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{{CharData- | {{CharData-BBTag|Blake}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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===Playstyle=== | ===Playstyle=== | ||
Blake is a hybrid of zoning and Mixup potential. Her A attacks allow her to stay in close while fighting he other characters. Her B attacks give great spacing and the blade hit mechanic allows her many aerial mixup potential. Blake's clone allows Blake to follow up with whatever she choses be it zoning or rundown mixups. She a tricky character to master but with practice, she gives a big reward to all players. | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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* Clones stay on tag out | * Clones stay on tag out | ||
* Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead. | * Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead. | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Blake}} | {{CharLinks-BBTag|Blake}} | ||
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|startup= 26|active= |recovery= |frameAdv= -4 | |startup= 26|active= |recovery= |frameAdv= -4 | ||
|description= | |description= | ||
* Cannot be properly anti-aired | |||
* Important points go here | * Important points go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= 7|active= |recovery= |frameAdv= -4 | |startup= 7|active= |recovery= |frameAdv= -4 | ||
|description= | |description= | ||
* Can be chained into itself up to 3 times | * Can be chained into itself up to 3 times | ||
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|version=j.A | |version=j.A | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|version=j.AA | |version=j.AA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=18 (20 vs below) |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Unlike 5B and 2B, does not get bonus properties based on spacing | * Unlike 5B and 2B, does not get bonus properties based on spacing | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage= |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=22 |active= |recovery= |frameAdv=-12 | ||
|description= | |description= | ||
* Teleports Blake to the ground | * Teleports Blake to the ground | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage= |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can link 5A to combo afterwards | * Can link 5A to combo afterwards | ||
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* Important points go here | * Important points go here | ||
Blake's go to anti-air. Doesn't have a big hurtbox and since it's a DP it has long recovery frames making it very unsafe. Time your attacks accordingly to make sure it hits. | |||
}} | }} | ||
}} | }} | ||
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|version=Ground | |version=Ground | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= 13|active= |recovery= |frameAdv= - | |startup= 13|active= |recovery= |frameAdv= -17 | ||
|description= | |description= | ||
* Can cancel into followups on whiff | * Can cancel into followups on whiff | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-28 (-10 from 214C) | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Shadow Kick</font> ====== | ====== <font style="visibility:hidden" size="0">Shadow Kick</font> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-2 (-10 from 214B) | ||
|description= | |description= | ||
* Can pick the opponent up off the ground with 2A for a combo if Blake is close to the ground and her opponent is higher in the air than her when Shadow Kick connects | * Can pick the opponent up off the ground with 2A for a combo if Blake is close to the ground and her opponent is higher in the air than her when Shadow Kick connects | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=variable | ||
|description= | |description= | ||
* Frame advantage is -7 from 214A, -4 from 214B and -5 from 214C | |||
* Will appear on the other side of the opponent if Blake is within a certain distance of them. Otherwise she will stay on the same side | * Will appear on the other side of the opponent if Blake is within a certain distance of them. Otherwise she will stay on the same side | ||
* If the first special move whiffs, Shadow Trick will keep Blake in place (so she will generally whiff again) | * If the first special move whiffs, Shadow Trick will keep Blake in place (so she will generally whiff again) | ||
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}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Fire Clone</font> ====== | ====== <font style="visibility:hidden" size="0">Fire Clone</font> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=34 |active=N/A |recovery=N/A |frameAdv=+24 | ||
|description= | |description= | ||
* Good for extending combos | * Good for extending combos | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=47 |active=N/A |recovery=N/A |frameAdv=+37 | ||
|description= | |description= | ||
* Great for controlling ground space | * Great for controlling ground space | ||
* Great for extending combos | * Great for extending combos | ||
* Hitbox is high enough that most characters than crouch under it. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=31 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
* Great for catching air approaches closer up | * Great for catching air approaches closer up | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=1+12 |active= |recovery= |frameAdv=-29 ~ -18 | ||
|description= | |description= | ||
* | * 1-15f fully invulnerable | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Ferocious Beast</font> ====== | ====== <font style="visibility:hidden" size="0">Ferocious Beast</font> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup=1+18 |active= |recovery= |frameAdv=-17 | ||
|description= | |description= | ||
* | * 1-13f fully invulnerable | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=1+12 |active= |recovery= |frameAdv=-24 | ||
|description= | |description= | ||
* | * 1-48f fully invulnerable | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here |
Revision as of 18:16, 13 August 2018
Blake Belladonna |
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Health:
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Overview
"I'm a member of Team RWBY... I can't afford to disappoint."
