BBTag/Blake Belladonna/Frame Data: Difference between revisions

From Dustloop Wiki
No edit summary
No edit summary
Line 14: Line 14:
|-
|-


{{FrameData-BBTag
{{AttackVersion|name=5A|subtitle=}}
|version=5A
{{#lsth:BBTag/Blake Belladonna/Data|5A Full}}
|damage=1200 |p1=100 |p2=80
|-
|level= |attribute= |guard=All
{{AttackVersion|name=5AA|subtitle=}}
|startup=9 |active= |recovery= |frameAdv=-7
{{#lsth:BBTag/Blake Belladonna/Data|5AA Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5AAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5AAA Full}}
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5AAAA Full}}
|-
{{AttackVersion|name=5AAAAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5AAAAA Full}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|2A Full}}
|-
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|5B Full}}
|-
{{Description|17|text=*Values in [] are for hitting with the tip of the blade
  }}
  }}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=5BB|subtitle=}}
|version=5AA
{{#lsth:BBTag/Blake Belladonna/Data|5BB Full}}
|damage=1000 |p1=100 |p2=80
|-
|level= |attribute= |guard=All
{{AttackVersion|name= 2B|subtitle=|rowspan=2}}
|startup= |active= |recovery= |frameAdv=-3
{{#lsth:BBTag/Blake Belladonna/Data| 2B Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{Description|17|text=*Values in [] are for hitting with the tip of the blade
}}
 
{{FrameData-BBTag
|version=5AAA
|damage=1000 |p1=100 |p2=80
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=-1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5AAAA
|damage=1400*2 |p1=100 |p2=80(once)
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5AAAAA
|damage=1800 |p1=100 |p2=85
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=-5
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=2A
|damage=1000 |p1=100 |p2=70
|level= |attribute= |guard=All
|startup=7 |active= |recovery= |frameAdv=-4
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=5B
|damage=1000 |p1=90 |p2=70
|level= |attribute= |guard=All
|startup=15 [16] |active= |recovery= |frameAdv=-14 [-8]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=*Values in [] are for hitting with the tip of the blade
}}
{{FrameData-BBTag
|version=5BB
|damage=400*4 |p1=100 |p2=80(once)
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=-9
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version= 2B
|damage=1000 |p1=80 |p2=70
|level= |attribute= |guard=Low
|startup= 17 [18] |active= |recovery= |frameAdv= -23 [-8]
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=*Values in [] are for hitting with the tip of the blade
}}
{{FrameData-BBTag
|version=5C
|damage=800+ |p1= |p2=
|level= |attribute= |guard=High
|startup= 26|active= |recovery= |frameAdv= -4
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=2C
|damage=1400 |p1=90 |p2=85
|level= |attribute= |guard=Low
|startup=10 |active= |recovery= |frameAdv=-4
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.A
|damage=1000 |p1=80 |p2=80
|level= |attribute= |guard=High
|startup=7 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1200 |p1=80 |p2=80
|level= |attribute= |guard=All
|startup=7 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AAA
|damage=1500 |p1=80 |p2=85
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage=1500 |p1=80 |p2=85
|level= |attribute= |guard=All
|startup=18~20 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage=1450 |p1=80 |p2=85
|level= |attribute= |guard=High
|startup=22 |active= |recovery= |frameAdv=-12
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.2A
|damage=1300 |p1=80 |p2=80
|level= |attribute= |guard=High
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
  }}
  }}
|-
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5C Full}}
|-
{{AttackVersion|name=2C|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|2C Full}}
|-
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.A Full}}
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.AA Full}}
|-
{{AttackVersion|name=j.AAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.AAA Full}}
|-
{{AttackVersion|name=j.B|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.B Full}}
|-
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.C Full}}
|-
{{AttackVersion|name=j.2A|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.2A Full}}
|}
|}


Line 178: Line 79:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|version=Ground Throw
{{#lsth:BBTag/Blake Belladonna/Data|BC Full}}
|damage=0, 1000,1000 |p1=100 |p2=50 (once)
|-
|level= |attribute= |guard=Throw
{{Description|17|text={{ColumnList |text=
|startup=7 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100% (2000)
*Minimum Damage 100% (2000)
}}
}}
  }}
  }}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=Cat Scratch|subtitle=Reversal Action}}
|version=Cat Scratch
{{#lsth:BBTag/Blake Belladonna/Data|AD Full}}
|subtitle=Reversal Action
|-
|damage=2000 |p1=80 |p2=60
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
|level= |attribute= |guard=Air Unblockable
{{#lsth:BBTag/Blake Belladonna/Data|DP Full}}
|startup=11 |active= |recovery= |frameAdv=-39
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=Cross Burst Attack
|damage=1000 |p1= |p2=
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
|}
|}


