BBTag/Blake Belladonna/Frame Data

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System Data[edit]

Health: 14,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1200 - 100 80 - - All 9 - - -7 - - - - - - -
5AA 1000 - 100 80 - - All - - - -3 - - - - - - -
5AAA 1000 - 100 80 - - All - - - -1 - - - - - - -
5AAAA 1400*2 - 100 80(once) - - All - - - - - - - - - - -
5AAAAA 1800 - 100 85 - - All - - - -5 - - - - - - -
2A 1000 - 100 70 - - All 7 - - -4 - - - - - - -
5B 1000 - 90 70 - - All 15 [16] - - -14 [-8] - - - - - - -
  • Values in [] are for hitting with the tip of the blade
5BB 400*4 - 100 80(once) - - All - - - -9 - - - - - - -
2B 1000 - 80 70 - - Low 17 [18] - - -23 [-8] - - - - - - -
  • Values in [] are for hitting with the tip of the blade
5C 800+ - - - - - High 26 - - -4 - - - - - - -
2C 1400 - 90 85 - - Low 10 - - -4 - - - - - - -
j.A 1000 - 80 80 - - High 7 - - - - - - - - - -
j.AA 1200 - 80 80 - - All 7 - - - - - - - - - -
j.AAA 1500 - 80 85 - - All - - - - - - - - - - -
j.B 1500 - 80 85 - - All 18~20 - - - - - - - - - -
j.C 1450 - 80 85 - - High 22 - - -12 - - - - - - -
j.2A 1300 - 80 80 - - High - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 1000,1000 - 100 50 (once) - - Throw 7 - - - - - - - - - -
  • Minimum Damage 100% (2000)
Cat Scratch
Reversal Action
2000 - 80 60 - - Air Unblockable 11 - - -39 - - - - - - -
Cross Burst Attack 1000 - - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Quick Draw
236A
1000*2 - 80 80 - - Low 17 - - -1 - - - - - - -
B Quick Draw
236B
1000*3 - 80 85 - - Low 27 - - +3 - - - - - - -
Duality Strike
214A
1400 - 80 80 - - All 16 - - -21 - - - - - - -
Air Duality Strike
j.214A
1800 - 100 80 - - All - - - - - - - - - - -
Ribbon Dance
214B
650*5 - 80 80 (once) - - All 13 - - -17 - - - - - - -
Air Ribbon Dance
j.214B
650*5 - 80 80 (once) - - All - - - - - - - - - - -
Shadow Pounce
214A/B/C > A
1400 - 80 85 - - All - - - -28 (-10 from 214C) - - - - - - -
Shadow Kick
214A/B/C > B
1100 - 80 85 - - All - - - -2 (-10 from 214C) - - - - - - -
Stone Clone
22A
- - - - - - - - - - - - - - - - - -
Air Stone Clone
j.22A
- - - - - - - - - - - - - - - - - -
Shadow Clone
22B
- - - - - - - - - - - - - - - - - -
Air Shadow Clone
j.22B
- - - - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Deadly Nightshade
236C
1000, 2000 - 80 85 (once) - - All 16~33 - - +2~3 - - - - - - -
Uprising
214C
1800 - 90 85 - - All 13 - - -24 - - - - - - -
Air Uprising
j.214C
1800 - 90 85 - - All - - - - - - - - - - -
Shadow Trick
214A/B/C > C
1800 - 80 85 - - All - - - 214A(-7), 214B(-4), 214C(-5) - - - - - - -
Fire Clone
22C
2200 - 80 90 - - All - - - - - - - - - - -
Air Fire Clone
j.22C
2200 - 80 90 - - All - - - - - - - - - - -

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Duality Strike
1350, 1500 - 70 85 - - All 34 N/A N/A +24 - - - - - - -
6P
Deadly Nightshade
900, 1500 - 70 80 - - All 47 N/A N/A +37 - - - - - - -
4P
Uprising
1600 - 70 80 - - All 31 N/A N/A +27 - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Untouchable Beauty
236B+C
4800 [4800, 2400] - 80 60 (once) - - All 1+12 - - -29 ~ -18 - - - - - 1-15 -
  • Values in [] are for Enhanced version
Ferocious Beast
214B+C
1700, 1000, 650*12
[1700, 1000, 650*12, 300, 0, 400*5]
- 80 60 (once) - - All 1+18 - - -17 - - - - - 1-13 -
  • Values in [] are for Enhanced version
Untouchable Beauty
Distortion Skill Duo
2000 [2500] - - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Black Death
222B+C
0, 1250, 1500, 1750*12, 7000, 12500
(DELETED)
- - - - - All 1+12 - - -24 - - - - - 1-48 -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Dash, Jump, Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAAA - - - -
2A[3] 5A, 2A[3] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BB, 2B 5C, 2C Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA, j.2A j.B j.C Jump, Special, Super
j.AA j.AAA, j.2A j.B j.C Jump, Special, Super
j.AAA j.2A j.B j.C Special, Super
j.2A j.A j.B j.C Jump, Special, Super
j.B j.A, j2A - j.C Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Jump cancels on 5B and 2B are only available when hitting the opponent with the tip only

Sources[edit]

Proration Data from C0R
Link

Navigation[edit]

Ambox notice.png To edit frame data, edit values in BBTag/Blake Belladonna/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.



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