BBTag/Blake Belladonna/Frame Data: Difference between revisions

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{{CharNav |charMainPage=BBTag/Blake Belladonna
{{#lsth:BBTag/Blake Belladonna/Data|Nav}}
|image=BBTag_Blake_Icon.png
|videos=
|forums=
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/System Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{CharData-BBTag
{{#lsth:BBTag/Blake Belladonna/Data|SystemData}}
|health= |jumpStartup=
<br style="clear:both;"/>
|backdashTime= |backdashInv=
|partnerSkillCooldown=
}}
<br clear=all/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-


{{FrameData-BBTag
{{AttackVersion|name=5A|subtitle=}}
|version=5A
{{#lsth:BBTag/Blake Belladonna/Data|5A Full}}
|damage=1200 |p1=80 |p2=80
|-
|level= |attribute= |guard=
{{AttackVersion|name=5AA|subtitle=}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Blake Belladonna/Data|5AA Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5AAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5AAA Full}}
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5AAAA Full}}
|-
{{AttackVersion|name=5AAAAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5AAAAA Full}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|2A Full}}
|-
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|5B Full}}
|-
{{Description|18|text=*Values in [] are for hitting with the tip of the blade
  }}
  }}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=5BB|subtitle=}}
|version=5AA
{{#lsth:BBTag/Blake Belladonna/Data|5BB Full}}
|damage=1000 |p1=80 |p2=80
|-
|level= |attribute= |guard=
{{AttackVersion|name= 2B|subtitle=|rowspan=2}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Blake Belladonna/Data| 2B Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{Description|18|text=*Values in [] are for hitting with the tip of the blade
}}
 
{{FrameData-BBTag
|version=5AAA
|damage=1000 |p1=80 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5AAA
|damage=1400x2 |p1=80 |p2=80(once)
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5AAAA
|damage=1800 |p1=80 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=2A
|damage=1000 |p1=80 |p2=70
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=5B
|damage=1000 |p1=72 |p2=70
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=5B |subtitle=Tip
|damage=1500 |p1=72 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=5BB
|damage=1700 |p1=90 |p2=75
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BBB
|damage=400x4 |p1=80 |p2=80(once)
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version= 2B
|damage=1000 |p1=64 |p2=70
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version= 2B |subtitle=Tip
|damage=1500 |p1=64 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5C
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=2C
|damage=1400 |p1=72 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.A
|damage=1000 |p1=64 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1200 |p1=64 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AAA
|damage=1500 |p1=64 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage=1500 |p1=64 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage=1450 |p1=64 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.2A
|damage=1300 |p1=64 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
  }}
  }}
|-
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5C Full}}
|-
{{AttackVersion|name=2C|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|2C Full}}
|-
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.A Full}}
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.AA Full}}
|-
{{AttackVersion|name=j.AAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.AAA Full}}
|-
{{AttackVersion|name=j.B|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.B Full}}
|-
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.C Full}}
|-
{{AttackVersion|name=j.2A|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.2A Full}}
|}
|}


Line 212: Line 75:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|version=Ground Throw
{{#lsth:BBTag/Blake Belladonna/Data|BC Full}}
|damage=1000,1000 |p1=100 |p2=40
|-
|level= |attribute= |guard=
{{Description|18|text={{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
*Minimum Damage 100% (2000)
|blockstun= |groundHit= |aiHit=
}}
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=Cat Scratch
|subtitle=Reversal Action
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=Cross Burst Attack
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
  }}
  }}
|-
{{AttackVersion|name=Cat Scratch|subtitle=Reversal Action}}
{{#lsth:BBTag/Blake Belladonna/Data|AD Full}}
|-
{{AttackVersion|name=Dash Cancel|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|Dash Cancel Full}}
|-
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|DP Full}}
|}
|}


Line 248: Line 99:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=A Quick Draw|subtitle=236A}}
{{#lsth:BBTag/Blake Belladonna/Data|236A Full}}
|-
{{AttackVersion|name=B Quick Draw|subtitle=236B}}
{{#lsth:BBTag/Blake Belladonna/Data|236B Full}}
|-
{{AttackVersion|name=Duality Strike|subtitle=214A}}
{{#lsth:BBTag/Blake Belladonna/Data|214A Full}}
|-
{{AttackVersion|name=Air Duality Strike|subtitle=j.214A}}
{{#lsth:BBTag/Blake Belladonna/Data|j.214A Full}}
|-
{{AttackVersion|name=Ribbon Dance|subtitle=214B}}
{{#lsth:BBTag/Blake Belladonna/Data|214B Full}}
|-
{{AttackVersion|name=Air Ribbon Dance|subtitle=j.214B}}
{{#lsth:BBTag/Blake Belladonna/Data|j.214B Full}}
|-
{{AttackVersion|name=Shadow Pounce|subtitle=214A/B/C > A}}
{{#lsth:BBTag/Blake Belladonna/Data|214X > A Full}}
|-
{{AttackVersion|name=Shadow Kick|subtitle=214A/B/C > B|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|214X > B Full}}
|-
{{Description|17|text=
*Values in [] are when done from Uprising (214C)
}}
|-
{{AttackVersion|name=Stone Clone|subtitle=22A|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|22A Full}}
|-
{{Description|17|text=
*Values in [] are holding forward during Stone Clone
}}
|-
{{AttackVersion|name=Air Stone Clone|subtitle=j.22A}}
{{#lsth:BBTag/Blake Belladonna/Data|j.22A Full}}
|-
{{AttackVersion|name=Shadow Clone|subtitle=22B|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|22B Full}}
|-
{{Description|17|text=
*Values in [] are holding forward during Shadow Clone
}}
|-
{{AttackVersion|name=Air Shadow Clone|subtitle=j.22B}}
{{#lsth:BBTag/Blake Belladonna/Data|j.22B Full}}
|-
|-
{{FrameData-BBTag
|version=A Quick Draw |subtitle=236A
|damage=1000x2 |p1=64 |p2=80x2
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Quick Draw |subtitle=236B
|damage=1000x3 |p1=64 |p2=85x3
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Duality Strike |subtitle=214A
|damage=1400 |p1=64 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Air Duality Strike |subtitle=j.214A
|damage=1800 |p1=80 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Ribbon Dance |subtitle=214B
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Air Ribbon Dance |subtitle=j.214B
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Shadow Pounce |subtitle=214A/B/C > A
|damage=1400 |p1=64 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Shadow Kick |subtitle=214A/B/C > B
|damage=1100 |p1=64 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Stone Clone |subtitle=22A
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Shadow Clone |subtitle=22B
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Extra Skills==
==Extra Skills==
*All Extra Skills have the following properties unless otherwise stated:
*All Extra Skills have the following properties unless otherwise stated:
**Cost 1 Skill Gauge
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown ???F
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=Deadly Nightshade|subtitle=236C}}
{{#lsth:BBTag/Blake Belladonna/Data|236C Full}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Uprising|subtitle=214C}}
|version=Deadly Nightshade |subtitle=236C
{{#lsth:BBTag/Blake Belladonna/Data|214C Full}}
|damage= |p1= |p2=
|-
|level= |attribute= |guard=
{{AttackVersion|name=Air Uprising|subtitle=j.214C}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Blake Belladonna/Data|j.214C Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Shadow Trick|subtitle=214A/B/C > C}}
|description=
{{#lsth:BBTag/Blake Belladonna/Data|214X > C Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=Fire Clone|subtitle=22C|rowspan=2}}
|version=Uprising |subtitle=214C
{{#lsth:BBTag/Blake Belladonna/Data|22C Full}}
|damage=1800 |p1=72 |p2=85
|-
|level= |attribute= |guard=
{{Description|17|text=
|startup= |active= |recovery= |frameAdv=
*Values in [] are holding forward during Fire Clone
|blockstun= |groundHit= |aiHit=
}}
|invul= |hitbox=
|-
|description=
|-
}}
{{AttackVersion|name=Air Fire Clone|subtitle=j.22C}}
{{FrameData-BBTag
{{#lsth:BBTag/Blake Belladonna/Data|j.22C Full}}
|version=Air Uprising |subtitle=j.214C
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Shadow Trick |subtitle=214A/B/C > C
|damage=1800 |p1=64 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Fire Clone |subtitle=22C
|damage=2200 |p1=64 |p2=90
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=5P|subtitle=Duality Strike}}
{{#lsth:BBTag/Blake Belladonna/Data|5P Full}}
|-
{{AttackVersion|name=6P|subtitle=Deadly Nightshade}}
{{#lsth:BBTag/Blake Belladonna/Data|6P Full}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=4P|subtitle=Uprising}}
|version=5P |subtitle=Duality Strike
{{#lsth:BBTag/Blake Belladonna/Data|4P Full}}
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=6P |subtitle=Deadly Nightshade
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=4P |subtitle=Uprising
|damage= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Distortion Skills==
==Distortion Skills==
*All Distortion Skills have the following properties unless otherwise stated:
*All Distortion Skills have the following properties unless otherwise stated:
**Cost 2 Skill Gauge
**Cost 2 Skill Gauge at the beginning of superflash
**Skill Gauge Cooldown 180F
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Untouchable Beauty|subtitle=236B+C|rowspan=2}}
|version=Untouchable Beauty |subtitle=236B+C
{{#lsth:BBTag/Blake Belladonna/Data|236BC Full}}
|damage= |p1= |p2=
|-
|level= |attribute= |guard=
{{Description|18|text={{ColumnList |text=
|startup= |active= |recovery= |frameAdv=  
*Values in [] are for Enhanced version
|blockstun= |groundHit= |aiHit=
*Minimum Damage: 1232 [1215, 240 (1455)]
|invul= |hitbox=
}}
|description=
  }}
  }}
{{FrameData-BBTag
|-
|version=Untouchable Beauty Followup|subtitle=Enhanced<br/>During CC or RB
{{AttackVersion|name=Ferocious Beast|subtitle=214B+C|rowspan=2}}
|damage= |p1= |p2=
{{#lsth:BBTag/Blake Belladonna/Data|214BC Full}}
|level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=  
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |aiHit=
*Values in [] are for Enhanced version
|invul= |hitbox=
*Minimum Damage: 595, 300, 81*12 (1951) [595, 300, 81*12, 30, 40*5 (2097)]
|description=
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Ferocious Beauty |subtitle=214B+C
{{AttackVersion|name=Untouchable Beauty|subtitle=Distortion Skill Duo|rowspan=2}}
|damage= |p1= |p2=
{{#lsth:BBTag/Blake Belladonna/Data|Distortion Skill Duo Full}}
|level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=  
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |aiHit=
*Values in [] are for Enhanced version
|invul= |hitbox=
*Minimum Damage: 2000 [2500]
|description=
}}
  }}
  }}
|}
|}
Line 476: Line 240:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=Black Death|subtitle=222B+C}}
{{#lsth:BBTag/Blake Belladonna/Data|222BC Full}}
|}
 
==Revolver Action Table==
{| class="wikitable"  style="text-align: center; margin: 1em auto 1em auto;"
|+ Ground Revolver Action Table
|-
! !! A !! B !! C !! Cancel
|-
! <span style="color: blue">5A<sup>[1]</sup></span>
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, Dash, Jump, Special, Super
|-
! 5AA
| 5AAA, 2A || 5B, 2B || 5C, 2C || Throw, Dash, Jump, Special, Super
|-
! 5AAA
| 5AAAA, 2A || 5B, 2B || 5C, 2C || Dash, Jump, Special, Super
|-
! 5AAAA
| 5AAAAA || - || - || Special, Super
|-
! 5AAAAA
| - || - || - || -
|-
! <span style="color: blue">2A<sup>[3]</sup></span>
| 5A, <span style="color:green">2A<sup>[3]</sup></span> || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
! <span style="color: blue">5B<sup>[1]</sup></span>
| - || 5BB, 2B || 5C, 2C || Jump, Special, Super
|-
|-
{{FrameData-BBTag
! 5BB 
|version=Black Death |subtitle=222B+C
| - || 5BB, 2B || 5C, 2C || Special, Super
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
! <span style="color: blue">2B<sup>[1]</sup></span>
|blockstun= |groundHit= |aiHit=
| - || 5B || 5C, 2C || Jump, Special, Super
|invul= |hitbox=
|-
|description=
! 5C
}}
| - || - || - || -
|-
! 2C
| - || - || - || Special, Super
|}
 
{| class="wikitable"  style="text-align: center; margin: 1em auto 1em auto;"
|+ Air Revolver Action Table
|-
! !! A !! B !! C !! Cancel
|-
! j.A
| j.AA, j.2A || j.B || j.C || Jump, Special, Super
|-
! j.AA
| j.AAA, j.2A || j.B || j.C || Jump, Special, Super
|-
! j.AAA
| j.2A || j.B || j.C || Special, Super
|-
! j.2A
| j.A || j.B || j.C || Jump, Special, Super
|-
! j.B
| j.A, j2A || - || j.C || Special, Super
|-
! j.C
| - || - || - || Special, Super
|}
|}
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
*Jump cancels on '''5B''' and '''2B''' are only available when hitting the opponent with the tip only
==Sources==
==Sources==
<br>
Proration Data from [https://twitter.com/TheC0R C0R]<br>
Proration Data from [https://twitter.com/TheC0R C0R]<br>
[https://docs.google.com/spreadsheets/d/1AwcPREQY5M1C5lkSBEBXwtKlvGhWpMjpVOvj1_d6nhs/edit#gid=0 Link]
[https://docs.google.com/spreadsheets/d/1AwcPREQY5M1C5lkSBEBXwtKlvGhWpMjpVOvj1_d6nhs/edit#gid=0 Link]


----
==Navigation==
{{CharLinks
{{notice|To edit frame data, edit values in [[BBTag/Blake Belladonna/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
|charMainPage=BBTag/Blake Belladonna
 
|videos=
{{#lsth:BBTag/Blake Belladonna/Data|Links}}
}}
{{Navbar-BBTag}}
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[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Blake Belladonna]]
[[Category:Blake Belladonna]]

Revision as of 21:04, 30 October 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA
5AAAA
5AAAAA
2A
5B
  • Values in [] are for hitting with the tip of the blade
5BB
2B
  • Values in [] are for hitting with the tip of the blade
5C
2C
j.A
j.AA
j.AAA
j.B
j.C
j.2A

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
  • Minimum Damage 100% (2000)
Cat Scratch
Reversal Action
Dash Cancel
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Quick Draw
236A
B Quick Draw
236B
Duality Strike
214A
Air Duality Strike
j.214A
Ribbon Dance
214B
Air Ribbon Dance
j.214B
Shadow Pounce
214A/B/C > A
Shadow Kick
214A/B/C > B
  • Values in [] are when done from Uprising (214C)
Stone Clone
22A
  • Values in [] are holding forward during Stone Clone
Air Stone Clone
j.22A
Shadow Clone
22B
  • Values in [] are holding forward during Shadow Clone
Air Shadow Clone
j.22B

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Deadly Nightshade
236C
Uprising
214C
Air Uprising
j.214C
Shadow Trick
214A/B/C > C
Fire Clone
22C
  • Values in [] are holding forward during Fire Clone
Air Fire Clone
j.22C

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Duality Strike
6P
Deadly Nightshade
4P
Uprising

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Untouchable Beauty
236B+C
  • Values in [] are for Enhanced version
  • Minimum Damage: 1232 [1215, 240 (1455)]
Ferocious Beast
214B+C
  • Values in [] are for Enhanced version
  • Minimum Damage: 595, 300, 81*12 (1951) [595, 300, 81*12, 30, 40*5 (2097)]
Untouchable Beauty
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Black Death
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Dash, Jump, Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAAA - - - -
2A[3] 5A, 2A[3] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BB, 2B 5C, 2C Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA, j.2A j.B j.C Jump, Special, Super
j.AA j.AAA, j.2A j.B j.C Jump, Special, Super
j.AAA j.2A j.B j.C Special, Super
j.2A j.A j.B j.C Jump, Special, Super
j.B j.A, j2A - j.C Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Jump cancels on 5B and 2B are only available when hitting the opponent with the tip only

Sources

Proration Data from C0R
Link

Navigation

To edit frame data, edit values in BBTag/Blake Belladonna/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.