BBTag/Blake Belladonna/Frame Data: Difference between revisions

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Line 19: Line 19:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=9 |active= |recovery= |frameAdv=-7
  |startup=9 |active= |recovery= |frameAdv=-7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 28: Line 28:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=-3
  |startup= |active= |recovery= |frameAdv=-3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 37: Line 37:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=-1
  |startup= |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 46: Line 46:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 55: Line 55:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=-5
  |startup= |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 64: Line 64:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=7 |active= |recovery= |frameAdv=-4
  |startup=7 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 74: Line 74:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=15 |active= |recovery= |frameAdv=-14
  |startup=15 |active= |recovery= |frameAdv=-14
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 84: Line 84:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=16 |active= |recovery= |frameAdv=-8
  |startup=16 |active= |recovery= |frameAdv=-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 94: Line 94:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 103: Line 103:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=-9
  |startup= |active= |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 112: Line 112:
  |level= |attribute= |guard=Low
  |level= |attribute= |guard=Low
  |startup=17 |active= |recovery= |frameAdv=-24
  |startup=17 |active= |recovery= |frameAdv=-24
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 121: Line 121:
  |level= |attribute= |guard=Low
  |level= |attribute= |guard=Low
  |startup=18 |active= |recovery= |frameAdv=-8
  |startup=18 |active= |recovery= |frameAdv=-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 130: Line 130:
  |level= |attribute= |guard=High
  |level= |attribute= |guard=High
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 140: Line 140:
  |level= |attribute= |guard=Low
  |level= |attribute= |guard=Low
  |startup=10 |active= |recovery= |frameAdv=-4
  |startup=10 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 149: Line 149:
  |level= |attribute= |guard=High
  |level= |attribute= |guard=High
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 158: Line 158:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 167: Line 167:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 176: Line 176:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=18~20 |active= |recovery= |frameAdv=
  |startup=18~20 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 185: Line 185:
  |level= |attribute= |guard=High
  |level= |attribute= |guard=High
  |startup=22 |active= |recovery= |frameAdv=-12
  |startup=22 |active= |recovery= |frameAdv=-12
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 194: Line 194:
  |level= |attribute= |guard=High
  |level= |attribute= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 209: Line 209:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage=1000,1000 |p1=100 |p2=50
  |damage=1000,1000 |p1=100 |p2=50 (once)
  |level= |attribute= |guard=Throw
  |level= |attribute= |guard=Throw
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100% (2000)
}}
  }}
  }}


Line 222: Line 225:
  |level= |attribute= |guard=Air Unblockable
  |level= |attribute= |guard=Air Unblockable
  |startup=11 |active= |recovery= |frameAdv=-39
  |startup=11 |active= |recovery= |frameAdv=-39
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 231: Line 234:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 245: Line 248:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=A Quick Draw |subtitle=236A
  |version=A Quick Draw |subtitle=236A
  |damage=1000x2 |p1=80 |p2=80x2
  |damage=1000*2 |p1=80 |p2=80
  |level= |attribute= |guard=Low
  |level= |attribute= |guard=Low
  |startup=17 |active= |recovery= |frameAdv=-1
  |startup=17 |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 254: Line 257:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=B Quick Draw |subtitle=236B
  |version=B Quick Draw |subtitle=236B
  |damage=1000x3 |p1=80 |p2=85x3
  |damage=1000*3 |p1=80 |p2=85
  |level= |attribute= |guard=Low
  |level= |attribute= |guard=Low
  |startup=27 |active= |recovery= |frameAdv=+3
  |startup=27 |active= |recovery= |frameAdv=+3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 266: Line 269:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=16 |active= |recovery= |frameAdv=-21
  |startup=16 |active= |recovery= |frameAdv=-21
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 275: Line 278:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 281: Line 284:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Ribbon Dance |subtitle=214B
  |version=Ribbon Dance |subtitle=214B
  |damage= |p1= |p2=
  |damage=650*5 |p1=80 |p2=80 (once)
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=13 |active= |recovery= |frameAdv=-17
  |startup=13 |active= |recovery= |frameAdv=-17
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 290: Line 293:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Ribbon Dance |subtitle=j.214B
  |version=Air Ribbon Dance |subtitle=j.214B
  |damage= |p1= |p2=
  |damage=650*5 |p1=80 |p2=80 (once)
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 302: Line 305:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=-28 (-10 from 214C)
  |startup= |active= |recovery= |frameAdv=-28 (-10 from 214C)
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 311: Line 314:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=-2 (-10 from 214C)
  |startup= |active= |recovery= |frameAdv=-2 (-10 from 214C)
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 320: Line 323:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 329: Line 332:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 346: Line 349:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Deadly Nightshade |subtitle=236C
  |version=Deadly Nightshade |subtitle=236C
  |damage= |p1= |p2=  
  |damage=1000, 2000 |p1=80 |p2=85 (once)
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=16~33 |active= |recovery= |frameAdv=+2~3
  |startup=16~33 |active= |recovery= |frameAdv=+2~3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 358: Line 361:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=13 |active= |recovery= |frameAdv=-24
  |startup=13 |active= |recovery= |frameAdv=-24
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 364: Line 367:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Uprising |subtitle=j.214C
  |version=Air Uprising |subtitle=j.214C
  |damage= |p1= |p2=
  |damage=1800 |p1=90 |p2=85
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 376: Line 379:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv= 214A(-7), 214B(-4), 214C(-5)
  |startup= |active= |recovery= |frameAdv= 214A(-7), 214B(-4), 214C(-5)
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 385: Line 388:
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 399: Line 402:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5P |subtitle=Duality Strike
  |version=5P |subtitle=Duality Strike
  |damage= |p1= |p2=
  |damage=1350, 1500 |p1=70 |p2=85
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=34 |active=N/A |recovery=N/A |frameAdv=+24
  |startup=34 |active=N/A |recovery=N/A |frameAdv=+24
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 408: Line 411:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=6P |subtitle=Deadly Nightshade
  |version=6P |subtitle=Deadly Nightshade
  |damage= |p1= |p2=
  |damage=900, 1500 |p1=70 |p2=80
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=47 |active=N/A |recovery=N/A |frameAdv=+37
  |startup=47 |active=N/A |recovery=N/A |frameAdv=+37
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 417: Line 420:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=4P |subtitle=Uprising
  |version=4P |subtitle=Uprising
  |damage= |p1= |p2=
  |damage=1600 |p1=70 |p2=80
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+27
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+27
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 437: Line 440:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Untouchable Beauty |subtitle=236B+C
  |version=Untouchable Beauty |subtitle=236B+C
  |damage=4800 |p1=80 |p2=60
  |damage=4800 [4800, 2400] |p1=80 |p2=60 (once)
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=1+12 |active= |recovery= |frameAdv=-29 ~ -18
  |startup=1+12 |active= |recovery= |frameAdv=-29 ~ -18
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul=1-15 |hitbox=
  |invul=1-15 |hitbox=
  |description=
  |description={{ColumnList |text=
}}
*Values in [] are for Enhanced version
{{FrameData-BBTag
}}
|version=Untouchable Beauty Followup|subtitle=Enhanced<br/>236B+C During CC or RB
|damage=4800, 2400 |p1=80 |p2=60
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Ferocious Beast |subtitle=214B+C
  |version=Ferocious Beast |subtitle=214B+C
  |damage=1700, 1000, 650*13 |p1=80 |p2=60
  |damage=1700, 1000, 650*12<br/>[1700, 1000, 650*12, 300, 0, 400*5] |p1=80 |p2=60 (once)
  |level= |attribute= |guard=All
  |level= |attribute= |guard=All
  |startup=1+18 |active= |recovery= |frameAdv=-17
  |startup=1+18 |active= |recovery= |frameAdv=-17
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul=1-13 |hitbox=
  |invul=1-13 |hitbox=
  |description=
  |description={{ColumnList |text=
}}
*Values in [] are for Enhanced version
{{FrameData-BBTag
}}
|version=Ferocious Beast |subtitle=Enhanced<br/>214B+C During CC or RB
|damage=1700, 1000, 650*12, 300, 0, 400*5 |p1=80 |p2=60
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=-17
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Untouchable Beauty |subtitle=Distortion Skill Duo
  |version=Untouchable Beauty |subtitle=Distortion Skill Duo
  |damage=2000 (2500) |level= |attribute= |guard=All
  |damage=2000 [2500] |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
}}
  }}
  }}
|}
|}
Line 492: Line 484:
  |damage=0, 1250, 1500, 1750*12, 7000, 12500 <br> (DELETED)|level= |attribute= |guard=All
  |damage=0, 1250, 1500, 1750*12, 7000, 12500 <br> (DELETED)|level= |attribute= |guard=All
  |startup=1+12 |active= |recovery= |frameAdv=-24
  |startup=1+12 |active= |recovery= |frameAdv=-24
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul=1-48 |hitbox=
  |invul=1-48 |hitbox=
  |description=
  |description=

Revision as of 03:25, 7 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1200 All 9 - - -7 - - 1000 All - - - -3 - - 1000 All - - - -1 - - 1400x2 All - - - - - - 1800 All - - - -5 - - 1000 All 7 - - -4 - - 1000 All 15 - - -14 - - 1500 All 16 - - -8 - - 1700 All - - - - - - 400x4 All - - - -9 - - 1000 Low 17 - - -24 - - 1500 Low 18 - - -8 - - - High 26 - - -4 - - 1400 Low 10 - - -4 - - 1000 High 7 - - - - - 1200 - 7 - - - - - 1500 - - - - - - - 1500 All 18~20 - - - - - 1450 High 22 - - -12 - - 1300 High - - - - - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000,1000 Throw 7 - - - - - 2000 Air Unblockable 11 - - -39 - - - - - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000*2 Low 17 - - -1 - - 1000*3 Low 27 - - +3 - - 1400 All 16 - - -21 - - 1800 All - - - - - - 650*5 All 13 - - -17 - - 650*5 All - - - - - - 1400 All - - - -28 (-10 from 214C) - - 1100 All - - - -2 (-10 from 214C) - - - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000, 2000 All 16~33 - - +2~3 - - 1800 All 13 - - -24 - - 1800 All - - - - - - 1800 All - - - 214A(-7), 214B(-4), 214C(-5) - - 2200 All - - - - - -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1350, 1500 All 34 N/A N/A +24 - - 900, 1500 All 47 N/A N/A +37 - - 1600 All 31 N/A N/A +27 - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4800 [4800, 2400] All 1+12 - - -29 ~ -18 - - 1700, 1000, 650*12
[1700, 1000, 650*12, 300, 0, 400*5]
All 1+18 - - -17 - - 2000 [2500] All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0, 1250, 1500, 1750*12, 7000, 12500
(DELETED)
All 1+12 - - -24 - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Dash, Jump, Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAAA - - - -
2A[3] 5A, 2A[3] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BB, 2B 5C, 2C Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA, j.2A j.B j.C Jump, Special, Super
j.AA j.AAA, j.2A j.B j.C Jump, Special, Super
j.AAA j.2A j.B j.C Special, Super
j.2A j.A j.B j.C Jump, Special, Super
j.B j.A, j2A - j.C Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Jump cancels on 5B and 2B are only available when hitting the opponent with the blade only

Sources


Proration Data from C0R
Link


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