(→Corner) |
|||
Line 199: | Line 199: | ||
Blake Basic Combos By Meno | Blake Basic Combos By Meno | ||
{{#ev:youtube|XwBBY4c4psM}} | {{#ev:youtube|XwBBY4c4psM}} | ||
Blake Combo Archive By Enox | |||
{{#ev:youtube|8t-5Z2b4fcM}} | |||
<br clear=all/> | <br clear=all/> |
Revision as of 23:11, 25 June 2018
Combo Notation Guide | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
Combo List
Midscreen
Solo
2A > 5AAAA > delay j.B > 5BB > 214A > B > 2A > 2C > 214A > B
- Notes:
- Simple version of her bread and butter combo.
5AAAA > delay j.B > 5B > sjc j.B > j.2A > j.A > djc j.AAA > j.B > 5B > sjc j.B > j.C > 236B or 214B+C
- 236B Ender Example
- Super Ender Example
- Damage: 5857 for 236B Ender, 7341 for Distortion Skill ender
5BB > 214A > B
- Damage: 3443
- Notes:
- Simplest combo from a 5B poke. Use this when you're first starting out with the character
5BB > 214A > B > 2A > 2C > 214A > B
- Damage: 4549
- Notes:
- Slightly more difficult version of a 5B poke combo since it requires some timing on the OTG 2A. Make sure to get all hits of 5BB before canceling into 214A. The extra hits lift up the opponent high enough that you'll be able to OTG 2A after 214A > B.
5BB > 214A > B > 2A > 5AAA > jc j.AA > djc j.AAA > j.B > 214A > B
- Damage: 4979
- Notes:
- The full 5B Poke Bread and Butter Combo. Squeezes out more damage and corner carry
5BB > 214A > B > 2A > 5A > jc j.AA > 8djc j.AAA > j.B > 5B > sjc j.B > j.C > 236B
- Video Example
- Damage: 5166
Air to Air j.AA > djc j.AAA
- Damage: 2807
- Notes:
- Simplest combo from an Air to Air j.A starter. Use this combo when you're first starting out.
Air to Air j.AA > djc j.AAA > delay j.2A > land rejump j.AA > djc j.AAA > delay j.2A > land rejump j.AA > djc j.AAA
- Video Example
- Damage: 4035
- Notes:
- Slightly more difficult version of an Air to Air j.A combo since it requires some timing to do the delay j.2A right. However, the extension allows you to get more damage and much more corner carry.
Anti Air 214C > A > 5AAAAA
- Notes:
- Simplest combo from an Anti Air 214C starter. Use this combo when you're first starting out.
Anti Air 214C > A > 5AAAA > delay j.B > 5B > sjc j.B > j.2A > j.A > djc j.AAA > j.214A > B
- Damage: 6315
- Notes:
- Slightly more difficult version of an Anti-Air 214C combo since it requires some timing for the delay j.B. T
Throw > 5AAA > jc j.AA > 8djc j.AAA > j.B > 5B > sjc j.B > j.C > j.236B or 214B+C
- 236B Ender Example
- Super Ender Example
- Damage: 4280 for 236B Ender, 5762 for Super Ender
With Assists
Corner
Solo
5AAAA > delay j.B > dash 5A > jc j.AA > 7djc j.AAA > j.B > land rejump j.AA > djc j.AAA > j.214B > A
- Video Example
- Damage: 5525
2A > 5AAA > delay j.B > dash 5A > jc j.AA > 8djc j.AAA > j.B > 5B > sjc j.B > j.C > 236B
- Video Example
- Damage: 4704
- Notes:
- A combo for when you have your back to the corner
2A > 5AAA > 2C > 214A > C > 2B > 5B > sjc j.B > j.C > 236B
- Video Example
- Damage: 4570
- Requires: Back to Corner, 1 Skill Gauge
- Notes:
- A side swap combo to put the opponent in the corner
5AAAA > j.B > 214B > C > 2B > 5B > sjc j.B > j.C > 236B
- Video Example
- Damage: 6176
- Requires: Back to Corner, 1 Skill Gauge
- Notes:
- An alternate side swap combo to put the opponent in the corner
5BB > 214A > B > 2A > 5AA > jc j.AA > 7djc j.AAA > j.B > 214B+C or land rejump j.AAA > j.214B > A
- Video Example
- Super Ender Example
- Damage: 5108 for Shadow Pounce Ender, 6470 for Super Ender
- Notes:
- A 5B combo for when you hit the opponent with the tip of a 5B poke.
5B > 2B > IAD j.AAA > 5AAA > jc j.AA > 7djc j.AAA > j.B > 214B+C or land rejump j.AAA > j.214B > A
- Shadow Pounce Ender Example
- Super Ender Example
- Damage: for Shadow Pounce Ender, 6891 for Super Ender
- Notes:
- An alternative 5B combo for when you hit the opponent with the tip of a 5B poke
Throw > 5AA > jc j.AA > 8djc j.AAA > j.B > dash 5A > jc j.AA > 8djc j.AAA > j.B > 214B > A
- Shadow Pounce Example
- Super Ender Example
- Damage: 4343, 5866 for Super Ender
- Notes:
- A simple throw combo
Throw > 5AAA > jc j.AA > 8djc j.AAA > 5B > sjc j.B > j.C > 236B
- Video Example
- Damage: 4280
- Notes:
- A throw combo for when you have your back to the corner.
With Assists
Combo Theory
5AAAA > delay j.B > 5B
To make it easier to link 5B after hitting the opponent with j.B from 5AAAA, you'll want to delay hitting them with j.B a bit so that you can hit them lower to the ground as you're falling. This will allow you to land quicker and give you more time to link 5B comfortably. When you do this combo piece right, you'll hit the opponent with the bladed portion of the normal for both j.B and 5B.
214A > B > OTG 2A
This combo piece only works when the opponent is being juggled higher up in the air.
j.AAA > delay j.2A
An important combo piece that allows you to extend air to air confirms into longer combos. You need to delay j.2A so that it hits as low to the ground as possible. This will allow you to land quicker, making it easier to link your next move and keep the combo going.
Video Examples
Blake Combos
Blake Basic Combos By Meno
Blake Combo Archive By Enox
External Documents and References
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •