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| style="width: 50%;"| | | style="width: 50%;"| | ||
*His special moves are at the the cost of using his own health, though they won't kill him even if his life is at 1. | *His special moves are at the the cost of using his own health, though they won't kill him even if his life is at 1. | ||
* | *While he retains his strong pressure from UNI, he now lacks great solo mixups. Assists are recommended when opening up opponents. | ||
*Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one. | |||
*His | |||
|- | |- | ||
|} | |} | ||
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|startup=12 |active= |recovery= |frameAdv=-15 | |startup=12 |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
* Carmine's original super command grab, "Give Me That!" | * Carmine's original super command grab, "Give Me That!", which now is blockable despite it still working as a grab. | ||
* Heals the greater of 500 HP or 33% of his missing red health. Heals 500 HP or 16% of his missing red health if he's already healed from the same combo. | * Heals the greater of 500 HP or 33% of his missing red health. Heals 500 HP or 16% of his missing red health if he's already healed from the same combo. | ||
* Side swaps on hit. | * Side swaps on hit. | ||
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* Uses up all dissolve pools with no HP cost. | * Uses up all dissolve pools with no HP cost. | ||
* Carmine's j.6B followup in midair only from UNIST | * Carmine's j.6B followup in midair only from UNIST | ||
Can be used to convert air hit into a ground combo. Example: j.A dj j.BB, falling j.A close to ground -> whatever. Otherwise, you could use j.bb to catch opponents from the ground spikes it creates if dissolves were set up. | Can be used to convert air hit into a ground combo. Example: j.A dj j.BB, falling j.A close to ground -> whatever. Otherwise, you could use j.bb to catch opponents from the ground spikes it creates if dissolves were set up. | ||
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|image=BBTag_Carmine_jC.png |caption= "Kono-shinde ora!" (Why you-just die!) | |image=BBTag_Carmine_jC.png |caption= "Kono-shinde ora!" (Why you-just die!) | ||
|name=j.C | |name=j.C | ||
|input=Thrust! (EX version) | |||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|description= | |description= | ||
* Carmine's original 623C. | * Carmine's original 623C. | ||
Carmine's reversal action lacks much vertical reach, but surely makes up for it with its horizontal distance. As the animation implies, it can also help avoid against enemy crossups. His reversal action also sees use in applying his unblockable setups, by having them block in the air after a tech, such as a 236x, and landing this move. With a good partner assist, you can expect good followups after the reset. }} | Carmine's reversal action lacks much vertical reach, but surely makes up for it with its horizontal distance. As the animation implies, it can also help avoid against enemy crossups. His reversal action also sees use in applying his unblockable setups, by having them block in the air after a tech, such as a 236x, and landing this move. With a good partner assist, you can expect good followups after the reset. }} | ||
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|startup=37 |active= |recovery= |frameAdv= | |startup=37 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Creates a dissolve at the cost of HP | |||
* Dissolves turn into buzzsaws that travel along the ground in the direction of the opponent. | * Dissolves turn into buzzsaws that travel along the ground in the direction of the opponent. | ||
* Extremely advantageous on block. | * Extremely advantageous on block. | ||
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|description= | |description= | ||
* Sets pinwheel at a further distance than A version. Otherwise identical. | * Sets pinwheel at a further distance than A version. Otherwise identical. | ||
* Creates a dissolve at the cost of HP | |||
His B versions of his spin are a new asset to him in this game and are pretty useful for further ranged space control and setting far dissolves. Just be mindful of enemies who get in between the gap it creates. }} | His B versions of his spin are a new asset to him in this game and are pretty useful for further ranged space control and setting far dissolves. Just be mindful of enemies who get in between the gap it creates. }} | ||
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* Carmine's original 22X. | * Carmine's original 22X. | ||
* Summons an additional crystal from every dissolve. | * Summons an additional crystal from every dissolve. | ||
* Costs HP | |||
Not advantageous on block anymore, so mostly a combo and zoning tool. Launches on hit with low recovery, and launches higher if the crystal from a dissolve hits. | Not advantageous on block anymore, so mostly a combo and zoning tool. Launches on hit with low recovery, and launches higher if the crystal from a dissolve hits. | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_66C.png |caption= | |image=BBTag_Carmine_66C.png |caption= | ||
|name= | |name=5P | ||
|input= | |input=Dash C | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_Spin.png |caption= Time to punish assist calls | |image=BBTag_Carmine_Spin.png |caption= Time to punish assist calls | ||
|name= | |name=6P | ||
|input= | |input=Spin! | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_Thrust.png |caption="Buchinuke!" (Punch right through!) | |image=BBTag_Carmine_Thrust.png |caption="Buchinuke!" (Punch right through!) | ||
|name= | |name=4P | ||
|input= | |input=Thrust! | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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====== <font style="visibility:hidden" size="0">No Escape...! Be Devoured!</font> ====== | ====== <font style="visibility:hidden" size="0">No Escape...! Be Devoured!</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Carmine_NoEscape.png |caption= "Mou nigasane...!" (Soon you can't run...!) | |image=BBTag_Carmine_NoEscape.png |caption=Welcome to the Red House. "Mou nigasane...!" (Soon you can't run...!) | ||
|input=214B+C | |input=214B+C | ||
|name=No Escape...! | |name=No Escape...! | ||
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* Tracks opponent's position. | * Tracks opponent's position. | ||
Freezes opponent in place for a very long time or until hit. Can be used as a fullscreen punish or combo ender and allows you to do basically anything you want on hit due to the ridiculously long stun. | Freezes opponent in place for a very long time or until hit. Can be used as a fullscreen punish or combo ender and allows you to do basically anything you want on hit due to the ridiculously long stun. Allows free tag-outs. | ||
}} | }} | ||
}} | }} | ||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Carmine_HahahahahaBeDevoured.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Hahahaha! Be Devoured! | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
Revision as of 01:37, 13 January 2019
Carmine |
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Health:
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Overview
"You only got one life. Take care of it... You got that, you piece of trash?!"
Backstory
Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance.
After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births.
Playstyle
Carmine is a high damage rushdown character who can deal a huge amount of damage by himself. Unlike in UNIST, his set-play and mix-up are very linear here. Playing against him can easily be bound to give you a run for your money if one isn't careful, especially with his ability to covert any hit into high damage. However, the biggest thing to look out for with Carmine is that most of his blood moves all use up HP which can lead to an instant death if the player is not careful. To play this character well, good HP management is a must.
Strengths/Weaknesses
Strengths | Weaknesses |
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EXS of Lifeblood: Blood Spike
Carmine's ability to control/weaponize his own blood also gives him the ability to lay down Dissolves; Dissolves are pools of blood left behind by certain moves of Carmine's that will drain a portion of his own HP, but can interact with a number of his other moves for special effects that each have their own hitboxes. For example, his 236X turns an already-laid-down-dissolve into an advancing blood wheel on the ground, or his 214X shoots up another blood crystal from the pool itself. There exist moves that directly interact with dissolve pools without costing Carmine's HP, but cannot set down dissolves themselves.
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C Thrust! (EX version) |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Pulverize
Pulverize! 5A+D |
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Skills
Spin!
Spin! 236A/B (Air OK) |
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Launch!
Launch! 214A/B/C |
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Extra Skills
Spin!
Spin! 236C (Air OK) |
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Partner Skills
5P
5P Dash C |
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6P
6P Spin! |
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4P
4P Thrust! |
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Distortion Skills
Hahahaha! Be Devoured!
Hahahaha! Be Devoured! 236B+C |
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No Escape...! Be Devoured!
No Escape...! 214B+C |
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Distortion Skill Duo
Hahahaha! Be Devoured! P during Main Character's Distortion Skill |
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Astral Heat
You Shit! This is the END! 222B+C |
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •