Difference between revisions of "BBTag/Blitztank"

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(Strengths/Weaknesses)
(Partner Skills)
(6 intermediate revisions by the same user not shown)
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==Skills==
 
==Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">Elektro Auge</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Blitztank_???.png |caption=
+
|image=BBTag_Blitztank_ElektroAuge.png |caption=
|input=236A/B
+
|input=236A/B/C (air OK)
|name=???
+
|name=Elektro Auge
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=A}}
+
{{AttackVersion|name=236A}}
 
{{#lsth:BBTag/Blitztank/Data|236A}}
 
{{#lsth:BBTag/Blitztank/Data|236A}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{AttackVersion|name=236B}}
 
{{#lsth:BBTag/Blitztank/Data|236B}}
 
{{#lsth:BBTag/Blitztank/Data|236B}}
 +
{{!}}-
 +
{{AttackVersion|name=236C}}
 +
{{#lsth:BBTag/Blitztank/Data|236C}}
 +
{{!}}-
 +
{{AttackVersion|name=j.236A}}
 +
{{#lsth:BBTag/Blitztank/Data|j.236A}}
 +
{{!}}-
 +
{{AttackVersion|name=j.236B}}
 +
{{#lsth:BBTag/Blitztank/Data|j.236B}}
 +
{{!}}-
 +
{{AttackVersion|name=j.236C}}
 +
{{#lsth:BBTag/Blitztank/Data|j.236C}}
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
Line 244: Line 256:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">B-Mine</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Blitztank_???.png |caption=
+
|image=BBTag_Blitztank_B-Mine.png |caption=
|input=214A/B
+
|input=214A/B (air OK)
|name=???
+
|name=B-Mine
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=A}}
+
{{AttackVersion|name=214A}}
 
{{#lsth:BBTag/Blitztank/Data|214A}}
 
{{#lsth:BBTag/Blitztank/Data|214A}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{AttackVersion|name=214B}}
 
{{#lsth:BBTag/Blitztank/Data|214B}}
 
{{#lsth:BBTag/Blitztank/Data|214B}}
 
{{!}}-
 
{{!}}-
{{Description|7|text=
+
{{AttackVersion|name=j.214A}}
}}
 
}}
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
{{MoveData
 
|image=BBTag_Blitztank_???.png |caption=
 
|input=j.236A/B
 
|name=???
 
|data=
 
{{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{AttackVersion|name=A}}
 
{{#lsth:BBTag/Blitztank/Data|j.236A}}
 
{{!}}-
 
{{AttackVersion|name=B}}
 
{{#lsth:BBTag/Blitztank/Data|j.236B}}
 
{{!}}-
 
{{Description|7|text=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
{{MoveData
 
|image=BBTag_Blitztank_???.png |caption=
 
|input=j.214A/B
 
|name=???
 
|data=
 
{{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{AttackVersion|name=A}}
 
 
{{#lsth:BBTag/Blitztank/Data|j.214A}}
 
{{#lsth:BBTag/Blitztank/Data|j.214A}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=B}}
+
{{AttackVersion|name=j.214B}}
 
{{#lsth:BBTag/Blitztank/Data|j.214B}}
 
{{#lsth:BBTag/Blitztank/Data|j.214B}}
 
{{!}}-
 
{{!}}-
Line 295: Line 279:
 
  }}
 
  }}
 
}}
 
}}
<br style="clear:both;"/>
 
 
==Extra Skills==
 
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
====== <font style="visibility:hidden" size="0">???</font> ======
 
{{MoveData
 
{{MoveData
 
|image=BBTag_Blitztank_???.png |caption=
 
|image=BBTag_Blitztank_???.png |caption=
|input=236C
 
 
|name=???
 
|name=???
 +
|input=66
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag}}
 
  {{AttackDataHeader-BBTag}}
 
{{!}}-
 
{{!}}-
{{#lsth:BBTag/Blitztank/Data|236C}}
+
{{#lsth:BBTag/Blitztank/Data|66}}
 
{{!}}-
 
{{!}}-
 
{{Description|6|text=
 
{{Description|6|text=
Line 312: Line 293:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">???</font> ======
+
<br style="clear:both;"/>
 +
 
 +
==Extra Skills==
 +
====== <font style="visibility:hidden" size="0">EX B-Mine</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Blitztank_???.png |caption=
+
|image=BBTag_Blitztank_B-MineEX.png |caption=
|input=214C
+
|input=214C (air OK)
|name=???
+
|name=EX B-Mine
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
 +
{{AttackVersion|name=Ground}}
 
{{#lsth:BBTag/Blitztank/Data|214C}}
 
{{#lsth:BBTag/Blitztank/Data|214C}}
 
{{!}}-
 
{{!}}-
{{Description|6|text=
+
{{AttackVersion|name=Air}}
 +
{{#lsth:BBTag/Blitztank/Data|j.214C}}
 +
{{!}}-
 +
{{Description|7|text=
 
  }}
 
  }}
 
}}
 
}}
Line 332: Line 320:
 
{{MoveData
 
{{MoveData
 
|image=BBTag_Blitztank_???.png |caption=
 
|image=BBTag_Blitztank_???.png |caption=
|input=???
+
|input=Elektro Auge
 
|name=5P
 
|name=5P
 
|data=
 
|data=
Line 360: Line 348:
 
{{MoveData
 
{{MoveData
 
|image=BBTag_Blitztank_???.png |caption=
 
|image=BBTag_Blitztank_???.png |caption=
|input=???
+
|input=Entladung
 
|name=4P
 
|name=4P
 
|data=
 
|data=
Line 374: Line 362:
  
 
==Distortion Skills==
 
==Distortion Skills==
====== <font style="visibility:hidden" size="0">???</font> ======
+
====== <font style="visibility:hidden" size="0">Gjallarhorn</font> ======
 
{{MoveData
 
{{MoveData
|image=BBTag_Blitztank_???.png |caption=
+
|image=BBTag_Blitztank_Gjallarhorn.png |caption=
 
|input=236B+C
 
|input=236B+C
|name=???
+
|name=Gjallarhorn
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag}}
 
  {{AttackDataHeader-BBTag}}

Revision as of 19:48, 9 October 2019

Blitztank
BBTag Blitztank Portrait.png

Health:

Jump Startup:

Backdash Time / Invul:


Movement Options
  • 1 Jump, Dash Type: damaging step
Playstyle
Zoner?
Team role
Probably Anchor

Overview

Backstory

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • Is a tank
  • Literally none
  • Is a tank




Normal Moves

5A
5A
Version Damage Guard Startup Active Recovery Frame Adv.
5A - - - - - -
5AA - - - - - -
5AAA - - - - - -
5AAAA - - - - - -


5B
5B
Version Damage Guard Startup Active Recovery Frame Adv.
5B - - - - - -
5BB - - - - - -
5BBB


5C
5C
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


2A
2A
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


2B
2B
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


2C
2C
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


j.A
j.A
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - - - - - -
j.AA - - - - - -


j.B
j.B
Version Damage Guard Startup Active Recovery Frame Adv.
j.B - - - - - -
j.BB


j.C
j.C
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


Universal Moves

Ground Throw
Ground Throw
5B+C
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


???
Reflector
5A+D
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -



Skills

Elektro Auge
Elektro Auge
236A/B/C (air OK)
Version Damage Guard Startup Active Recovery Frame Adv.
236A - - - - - -
236B - - - - - -
236C - - - - - -
j.236A - - - - - -
j.236B - - - - - -
j.236C - - - - - -


B-Mine
B-Mine
214A/B (air OK)
Version Damage Guard Startup Active Recovery Frame Adv.
214A - - - - - -
214B - - - - - -
j.214A - - - - - -
j.214B - - - - - -
???
???
66
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -



Extra Skills

EX B-Mine
EX B-Mine
214C (air OK)
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - - - - - -
Air - - - - - -


Partner Skills

5P
5P
Elektro Auge
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


6P
6P
???
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


4P
4P
Entladung
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -



Distortion Skills

Gjallarhorn
Gjallarhorn
236B+C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -


???
???
214B+C
Damage Guard Startup Active Recovery Frame Adv.
2800, 2227 All - - - -


Distortion Skill Duo

???
P during Main Character's Distortion Skill
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


Astral Heat

???
222B+C Déjà vu
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Blitztank drifts during this. Making it the best Astral in the game.
  • All Blitztank CMVs will now use Eurobeat because of this.


Navigation


Ambox notice.png To edit frame data, edit values in BBTag/Blitztank/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


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