Line 217: Line 101:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=A Quick Draw|subtitle=236A}}
|version=A Quick Draw |subtitle=236A
{{#lsth:BBTag/Blake Belladonna/Data|236A Full}}
|damage=1000*2 |p1=80 |p2=80
|-
|level= |attribute= |guard=Low
{{AttackVersion|name=B Quick Draw|subtitle=236B}}
|startup=17 |active= |recovery= |frameAdv=-1
{{#lsth:BBTag/Blake Belladonna/Data|236B Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Duality Strike|subtitle=214A}}
|description=
{{#lsth:BBTag/Blake Belladonna/Data|214A Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=Air Duality Strike|subtitle=j.214A}}
|version=B Quick Draw |subtitle=236B
{{#lsth:BBTag/Blake Belladonna/Data|j.214A Full}}
|damage=1000*3 |p1=80 |p2=85
|-
|level= |attribute= |guard=Low
{{AttackVersion|name=Ribbon Dance|subtitle=214B}}
|startup=27 |active= |recovery= |frameAdv=+3
{{#lsth:BBTag/Blake Belladonna/Data|214B Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Air Ribbon Dance|subtitle=j.214B}}
|description=
{{#lsth:BBTag/Blake Belladonna/Data|j.214B Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=Shadow Pounce|subtitle=214A/B/C > A}}
|version=Duality Strike |subtitle=214A
{{#lsth:BBTag/Blake Belladonna/Data|214A/B/C > A Full}}
|damage=1400 |p1=80 |p2=80
|-
|level= |attribute= |guard=All
{{AttackVersion|name=Shadow Kick|subtitle=214A/B/C > B}}
|startup=16 |active= |recovery= |frameAdv=-21
{{#lsth:BBTag/Blake Belladonna/Data|214A/B/C > B Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Stone Clone|subtitle=22A}}
|description=
{{#lsth:BBTag/Blake Belladonna/Data|22A Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=Shadow Clone|subtitle=22B}}
|version=Air Duality Strike |subtitle=j.214A
{{#lsth:BBTag/Blake Belladonna/Data|22B Full}}
|damage=1800 |p1=100 |p2=80
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Ribbon Dance |subtitle=214B
|damage=650*5 |p1=80 |p2=80 (once)
|level= |attribute= |guard=All
|startup=13 |active= |recovery= |frameAdv=-17
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Air Ribbon Dance |subtitle=j.214B
|damage=650*5 |p1=80 |p2=80 (once)
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Shadow Pounce |subtitle=214A/B/C > A
|damage=1400 |p1=80 |p2=85
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=-28 (-10 from 214C)
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Shadow Kick |subtitle=214A/B/C > B
|damage=1100 |p1=80 |p2=85
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=-2 (-10 from 214C)
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Stone Clone |subtitle=22A
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Shadow Clone |subtitle=22B
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 318: Line 141:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Deadly Nightshade|subtitle=236C}}
|version=Deadly Nightshade |subtitle=236C
{{#lsth:BBTag/Blake Belladonna/Data|236C Full}}
|damage=1000, 2000 |p1=80 |p2=85 (once)
|-
|level= |attribute= |guard=All
{{AttackVersion|name=Uprising|subtitle=214C}}
|startup=16~33 |active= |recovery= |frameAdv=+2~3
{{#lsth:BBTag/Blake Belladonna/Data|214C Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Air Uprising|subtitle=j.214C}}
|description=
{{#lsth:BBTag/Blake Belladonna/Data|j.214C Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=Shadow Trick|subtitle=214A/B/C > C}}
|version=Uprising |subtitle=214C
{{#lsth:BBTag/Blake Belladonna/Data|214A/B/C > C Full}}
|damage=1800 |p1=90 |p2=85
|-
|level= |attribute= |guard=All
{{AttackVersion|name=Fire Clone|subtitle=22C}}
|startup=13 |active= |recovery= |frameAdv=-24
{{#lsth:BBTag/Blake Belladonna/Data|22C Full}}
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Air Uprising |subtitle=j.214C
|damage=1800 |p1=90 |p2=85
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Shadow Trick |subtitle=214A/B/C > C
|damage=1800 |p1=80 |p2=85
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv= 214A(-7), 214B(-4), 214C(-5)
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Fire Clone |subtitle=22C
|damage=2200 |p1=80 |p2=90
|level= |attribute= |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 373: Line 165:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=5P|subtitle=Duality Strike}}
|version=5P |subtitle=Duality Strike
{{#lsth:BBTag/Blake Belladonna/Data|5P Full}}
|damage=1350, 1500 |p1=70 |p2=85
|-
|level= |attribute= |guard=All
{{AttackVersion|name=6P|subtitle=Deadly Nightshade}}
|startup=34 |active=N/A |recovery=N/A |frameAdv=+24
{{#lsth:BBTag/Blake Belladonna/Data|6P Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=4P|subtitle=Uprising}}
|description=
{{#lsth:BBTag/Blake Belladonna/Data|4P Full}}
}}
{{FrameData-BBTag
|version=6P |subtitle=Deadly Nightshade
|damage=900, 1500 |p1=70 |p2=80
|level= |attribute= |guard=All
|startup=47 |active=N/A |recovery=N/A |frameAdv=+37
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=4P |subtitle=Uprising
|damage=1600 |p1=70 |p2=80
|level= |attribute= |guard=All
|startup=31 |active=N/A |recovery=N/A |frameAdv=+27
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 411: Line 184:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Untouchable Beauty|subtitle=236B+C|rowspan=2}}
|version=Untouchable Beauty |subtitle=236B+C
{{#lsth:BBTag/Blake Belladonna/Data|236BC Full}}
|damage=4800 [4800, 2400] |p1=80 |p2=60 (once)
|-
|level= |attribute= |guard=All
{{Description|17|text={{ColumnList |text=
|startup=1+12 |active= |recovery= |frameAdv=-29 ~ -18
|blockstun= |groundHit= |airHit=
|invul=1-15 |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Ferocious Beast |subtitle=214B+C
{{AttackVersion|name=Ferocious Beast|subtitle=214B+C|rowspan=2}}
|damage=1700, 1000, 650*12<br/>[1700, 1000, 650*12, 300, 0, 400*5] |p1=80 |p2=60 (once)
{{#lsth:BBTag/Blake Belladonna/Data|214BC Full}}
|level= |attribute= |guard=All
|-
|startup=1+18 |active= |recovery= |frameAdv=-17
{{Description|17|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
|invul=1-13 |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Untouchable Beauty |subtitle=Distortion Skill Duo
{{AttackVersion|name=Untouchable Beauty|subtitle=Distortion Skill Duo|rowspan=2}}
|damage=2000 [2500] |level= |attribute= |guard=All
{{#lsth:BBTag/Blake Belladonna/Data|Distortion Skill Duo Full}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |airHit=
{{Description|17|text={{ColumnList |text=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage 100% (2000 [2500])
Line 453: Line 217:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Black Death|subtitle=222B+C}}
|version=Black Death |subtitle=222B+C
{{#lsth:BBTag/Blake Belladonna/Data|222BC Full}}
|damage=0, 1250, 1500, 1750*12, 7000, 12500 <br> (DELETED)|level= |attribute= |guard=All
|startup=1+12 |active= |recovery= |frameAdv=-24
|blockstun= |groundHit= |airHit=
|invul=1-48 |hitbox=
|description=
}}
|}
|}



Revision as of 01:13, 25 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA
5AAAA
5AAAAA
2A
5B
  • Values in [] are for hitting with the tip of the blade
5BB
2B
  • Values in [] are for hitting with the tip of the blade
5C
2C
j.A
j.AA
j.AAA
j.B
j.C
j.2A

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
  • Minimum Damage 100% (2000)
Cat Scratch
Reversal Action
Cross Burst Attack

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Quick Draw
236A
B Quick Draw
236B
Duality Strike
214A
Air Duality Strike
j.214A
Ribbon Dance
214B
Air Ribbon Dance
j.214B
Shadow Pounce
214A/B/C > A
Shadow Kick
214A/B/C > B
Stone Clone
22A
Shadow Clone
22B

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Deadly Nightshade
236C
Uprising
214C
Air Uprising
j.214C
Shadow Trick
214A/B/C > C
Fire Clone
22C

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Duality Strike
6P
Deadly Nightshade
4P
Uprising

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Untouchable Beauty
236B+C
  • Values in [] are for Enhanced version
Ferocious Beast
214B+C
  • Values in [] are for Enhanced version
Untouchable Beauty
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Black Death
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Dash, Jump, Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAAA - - - -
2A[3] 5A, 2A[3] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BB, 2B 5C, 2C Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA, j.2A j.B j.C Jump, Special, Super
j.AA j.AAA, j.2A j.B j.C Jump, Special, Super
j.AAA j.2A j.B j.C Special, Super
j.2A j.A j.B j.C Jump, Special, Super
j.B j.A, j2A - j.C Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Jump cancels on 5B and 2B are only available when hitting the opponent with the tip only

Sources

Proration Data from C0R
Link

Navigation

To edit frame data, edit values in BBTag/Blake Belladonna/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.