Backstory
Blake is a fair skinned young girl of Faunus heritage with amber eyes and long, black hair who used to work as a combatant in the White Fang, a Faunus terrorist group. After leaving the organization, Blake enrolled at Beacon Academy, where she becomes a member of Team RWBY.
Blake displays a cool, reserved, and serious personality most of the time but does not lack a humorous side usually in the form of dry wit and sarcasm. Blake has also been described as a righteous and outspoken person, holding equal respect for other people's livelihoods, while still openly criticizing whoever she thinks is indefensible, regardless of their social standing or species. As a Faunus, Blake has faced discrimination in the past and wears a large bow on the top of her head when near Humans in order to be treated for her character and not her species.
Playstyle
Blake is a hybrid of zoning and Mixup potential. Her A attacks allow her to stay in close while fighting he other characters. Her B attacks give great spacing and the blade hit mechanic allows her many aerial mixup potential. Blake's clone allows Blake to follow up with whatever she choses be it zoning or rundown mixups. She a tricky character to master but with practice, she gives a big reward to all players.
Strengths/Weaknesses
Semblance: Shadow Clones
In the show, Blake's Semblance allows her to create shadow clones which act as dummies that will take an otherwise fatal hit for Blake in their place. She can also give these clones additional properties such as exploding upon contact, acting as a defensive barrier or temporarily halting enemy movement by combining different types of Dust together with her Semblance. In Blazblue CrossTag Battle, her clones are activated by inputting a special command, with the clones having different properties depending on what clone the player needs, 22A for Stone, 22B for Mist and 22C for Fire.
A few additional details:
- Only one clone can exist on the screen at a time
- Clones will not stop the opponent's movement and can be moved through without being harmed so long as they aren't attacked
- Clones will shatter or disappear on their own after a set amount of time, except fire clone, it will detonate regardless of being hit
- Clones stay on tag out
- Clones cause Blake to dash backward on creation by default, but holding forward after the clone command will cause Blake to dash forward instead.
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.2A
j.2A |
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j.B
j.B |
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j.C
j.C |
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Universal Moves
Ground Throw
Ground Throw 5B+C |
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Cat Scratch
Cat Scratch 5A+D |
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Skills
Quick Draw
Quick Draw 236A/B |
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Duality Strike
Duality Strike 214A (air OK) |
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Ribbon Dance
Ribbon Dance 214B (air OK) |
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Shadow Pounce
Shadow Pounce 214A/B/C > A |
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Shadow Kick
Shadow Kick 214A/B/C > B |
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Stone Clone
Stone Clone 22A |
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Shadow Clone
Shadow Clone 22B |
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Extra Skills
Deadly Nightshade
Deadly Nightshade 236C |
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Uprising
Uprising 214C (air OK) |
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Shadow Trick
Shadow Trick 214A/B/C > C |
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Fire Clone
Fire Clone 22C |
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Partner Skills
5P
Duality Strike 5P |
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6P
Deadly Nightshade 6P |
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4P
Uprising 4P |
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Distortion Skills
Untouchable Beauty
Untouchable Beauty 236B+C |
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Ferocious Beast
Ferocious Beast 214B+C |
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Astral Heat
Black Death 222B+C |
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- Azrael [★]
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- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •