BBTag/Blake Belladonna/Frame Data: Difference between revisions

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{{NavTabs|game=BBTag|chara=Blake Belladonna|active=frame_data}}
<center>{{Character Label|BBTag|Blake Belladonna|size=36px}}</center>
{{BBTag/CharacterLinks}}


<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{FrameDataGlossary-BBTag}}
<br style="clear:both;"/>
==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lst:BBTag/Blake Belladonna/Data|System Data}}
{{#cargo_query:tables=bbtagCharacters
<br style="clear:both;"/>
|fields=name,health,prejump,backdash,forwarddash,umo=Unique Movement Options
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
 
|details fields=notes,images,hitboxes
{{AttackVersion|name=5A|subtitle=}}
}}
{{#lst:BBTag/Blake Belladonna/Data|5A Full}}
|-
{{AttackVersion|name=5AA|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|5AA Full}}
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|5AAA Full}}
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|5AAAA Full}}
|-
{{AttackVersion|name=5AAAAA|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|5AAAAA Full}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|2A Full}}
|-
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|5B Full}}
|-
{{Description|18|text=*Values in [] are for hitting with the tip of the blade
}}
|-
{{AttackVersion|name=5BB|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|5BB Full}}
|-
{{AttackVersion|name= 2B|subtitle=|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data| 2B Full}}
|-
{{Description|18|text=*Values in [] are for hitting with the tip of the blade
}}
|-
{{AttackVersion|name=5C|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|5C Full}}
|-
{{AttackVersion|name=2C|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|2C Full}}
|-
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|j.A Full}}
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|j.AA Full}}
|-
{{AttackVersion|name=j.AAA|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|j.AAA Full}}
|-
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|j.B Full}}
|-
{{AttackVersion|name=j.C|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|j.C Full}}
|-
{{AttackVersion|name=j.2A|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|j.2A Full}}
|}


==Universal Mechanics==
==Universal Mechanics==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
{{FrameDataHeader-BBTag}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|BC Full}}
|-
{{Description|18|text={{ColumnList |text=
*Minimum Damage 100% (2000)
}}
}}
}}
|-
{{AttackVersion|name=Cat Scratch|subtitle=Reversal Action}}
{{#lst:BBTag/Blake Belladonna/Data|AD Full}}
|-
{{AttackVersion|name=Dash Cancel|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|Dash Cancel Full}}
|-
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|DP Full}}
|}


==Skills==
==Skills==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
{{FrameDataHeader-BBTag}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{AttackVersion|name=A Quick Draw|subtitle=236A}}
{{#lst:BBTag/Blake Belladonna/Data|236A Full}}
|-
{{AttackVersion|name=B Quick Draw|subtitle=236B}}
{{#lst:BBTag/Blake Belladonna/Data|236B Full}}
|-
{{AttackVersion|name=Duality Strike|subtitle=214A}}
{{#lst:BBTag/Blake Belladonna/Data|214A Full}}
|-
{{AttackVersion|name=Air Duality Strike|subtitle=j.214A}}
{{#lst:BBTag/Blake Belladonna/Data|j.214A Full}}
|-
{{AttackVersion|name=Ribbon Dance|subtitle=214B}}
{{#lst:BBTag/Blake Belladonna/Data|214B Full}}
|-
{{AttackVersion|name=Air Ribbon Dance|subtitle=j.214B}}
{{#lst:BBTag/Blake Belladonna/Data|j.214B Full}}
|-
{{AttackVersion|name=Shadow Pounce|subtitle=214A/B/C > A}}
{{#lst:BBTag/Blake Belladonna/Data|214X A Full}}
|-
{{AttackVersion|name=Shadow Kick|subtitle=214A/B/C > B|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|214X B Full}}
|-
{{Description|17|text=
*Values in [] are when done from Uprising (214C)
}}
}}
|-
{{AttackVersion|name=Stone Clone|subtitle=22A|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|22A Full}}
|-
{{Description|17|text=
{{ColumnList|text=
*Values in [] are holding forward during Stone Clone
*On when hitting the Clone, hitstop for Clone is reduced by 2F. Opponent hitstop is 14F
}}
}}
|-
{{AttackVersion|name=Air Stone Clone|subtitle=j.22A|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|j.22A Full}}
|-
{{Description|17|text=
{{ColumnList|text=
*Values in [] are holding forward during Stone Clone
*On when hitting the Clone, hitstop for Clone is reduced by 2F. Opponent hitstop is 14F
}}
}}
|-
{{AttackVersion|name=Shadow Clone|subtitle=22B|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|22B Full}}
|-
{{Description|17|text=
*Values in [] are holding forward during Shadow Clone
}}
|-
{{AttackVersion|name=Air Shadow Clone|subtitle=j.22B}}
{{#lst:BBTag/Blake Belladonna/Data|j.22B Full}}
|-
|}


==Extra Skills==
==Extra Skills==
Line 166: Line 45:
**Cost 1 Skill Gauge on 4F
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown 180F (starting on 5F)
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="ex"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Deadly Nightshade|subtitle=236C}}
|details fields=notes,images,hitboxes
{{#lst:BBTag/Blake Belladonna/Data|236C Full}}
|-
{{AttackVersion|name=Uprising|subtitle=214C}}
{{#lst:BBTag/Blake Belladonna/Data|214C Full}}
|-
{{AttackVersion|name=Air Uprising|subtitle=j.214C}}
{{#lst:BBTag/Blake Belladonna/Data|j.214C Full}}
|-
{{AttackVersion|name=Shadow Trick|subtitle=214A/B/C > C}}
{{#lst:BBTag/Blake Belladonna/Data|214X C Full}}
|-
{{AttackVersion|name=Fire Clone|subtitle=22C|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|22C Full}}
|-
{{Description|17|text=
*Values in [] are holding forward during Fire Clone
}}
}}
|-
|-
{{AttackVersion|name=Air Fire Clone|subtitle=j.22C}}
{{#lst:BBTag/Blake Belladonna/Data|j.22C Full}}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5P|subtitle=Duality Strike}}
|details fields=notes,images,hitboxes
{{#lst:BBTag/Blake Belladonna/Data|5P Full}}
}}
|-
{{AttackVersion|name=6P|subtitle=Deadly Nightshade}}
{{#lst:BBTag/Blake Belladonna/Data|6P Full}}
|-
{{AttackVersion|name=4P|subtitle=Uprising}}
{{#lst:BBTag/Blake Belladonna/Data|4P Full}}
|}


==Distortion Skills==
==Distortion Skills==
*All Distortion Skills have the following properties unless otherwise stated:
*All Distortion Skills have the following properties unless otherwise stated:
**Cost 2 Skill Gauge at the beginning of superflash
**Cost 2 Skill Gauge the frame before superflash
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_BBTag
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBTag}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Untouchable Beauty|subtitle=236B+C|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:BBTag/Blake Belladonna/Data|236BC Full}}
|-
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage: 1232 [1215, 240 (1455)]
}}
}}
|-
{{AttackVersion|name=Ferocious Beast|subtitle=214B+C|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|214BC Full}}
|-
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage: 595, 300, 81*12 (1951) [595, 300, 81*12, 30, 40*5 (2097)]
}}
}}
|-
{{AttackVersion|name=Untouchable Beauty|subtitle=Distortion Skill Duo|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|Distortion Skill Duo Full}}
|-
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage: 2000 [2500]
}}
}}
}}
|}


==Astral Heat==
==Astral Heat==
 
{{#cargo_query:tables=MoveData_BBTag
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
{{FrameDataHeader-BBTag}}
|format=dynamic table|order by=_rowID|rows per page=50
|-
|details fields=notes,images,hitboxes
{{AttackVersion|name=Black Death|subtitle=222B+C}}
}}
{{#lst:BBTag/Blake Belladonna/Data|222BC Full}}
|}


==Revolver Action Table==
==Revolver Action Table==
Line 263: Line 87:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! <span style="color: blue">5A<sup>[1]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=5A}}<sup>[1]</sup>}}
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, Dash, Jump, Special, Super
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, Dash, Jump, Special, Super
|-
|-
! 5AA
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=5AA}}
| 5AAA, 2A || 5B, 2B || 5C, 2C || Throw, Dash, Jump, Special, Super
| 5AAA, 2A || 5B, 2B || 5C, 2C || Throw, Dash, Jump, Special, Super
|-
|-
! 5AAA  
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=5AAA}}
| 5AAAA, 2A || 5B, 2B || 5C, 2C || Dash, Jump, Special, Super
| 5AAAA, 2A || 5B, 2B || 5C, 2C || Dash, Jump, Special, Super
|-
|-
! 5AAAA  
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=5AAAA}}
| 5AAAAA || - || - || Special, Super
| 5AAAAA || - || - || Special, Super
|-
|-
! 5AAAAA
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=5AAAAA}}
| - || - || - || -
| - || - || - || -
|-
|-
! <span style="color: blue">2A<sup>[3]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=2A}}<sup>[3]</sup>}}
| 5A, <span style="color:green">2A<sup>[3]</sup></span> || 5B, 2B || 5C, 2C || Throw, Special, Super
| 5A, {{Clr|green|2A<sup>[+]</sup>}} || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
|-
! <span style="color: blue">5B<sup>[1]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=5B}}<sup>[1]</sup>}}
| - || 5BB, 2B || 5C, 2C || Jump, Special, Super
| - || 5BB, 2B || 5C, 2C || Jump (tip), Special, Super
|-
|-
! 5BB
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=5BB}}
| - || 5BB, 2B || 5C, 2C || Special, Super
| - || 5BB, 2B || 5C, 2C || Special, Super
|-
|-
! <span style="color: blue">2B<sup>[1]</sup></span>
! {{color|cornflowerblue|{{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=2B}}<sup>[1]</sup>}}
| - || 5B || 5C, 2C || Jump, Special, Super
| - || 5B || 5C, 2C || Jump (tip), Special, Super
|-
|-
! 5C  
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=5C}}
| - || - || - || -
| - || - || - || -
|-
|-
! 2C  
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=2C}}
| - || - || - || Special, Super
| - || - || - || Special, Super
|}
|}
Line 302: Line 126:
! !! A !! B !! C !! Cancel
! !! A !! B !! C !! Cancel
|-
|-
! j.A
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=j.A}}
| j.AA, j.2A || j.B || j.C || Jump, Special, Super
| j.AA, j.2A || j.B || j.C || Jump, Special, Super
|-
|-
! j.AA
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=j.AA}}
| j.AAA, j.2A || j.B || j.C || Jump, Special, Super
| j.AAA, j.2A || j.B || j.C || Jump, Special, Super
|-
|-
! j.AAA
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=j.AAA}}
| j.2A || j.B || j.C || Special, Super
| j.2A || j.B || j.C || Special, Super
|-
|-
! j.2A
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=j.2A}}
| j.A || j.B || j.C || Jump, Special, Super
| j.A || j.B || j.C || Jump, Special, Super
|-
|-
! j.B
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=j.B}}
| j.A, j2A || - || j.C || Special, Super
| j.A, j2A || - || j.C || Special, Super
|-
|-
! j.C
! {{MiniMoveCard|game=BBTag|chara=Blake Belladonna|input=j.C}}
| - || - || - || Special, Super
| - || - || - || Special, Super
|}
|}
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:'''X''' = X is available on hit or block
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:{{color|red|2='''X<sup>[-]</sup>''' = X is available only on hit}}
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
:{{color|green|2='''X<sup>[+]</sup>''' = X is available on hit, block, or whiff}}
*Jump cancels on '''5B''' and '''2B''' are only available when hitting the opponent with the tip only
:{{color|cornflowerblue|2='''X<sup>[#]</sup>''' = X can be used only # times per string}}


==Sources==
==Sources==
Line 330: Line 154:


==Navigation==
==Navigation==
{{notice|To edit frame data, edit values in [[BBTag/Blake Belladonna/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}


{{#lst:BBTag/Blake Belladonna/Data|Links}}
<center>{{Character Label|BBTag|Blake Belladonna|size=36px}}</center>
{{Navbar-BBTag}}
{{BBTag/CharacterLinks}}
{{BBTag/Navigation}}

Latest revision as of 04:57, 13 December 2023

 Blake Belladonna

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Attribute Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
Attributes
H Head
B Body
F Foot
P Projectile. Independent projectiles will have their Clash level listed. For example a projectile that is Clash level 2 will show P2
T Throw
Invuln Attribute and Hitbox invincibility for this attack
P1 Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2.
P2 Proration value that is applied to the combo proration value when this attack is used.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancels
C self cancellable
S special/distortion cancellable
T throw cancellable
J jump cancellable
P can call Partner during this attack
(X) X cancellable on hit only
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
GroundCH When Counter Hitting a grounded opponent, how many frames of hitstun they experience.
AirCH When Counter Hitting an airborne opponent, how many frames for which they cannot air tech.
Blockstop When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
Hitstop When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop.
CHstop When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences.


Attack Level Values
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Hitstop 8 9 10 11 12 13
Hitstop (Counter Hit) +0 +0 +1 +2 +5 +8
Hitstun (Standing) 10 12 14 17 19 21
Hitstun (Ground Counter Hit) +4 +4 +4 +5 +5 +6
Crumple Duration 20 22 24 27 29 31
Crumple Fall 53 55 57 60 62 64
Crumple Fall (Counter Hit) 67 70 73 78 81 84
Untechable (Air Hit) 12 12 14 17 19 21
Untechable (Air Counter Hit) +11 +11 +12 +14 +15 +16
Blockstun (Ground) 9 11 13 16 18 20
Damage 1000 1000 1500 1700 2000
P1 100 100 100 100 100 100
P2 70 75 80 85 90
  • Blockstun (Air) = Ground Blockstun + 2
  • Crumple Duration (Counter Hit) = Crumple Duration × 2
  • Crumple Fall (Counter Hit) = (Crumple Fall - 24) × 1.5 + 24
    • The above formula is the non-fall part of Crumple Fall × 1.5. The Fall animation is 24F.
  • Additional hitstop on Counter Hit only applies to the person being hit
  • Air hitstun is the same as ground hitstun by default.
For more values, see BBTag/Frame Data


System Data

name health prejump backdash forwarddash Unique Movement Options
Blake Belladonna 16,000 4F 23F (1~7F Inv All)

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 1200 All 9 4 17 -7 B 100 80 2 13 14 14 18 26 10 +0 +1
5AA 1000 All 8 3 13 -2 B 100 80 2 13 14 14 18 26 6 +0 +1
5AAA 1000 All 10 3 12 -1 B 100 80 2 13 14 14 18 26 10 +0 +1
5AAAA 1400×2 All 9 2(8)3 24+0L -10 H 100 80 3 16 Launch 23 Launch 37 3, 11 +0 +2
5AAAAA 1800 All 16 3 21 -5 H 100 85 4 18 19 30 + GBounce 24 45 + GBounce 12 +0 +5
2A 1000 All 7 3 13 -4 F 100 70 1 11 12 12 16 23 9 +0 +0
5B 1000 [1500] All 16 [15] 2 [3] 24 -14 [-8] B 90 70 [85] 1 [4] 11 [18] 12 [Launch] 14 [25] 16 [Launch] 25 [40] 9 [12] +0 +0 [+5]
5BB 400×4 All 12 5(2)5(2)5(2)6 20 -9 B 100 80 3 16 16 27 21 41 1×3, 8 +0 +2
2B 1000 [1500] Low 18 [17] 3 [2] 28 -19 [-11] F 80 70 1 [4] 11 [18] 12 [19] 12 [30] 16 [24] 23 [45] 9 [12] +0 +0 [+5]
5C 800+ High 26 3 18 -4 H 100 100 3 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1400 Low 10 3 20 -4 F 90 85 4 18 Launch 30 Launch 45 12 +0 +5
j.A 1000 High 7 3 9 H 80 80 2 13 14 14 18 26 10 +0 +1
j.AA 1200 High 8 3 15 H 80 80 3 16 17 17 22 31 11 +0 +2
j.AAA 1500 High 11 3 25 H 80 85 3 16 17 30 22 44 11 +0 +2
j.B 1500 All 18 3 28 H 80 85 4 18 19 25 24 40 12 +0 +5
j.C 1450 High 21 3 28 -12 B 80 85 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
j.2A 1300 High 10 3 20 H 80 80 3 16 17 17 22 31 11 +0 +2

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 500×2, 0, 1000 Throw 7~30 3 23 T 100 50 0, 4×2, 0, 4 Crumple×3, Launch 30 0, 12×2, 0, 12
AD Cat Scratch 2000 Air Unblockable 11 3 55 -39 B 1~13 All 80 60 4 18 Launch 60 Launch 75 12 +0 +0
Dash Cancel Dash Cancel 21

Skills

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Quick Draw 1000×2 Low 17 3(11)3 Total: 57 -1 P1 80 85×2 4 16 19 60 + Slide + Down 10 24 75 + Slide + Down 10 0/+9 +9 +11
236B B Quick Draw 1000×3 Low 27 3(11)3(11)3 Total: 79 +3 P1 80 85×3 4 16 19 60 + Slide + Down 10 24 75 + Slide + Down 10 0/+9 +9 +11
214A Duality Strike 1400 All 16 6 31+9L -21 H 80 80 3 16 24 25 Launch 39 11 +0 +2
j.214A Air Duality Strike 1400 All 16 6 Until L+9L H 80 80 3 16 24 25 Launch 39 11 +0 +2
214B Ribbon Dance 650×5 All 13 2×5 25+9L -19 H 80 80 3 16 Launch 25 Launch 39 2×4, 4 +0 +2
j.214B Air Ribbon Dance 650×5 All 13 2×5 Until L+9L H 80 80 3 16 Launch 25 Launch 39 2×4, 4 +0 +2
214X > A Shadow Pounce 1400 All 12 9 38 H 80 85 4 18 Launch 50 + Slide Launch 65 + Slide 12/-6 -6 -1
214X > B Shadow Kick 1100 All 15 3 Until L+19L
[Until L+9L]
H 80 85 4 18 24 50 + Down 23 29 65 + Down 23 12 +0 +5
22A Stone Clone 10 Total: 27+15L [42]
j.22A Air Stone Clone 10 Total: 24
22B Shadow Clone 10 Total: 27+15L [42]
j.22B Air Shadow Clone 10 Total: 24

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Deadly Nightshade 1000, 2000 All 16 18 [(8)5] 12 +4 P 100 85 4 18 25 19, 25 + Slide 30 34, 40 + Slide 0/+6, 0/+12 +6, +12 ++11, +17
214C Uprising 1800 All 13 5 20 -15 H 4~17 H 90 85 4 18 Launch 45 Launch 60 12 +0 +5
j.214C Air Uprising 1800 All 13 5 20 H 90 85 4 18 Launch 45 Launch 60 12 +0 +5
214X > C Shadow Trick 1800 All 22 3 Until L+3L H 80 85 4 18 Launch 40 + Slide + Down 20 Launch 55 + Slide + Down 20 12 +0 +5
22C Fire Clone 2200 All 333 8 Total: 27+15L [42] P1 80 90 5 20 Launch 60 Launch 76 0/+12 +12 +17
j.22C Air Fire Clone 2200 All 333 8 Total: 24 P1 80 90 5 20 Launch 60 Launch 76 0/+12 +12 +17

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Duality Strike 1350, 1500 All (18)+16 9 [(14)Until L] ??+6L [28L] B, H 70 85×2 4 18 Launch 25, 60 6, 9 +0
6P Deadly Nightshade 900, 1500 All (18)+28 18 [(8)5] 12 +4 P1 70 80 3 18 Launch 17, 60 + Slide 0/+3, 0/+6 +3, +6
4P Uprising 1600 All (18)+13 5 28+18L -34 H 70 80 3 16 Launch 90 11 +6

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge the frame before superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Untouchable Beauty 4400 [4500, 2400] All 1+(76 Flash)+12 P [P(19)P] Total: 62 [84] -29 [-31] P2 1~14 All 100 60 5 20 Launch 28 + Slide Launch 44 + Slide 0 +0 +8
214BC Ferocious Beast 1700, 1000, 680×12
[1700, 1000, 680×12, 300, 0, 400×5]
All 1+(63 Flash)+9 6 30 -17 B 1~15 All 80 60 4, 3×12
[4, 3×13, 4×5]
18 Launch 120, 60×12, 60 + Down 23
[120, 60×12, 60 + Down 23, 60 + GBounce, 120 + Down 23×5]
12 12, 15, 4×12
[12, 15, 2×12, 12, 0/+35, 0/+2×5]
Distortion Skill Duo Untouchable Beauty 2000 [2000, 500] All 1+(113 Flash)+1 P [P(19)P] Total: 50 [71] -29 [-31] P2 1~3 All
[1-22 All]
100 100 5 20 Launch 28 + Slide Launch 44 + Slide 0 +0 +8

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Black Death 0, 1250, 1500, 1750×12, 7000, 12500
(DELETED)
All 1+(85 Flash)+12 6 42 -24 B 1~24 All 4 18 12

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5ABBTag Blake 5A.pngGuardAllStartup9Recovery17Advantage-7[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AABBTag Blake 5AA.pngGuardAllStartup8Recovery13Advantage-2 5AAA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AAABBTag Blake 5AAA.pngGuardAllStartup10Recovery12Advantage-1 5AAAA, 2A 5B, 2B 5C, 2C Dash, Jump, Special, Super
5AAAABBTag Blake 5AAAA.pngGuardAllStartup9Recovery24+0LAdvantage-10 5AAAAA - - Special, Super
5AAAAABBTag Blake 5AAAAA.pngGuardAllStartup16Recovery21Advantage-5 - - - -
2ABBTag Blake 2A.pngGuardAllStartup7Recovery13Advantage-4[3] 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5BBBTag Blake 5B.pngGuardAllStartup16 [15]Recovery24Advantage-14 [-8][1] - 5BB, 2B 5C, 2C Jump (tip), Special, Super
5BBBBTag Blake 5BB.pngGuardAllStartup12Recovery20Advantage-9 - 5BB, 2B 5C, 2C Special, Super
2BBBTag Blake 2B.pngGuardLowStartup18 [17]Recovery28Advantage-19 [-11][1] - 5B 5C, 2C Jump (tip), Special, Super
5CBBTag Blake 5C.pngGuardHighStartup26Recovery18Advantage-4 - - - -
2CBBTag Blake 2C.pngGuardLowStartup10Recovery20Advantage-4 - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.ABBTag Blake jA.pngGuardHighStartup7Recovery9Advantage- j.AA, j.2A j.B j.C Jump, Special, Super
j.AABBTag Blake jAA.pngGuardHighStartup8Recovery15Advantage- j.AAA, j.2A j.B j.C Jump, Special, Super
j.AAABBTag Blake jAAA.pngGuardHighStartup11Recovery25Advantage- j.2A j.B j.C Special, Super
j.2ABBTag Blake j2A.pngGuardHighStartup10Recovery20Advantage- j.A j.B j.C Jump, Special, Super
j.BBBTag Blake jB.pngGuardAllStartup18Recovery28Advantage- j.A, j2A - j.C Special, Super
j.CBBTag Blake jC.pngGuardHighStartup21Recovery28Advantage-12 - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on hit, block, or whiff
X[#] = X can be used only # times per string

Sources

Proration Data from C0R
Link

Navigation

To edit frame data, edit values in BBTag/Blake Belladonna/Data.
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