BBTag/Carmine: Difference between revisions

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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5A
  |version=5A
  |damage= |guard=All
  |damage=1100 |guard=All
  |startup=9 |active= |recovery= |frameAdv=-11
  |startup=9 |active=3 |recovery=25 |frameAdv=-11
  |description=
  |description=
* Carmine's old 5B.
* Carmine's old 5B.
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  |header=no
  |header=no
  |version=5AA
  |version=5AA
  |damage= |guard=All
  |damage=1100 |guard=All
  |startup=14 |active= |recovery= |frameAdv=-6
  |startup=14 |active=7 |recovery=16 |frameAdv=-6
  |description=
  |description=
* Carmine's old 5BB.
* Carmine's old 5BB.
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  |header=no
  |header=no
  |version=5AAA
  |version=5AAA
  |damage= |guard=All
  |damage=1300 |guard=All
  |startup=12 |active= |recovery= |frameAdv=-14
  |startup=15 |active=3 |recovery=30 |frameAdv=-14
  |description=
  |description=
* Carmine's old 5C.
* Carmine's old 5C.
Line 101: Line 101:
  |header=no
  |header=no
  |version=5AAAA
  |version=5AAAA
  |damage= |guard=All
  |damage=0*2, 800*3, 100 |guard=All
  |startup=12 |active= |recovery= |frameAdv=-15
  |startup=12 |active=3 |recovery=31 |frameAdv=-15
  |description=
  |description=
* Carmine's original super command grab, "Give Me That!", which now is blockable despite it still working as a grab.
* Carmine's original super command grab, "Give Me That!", which now is blockable despite it still working as a grab.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5B
  |version=5B
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=14 |active= |recovery= |frameAdv=-2
  |startup=14 |active= |recovery=32 |frameAdv=-2
  |description=
  |description=
* Carmine's original 6B, and uses up HP to set a dissolve upon hitting the opponent or the corner.
* Carmine's original 6B, and uses up HP to set a dissolve upon hitting the opponent or the corner.
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  |header=no
  |header=no
  |version=5BB
  |version=5BB
  |damage= |guard=All
  |damage=2200 |guard=All
  |startup= |active= |recovery= |frameAdv=-3
  |startup=15 |active= |recovery= |frameAdv=-3
  |description=
  |description=
* Carmine's original grounded 6B followup from UNIST only. Uses up all dissolve pools without any HP cost.
* Carmine's original grounded 6B followup from UNIST only. Uses up all dissolve pools without any HP cost.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=800+ |guard=High
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active=3 |recovery=19 |frameAdv=-4
  |description=
  |description=
UNI styled ground assault overhead, meaning this move is slower than some other overheads in the game, but makes up for it by being forward moving and having a big hitbox. Also ends combos
UNI styled ground assault overhead, meaning this move is slower than some other overheads in the game, but makes up for it by being forward moving and having a big hitbox. Also ends combos
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=800 |guard=All
  |startup=7 |active= |recovery= |frameAdv=-6
  |startup=7 |active=5 |recovery=13 |frameAdv=-6
  |description=
  |description=
* Carmine's old 2B.
* Carmine's old 2B.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage=1100 |guard=All
  |startup=8 |active= |recovery= |frameAdv=-19
  |startup=8 |active=5 |recovery=31 |frameAdv=-19
  |description=
  |description=
* Carmine's 3B.
* Carmine's 3B.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage=1300 |guard=Low
  |startup=11 |active= |recovery= |frameAdv=-12
  |startup=11 |active=2 |recovery=29 |frameAdv=-12
  |description=
  |description=
* Carmine's 2C. Very long-ranged sweep.
* Carmine's 2C. Very long-ranged sweep.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.A
  |version=j.A
  |damage= |guard=
  |damage=1000*2 |guard=High
  |startup=11 |active= |recovery= |frameAdv=
  |startup=11 |active=2*2 |recovery=18 |frameAdv=
  |description=
  |description=
* Carmine's old j.C.
* Carmine's old j.C.
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  |header=no
  |header=no
  |version=j.AA
  |version=j.AA
  |damage= |guard=
  |damage=1100 |guard=High
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.B
  |version=j.B
  |damage=1500 |guard=
  |damage=1500 |guard=All
  |startup=19 |active= |recovery= |frameAdv=
  |startup=19 |active= |recovery=Till L + 16 |frameAdv=
  |description=
  |description=
* Sets a Dissolve at the cost of HP upon hitting the opponent or ground.
* Sets a Dissolve at the cost of HP upon hitting the opponent or ground.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage=1000*3 |guard=
  |startup=14 |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery=Till L+16 |frameAdv=
  |description=
  |description=
* Sets two dissolves down, unlike its original version from UNI.
* Sets two dissolves down, unlike its original version from UNI.

Revision as of 19:28, 2 February 2019

Carmine
BBTag Carmine Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"You only got one life. Take care of it... You got that, you piece of trash?!"

Backstory

Carmine Prime (real name unknown) is a 3rd year student of the same high school that Hyde goes to. Sadistic and maniacal to the core, Carmine possesses an immense lust for violence to the point that it has become his sole purpose in life. Despite this, Carmine actually holds an extremely low opinion of himself and has little to no sense of self-worth, referring to both himself as well as people like him as "trash of society." He has even stated that he couldn't care less if he died one day on a pile of garbage, completely forgotten to the rest of the world. Nonetheless, Carmine only wishes to do the one thing he has ever been good at and which gives him his reason to live - beating others. Carmine views the teachers at school who keep lecturing about his violent ways as a nuisance.

After being attacked by a Void and becoming an In-Birth, Carmine decided to use his newfound EXS abilities to fulfill his one desire: to fight. Now, he roams the streets during the Hollow Night seeking his favorite opponents in battle - other In-Births.

Playstyle

Carmine is a high damage rushdown character who can deal a huge amount of damage by himself. Unlike in UNIST, his set-play and mix-up are very linear here. Playing against him can easily be bound to give you a run for your money if one isn't careful, especially with his ability to covert any hit into high damage. However, the biggest thing to look out for with Carmine is that most of his blood moves all use up HP which can lead to an instant death if the player is not careful. To play this character well, good HP management is a must.

Strengths/Weaknesses

Strengths Weaknesses
  • Has some of the highest damage outputs in the game even without assists.
  • Above average health
  • Can reverse beat which allows him to confirm most grounded hits into a full combo/blockstring.
  • Great pressure and lockdown thanks to his specials, which is also helped by his dissolves.
  • Good space control thanks to his great normals, his specials and his dissolves.
  • In particular, his forward assist is effected by his dissolves and can help augment a partner's screen control and lockdown.
  • Can set more than double dissolves in this game compared to his limit of 2 dissolves in UNI.
  • Certain commands will recover some of his lost health.
  • Has an unblockable setup which becomes confirmable with a delayed assist.
  • His special moves are at the the cost of using his own health, though they won't kill him even if his life is at 1.
  • While he retains his strong pressure from UNI, he now lacks great solo mixups. Assists are recommended when opening up opponents.
  • Sub-par anti air game. His 2B lacks the range of his other normals and his reversal has a more horizontal hitbox rather than a vertical one.


EXS of Lifeblood: Blood Spike

Carmine's ability to control/weaponize his own blood also gives him the ability to lay down Dissolves; Dissolves are pools of blood left behind by certain moves of Carmine's that will drain a portion of his own HP, but can interact with a number of his other moves for special effects that each have their own hitboxes. For example, his 236X turns an already-laid-down-dissolve into an advancing blood wheel on the ground, or his 214X shoots up another blood crystal from the pool itself. There exist moves that directly interact with dissolve pools without costing Carmine's HP, but cannot set down dissolves themselves.


Template:CharLinks-BBTag

Normal Moves

5A
5A
BBTag Carmine 5A.png
BBTag Carmine 5AA.png
BBTag Carmine 5AAA.png
BBTag Carmine 5AAAA.png
"Soitsu wo yoshiagare!" (Hand that over to me!) - now with more liberal usage.
1100 All 9 3 25 - - - 1100 All 14 7 16 - - - 1300 All 15 3 30 - - - 0*2, 800*3, 100 All 12 3 31 - - -
5B
5B
BBTag Carmine 5B.png
BBTag Carmine 5BB.png
1500 All 14 32 - - - 2200 All 15 - - -
5C
5C
BBTag Carmine 5C.png
I'm gonna do this on wake up and they won't see it coming
800+ High 26 3 19 - - -
2A
2A
BBTag Carmine 2A.png
800 All 7 5 13 - - -
2B
2B
BBTag Carmine 2B.png
Kick them with style and high in their face.
1100 All 8 5 31 - - -
2C
2C
BBTag Carmine 2C.png
Right at your feet, he says.
1300 Low 11 2 29 - - -
j.A
j.A
BBTag Carmine jA.png
Still a nasty cross-up.
BBTag Carmine jAA.png
1000*2 High 11 2*2 18 - - - 1100 High 7 - - -
j.B
j.B
BBTag Carmine jB.png
BBTag Carmine jBB.png
1500 All 19 Till L + 16 - - - 2200 15 - - -
j.C
j.C
Thrust! (EX version)
BBTag Carmine jC.png
"Kono-shinde ora!" (Why you-just die!)
1000*3 14 Till L+16 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Carmine GroundThrow.png
Suck it all out!
Throw 7 - - -
Pulverize
Pulverize!
5A+D
BBTag Carmine Pulverize.png
"Suritsubuse!" (Mash 'em up!) or maybe you'd go "Buchimake da!" (Throw it all out!) for emphasis.
500*10 All 12 - - -


Skills

Spin!
Spin!
236A/B (Air OK)
BBTag Carmine Spin.png
"Maware!" (Spin around!)
34 - - - 37 - - - 34 - - - 37 - - -
Launch!
Launch!
214A/B/C
BBTag Carmine Launch.png
"Tsukiagero!" (Launch through!)
18 - - - 18 - - - 18 - - -


Extra Skills

Spin!
Spin!
236C (Air OK)
BBTag Carmine Spin.png
"Mijingiri da!" (Chop into pieces!) - his only EX Move, but one of the better ones.
19 - - - 22 - - -


Partner Skills

5P
5P
Dash C
BBTag Carmine 66C.png
All 40 N/A N/A - - -
6P
6P
Spin!
BBTag Carmine Spin.png
Time to punish assist calls
All 57 N/A N/A - - -
4P
4P
Thrust!
BBTag Carmine Thrust.png
"Buchinuke!" (Punch right through!)
All 33 N/A N/A - - -


Distortion Skills

Hahahaha! Be Devoured!
Hahahaha! Be Devoured!
236B+C
BBTag Carmine HahahahahaBeDevoured.png
"Hyahahahahaha! Kuraitsukuze!" (Devour them up!)
4+8 - - -
No Escape...! Be Devoured!
No Escape...!
214B+C
BBTag Carmine NoEscape.png
Welcome to the Red House. "Mou nigasane...!" (Soon you can't run...!)
12+11 - - -


Distortion Skill Duo

Hahahaha! Be Devoured!
P during Main Character's Distortion Skill
BBTag Carmine HahahahahaBeDevoured.png
All - - -


Astral Heat

You Shit! This is the END!
222B+C
BBTag Carmine YouShitThisIsTheEnd.png
"KUSO GA! KORE DE SHIMAI DA!!"
BBTag Carmine YouShitThisIsTheEnd2.png
- - -



Template:CharLinks-BBTag