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{{#lsth:BBTag/Blitztank/Data|5B}} | {{#lsth:BBTag/Blitztank/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=A fairly long range poke that leads into 5BB at any range. Will most likely be your go-to move for many situations, as it leads into Blitztank's rather basic pressure game, and can lead into decent damage midscreen and high damage in the corner. Be careful, however, as this move has plenty of recovery, making it unsafe on block, and covers little vertical space. | |||
}} | |||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{#lsth:BBTag/Blitztank/Data|5BB}} | {{#lsth:BBTag/Blitztank/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=A forward rushing attack that knocks the opponent upwards. Essential piece in Blitztank's combos, pressure, and conversions. Guarantees combos into 236C Laser, and allows for loops in the corner. On ground hit, it combos reliably into 2C. As with 5B, horrible recovery and unsafe on block. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_5C.png |caption= | |image=BBTag_Blitztank_5C.png |caption=Never thought I'd see a tank headbutt someone, but here we are. | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
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{{#lsth:BBTag/Blitztank/Data|5C}} | {{#lsth:BBTag/Blitztank/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=The standard slow but safe 5C. Due to the generous knock-up and hitstun on 5BB, it can easily be comboed into even in very long corner combos for a good knockdown. Do keep in mind however that the opponent needs to be decently close to the ground for the 5C to connect. | ||
As far as overheads go, Blitz only has this and j.B as for as viable overheads, so you might be using this a little more than other characters might. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_2A.png |caption= | |image=BBTag_Blitztank_2A.png |caption=Is it just me or does this move look rather adorable? | ||
|name=2A | |name=2A | ||
|data= | |data= | ||
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{{#lsth:BBTag/Blitztank/Data|2A}} | {{#lsth:BBTag/Blitztank/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=Blitz fastest normal, making it your go-to abare button. Speculated to be 8f. As this move too has armor on it, it can be potentially used even when at a small frame disadvantage, but do remember that like all of his armored moves, it has no Low armor. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_2B.png |caption= | |image=BBTag_Blitztank_2B.png |caption=Look at him go! | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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{{#lsth:BBTag/Blitztank/Data|2B}} | {{#lsth:BBTag/Blitztank/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=A 2 hit low that moves forward and has a lot of range. Both hits can be canceled. | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Blitztank/Data|2C}} | {{#lsth:BBTag/Blitztank/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=Very slow, but safe on block long range sweep. Can't be comboed into from any ground hit, but combos from 5BB. | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Blitztank/Data|j.A}} | {{#lsth:BBTag/Blitztank/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=This will be your Anti-Air, for most of the time. With relative quick start-up and air armor, it can work if your reactions are on point. However, please remember that Blitz have the jump height of a knocked over turtle and many air moves vastly out range his own. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_jB.png |caption= | |image=BBTag_Blitztank_jB.png |caption=If an explosion of that size can launch a tank upwards, I wonder what it does to the opponent... | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
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{{#lsth:BBTag/Blitztank/Data|j.B}} | {{#lsth:BBTag/Blitztank/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=This will be one of your more versatile options as it can be used as an instant overhead on the entire cast. In the corner Blitz can combo off it solo for a full combo, while midscreen he can get some additional damage and a super if you are willing to spend the bars. It also allows Blitz to get a pretty strong knockdown from corner loops to place a meaty Mine on their wake-up. | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Blitztank/Data|j.C}} | {{#lsth:BBTag/Blitztank/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=Unblockable fullscreen ground pound. Not only can it be canceled into specials and supers, with select assists you can get some decent combos off it. The damage scaling is harsh, but that's the price to pay for such a unique option. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Ground Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Blitztank_GroundThrow.png |caption= | |image=BBTag_Blitztank_GroundThrow.png |caption=Does this look like the face of mercy? | ||
|name=Ground Throw | |name=Ground Throw | ||
|input=5B+C | |input=5B+C | ||
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{{#lsth:BBTag/Blitztank/Data|BC}} | {{#lsth:BBTag/Blitztank/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text=A rather below average throw due to Blitz poor movement speed, but it does give little over 5k midscreen, and Blitz always have the option to add in a bit extra damage with Supers. In the corner, it allows him to go straight into corner loops. | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Blitztank/Data|j.AD Attack}} | {{#lsth:BBTag/Blitztank/Data|j.AD Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text=A surprisingly strong counter-esque move, as it allows Blitz to act immediately if the follow-up doesn't trigger. Useful to ignore the opponents projectiles, and will build you a small amount of meter. Be aware, however, that it's still has the same weaknesses that all other A+D attacks in the game. | ||
Also, some multihit moves in the game make the Parry portion act a little weird, such as Elizabeth's 5A and Yukiko's Persona 5A, and won't let you act immediately. | |||
}} | }} | ||
}} | }} | ||
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{{#lsth:BBTag/Blitztank/Data|236A}} | {{#lsth:BBTag/Blitztank/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=With the sharpest angle, it's Blitztank go-to laser for combos and ending pressure safely. It hits anyone right roughly in front of Blitz. | |||
}} | |||
{{AttackVersion|name=236B}} | {{AttackVersion|name=236B}} | ||
{{#lsth:BBTag/Blitztank/Data|236B}} | {{#lsth:BBTag/Blitztank/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=The go-to space control option for Blitztank. It hits the entire screen in length at a relative shallow angle, ending slightly above the corner on the other side. Snipe the opponent for doing something, hit the assist, you name it. | |||
Do keep in mind that it has a decent amount of recovery, and thanks to Blitz height, making it weak to IADs. | |||
}} | |||
{{AttackVersion|name=236C}} | {{AttackVersion|name=236C}} | ||
{{#lsth:BBTag/Blitztank/Data|236C}} | {{#lsth:BBTag/Blitztank/Data|236C}} | ||
{{!}}- | |||
{{Description|7|text=The Anti-Air laser. It goes straight forward the entire screen, completely missing the entire cast except for standing Tager, Merkava, and an opponent Blitztank. It acts as his best option to stop anyone from trying to jump too much at long ranges. | |||
This laser also has the least amount of recovery, making it crucial for combos and conversions. From mid to full screen, you can tack on a bit extra with a second laser or 236BC. Close range, a Ansturm will hit nicely. In the corner, however, it's the second vital part of his corner loops, making 5BB 236C loop into itself for at least 6 times with a 5B starter. | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.236A}} | {{AttackVersion|name=j.236A}} |
Revision as of 14:28, 27 November 2019
Blitztank |
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Overview
To those meme warring, stop. you can meme, but meme constructively! keep the memes in the captions, and try and add move info to any moves you edit. P.S we deleted all the memes to stop the war. follow the above rule and you will be fine.
- I got a document of move pics! i dont have an account yet but i am getting one, so in the meantime here yall go: https://drive.google.com/open?id=1CpPaYvwOjmxW99ErrUzOc_DK_i5_jndx - yellowslotcar
Backstory
While Akatsuki's submarine went through the Artic, the Gesellschaft's research division did not stop. The potential of the Blitz Engines were fruitful, and one of the products of this were the Blitztank units: armored fortresses, armed with fire throwers, lightning grenades, deadly lasers and sheer, bulk power. Sadly, only a single test unit was produced, and it's whereabouts are unknown. It's speculated Blitztanks are made with human subjects.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C |
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The standard slow but safe 5C. Due to the generous knock-up and hitstun on 5BB, it can easily be comboed into even in very long corner combos for a good knockdown. Do keep in mind however that the opponent needs to be decently close to the ground for the 5C to connect. As far as overheads go, Blitz only has this and j.B as for as viable overheads, so you might be using this a little more than other characters might. |
2A
2A | Template:AttackDataHeader-BBTag | ||||
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Blitz fastest normal, making it your go-to abare button. Speculated to be 8f. As this move too has armor on it, it can be potentially used even when at a small frame disadvantage, but do remember that like all of his armored moves, it has no Low armor. |
2B
2B | Template:AttackDataHeader-BBTag | ||||
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A 2 hit low that moves forward and has a lot of range. Both hits can be canceled. |
2C
2C |
Template:AttackDataHeader-BBTag
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Very slow, but safe on block long range sweep. Can't be comboed into from any ground hit, but combos from 5BB. |
j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B |
Template:AttackDataHeader-BBTag
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This will be one of your more versatile options as it can be used as an instant overhead on the entire cast. In the corner Blitz can combo off it solo for a full combo, while midscreen he can get some additional damage and a super if you are willing to spend the bars. It also allows Blitz to get a pretty strong knockdown from corner loops to place a meaty Mine on their wake-up. |
j.C
j.C |
Template:AttackDataHeader-BBTag
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Unblockable fullscreen ground pound. Not only can it be canceled into specials and supers, with select assists you can get some decent combos off it. The damage scaling is harsh, but that's the price to pay for such a unique option. |
Universal Moves
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag
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A rather below average throw due to Blitz poor movement speed, but it does give little over 5k midscreen, and Blitz always have the option to add in a bit extra damage with Supers. In the corner, it allows him to go straight into corner loops. |
Reflector
Reflector 5A+D (Air OK) |
Template:AttackDataHeader-BBTag |
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Skills
Elektro Auge
Elektro Auge 236A/B/C (air OK) |
Template:AttackDataHeader-BBTag |
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Blitz Mine
Blitz Mine 214A/B (air OK) |
Template:AttackDataHeader-BBTag |
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Ansturm
Ansturm 66 |
Template:AttackDataHeader-BBTag
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Extra Skills
EX Blitz Mine
EX Blitz Mine 214C (air OK) |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Ansturm |
Template:AttackDataHeader-BBTag | ||||
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6P
6P Electro Auge B |
Template:AttackDataHeader-BBTag | ||||
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4P
4P Entladung |
Template:AttackDataHeader-BBTag
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Distortion Skills
Gjallarhorn
Gjallarhorn 236B+C |
Template:AttackDataHeader-BBTag
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Blitzlauf
Blitzlauf 214B+C |
Template:AttackDataHeader-BBTag | ||||
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Distortion Skill Duo
Gjallarhorn P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
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Astral Heat
Ragnarok 222B+C |
Template:AttackDataHeader-BBTag
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •