovery= |frameAdv= -21 | |startup= 16|active= |recovery= |frameAdv= -21 | ||
|description= | |description= | ||
* Can cancel into followups on whiff | * Can cancel into followups on whiff. | ||
* Can be canceled into clones | * Can be canceled into clones. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can cancel into followups on whiff | * Can cancel into followups on whiff. | ||
* Can be canceled into clones | * Can be canceled into clones. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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====== <font style="visibility:hidden" size="0">Ribbon Dance</font> ====== | ====== <font style="visibility:hidden" size="0">Ribbon Dance</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blake_RibbonDance.png |caption= | |image=BBTag_Blake_RibbonDance.png |caption="Spin Spi-- | ||
''Wait wrong character'' | |||
|input=214B (air OK) | |input=214B (air OK) | ||
|name=Ribbon Dance | |name=Ribbon Dance | ||
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|startup= 13|active= |recovery= |frameAdv= -17 | |startup= 13|active= |recovery= |frameAdv= -17 | ||
|description= | |description= | ||
* Can cancel into followups on whiff | * Can cancel into followups on whiff. | ||
* Can be canceled into clones | * Can be canceled into clones. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can cancel into followups on whiff | * Can cancel into followups on whiff. | ||
* Can be canceled into clones | * Can be canceled into clones. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv=-2 (-10 from 214B) | |startup= |active= |recovery= |frameAdv=-2 (-10 from 214B) | ||
|description= | |description= | ||
* Can pick the opponent up off the ground with 2A for a combo if Blake is close to the ground and her opponent is higher | * Can pick the opponent up off the ground with 2A for a combo if Blake is close to the ground and her opponent is a certain height higher than her when Shadow Kick connects. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard= | |damage=N/A |guard=N/A | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* Will shatter after taking one hit from a strike or projectile attack | * Will shatter after taking one hit from a strike or projectile attack. | ||
*Causes increased hitlag when the enemy hits the clone. Can make some safe attacks punishable. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air |header=no | |version=Air |header=no | ||
|damage= |guard= | |damage=N/A |guard=N/A | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* Will shatter after taking one hit from a strike or projectile attack | * Will shatter after taking one hit from a strike or projectile attack. | ||
* Falls to the ground from wherever you were in the air after being created | * Falls to the ground from wherever you were in the air after being created. | ||
*Causes increased hitlag when the enemy hits the clone. Can make some safe attacks punishable. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Ground | |version=Ground | ||
|damage= |guard= | |damage=N/A |guard=N/A | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* Can be destroyed by opponent's attacks and your partner skills | * Can be destroyed by opponent's attacks and your partner skills. Automatically detonates after a certain time. | ||
* On destruction, creates a purple mist that will make Blake | * On destruction, creates a purple mist that will make Blake moderately transparent when she enters it. | ||
Detonates on hit or after a certain amount of time passes. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Air |header=no | |version=Air |header=no | ||
|damage= |guard= | |damage=N/A |guard=N/A | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* On destruction, creates a purple mist that will make Blake somewhat transparent when she enters it | * On destruction, creates a purple mist that will make Blake somewhat transparent when she enters it. | ||
* Floats in place in the air where it was created | * Floats in place in the air where it was created. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= 16 ~ 33|active= |recovery= |frameAdv= +2 ~ +3 | |startup= 16 ~ 33|active= |recovery= |frameAdv= +2 ~ +3 | ||
|description= | |description= | ||
* Gapless between hits | * Gapless between hits (deals 2 hits, 1 forward and 1 pullback) | ||
* Less advantaged at max range | * Less advantaged at max range | ||
* Goes fullscreen, however Blake can't convert solo unless the enemy is close for 5A. | |||
* Great to active switch with to make the swap safe for the partner. | |||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Uprising</font> ====== | ====== <font style="visibility:hidden" size="0">Uprising</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blake_Uprising.png |caption= | |image=BBTag_Blake_Uprising.png |caption= ''"Who said I'm done fighting?"'' | ||
|input=214C (air OK) | |input=214C (air OK) | ||
|name=Uprising | |name=Uprising | ||
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|startup= 13|active= |recovery= |frameAdv= -24 | |startup= 13|active= |recovery= |frameAdv= -24 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Head invincible (ground version only) | ||
* Can combo off A followup with 5A OTG. | |||
* 2A OTG after B followup will work from much higher in the air. | |||
* (Microdash) 2B OTG after the C follow up provides a full combo as well. | |||
Blake has no meterless head invincible moves other than Reversal Action, so grounded 214C is one of her most important antiair moves. It costs less meter than 214B+C, and leads to a full combo, unlike reversal action. It's also not as bad on block unlike 214B+C or Reversal Action because 214C can be cancelled into Shadow Pounce, Shadow Kick, and Shadow Trick followups or clones, even on block. | |||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=Varies | ||
|description= | |description= | ||
* Frame advantage is -7 from 214A, -4 from 214B and -5 from 214C | * Frame advantage is -7 from 214A, -4 from 214B and -5 from 214C. | ||
* Will appear on the other side of the opponent if Blake is within a certain distance of them. Otherwise she will stay on the same side | * Will appear on the other side of the opponent if Blake is within a certain distance of them. Otherwise she will stay on the same side. | ||
* If the first special move whiffs, Shadow Trick will keep Blake in place (so she will generally whiff again) | * If the first special move whiffs, Shadow Trick will keep Blake in place (so she will generally whiff again). | ||
* Can OTG combo off Shadow Trick with (microdash) 2B on an airborne opponent | * Can OTG combo off Shadow Trick with (microdash) 2B on an airborne opponent. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can be destroyed by opponent's attacks and your partner skills | * Can be destroyed by opponent's attacks and your partner skills. | ||
* Explodes when it is hit. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby | * Explodes when it is hit or at the end of its duration. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Explodes when it is hit. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby | * Explodes when it is hit or at the end of its duration. The explosion will launch opponents into the air, allowing you to convert it into a combo if nearby. | ||
* Floats in place in the air where it was created | * Floats in place in the air where it was created. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|description= | |description= | ||
* 1-15f fully invulnerable | * 1-15f fully invulnerable | ||
*Has a deadzone if the enemy is literally next to Blake and moves forward (not every char can do this and it varies). | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Ferocious Beast</font> ====== | ====== <font style="visibility:hidden" size="0">Ferocious Beast</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blake_FerociousBeast.png |caption= | |image=BBTag_Blake_FerociousBeast.png |caption="Amateur" | ||
|name=Ferocious Beast |input=214B+C | |name=Ferocious Beast |input=214B+C | ||
|data= | |data= | ||
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}} | }} | ||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Blake_UntouchableBeauty.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Untouchable Beauty | |||
|data= | |||
{{AttackData-BBTag | |||
|damage=2000 (2500) |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=Permanent Deletion |guard=All | ||
|startup=1+12 |active= |recovery= |frameAdv=-24 | |startup=1+12 |active= |recovery= |frameAdv=-24 | ||
|description= | |description= | ||
* 1-48f fully invulnerable | * 1-48f fully invulnerable | ||
Detailed description of the usefulness of | Detailed description of the usefulness of deleting your opponent goes here. | ||
}} | }} |
Revision as of 21:47, 4 January 2019
Blake Belladonna |
---|
Health:
|
Overview
"I'm a member of Team RWBY... I can't afford to disappoint."
Backstory
Blake is a fair skinned young girl of Faunus heritage with amber eyes and long, black hair who used to work as a combatant in the White Fang, a Faunus terrorist group. After leaving the organization, Blake enrolled at Beacon Academy, where she becomes a member of Team RWBY.
Blake displays a cool, reserved, and serious personality most of the time but does not lack a humorous side usually in the form of dry wit and sarcasm. Blake has also been described as a righteous and outspoken person, holding equal respect for other people's livelihoods, while still openly criticizing whoever she thinks is indefensible, regardless of their social standing or species. As a Faunus, Blake has faced discrimination in the past and wears a large bow on the top of her head when near Humans in order to be treated for her character and not her species.
Playstyle
Blake is a hybrid of spacing and mix up potential. Her A normals are her main close range tools, then Blake's B normals give great spacing and the blade hit mechanic enables her to have many more options when hit/blocked. Blake's clones allow her to follow up certain attacks for defensive or offensive purposes, which is where her mix ups come into play. She a tricky character to master than the rest of the cast, but with practice, she rewards the player with strong tools at their disposal.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Semblance: Shadow Clones
In the show, Blake's Semblance allows her to create shadow clones which act as dummies that will take an otherwise fatal hit for Blake in their place. She can also give these clones additional properties such as exploding upon contact, acting as a defensive barrier or temporarily halting enemy movement by combining different types of Dust together. In Blazblue Cross Tag Battle, her clones are activated by inputting a special command, with the clones having different properties depending on what clone the player needs, 22A for Stone, 22B for Mist and 22C for Fire.
A few additional details:
- Only one clone can exist on the screen at a time.
- Clones will not stop the opponent's movement and can be moved through without being harmed so long as they aren't attacked.
- Clones will shatter or disappear on their own after a set amount of time, except fire clone, it will detonate regardless of being hit.
- Clones stay in play when Blake gets tagged out.
- Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead.
- When Blake dashes back/forward, she does NOT have invulnerability. Unlike the show, where Blake can move out of a possible hit just in time to have a clone take a hit.
Normal Moves
5A
5A |
---|
5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.2A
j.2A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Cat Scratch
Cat Scratch 5A+D |
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Skills
Quick Draw
Quick Draw 236A/B |
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Duality Strike
Duality Strike 214A (air OK) |
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Ribbon Dance
Ribbon Dance 214B (air OK) |
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Shadow Pounce
Shadow Pounce 214A/B/C > A |
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Shadow Kick
Shadow Kick 214A/B/C > B |
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Stone Clone
Stone Clone 22A |
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Shadow Clone
Shadow Clone 22B |
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Extra Skills
Deadly Nightshade
Deadly Nightshade 236C |
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Uprising
Uprising 214C (air OK) |
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Shadow Trick
Shadow Trick 214A/B/C > C |
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Fire Clone
Fire Clone 22C |
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Partner Skills
5P
Duality Strike 5P |
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6P
Deadly Nightshade 6P |
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4P
Uprising 4P |
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Distortion Skills
Untouchable Beauty
Untouchable Beauty 236B+C |
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Ferocious Beast
Ferocious Beast 214B+C |
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Distortion Skill Duo
Untouchable Beauty P during Main Character's Distortion Skill |
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Astral Heat
Black Death 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •