Difference between revisions of "BBTag/Blitztank/Frame Data"

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(Distortion Skills)
(Skills)
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Revision as of 20:06, 9 October 2019

System Data

Health:

Jump Startup:

Backdash Time / Invul:



Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A - - - - - - - - - - - - - - - - -
5AA - - - - - - - - - - - - - - - - -
5AAA - - - - - - - - - - - - - - - - -
5AAAA - - - - - - - - - - - - - - - - -
2A - - - - - - - - - - - - - - - - -
5B - - - - - - - - - - - - - - - - -
5BB - - - - - - - - - - - - - - - - -
5BBB
2B - - - - - - - - - - - - - - - - -
5C - - - - - - - - - - - - - - - - -
2C - - - - - - - - - - - - - - - - -
j.A - - - - - - - - - - - - - - - - -
j.AA - - - - - - - - - - - - - - - - -
j.B - - - - - - - - - - - - - - - - -
j.BB
j.C - - - - - - - - - - - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw - - - - - - - - - - - - - - - - -
  • 100% minimum damage: 0, 2000 (2000)
Reflector (Catch)
Reversal Action
- - - - - - - - - - - - - - - - -
Entladung
Reflector Attack
- - - - - - - - - - - - - - - - -
Cross Burst Attack - - - - - - - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Elektro Auge
236A
- - - - - - - - - - - - - - - - -
B Elektro Auge
236B
- - - - - - - - - - - - - - - - -
C Elektro Auge
236C
- - - - - - - - - - - - - - - - -
Air A Elektro Auge
j.236A
- - - - - - - - - - - - - - - - -
Air B Elektro Auge
j.236B
- - - - - - - - - - - - - - - - -
Air C Elektro Auge
j.236C
- - - - - - - - - - - - - - - - -
A Blitz Mine
214A
- - - - - - - - - - - - - - - - -
B Blitz Mine
214B
- - - - - - - - - - - - - - - - -
Air A Blitz Mine
j.214A
- - - - - - - - - - - - - - - - -
Air B Blitz Mine
j.214B
- - - - - - - - - - - - - - - - -
???
66
- - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Blitz Mine
214C
- - - - - - - - - - - - - - - - -
Air EX Blitz Mine
j.214C
- - - - - - - - - - - - - - - - -

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Elektro Auge
- - - - - - - - - - - - - - - - -
6P - - - - - - - - - - - - - - - - -
4P
Entladung
- - - - - - - - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Gjallarhorn
236BC
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
???
214B+C
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
???
Distortion Skill Duo
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • 100% Minimum Damage

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
???
222B+C
- - - - - - - - - - - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - - -
5AA 5AAA - - -
5AAA - - - -
2A - - - -
5B - 5BB - -
5BB - 5BBB - -
5BBB - - - -
2B - - - -
5C - - - -
2C - - - -
Air Revolver Action Table
A B C Cancel
j.A j.AA - - -
j.AA - - - -
j.B - j.BB - -
j.BB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation


Ambox notice.png To edit frame data, edit values in BBTag/Blitztank/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Single Entries
Arcana Heart
Senran Kagura
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc