Difference between revisions of "BBTag/Blitztank/Frame Data"

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Latest revision as of 07:00, 18 November 2019

System Data[edit]

Health:
Prejump:
Backdash Time / Invul:



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A - - - - - - - - - - - - - - - - -
5AA - - - - - - - - - - - - - - - - -
5AAA - - - - - - - - - - - - - - - - -
5AAAA - - - - - - - - - - - - - - - - -
2A - - - - - - - - - - - - - - - - -
5B - - - - - - - - - - - - - - - - -
5BB - - - - - - - - - - - - - - - - -
2B - - - - - - - - - - - - - - - - -
5C - - - - - - - - - - - - - - - - -
2C - - - - - - - - - - - - - - - - -
j.A - - - - - - - - - - - - - - - - -
j.AA - - - - - - - - - - - - - - - - -
j.B - - - - - - - - - - - - - - - - -
j.BB
j.C - - - - - - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw - - - - - - - - - - - - - - - - -
  • 100% minimum damage: 0, 2000 (2000)
Reflector (Catch)
Reversal Action
- - - - - - - - - - - - - - - - -
Entladung
Reflector Attack
- - - - - - - - - - - - - - - - -
Cross Burst Attack - - - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Elektro Auge
236A
- - - - - - - - - - - - - - - - -
B Elektro Auge
236B
- - - - - - - - - - - - - - - - -
C Elektro Auge
236C
- - - - - - - - - - - - - - - - -
Air A Elektro Auge
j.236A
- - - - - - - - - - - - - - - - -
Air B Elektro Auge
j.236B
- - - - - - - - - - - - - - - - -
Air C Elektro Auge
j.236C
- - - - - - - - - - - - - - - - -
A Blitz Mine
214A
- - - - - - - - - - - - - - - - -
B Blitz Mine
214B
- - - - - - - - - - - - - - - - -
Air A Blitz Mine
j.214A
- - - - - - - - - - - - - - - - -
Air B Blitz Mine
j.214B
- - - - - - - - - - - - - - - - -
Ansturm
66
- - - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Blitz Mine
214C
- - - - - - - - - - - - - - - - -
Air EX Blitz Mine
j.214C
- - - - - - - - - - - - - - - - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Elektro Auge
- - - - - - - - - - - - - - - - -
6P
Ansturm
- - - - - - - - - - - - - - - - -
4P
Entladung
- - - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Gjallarhorn
236BC
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
Blitzlauf
214B+C
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
Gjallarhorn
Distortion Skill Duo
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • 100% Minimum Damage

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ragnarok
222B+C
- - - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - - -
5AA 5AAA - - -
5AAA - - - -
2A - - - -
5B - 5BB - -
5BB - 5BBB - -
5BBB - - - -
2B - - - -
5C - - - -
2C - - - -
Air Revolver Action Table
A B C Cancel
j.A j.AA - - -
j.AA - - - -
j.B - j.BB - -
j.BB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Blitztank/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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