Difference between revisions of "BBTag/Carmine"

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(Distortion Skills)
(Overview)
 
(17 intermediate revisions by 5 users not shown)
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|-
 
|-
 
||
 
||
;Health
+
{{CharData-BBTag
 +
|health= |jumpStartup=
 +
|backdashTime= |backdashInv=
 +
|partnerSkillCooldown=
 +
}}
 
;Movement Options
 
;Movement Options
 
* Double Jump, 1 Airdash, Dash Type: Run
 
* Double Jump, 1 Airdash, Dash Type: Run
Line 23: Line 27:
 
</div>
 
</div>
 
==Overview==
 
==Overview==
 +
''"You only got one life. Take care of it... You got that, you piece of trash?!"''
 +
 +
===Backstory===
 +
 +
Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance.
 +
 +
After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births.
 +
 +
===Playstyle===
 +
 +
===Strengths/Weaknesses===
 +
 +
===EXS of Lifeblood: Blood Spike===
 +
 
<br clear=all/>
 
<br clear=all/>
  
 
==Normal Moves==
 
==Normal Moves==
 +
====== <font style="visibility:hidden" size="0">5A</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_5A.png |caption=
 +
|image2=BBTag_Carmine_5AA.png |caption2=
 +
|image3=BBTag_Carmine_5AAA.png |caption3=
 +
|image4=BBTag_Carmine_5AAAA.png |caption4=
 +
|name=5A
 +
|data=
 +
{{AttackData-BBTag
 +
|version=5A
 +
|damage= |guard=All
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=5AA
 +
|damage= |guard=All
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=5AAA
 +
|damage= |guard=All
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=5AAAA
 +
|damage= |guard=All
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">5B</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_5B.png |caption=
 +
|image2=BBTag_Carmine_5BB.png |caption2=
 +
|name=5B
 +
|data=
 +
{{AttackData-BBTag
 +
|version=5B
 +
|damage= |guard=All
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=5BB
 +
|damage= |guard=All
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">5C</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_5C.png |caption=
 +
|name=5C
 +
|data=
 +
{{AttackData-BBTag
 +
|damage= |guard=High
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">2A</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_2A.png |caption=
 +
|name=2A
 +
|data=
 +
{{AttackData-BBTag
 +
|damage= |guard=All
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">2B</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_2B.png |caption=
 +
|name=2B
 +
|data=
 +
{{AttackData-BBTag
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">2C</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_2C.png |caption=
 +
|name=2C
 +
|data=
 +
{{AttackData-BBTag
 +
|damage= |guard=Low
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">j.A</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_jA.png |caption=
 +
|image2=BBTag_Carmine_jAA.png |caption2=
 +
|name=j.A
 +
|data=
 +
{{AttackData-BBTag
 +
|version=j.A
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=j.AA
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">j.B</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_jB.png |caption=
 +
|image2=BBTag_Carmine_jBB.png |caption2=
 +
|name=j.B
 +
|data=
 +
{{AttackData-BBTag
 +
|version=j.B
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=j.BB
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">j.C</font> ======
 +
{{MoveData
 +
|image=BBTag_Vatista_jC.png |caption=
 +
|name=j.C
 +
|data=
 +
{{AttackData-BBTag
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 
<br clear=all/>
 
<br clear=all/>
  
 
==Universal Mechanics==
 
==Universal Mechanics==
 +
 +
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_GroundThrow.png |caption=
 +
|name=Ground Throw
 +
|input=5B+C
 +
|data=
 +
{{AttackData-BBTag
 +
|damage= |guard=Throw
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">Pulverize</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_Pulverize.png |caption=
 +
|name=Pulverize!
 +
|input=5A+D
 +
|data=
 +
{{AttackData-BBTag
 +
|damage= |guard=All
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 
<br clear=all/>
 
<br clear=all/>
  
 
==Skills==
 
==Skills==
 +
 +
====== <font style="visibility:hidden" size="0">Spin!</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_Spin.png |caption=
 +
|input=236A/B (Air OK)
 +
|name=Spin!
 +
|data=
 +
{{AttackData-BBTag
 +
|version=236A
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=j.236A
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
{{AttackData-BBTag
 +
|version=236B |header=no
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=j.236B
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">Launch!</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_Launch.png |caption=
 +
|input=214A/B/C (Air OK)
 +
|name=Launch!
 +
|data=
 +
{{AttackData-BBTag
 +
|version=A
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=B
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=C
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 
<br clear=all/>
 
<br clear=all/>
 +
 
==Extra Skills==
 
==Extra Skills==
 +
 +
====== <font style="visibility:hidden" size="0">Spin!</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_Spin.png |caption=
 +
|input=236C (Air OK)
 +
|name=Spin!
 +
|data=
 +
{{AttackData-BBTag
 +
|version=Ground
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
}}
 +
{{AttackData-BBTag
 +
|header=no
 +
|version=Air
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
}}
 +
}}
 +
 
<br clear=all/>
 
<br clear=all/>
  
Line 40: Line 400:
  
 
==Distortion Skills==
 
==Distortion Skills==
 +
 +
====== <font style="visibility:hidden" size="0">Hahahaha! Be Devoured!</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_HahahahahaBeDevoured.png |caption=
 +
|input=236B+C
 +
|name=Hahahaha! Be Devoured!
 +
|data=
 +
{{AttackData-BBTag
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">No Escape...! Be Devoured!</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_NoEscape.png |caption=
 +
|input=214B+C
 +
|name=No Escape...!
 +
|data=
 +
{{AttackData-BBTag
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
 +
}}
 +
}}
 +
 
<br clear=all/>
 
<br clear=all/>
  
 
==Astral Heat==
 
==Astral Heat==
 +
 +
====== <font style="visibility:hidden" size="0">You shit! This is the END!</font> ======
 +
{{MoveData
 +
|image=BBTag_Carmine_YouShitThisIsTheEnd.png |caption=
 +
|input=222B+C
 +
|name=You shit! This is the END!
 +
|data=
 +
{{AttackData-BBTag
 +
|damage= |guard=
 +
|startup= |active= |recovery= |frameAdv=
 +
|description=
 +
* Important points go here
 +
 +
Detailed description of the usefulness of the move go here
 +
 +
}}
 +
}}
 +
 
<br clear=all/>
 
<br clear=all/>
 
----
 
----

Latest revision as of 13:45, 17 June 2018

Carmine
BBTag Carmine Portrait.png

Health:

Jump Startup:

Backdash Time / Invul:

Partner Skill Cooldown:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview[edit]

"You only got one life. Take care of it... You got that, you piece of trash?!"

Backstory[edit]

Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance.

After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births.

Playstyle[edit]

Strengths/Weaknesses[edit]

EXS of Lifeblood: Blood Spike[edit]


Normal Moves[edit]

5A[edit]
5A
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAAA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5B[edit]
5B
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5C[edit]
5C
Damage Guard Startup Active Recovery Frame Adv.
- High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2A[edit]
2A
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2B[edit]
2B
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2C[edit]
2C
Damage Guard Startup Active Recovery Frame Adv.
- Low - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
Version Damage Guard Startup Active Recovery Frame Adv.
j.B - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.BB - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Pulverize[edit]
Pulverize!
5A+D
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Skills[edit]

Spin![edit]
Spin!
236A/B (Air OK)
Version Damage Guard Startup Active Recovery Frame Adv.
236A - - - - - -
j.236A - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

236B - - - - - -
j.236B - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Launch![edit]
Launch!
214A/B/C (Air OK)
Version Damage Guard Startup Active Recovery Frame Adv.
A - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

B - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

C - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Extra Skills[edit]

Spin![edit]
Spin!
236C (Air OK)
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - - - - - -
Air - - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Partner Skills[edit]


Distortion Skills[edit]

Hahahaha! Be Devoured![edit]
Hahahaha! Be Devoured!
236B+C
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


No Escape...! Be Devoured![edit]
No Escape...!
214B+C
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Astral Heat[edit]

You shit! This is the END![edit]
You shit! This is the END!
222B+C
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
  • Important points go here

Detailed description of the usefulness of the move go here




BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc