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{{AttackVersion|name=j.A|subtitle=}} | {{AttackVersion|name=j.A|subtitle=}} | ||
{{#lsth:BBTag/Blitztank/Data|j.A Full}} | {{#lsth:BBTag/Blitztank/Data|j.A Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.B|subtitle=}} | {{AttackVersion|name=j.B|subtitle=}} | ||
{{#lsth:BBTag/Blitztank/Data|j.B Full}} | {{#lsth:BBTag/Blitztank/Data|j.B Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.C|subtitle=}} | {{AttackVersion|name=j.C|subtitle=}} | ||
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|- | |- | ||
{{Description|17|text= | {{Description|17|text= | ||
*On successful parry of a strike, immediately cancels into Entladung | *On successful parry of a strike and close to opponent, immediately cancels into Air Entladung | ||
*On successful parry of a projectile or opponent is far away, Blitztank becomes invincible for the rest of the move and can cancel into all specials/supers | *On successful parry of a projectile or opponent is far away, Blitztank becomes invincible for the rest of the move and can cancel into all specials/supers | ||
*Landing during this move does not cancel the attack. Instead it continues as if it were the ground version. | |||
}} | }} | ||
|- | |- | ||
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{{#lsth:BBTag/Blitztank/Data|214B Full}} | {{#lsth:BBTag/Blitztank/Data|214B Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air A Blitz Mine |subtitle=j.214A}} | {{AttackVersion|name=Air A Blitz Mine |subtitle=j.214A|rowspan=2}} | ||
{{#lsth:BBTag/Blitztank/Data|j.214A Full}} | {{#lsth:BBTag/Blitztank/Data|j.214A Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air B Blitz Mine |subtitle=j.214B}} | {{Description|17|text= | ||
*Values in [] are when Blitztank lands before attack becomes active | |||
}} | |||
|- | |||
{{AttackVersion|name=Air B Blitz Mine |subtitle=j.214B|rowspan=2}} | |||
{{#lsth:BBTag/Blitztank/Data|j.214B Full}} | {{#lsth:BBTag/Blitztank/Data|j.214B Full}} | ||
|- | |- | ||
{{AttackVersion|name=Ansturm|subtitle=66}} | {{Description|17|text= | ||
*Values in [] are when Blitztank lands before attack becomes active | |||
}} | |||
|- | |||
{{AttackVersion|name=Ansturm|subtitle=66|rowspan=2}} | |||
{{#lsth:BBTag/Blitztank/Data|66 Full}} | {{#lsth:BBTag/Blitztank/Data|66 Full}} | ||
|- | |||
{{Description|17|text= | |||
*Immediately enters recovery on hit/block | |||
}} | |||
|- | |- | ||
|} | |} | ||
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{{#lsth:BBTag/Blitztank/Data|214C Full}} | {{#lsth:BBTag/Blitztank/Data|214C Full}} | ||
|- | |- | ||
{{AttackVersion|name=Air EX Blitz Mine |subtitle=j.214C}} | {{AttackVersion|name=Air EX Blitz Mine |subtitle=j.214C|rowspan=2}} | ||
{{#lsth:BBTag/Blitztank/Data|j.214C Full}} | {{#lsth:BBTag/Blitztank/Data|j.214C Full}} | ||
|- | |||
{{Description|17|text= | |||
*Values in [] are when Blitztank lands before attack becomes active | |||
}} | |||
|- | |- | ||
|} | |} | ||
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{{FrameDataHeader-BBTag}} | {{FrameDataHeader-BBTag}} | ||
|- | |- | ||
{{AttackVersion|name=5P |subtitle= | {{AttackVersion|name=5P |subtitle=Ansturm|rowspan=2}} | ||
{{#lsth:BBTag/Blitztank/Data|5P Full}} | {{#lsth:BBTag/Blitztank/Data|5P Full}} | ||
|- | |- | ||
{{AttackVersion|name=6P |subtitle= | {{Description|17|text= | ||
*Immediately enters recovery on hit/block | |||
}} | |||
{{AttackVersion|name=6P |subtitle=Elektro Auge}} | |||
{{#lsth:BBTag/Blitztank/Data|6P Full}} | {{#lsth:BBTag/Blitztank/Data|6P Full}} | ||
|- | |- | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage 66*25 (1650) [38*52 (1976)] | |||
}} | }} | ||
}} | }} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
*Minimum Damage 880*2 (1760) [1034*2 (2068)] | |||
}} | }} | ||
}} | }} | ||
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{{Description|18|text={{ColumnList |text= | {{Description|18|text={{ColumnList |text= | ||
*Values in [] are for Enhanced version | *Values in [] are for Enhanced version | ||
* | *Minimum Damage 2000 [2500] | ||
}} | }} | ||
}} | }} | ||
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{{Description|18|text= | {{Description|18|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Immediately enters recovery on block | |||
}} | }} | ||
}} | }} | ||
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! !! A !! B !! C !! Cancel | ! !! A !! B !! C !! Cancel | ||
|- | |- | ||
! 5A | ! 5A~5AAA | ||
| 5AA | | <span style="color:green">5AA~5AAAA<sup>[+]</sup></span>, 2A || 5B, 2B || 5C, 2C || Throw, Special, Super | ||
|- | |- | ||
! 5AAAA | ! 5AAAA | ||
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|- | |- | ||
! 2A | ! 2A | ||
| - || | | - || 5B, 2B || 5C, 2C || Throw, Special, Super | ||
|- | |- | ||
! 5B | ! <span style="color:blue">5B<sup>[1]</sup></span> | ||
| - || 5BB || | | - || 5BB, 2B || 5C, 2C || Special, Super | ||
|- | |- | ||
! 5BB | ! 5BB | ||
| - || | | - || 2B || 5C, 2C || Special, Super | ||
|- | |- | ||
! 2B | ! <span style="color:blue">2B<sup>[1]</sup></span> | ||
| - || | | - || 5B || 5C, 2C || Special, Super | ||
|- | |- | ||
! 5C | ! 5C | ||
Line 258: | Line 270: | ||
|- | |- | ||
! 2C | ! 2C | ||
| - || - || - || | | - || - || - || Special, Super | ||
|} | |} | ||
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|- | |- | ||
! j.A | ! j.A | ||
| j.A || | | <span style="color:green">j.A<sup>[+]</sup></span> || j.B || j.C || Special, Super | ||
|- | |- | ||
! j.B | ! j.B | ||
| - || - || | | - || - || j.C || Special, Super | ||
|- | |- | ||
! j.C | ! j.C | ||
| - || - || - || | | - || - || - || Special, Super | ||
|} | |} | ||
Revision as of 22:12, 12 December 2019
System Data
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A~5AAA | 5AA~5AAAA[+], 2A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AAAA | - | - | - | - |
2A | - | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[1] | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | 2B | 5C, 2C | Special, Super |
2B[1] | - | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.A[+] | j.B | j.C | Special, Super |
j.B | - | - | j.C | Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
To edit frame data, edit values in BBTag/Blitztank/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •