BBTag/Blake Belladonna/Frame Data: Difference between revisions

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{{#lsth:BBTag/Blake Belladonna/Data|Nav}}
{{#lst:BBTag/Blake Belladonna/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/Frame Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{#lsth:BBTag/Blake Belladonna/Data|SystemData}}
{{#lst:BBTag/Blake Belladonna/Data|System Data}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
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{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5A Full}}
{{#lst:BBTag/Blake Belladonna/Data|5A Full}}
|-
|-
{{AttackVersion|name=5AA|subtitle=}}
{{AttackVersion|name=5AA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5AA Full}}
{{#lst:BBTag/Blake Belladonna/Data|5AA Full}}
|-
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{AttackVersion|name=5AAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5AAA Full}}
{{#lst:BBTag/Blake Belladonna/Data|5AAA Full}}
|-
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5AAAA Full}}
{{#lst:BBTag/Blake Belladonna/Data|5AAAA Full}}
|-
|-
{{AttackVersion|name=5AAAAA|subtitle=}}
{{AttackVersion|name=5AAAAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5AAAAA Full}}
{{#lst:BBTag/Blake Belladonna/Data|5AAAAA Full}}
|-
|-
{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|2A Full}}
{{#lst:BBTag/Blake Belladonna/Data|2A Full}}
|-
|-
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|5B Full}}
{{#lst:BBTag/Blake Belladonna/Data|5B Full}}
|-
|-
{{Description|17|text=*Values in [] are for hitting with the tip of the blade
{{Description|18|text=*Values in [] are for hitting with the tip of the blade
  }}
  }}
|-
|-
{{AttackVersion|name=5BB|subtitle=}}
{{AttackVersion|name=5BB|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5BB Full}}
{{#lst:BBTag/Blake Belladonna/Data|5BB Full}}
|-
|-
{{AttackVersion|name= 2B|subtitle=|rowspan=2}}
{{AttackVersion|name= 2B|subtitle=|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data| 2B Full}}
{{#lst:BBTag/Blake Belladonna/Data| 2B Full}}
|-
|-
{{Description|17|text=*Values in [] are for hitting with the tip of the blade
{{Description|18|text=*Values in [] are for hitting with the tip of the blade
  }}
  }}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|5C Full}}
{{#lst:BBTag/Blake Belladonna/Data|5C Full}}
|-
|-
{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|2C Full}}
{{#lst:BBTag/Blake Belladonna/Data|2C Full}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.A Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.A Full}}
|-
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{AttackVersion|name=j.AA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.AA Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.AA Full}}
|-
|-
{{AttackVersion|name=j.AAA|subtitle=}}
{{AttackVersion|name=j.AAA|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.AAA Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.AAA Full}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.B Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.B Full}}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.C Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.C Full}}
|-
|-
{{AttackVersion|name=j.2A|subtitle=}}
{{AttackVersion|name=j.2A|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|j.2A Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.2A Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|BC Full}}
{{#lst:BBTag/Blake Belladonna/Data|BC Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Minimum Damage 100% (2000)
*Minimum Damage 100% (2000)
}}
}}
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|-
|-
{{AttackVersion|name=Cat Scratch|subtitle=Reversal Action}}
{{AttackVersion|name=Cat Scratch|subtitle=Reversal Action}}
{{#lsth:BBTag/Blake Belladonna/Data|AD Full}}
{{#lst:BBTag/Blake Belladonna/Data|AD Full}}
|-
{{AttackVersion|name=Dash Cancel|subtitle=}}
{{#lst:BBTag/Blake Belladonna/Data|Dash Cancel Full}}
|-
|-
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lsth:BBTag/Blake Belladonna/Data|DP Full}}
{{#lst:BBTag/Blake Belladonna/Data|DP Full}}
|}
|}


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|-
|-
{{AttackVersion|name=A Quick Draw|subtitle=236A}}
{{AttackVersion|name=A Quick Draw|subtitle=236A}}
{{#lsth:BBTag/Blake Belladonna/Data|236A Full}}
{{#lst:BBTag/Blake Belladonna/Data|236A Full}}
|-
|-
{{AttackVersion|name=B Quick Draw|subtitle=236B}}
{{AttackVersion|name=B Quick Draw|subtitle=236B}}
{{#lsth:BBTag/Blake Belladonna/Data|236B Full}}
{{#lst:BBTag/Blake Belladonna/Data|236B Full}}
|-
|-
{{AttackVersion|name=Duality Strike|subtitle=214A}}
{{AttackVersion|name=Duality Strike|subtitle=214A}}
{{#lsth:BBTag/Blake Belladonna/Data|214A Full}}
{{#lst:BBTag/Blake Belladonna/Data|214A Full}}
|-
|-
{{AttackVersion|name=Air Duality Strike|subtitle=j.214A}}
{{AttackVersion|name=Air Duality Strike|subtitle=j.214A}}
{{#lsth:BBTag/Blake Belladonna/Data|j.214A Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.214A Full}}
|-
|-
{{AttackVersion|name=Ribbon Dance|subtitle=214B}}
{{AttackVersion|name=Ribbon Dance|subtitle=214B}}
{{#lsth:BBTag/Blake Belladonna/Data|214B Full}}
{{#lst:BBTag/Blake Belladonna/Data|214B Full}}
|-
|-
{{AttackVersion|name=Air Ribbon Dance|subtitle=j.214B}}
{{AttackVersion|name=Air Ribbon Dance|subtitle=j.214B}}
{{#lsth:BBTag/Blake Belladonna/Data|j.214B Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.214B Full}}
|-
|-
{{AttackVersion|name=Shadow Pounce|subtitle=214A/B/C > A}}
{{AttackVersion|name=Shadow Pounce|subtitle=214A/B/C > A}}
{{#lsth:BBTag/Blake Belladonna/Data|214A/B/C > A Full}}
{{#lst:BBTag/Blake Belladonna/Data|214X A Full}}
|-
{{AttackVersion|name=Shadow Kick|subtitle=214A/B/C > B|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|214X B Full}}
|-
{{Description|17|text=
*Values in [] are when done from Uprising (214C)
}}
|-
|-
{{AttackVersion|name=Shadow Kick|subtitle=214A/B/C > B}}
{{AttackVersion|name=Stone Clone|subtitle=22A|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|214A/B/C > B Full}}
{{#lst:BBTag/Blake Belladonna/Data|22A Full}}
|-
|-
{{AttackVersion|name=Stone Clone|subtitle=22A}}
{{Description|17|text=
{{#lsth:BBTag/Blake Belladonna/Data|22A Full}}
*Values in [] are holding forward during Stone Clone
}}
|-
|-
{{AttackVersion|name=Air Stone Clone|subtitle=j.22A}}
{{AttackVersion|name=Air Stone Clone|subtitle=j.22A}}
{{#lsth:BBTag/Blake Belladonna/Data|j.22A Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.22A Full}}
|-
|-
{{AttackVersion|name=Shadow Clone|subtitle=22B}}
{{AttackVersion|name=Shadow Clone|subtitle=22B|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|22B Full}}
{{#lst:BBTag/Blake Belladonna/Data|22B Full}}
|-
{{Description|17|text=
*Values in [] are holding forward during Shadow Clone
}}
|-
|-
{{AttackVersion|name=Air Shadow Clone|subtitle=j.22B}}
{{AttackVersion|name=Air Shadow Clone|subtitle=j.22B}}
{{#lsth:BBTag/Blake Belladonna/Data|j.22B Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.22B Full}}
|-
|}
|}


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|-
|-
{{AttackVersion|name=Deadly Nightshade|subtitle=236C}}
{{AttackVersion|name=Deadly Nightshade|subtitle=236C}}
{{#lsth:BBTag/Blake Belladonna/Data|236C Full}}
{{#lst:BBTag/Blake Belladonna/Data|236C Full}}
|-
|-
{{AttackVersion|name=Uprising|subtitle=214C}}
{{AttackVersion|name=Uprising|subtitle=214C}}
{{#lsth:BBTag/Blake Belladonna/Data|214C Full}}
{{#lst:BBTag/Blake Belladonna/Data|214C Full}}
|-
|-
{{AttackVersion|name=Air Uprising|subtitle=j.214C}}
{{AttackVersion|name=Air Uprising|subtitle=j.214C}}
{{#lsth:BBTag/Blake Belladonna/Data|j.214C Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.214C Full}}
|-
|-
{{AttackVersion|name=Shadow Trick|subtitle=214A/B/C > C}}
{{AttackVersion|name=Shadow Trick|subtitle=214A/B/C > C}}
{{#lsth:BBTag/Blake Belladonna/Data|214A/B/C > C Full}}
{{#lst:BBTag/Blake Belladonna/Data|214X C Full}}
|-
{{AttackVersion|name=Fire Clone|subtitle=22C|rowspan=2}}
{{#lst:BBTag/Blake Belladonna/Data|22C Full}}
|-
{{Description|17|text=
*Values in [] are holding forward during Fire Clone
}}
|-
|-
{{AttackVersion|name=Fire Clone|subtitle=22C}}
{{#lsth:BBTag/Blake Belladonna/Data|22C Full}}
|-
|-
{{AttackVersion|name=Air Fire Clone|subtitle=j.22C}}
{{AttackVersion|name=Air Fire Clone|subtitle=j.22C}}
{{#lsth:BBTag/Blake Belladonna/Data|j.22C Full}}
{{#lst:BBTag/Blake Belladonna/Data|j.22C Full}}
|}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
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|-
|-
{{AttackVersion|name=5P|subtitle=Duality Strike}}
{{AttackVersion|name=5P|subtitle=Duality Strike}}
{{#lsth:BBTag/Blake Belladonna/Data|5P Full}}
{{#lst:BBTag/Blake Belladonna/Data|5P Full}}
|-
|-
{{AttackVersion|name=6P|subtitle=Deadly Nightshade}}
{{AttackVersion|name=6P|subtitle=Deadly Nightshade}}
{{#lsth:BBTag/Blake Belladonna/Data|6P Full}}
{{#lst:BBTag/Blake Belladonna/Data|6P Full}}
|-
|-
{{AttackVersion|name=4P|subtitle=Uprising}}
{{AttackVersion|name=4P|subtitle=Uprising}}
{{#lsth:BBTag/Blake Belladonna/Data|4P Full}}
{{#lst:BBTag/Blake Belladonna/Data|4P Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Untouchable Beauty|subtitle=236B+C|rowspan=2}}
{{AttackVersion|name=Untouchable Beauty|subtitle=236B+C|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|236BC Full}}
{{#lst:BBTag/Blake Belladonna/Data|236BC Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage: 1232 [1215, 240 (1455)]
}}
}}
  }}
  }}
|-
|-
{{AttackVersion|name=Ferocious Beast|subtitle=214B+C|rowspan=2}}
{{AttackVersion|name=Ferocious Beast|subtitle=214B+C|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|214BC Full}}
{{#lst:BBTag/Blake Belladonna/Data|214BC Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage: 595, 300, 81*12 (1951) [595, 300, 81*12, 30, 40*5 (2097)]
}}
}}
  }}
  }}
|-
|-
{{AttackVersion|name=Untouchable Beauty|subtitle=Distortion Skill Duo|rowspan=2}}
{{AttackVersion|name=Untouchable Beauty|subtitle=Distortion Skill Duo|rowspan=2}}
{{#lsth:BBTag/Blake Belladonna/Data|Distortion Skill Duo Full}}
{{#lst:BBTag/Blake Belladonna/Data|Distortion Skill Duo Full}}
|-
|-
{{Description|17|text={{ColumnList |text=
{{Description|18|text={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage: 2000 [2500]
}}
}}
  }}
  }}
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|-
|-
{{AttackVersion|name=Black Death|subtitle=222B+C}}
{{AttackVersion|name=Black Death|subtitle=222B+C}}
{{#lsth:BBTag/Blake Belladonna/Data|222BC Full}}
{{#lst:BBTag/Blake Belladonna/Data|222BC Full}}
|}
|}


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{{notice|To edit frame data, edit values in [[BBTag/Blake Belladonna/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBTag/Blake Belladonna/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}


{{#lsth:BBTag/Blake Belladonna/Data|Links}}
{{#lst:BBTag/Blake Belladonna/Data|Links}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Blake Belladonna]]
[[Category:Blake Belladonna]]

Revision as of 06:03, 24 May 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA
5AAAA
5AAAAA
2A
5B
  • Values in [] are for hitting with the tip of the blade
5BB
2B
  • Values in [] are for hitting with the tip of the blade
5C
2C
j.A
j.AA
j.AAA
j.B
j.C
j.2A

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
  • Minimum Damage 100% (2000)
Cat Scratch
Reversal Action
Dash Cancel
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Quick Draw
236A
B Quick Draw
236B
Duality Strike
214A
Air Duality Strike
j.214A
Ribbon Dance
214B
Air Ribbon Dance
j.214B
Shadow Pounce
214A/B/C > A
Shadow Kick
214A/B/C > B
  • Values in [] are when done from Uprising (214C)
Stone Clone
22A
  • Values in [] are holding forward during Stone Clone
Air Stone Clone
j.22A
Shadow Clone
22B
  • Values in [] are holding forward during Shadow Clone
Air Shadow Clone
j.22B

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Deadly Nightshade
236C
Uprising
214C
Air Uprising
j.214C
Shadow Trick
214A/B/C > C
Fire Clone
22C
  • Values in [] are holding forward during Fire Clone
Air Fire Clone
j.22C

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Duality Strike
6P
Deadly Nightshade
4P
Uprising

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Untouchable Beauty
236B+C
  • Values in [] are for Enhanced version
  • Minimum Damage: 1232 [1215, 240 (1455)]
Ferocious Beast
214B+C
  • Values in [] are for Enhanced version
  • Minimum Damage: 595, 300, 81*12 (1951) [595, 300, 81*12, 30, 40*5 (2097)]
Untouchable Beauty
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Black Death
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Dash, Jump, Special, Super
5AAA 5AAAA, 2A 5B, 2B 5C, 2C Dash, Jump, Special, Super
5AAAA 5AAAAA - - Special, Super
5AAAAA - - - -
2A[3] 5A, 2A[3] 5B, 2B 5C, 2C Throw, Special, Super
5B[1] - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 5BB, 2B 5C, 2C Special, Super
2B[1] - 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA, j.2A j.B j.C Jump, Special, Super
j.AA j.AAA, j.2A j.B j.C Jump, Special, Super
j.AAA j.2A j.B j.C Special, Super
j.2A j.A j.B j.C Jump, Special, Super
j.B j.A, j2A - j.C Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • Jump cancels on 5B and 2B are only available when hitting the opponent with the tip only

Sources

Proration Data from C0R
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To edit frame data, edit values in BBTag/Blake Belladonna/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.